construction-mod/scripts/packs/jumpad.cs
2025-06-05 12:37:16 +02:00

177 lines
4.7 KiB
C#

//--------------------------------------------------------------------------
// Jumpad
//--------------------------------------------------------------------------
datablock StaticShapeData(DeployedJumpad) : StaticShapeDamageProfile {
className = "jumpad";
shapeFile = "nexusbase.dts"; // dmiscf.dts, alternate
maxDamage = 2.0;
destroyedLevel = 2.0;
disabledLevel = 2.0;
mass = 1;
elasticity = 0.1;
friction = 0.9;
collideable = 1;
pickupRadius = 1;
sticky=false;
impulse = 5000;
hasLight = true;
lightType = "PulsingLight";
lightColor = "0.1 0.8 0.8 1.0";
lightTime = "100";
lightRadius = "3";
explosion = HandGrenadeExplosion;
expDmgRadius = 3.0;
expDamage = 0.1;
expImpulse = 200.0;
dynamicType = $TypeMasks::StaticShapeObjectType;
deployedObject = true;
cmdCategory = "DSupport";
cmdIcon = CMDSensorIcon;
cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
targetNameTag = 'Jump';
targetTypeTag = 'Pad';
deployAmbientThread = true;
debrisShapeName = "debris_generic_small.dts";
debris = DeployableDebris;
heatSignature = 0;
};
datablock ShapeBaseImageData(JumpadDeployableImage) {
mass = 1;
emap = true;
shapeFile = "stackable1s.dts";
item = JumpadDeployable;
mountPoint = 1;
offset = "0 0 0";
deployed = DeployedJumpad;
heatSignature = 0;
collideable = 1;
stateName[0] = "Idle";
stateTransitionOnTriggerDown[0] = "Activate";
stateName[1] = "Activate";
stateScript[1] = "onActivate";
stateTransitionOnTriggerUp[1] = "Idle";
isLarge = true;
maxDepSlope = 360; // 30
deploySound = ItemPickupSound;
minDeployDis = 0.5;
maxDeployDis = 5.0;
};
datablock ItemData(JumpadDeployable) {
className = Pack;
catagory = "Deployables";
shapeFile = "stackable1s.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 1;
rotate = true;
image = "JumpadDeployableImage";
pickUpName = "a jump pad pack";
heatSignature = 0;
emap = true;
};
function JumpadDeployable::onPickup(%this, %obj, %shape, %amount) {
// created to prevent console errors
}
function JumpadDeployableImage::onDeploy(%item, %plyr, %slot) {
%className = "StaticShape";
%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
%item.surfaceNrm2 = %playerVector;
else
%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 -1"));
%impulse = firstWord($packSetting["jumpad",%plyr.packSet]);
%deplObj = new (%className)() {
dataBlock = %item.deployed;
scale = "1 1 2";
};
// set impulse (jump pad strength)
%deplObj.impulse = %impulse;
// set orientation
%deplObj.setDeployRotation(getWords(%item.surfacePt, 0, 1) SPC getWord(%item.surfacePt, 2) + 0.1, %item.surfaceNrm);
// set the recharge rate right away
if (%deplObj.getDatablock().rechargeRate)
%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
// set team, owner, and handle
%deplObj.team = %plyr.client.Team;
%deplObj.setOwner(%plyr);
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
addToDeployGroup(%deplObj);
//let the AI know as well...
AIDeployObject(%plyr.client, %deplObj);
// play the deploy sound
serverPlay3D(%item.deploySound, %deplObj.getTransform());
// increment the team count for this deployed object
// take the deployable off the player's back and out of inventory
%plyr.unmountImage(%slot);
%plyr.decInventory(%item.item, 1);
$TeamDeployedCount[%plyr.team, %item.item]++;
addDSurface(%item.surface,%deplObj);
return %deplObj;
}
function DeployedJumpad::onCollision(%data,%obj,%col) {
// TODO - update escape pod
if (%col.getClassName() !$= "Player" && %col.getDataBlock().getName() !$= "EscapePodVehicle")
return; // Only boost players
if (%obj.team == %col.team) {
%vel = %col.getVelocity();
%vec = realVec(%obj,"0 0 1");
%position = getWords(%col.getTransform(), 0, 2);
// %impulseVec = vectorScale(%vec,1000); // Jump clear of the pad
// %col.applyImpulse(%position, %impulseVec);
%col.playAudio(0, MortarFireSound);
%impulseVec = vectorScale(%vec,%obj.impulse);
// %col.schedule(50, "applyImpulse", %position, %impulseVec);
%col.applyImpulse(%position, %impulseVec);
}
}
function DeployedJumpad::onDestroyed(%this, %obj, %prevState) {
if (%obj.isRemoved)
return;
%obj.isRemoved = true;
Parent::onDestroyed(%this, %obj, %prevState);
$TeamDeployedCount[%obj.team, JumpadDeployable]--;
remDSurface(%obj);
%obj.schedule(500, "delete");
fireBallExplode(%obj,1);
}
function JumpadDeployableImage::onMount(%data, %obj, %node) {
%obj.hasJumpad = true; // set for jumpadcheck
%obj.packSet = 0;
}
function JumpadDeployableImage::onUnmount(%data, %obj, %node) {
%obj.hasJumpad = "";
%obj.packSet = 0;
}