construction-mod/scripts/packs/escapepodpack.cs
2025-06-05 12:37:16 +02:00

394 lines
11 KiB
C#

// Escape Pod Pack
datablock AudioProfile(EscapePodChargeSound) {
filename = "fx/misc/cannonstart.wav";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(EscapePodBeepSound) {
filename = "fx/misc/warning_beep.wav";
description = AudioClosest3d;
preload = true;
};
datablock AudioProfile(EscapePodLaunchSound) {
filename = "fx/Bonuses/high-level4-blazing.wav";
description = AudioBIGExplosion3d;
preload = true;
};
datablock AudioProfile(EscapePodLaunchSound2) {
filename = "fx/Bonuses/down_passback3_rocket.wav";
description = AudioBIGExplosion3d;
preload = true;
};
datablock AudioProfile(EscapePodReloadSound) {
filename = "fx/powered/turret_heavy_reload.wav";
description = AudioClose3d;
preload = true;
};
datablock AudioProfile(EscapePodFadeSound) {
filename = "fx/Bonuses/upward_perppass2_quark.wav";
description = AudioClose3d;
preload = true;
};
datablock StaticShapeData(DeployedEscapePod) : StaticShapeDamageProfile {
className = "escapepod";
shapeFile = "TR2weapon_mortar.dts";
maxDamage = 1;
destroyedLevel = 1;
disabledLevel = 1;
isShielded = true;
energyPerDamagePoint = 75;
maxEnergy = 50;
rechargeRate = 0.35;
explosion = ShapeExplosion;
expDmgRadius = 8.0;
expDamage = 0.4;
expImpulse = 1500;
dynamicType = $TypeMasks::StaticShapeObjectType;
deployedObject = true;
cmdCategory = "DSupport";
cmdIcon = CMDSensorIcon;
cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
targetNameTag = 'Deployed';
targetTypeTag = 'Escape Pod';
deployAmbientThread = false;
debrisShapeName = "debris_generic.dts";
debris = DeployableDebris;
heatSignature = 1;
emap = true;
};
datablock ShapeBaseImageData(EscapePodDeployableImage) {
mass = 1;
emap = true;
shapeFile = "stackable1s.dts";
item = EscapePodDeployable;
mountPoint = 1;
offset = "0 0 0";
deployed = DeployedEscapePod;
heatSignature = 0;
stateName[0] = "Idle";
stateTransitionOnTriggerDown[0] = "Activate";
stateName[1] = "Activate";
stateScript[1] = "onActivate";
stateTransitionOnTriggerUp[1] = "Idle";
isLarge = true;
maxDepSlope = 360;
deploySound = ItemPickupSound;
minDeployDis = 0.25;
maxDeployDis = 5;
};
datablock ItemData(EscapePodDeployable) {
className = Pack;
catagory = "Deployables";
shapeFile = "stackable1s.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 3;
rotate = true;
image = "EscapePodDeployableImage";
pickUpName = "an escape pod pack";
heatSignature = 0;
emap = true;
};
function EscapePodDeployableImage::testNoTerrainFound(%item) {
// don't check this for non-Landspike turret deployables
}
function EscapePodDeployable::onPickup(%this, %obj, %shape, %amount) {
// created to prevent console errors
}
function EscapePodDeployableImage::onDeploy(%item, %plyr, %slot) {
%className = "StaticShape";
%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
%item.surfaceNrm2 = %playerVector;
else
%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 1"));
%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
%deplObj = new (%className)() {
dataBlock = DeployedEscapePod;
scale = "4 2 4";
impulse = $packSetting["escapepod",%plyr.packSet];
};
%deplObj.lTarget = new StaticShape () {
datablock = DeployedLTarget;
scale = vectorMultiply("1 3 0.25",1/4 SPC 1/3 SPC 2);
};
%deplObj.lTarget.lMain = %deplObj;
// set orientation
%deplObj.lTarget.setTransform(%item.surfacePt SPC %rot);
adjustEscapePod(%deplObj);
escapePodLoop(%deplObj);
// set the recharge rate right away
if (%deplObj.getDatablock().rechargeRate)
%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
// set team, owner, and handle
%deplObj.team = %plyr.client.Team;
%deplObj.setOwner(%plyr);
if (%deplObj.lTarget) {
%deplObj.lTarget.team = %plyr.client.Team;
%deplObj.lTarget.setOwner(%plyr);
}
// set the sensor group if it needs one
if (%deplObj.getTarget() != -1)
setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
addToDeployGroup(%deplObj);
if (%deplObj.lTarget)
addToDeployGroup(%deplObj.lTarget);
//let the AI know as well...
AIDeployObject(%plyr.client, %deplObj);
if (%deplObj.lTarget)
AIDeployObject(%plyr.client,%deplObj.lTarget);
// play the deploy sound
serverplay3D(%item.deploySound, %deplObj.getTransform());
// increment the team count for this deployed object
$TeamDeployedCount[%plyr.team, %item.item]++;
%deplObj.deploy();
addDSurface(%item.surface,%deplObj);
if (%deplObj.lTarget)
addDSurface(%deplObj,%deplObj.lTarget);
// take the deployable off the player's back and out of inventory
%plyr.unmountImage(%slot);
%plyr.decInventory(%item.item, 1);
return %deplObj;
}
function DeployedEscapePod::onDestroyed(%this,%obj,%prevState) {
if (%obj.isRemoved)
return;
%obj.isRemoved = true;
Parent::onDestroyed(%this,%obj,%prevState);
$TeamDeployedCount[%obj.team, EscapePodDeployable]--;
remDSurface(%obj);
%obj.schedule(500, "delete");
if (isObject(%obj.lTarget))
%obj.lTarget.schedule(500, "delete");
if (isObject(%obj.podVehicle))
%obj.podVehicle.schedule(500,setDamageState,Destroyed);
}
function DeployedEscapePod::disassemble(%data,%plyr,%obj) {
if (isObject(%obj.podVehicle))
%obj.podVehicle.startFade(500,0,1);
%obj.podVehicle.schedule(500,delete);
disassemble(%data,%plyr,%obj);
}
function adjustEscapePod(%obj) {
if (!isObject(%obj))
return;
%lTarget = %obj.lTarget;
%pos = %lTarget.getPosition();
%rot = %lTarget.getRotation();
%nrm = realVec(%lTarget,"0 0 1");
%obj.setTransform(vectorAdd(%pos,vectorScale(%nrm,1.25)) SPC %rot);
}
function escapePodLoop(%obj) {
if (!isObject(%obj))
return;
if (%obj.getDamageState() !$= "Enabled")
return;
cancel(%obj.escapePodLoop);
%lTarget = %obj.lTarget;
%pos = %lTarget.getPosition();
%nrm = realVec(%lTarget,"0 0 1");
%nrm2 = realVec(%lTarget,"1 0 0");
%epod = %obj.podVehicle;
if (isObject(%epod)) {
if (%epod.player) {
%player = %epod.getMountedObject(0);
if (isObject(%player)) {
if (%player.getState() $= "Dead") {
%remove = true;
if (!%player.podFaded) {
%player.startFade(2000,0,1);
%player.podFaded = true;
}
}
}
else
%remove = true;
}
else {
// Remove when launched manually (no player)
if (%epod.launched)
%remove = true;
}
if (%remove == true)
%epod.getDataBlock().fadeOutVehicle(%epod);
}
else {
%epod = new HoverVehicle() {
dataBlock = "EscapePodVehicle";
scale = "1 1 1";
team = %obj.team;
mountable = "1";
selfpower = "1";
};
%obj.podVehicle = %epod;
setTargetSensorGroup(%epod.getTarget(),%epod.team);
%epod.launcher = %obj;
%epod.setFrozenState(true);
%epod.setTransform(vectorAdd(%pos,vectorScale(%nrm,1)) SPC fullRot(%nrm,vectorScale(%nrm2,-1)));
%obj.play3D(EscapePodReloadSound);
%obj.stopThread($AmbientThread);
%obj.setThreadDir($AmbientThread,0);
%obj.playThread($AmbientThread,"recoil");
%obj.schedule(1000,stopThread,$AmbientThread);
}
%obj.escapePodLoop = schedule(1000,0,escapePodLoop,%obj);
}
function EscapePodDeployableImage::onMount(%data, %obj, %node) {
%obj.hasEscapePod = true; // set for podcheck
%obj.packSet = 7;
%obj.expertSet = 0;
}
function EscapePodDeployableImage::onUnmount(%data, %obj, %node) {
%obj.packSet = 0;
%obj.expertSet = 0;
%obj.hasEscapePod = "";
}
function EscapePodVehicle::isBlocked(%data,%obj,%player) {
%pos = %obj.getPosition();
%startPos = vectorAdd(%pos,vectorScale(realVec(%obj,"0 -1 0"),2));
%endPos = vectorAdd(%pos,vectorScale(realVec(%obj,"0 1 0"),2));
%mask = $TypeMasks::VehicleObjectType | $TypeMasks::StationObjectType | $TypeMasks::GeneratorObjectType | $TypeMasks::SensorObjectType | $TypeMasks::TurretObjectType | $TypeMasks::TerrainObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::ForceFieldObjectType | $TypeMasks::StaticObjectType | $TypeMasks::MoveableObjectType | $TypeMasks::DamagableItemObjectType;
%res = containerRayCast(%startPos,%endPos,%mask,%obj);
if (%res)
return 1;
return 0;
}
function EscapePodVehicle::playerMounted(%data, %obj, %player, %node) {
if (%obj.player)
return;
%obj.player = %player;
%obj.playerMountedTime = getSimTime();
// commandToClient(%player.client, 'setHudMode', 'Pilot', "Hoverbike", %node);
// update observers who are following this guy...
if ( %player.client.observeCount > 0 )
resetObserveFollow( %player.client, false );
%obj.play3D(EscapePodBeepSound);
%data.schedule(1000,actionThreadPlayer,%player,"scoutRoot");
%obj.schedule(1500,play3D,EscapePodChargeSound);
%data.schedule(3000,launchPod,%obj,%player,%node);
}
function EscapePodVehicle::actionThreadPlayer(%data,%player,%thread) {
if (!isObject(%player))
return;
if (%player.getState() $= "Dead") {
%player.startFade(2000,0,1);
%player.podFaded = true;
}
else
%player.setActionThread(%thread,true);
}
function EscapePodVehicle::launchPod(%data,%obj,%player,%node) {
if (!isObject(%obj))
return;
%obj.launched = true;
%obj.play3D(EscapePodLaunchSound);
%obj.play3D(EscapePodLaunchSound2);
%launcher = %obj.launcher;
if (isObject(%launcher)) {
%launcher.stopThread($AmbientThread);
%launcher.setThreadDir($AmbientThread,1);
%launcher.playThread($AmbientThread,"recoil");
%launcher.schedule(1000,stopThread,$AmbientThread);
}
%obj.setFrozenState(false);
%obj.applyImpulse(%obj.getPosition(),vectorScale(realVec(%obj,"0 1 0"),%launcher.impulse));
for(%i = 0; %i < 10; %i++)
%data.schedule((%i * %i) * 10,emitLaunchPuff,%obj);
}
function EscapePodVehicle::emitLaunchPuff(%data,%obj) {
if (!isObject(%obj))
return;
%em = new ParticleEmissionDummy() {
dataBlock = "defaultEmissionDummy";
emitter = "VehicleLGESmokeEMitter";
position = %obj.getPosition();
scale = "1 1 1";
velocity = "1";
};
MissionCleanup.add(%em);
%em.schedule(1000,"delete");
}
//function EscapePodVehicle::onDestroyed(%data, %obj, %prevState) {
// Parent::onDestroyed(%data, %obj, %prevState);
//}
//function EscapePodVehicle::playerDismounted(%data, %obj, %player) {
// Parent::playerDismounted(%data, %obj, %player);
//}
function EscapePodVehicle::fadeOutVehicle(%data,%obj) {
if (%obj.faded)
return;
%obj.faded = true;
%obj.startFade(1000,4000,1);
%obj.schedule(5000,delete);
%obj.schedule(4000,play3D,EscapePodFadeSound);
}
function EscapePodVehicle::onAdd(%this, %obj) {
Parent::onAdd(%this, %obj);
setTargetSensorGroup(%obj.getTarget(),%obj.team);
}
function displayEscapePodBoostPower(%plyr) {
%line = $packSetting["escapepod",%plyr.packSet];
%max = $packSetting["escapepod",$packSettings["escapepod"]];
%power = mAbs(mFloatLength(100 / %max * %line,1));
bottomPrint(%plyr.client,"Escape Pod booster set to " @ %power @ "% power" ,2,1);
}