mirror of
https://github.com/mostlikely4r/construction-mod.git
synced 2026-01-19 19:24:44 +00:00
194 lines
5 KiB
C#
194 lines
5 KiB
C#
//--------------------------------------------------------------------------
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// Datablocks
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//--------------------------------------
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datablock SensorData(LaserTurretSensor) {
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detects = true;
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detectsUsingLOS = true;
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detectsPassiveJammed = false;
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detectsActiveJammed = false;
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detectsCloaked = false;
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detectionPings = true;
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detectRadius = 100;
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};
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datablock TurretData(LaserDeployed) : TurretDamageProfile {
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className = DeployedTurret;
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shapeFile = "camera.dts";
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mass = 1;
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maxDamage = 0.5;
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destroyedLevel = 0.5;
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disabledLevel = 0.21;
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explosion = SmallTurretExplosion;
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expDmgRadius = 5.0;
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expDamage = 0.25;
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expImpulse = 500.0;
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repairRate = 0;
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heatSignature = 0.0;
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deployedObject = true;
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thetaMin = 5;
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thetaMax = 145;
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thetaNull = 90;
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primaryAxis = zaxis;
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isShielded = true;
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energyPerDamagePoint = 30;
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maxEnergy = 100;
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rechargeRate = 0.15;
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barrel = DeployableLaserBarrel;
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canControl = true;
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cmdCategory = "DTactical";
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cmdIcon = CMDTurretIcon;
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cmdMiniIconName = "commander/MiniIcons/com_turret_grey";
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targetNameTag = 'Laser';
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targetTypeTag = 'Turret';
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sensorData = LaserTurretSensor;
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sensorRadius = LaserTurretSensor.detectRadius;
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sensorColor = "191 0 226";
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firstPersonOnly = true;
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renderWhenDestroyed = true;
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debrisShapeName = "debris_generic_small.dts";
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debris = TurretDebrisSmall;
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};
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datablock TurretImageData(DeployableLaserBarrel) {
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shapeFile = "turret_muzzlepoint.dts";
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item = LaserTurretBarrel;
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//rotation = "0 0 0 0";
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offset = "0 0 0";
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projectile = NerfBolt;
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//projectileType = TargetProjectile;
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projectileType = LinearFlareProjectile;
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usesEnergy = true;
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fireEnergy = 2;
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minEnergy = 8;
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lightType = "WeaponFireLight";
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lightColor = "0.25 0.15 0.15 1.0";
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lightTime = "1000";
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lightRadius = "2";
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muzzleFlash = IndoorTurretMuzzleFlash;
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//deleteLastProjectile = true;
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// Turret parameters
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activationMS = 150;
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deactivateDelayMS = 300;
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thinkTimeMS = 150;
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degPerSecTheta = 580;
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degPerSecPhi = 960;
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attackRadius = 100;
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// State transitions
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stateName[0] = "Activate";
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stateTransitionOnNotLoaded[0] = "Dead";
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stateTransitionOnLoaded[0] = "ActivateReady";
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stateName[1] = "ActivateReady";
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stateSequence[1] = "Activate";
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stateSound[1] = IBLSwitchSound;
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stateTimeoutValue[1] = 1;
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stateTransitionOnTimeout[1] = "Ready";
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stateTransitionOnNotLoaded[1] = "Deactivate";
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stateTransitionOnNoAmmo[1] = "NoAmmo";
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stateName[2] = "Ready";
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stateTransitionOnNotLoaded[2] = "Deactivate";
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stateTransitionOnTriggerDown[2] = "Fire";
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stateTransitionOnNoAmmo[2] = "NoAmmo";
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stateName[3] = "Fire";
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stateTransitionOnTimeout[3] = "Reload";
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stateTimeoutValue[3] = 0.1;
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stateFire[3] = true;
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stateShockwave[3] = true;
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stateRecoil[3] = LightRecoil;
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stateAllowImageChange[3] = false;
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stateSequence[3] = "Fire";
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stateSound[3] = IBLFireSound;
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stateScript[3] = "onFire";
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stateName[4] ="Reload";
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stateTimeoutValue[4] = 0.05;
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stateAllowImageChange[4] = false;
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stateSequence[4] = "Reload";
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stateTransitionOnTimeout[4] = "Ready";
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stateTransitionOnNotLoaded[4] = "Deactivate";
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stateTransitionOnNoAmmo[4] = "NoAmmo";
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stateName[5] = "Deactivate";
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stateSequence[5] = "Activate";
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stateDirection[5] = false;
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stateTimeoutValue[5] = 0.1;
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stateTransitionOnLoaded[5] = "ActivateReady";
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stateTransitionOnTimeout[5] = "Dead";
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stateName[6] = "Dead";
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stateTransitionOnLoaded[6] = "ActivateReady";
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stateName[7] = "NoAmmo";
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stateTransitionOnAmmo[7] = "Reload";
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stateSequence[7] = "NoAmmo";
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};
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datablock ShapeBaseImageData(TurretLaserDeployableImage) {
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mass = 1;
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shapeFile = "pack_deploy_turreti.dts";
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item = TurretLaserDeployable;
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mountPoint = 1;
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offset = "0 0 0";
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deployed = LaserDeployed;
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stateName[0] = "Idle";
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stateTransitionOnTriggerDown[0] = "Activate";
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stateName[1] = "Activate";
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stateScript[1] = "onActivate";
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stateTransitionOnTriggerUp[1] = "Idle";
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isLarge = true;
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emap = true;
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maxDepSlope = 360;
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deploySound = TurretDeploySound;
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minDeployDis = 0.5;
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maxDeployDis = 5.0;
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};
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datablock ItemData(TurretLaserDeployable) {
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className = Pack;
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catagory = "Deployables";
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shapeFile = "pack_deploy_turreti.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 1;
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rotate = false;
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image = TurretLaserDeployableImage;
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pickUpName = "a laser turret pack";
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emap = true;
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};
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//--------------------------------------------------------------------------
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// Functions
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//--------------------------------------
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function TurretLaserDeployableImage::TestNoTerrainFound(%item) {
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// created to prevent console errors
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}
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function TurretLaserDeployableImage::TestNoInteriorFound(%item) {
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// created to prevent console errors
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}
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function TurretLaserDeployable::onPickup(%this, %obj, %shape, %amount) {
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//created to prevent console errors
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}
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function LaserDeployed::onDestroyed(%this, %obj, %prevState) {
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if (%obj.isRemoved)
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return;
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if ($Host::InvincibleDeployables != 1 || %obj.damageFailedDecon) {
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%obj.isRemoved = true;
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$TeamDeployedCount[%obj.team, TurretLaserDeployable]--;
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remDSurface(%obj);
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%obj.schedule(500, delete);
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}
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Parent::onDestroyed(%this, %obj, %prevState);
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}
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