construction-mod/scripts/packs/largeInventory.cs
2025-06-05 12:37:16 +02:00

124 lines
3 KiB
C#

//--------------------------------------------------------------------------
// Large Inventory Station
//
//
//--------------------------------------------------------------------------
datablock ShapeBaseImageData(LargeInventoryDeployableImage) {
mass = 1;
emap = true;
shapeFile = "stackable1s.dts";
item = LargeInventoryDeployable;
mountPoint = 1;
offset = "0 0 0";
deployed = StationInventory;
heatSignature = 0;
stateName[0] = "Idle";
stateTransitionOnTriggerDown[0] = "Activate";
stateName[1] = "Activate";
stateScript[1] = "onActivate";
stateTransitionOnTriggerUp[1] = "Idle";
isLarge = true;
maxDepSlope = 360;
deploySound = ItemPickupSound;
minDeployDis = 0.5;
maxDeployDis = 5.0;
};
datablock ItemData(LargeInventoryDeployable)
{
className = Pack;
catagory = "Deployables";
shapeFile = "stackable1s.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 1;
rotate = true;
image = "LargeInventoryDeployableImage";
joint = "4.5 4.5 4.5";
pickUpName = "a large inventory station pack";
heatSignature = 0;
emap = true;
};
function LargeInventoryDeployable::onPickup(%this, %obj, %shape, %amount)
{
// created to prevent console errors
}
function LargeInventoryDeployableImage::onDeploy(%item, %plyr, %slot) {
%className = "StaticShape";
%plyr.unMountImage(%slot);
%plyr.decInventory(%item.item,1);
%grounded = 0;
if (%item.surface.getClassName() $= TerrainBlock)
%grounded = 1;
%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
%item.surfaceNrm2 = vectorScale(%playerVector,-1);
else
%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 1"));
%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
%deplObj = new (%className)() //Inventory Station
{
dataBlock = StationInventory;
position = %surfacePt;
rotation = %rot;
deployed = true;
};
%deplObj.setTransform(%item.surfacePt SPC %rot);
%deplObj.team = %plyr.client.Team;
%deplObj.setOwner(%plyr);
addDSurface(%item.surface,%deplObj);
// set power frequency
%deplObj.powerFreq = %plyr.powerFreq;
if(%deplObj.getTarget() != -1)
setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
addToDeployGroup(%deplObj);
//let the AI know as well...
AIDeployObject(%plyr.client, %deplObj);
// play the deploy sound
serverPlay3D(%item.deploySound, %deplObj.getTransform());
// increment the team count for this deployed object
$TeamDeployedCount[%plyr.team, %item.item]++;
%deplObj.deploy();
// Adjust the trigger object
adjustTrigger(%deplObj);
// Power object
checkPowerObject(%deplObj);
return %deplObj;
}
function LargeInventoryDeployableImage::testNoTerrainFound(%item)
{
//return %item.surface.getClassName() !$= TerrainBlock;
}
function LargeInventoryDeployableImage::onMount(%data, %obj, %node) {
displayPowerFreq(%obj);
}