mirror of
https://github.com/mostlikely4r/construction-mod.git
synced 2026-01-19 19:24:44 +00:00
177 lines
4.7 KiB
C#
177 lines
4.7 KiB
C#
//--------------------------------------------------------------------------
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// Jumpad
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//--------------------------------------------------------------------------
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datablock StaticShapeData(DeployedJumpad) : StaticShapeDamageProfile {
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className = "jumpad";
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shapeFile = "nexusbase.dts"; // dmiscf.dts, alternate
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maxDamage = 2.0;
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destroyedLevel = 2.0;
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disabledLevel = 2.0;
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mass = 1;
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elasticity = 0.1;
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friction = 0.9;
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collideable = 1;
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pickupRadius = 1;
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sticky=false;
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impulse = 5000;
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hasLight = true;
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lightType = "PulsingLight";
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lightColor = "0.1 0.8 0.8 1.0";
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lightTime = "100";
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lightRadius = "3";
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explosion = HandGrenadeExplosion;
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expDmgRadius = 3.0;
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expDamage = 0.1;
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expImpulse = 200.0;
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dynamicType = $TypeMasks::StaticShapeObjectType;
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deployedObject = true;
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cmdCategory = "DSupport";
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cmdIcon = CMDSensorIcon;
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cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
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targetNameTag = 'Jump';
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targetTypeTag = 'Pad';
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deployAmbientThread = true;
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debrisShapeName = "debris_generic_small.dts";
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debris = DeployableDebris;
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heatSignature = 0;
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};
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datablock ShapeBaseImageData(JumpadDeployableImage) {
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mass = 1;
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emap = true;
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shapeFile = "stackable1s.dts";
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item = JumpadDeployable;
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mountPoint = 1;
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offset = "0 0 0";
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deployed = DeployedJumpad;
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heatSignature = 0;
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collideable = 1;
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stateName[0] = "Idle";
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stateTransitionOnTriggerDown[0] = "Activate";
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stateName[1] = "Activate";
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stateScript[1] = "onActivate";
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stateTransitionOnTriggerUp[1] = "Idle";
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isLarge = true;
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maxDepSlope = 360; // 30
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deploySound = ItemPickupSound;
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minDeployDis = 0.5;
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maxDeployDis = 5.0;
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};
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datablock ItemData(JumpadDeployable) {
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className = Pack;
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catagory = "Deployables";
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shapeFile = "stackable1s.dts";
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mass = 1;
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 1;
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rotate = true;
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image = "JumpadDeployableImage";
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pickUpName = "a jump pad pack";
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heatSignature = 0;
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emap = true;
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};
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function JumpadDeployable::onPickup(%this, %obj, %shape, %amount) {
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// created to prevent console errors
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}
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function JumpadDeployableImage::onDeploy(%item, %plyr, %slot) {
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%className = "StaticShape";
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%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
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if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
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%item.surfaceNrm2 = %playerVector;
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else
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%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 -1"));
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%impulse = firstWord($packSetting["jumpad",%plyr.packSet]);
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%deplObj = new (%className)() {
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dataBlock = %item.deployed;
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scale = "1 1 2";
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};
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// set impulse (jump pad strength)
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%deplObj.impulse = %impulse;
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// set orientation
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%deplObj.setDeployRotation(getWords(%item.surfacePt, 0, 1) SPC getWord(%item.surfacePt, 2) + 0.1, %item.surfaceNrm);
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// set the recharge rate right away
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if (%deplObj.getDatablock().rechargeRate)
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%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
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// set team, owner, and handle
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%deplObj.team = %plyr.client.Team;
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%deplObj.setOwner(%plyr);
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// place the deployable in the MissionCleanup/Deployables group (AI reasons)
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addToDeployGroup(%deplObj);
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//let the AI know as well...
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AIDeployObject(%plyr.client, %deplObj);
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// play the deploy sound
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serverPlay3D(%item.deploySound, %deplObj.getTransform());
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// increment the team count for this deployed object
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// take the deployable off the player's back and out of inventory
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%plyr.unmountImage(%slot);
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%plyr.decInventory(%item.item, 1);
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$TeamDeployedCount[%plyr.team, %item.item]++;
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addDSurface(%item.surface,%deplObj);
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return %deplObj;
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}
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function DeployedJumpad::onCollision(%data,%obj,%col) {
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// TODO - update escape pod
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if (%col.getClassName() !$= "Player" && %col.getDataBlock().getName() !$= "EscapePodVehicle")
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return; // Only boost players
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if (%obj.team == %col.team) {
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%vel = %col.getVelocity();
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%vec = realVec(%obj,"0 0 1");
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%position = getWords(%col.getTransform(), 0, 2);
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// %impulseVec = vectorScale(%vec,1000); // Jump clear of the pad
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// %col.applyImpulse(%position, %impulseVec);
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%col.playAudio(0, MortarFireSound);
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%impulseVec = vectorScale(%vec,%obj.impulse);
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// %col.schedule(50, "applyImpulse", %position, %impulseVec);
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%col.applyImpulse(%position, %impulseVec);
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}
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}
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function DeployedJumpad::onDestroyed(%this, %obj, %prevState) {
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if (%obj.isRemoved)
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return;
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%obj.isRemoved = true;
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Parent::onDestroyed(%this, %obj, %prevState);
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$TeamDeployedCount[%obj.team, JumpadDeployable]--;
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remDSurface(%obj);
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%obj.schedule(500, "delete");
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fireBallExplode(%obj,1);
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}
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function JumpadDeployableImage::onMount(%data, %obj, %node) {
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%obj.hasJumpad = true; // set for jumpadcheck
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%obj.packSet = 0;
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}
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function JumpadDeployableImage::onUnmount(%data, %obj, %node) {
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%obj.hasJumpad = "";
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%obj.packSet = 0;
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}
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