mirror of
https://github.com/mostlikely4r/construction-mod.git
synced 2026-01-19 19:24:44 +00:00
386 lines
10 KiB
C#
386 lines
10 KiB
C#
//--------------------------------------------------------------------------
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// Deployable Energizer
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//--------------------------------------
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datablock StaticShapeData(DeployedEnergizer) : StaticShapeDamageProfile {
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className = "energizer";
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shapeFile = "deploy_sensor_motion.dts";
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maxDamage = 0.5;
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destroyedLevel = 0.5;
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disabledLevel = 0.3;
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isShielded = true;
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energyPerDamagePoint = 30;
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maxEnergy = 50;
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rechargeRate = 0.05;
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explosion = SatchelMainExplosion;
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underwaterExplosion = UnderwaterSatchelMainExplosion;
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expDmgRadius = 20.0;
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expDamage = 1.25;
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expImpulse = 1500.0;
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dynamicType = $TypeMasks::StationObjectType;
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renderWhenDestroyed = false;
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hasLight = true;
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lightType = "PulsingLight";
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lightColor = "0.1 0.1 0.8 1.0";
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lightTime = "100";
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lightRadius = "3";
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humSound = GeneratorHumSound;
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EnergizeOthers = true;
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EnergizeRadius = 35;
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dynamicType = $TypeMasks::StaticShapeObjectType;
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deployedObject = true;
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cmdCategory = "DSupport";
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cmdIcon = CMDSwitchIcon;
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cmdMiniIconName = "commander/MiniIcons/com_switch_grey";
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targetNameTag = 'Deployed';
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targetTypeTag = 'Energizer';
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deployAmbientThread = true;
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debrisShapeName = "debris_generic_small.dts";
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debris = DeployableDebris;
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heatSignature = 0;
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};
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datablock ItemData(EnergizerLight) : StaticShapeDamageProfile {
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className = "energizerlight";
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shapeFile = "beacon.dts";
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maxDamage = 2.0;
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destroyedLevel = 2.0;
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disabledLevel = 2.0;
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mass = 1;
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elasticity = 0.1;
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friction = 0.9;
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collideable = 1;
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pickupRadius = 1;
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sticky = false;
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explosion = HandGrenadeExplosion;
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expDmgRadius = 1.0;
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expDamage = 0.1;
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expImpulse = 200.0;
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dynamicType = $TypeMasks::StaticShapeObjectType;
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deployedObject = true;
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hasLight = true;
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lightType = "PulsingLight";
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lightColor = "0.8 0.1 0.1 1.0";
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lightTime = "100";
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lightRadius = "1";
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deployAmbientThread = true;
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debrisShapeName = "debris_generic_small.dts";
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debris = DeployableDebris;
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heatSignature = 0;
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};
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datablock ShapeBaseImageData(EnergizerDeployableImage) {
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mass = 1;
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shapeFile = "deploy_sensor_motion.dts";
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scale = 2.5 / 3.85 @ " " @ 2.5 / 3.1 @ " " @ 5 / 3.1;
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item = EnergizerDeployable;
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mountPoint = 1;
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offset = "0 0 0";
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deployed = EnergizerDeployed;
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stateName[0] = "Idle";
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stateTransitionOnTriggerDown[0] = "Activate";
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hasLight = true;
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lightType = "PulsingLight";
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lightColor = "0.1 0.1 0.8 1.0";
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lightTime = "100";
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lightRadius = "3";
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stateName[1] = "Activate";
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stateScript[1] = "onActivate";
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stateTransitionOnTriggerUp[1] = "Idle";
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isLarge = true;
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emap = true;
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maxDepSlope = 360;
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deploySound = TurretDeploySound;
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minDeployDis = 0.5;
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maxDeployDis = 5.0;
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};
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datablock ItemData(EnergizerDeployable) {
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className = Pack;
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catagory = "Deployables";
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shapeFile = "deploy_sensor_motion.dts";
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scale = 2.5 / 3.85 @ " " @ 2.5 / 3.1 @ " " @ 5 / 3.1;
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mass = 1;
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hasLight = true;
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lightType = "PulsingLight";
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lightColor = "0.1 0.1 0.8 1.0";
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lightTime = "500";
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lightRadius = "3";
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elasticity = 0.2;
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friction = 0.6;
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pickupRadius = 1;
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rotate = false;
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image = "EnergizerDeployableImage";
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pickUpName = "an energizer pack";
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emap = true;
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};
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//--------------------------------------------------------------------------
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// Functions
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//--------------------------------------
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function EnergizerDeployableImage::testObjectTooClose(%item,%surfacePt,%plyr) {
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%mask = ($TypeMasks::VehicleObjectType | $TypeMasks::MoveableObjectType |
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$TypeMasks::StaticShapeObjectType |
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$TypeMasks::ForceFieldObjectType | $TypeMasks::ItemObjectType |
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$TypeMasks::PlayerObjectType | $TypeMasks::TurretObjectType);
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InitContainerRadiusSearch(%item.surfacePt,30,%mask);
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while ((%test = containerSearchNext()) != 0) {
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if (%test.team !$= "" && %test.team != %plyr.team)
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return %test;
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}
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Parent::testObjectTooClose(%item,%surfacePt,%plyr);
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}
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function DeployedEnergizer::disassemble(%data,%plyr,%hTgt) {
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%hTgt.l1.schedule(500, "delete");
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%hTgt.l2.schedule(500, "delete");
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%hTgt.l3.schedule(500, "delete");
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%hTgt.l4.schedule(500, "delete");
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disassemble(%data,%plyr,%hTgt);
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}
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function DeployedEnergizer::onDestroyed(%this, %obj, %prevState) {
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if (%obj.isRemoved)
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return;
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%obj.isRemoved = true;
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Parent::onDestroyed(%this, %obj, %prevState);
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$TeamDeployedCount[%obj.team, EnergizerDeployable]--;
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remDSurface(%obj);
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%obj.schedule(500, "delete");
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%obj.l1.schedule(500, "delete");
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%obj.l2.schedule(500, "delete");
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%obj.l3.schedule(500, "delete");
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%obj.l4.schedule(500, "delete");
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RadiusExplosion(%obj, %obj.getWorldBoxCenter(), %obj.expDmgRadius, %obj.expDamage, %obj.expImpulse, %obj, $DamageType::Explosion);
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fireBallExplode(%obj,10);
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}
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function EnergizerDeployableImage::onDeploy(%item, %plyr, %slot) {
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//Object
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%className = "StaticShape";
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%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
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if (%item.surfaceinher == 0) {
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if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1")
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%item.surfaceNrm2 = %playerVector;
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else
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%item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 1"));
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}
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%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
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%scale = "5 5 5";
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%deplObj = new (%className)() {
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dataBlock = "DeployedEnergizer";
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scale = %scale;
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};
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// set orientation
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%deplObj.setTransform(%item.surfacePt SPC %rot);
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//Object
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%className = "Item";
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%deplObj.l1 = new (%className)() {
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dataBlock = "EnergizerLight";
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position = vectorAdd(%item.surfacePt, "2 0 1");
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rotation = %rot;
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scale = "1 1 1";
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};
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%deplObj.l2 = new (%className)() {
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dataBlock = "EnergizerLight";
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position = vectorAdd(%item.surfacePt, "0 2 1");
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rotation = %rot;
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scale = "1 1 1";
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};
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%deplObj.l3 = new (%className)() {
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dataBlock = "EnergizerLight";
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position = vectorAdd(%item.surfacePt, "-2 0 1");
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rotation = %rot;
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scale = "1 1 1";
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};
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%deplObj.l4 = new (%className)() {
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dataBlock = "EnergizerLight";
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position = vectorAdd(%item.surfacePt, "0 -2 1");
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rotation = %rot;
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scale = "1 1 1";
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};
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%deplObj.team = %plyr.client.team;
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%deplObj.setOwner(%plyr);
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%deplObj.l1.team = %plyr.client.team;
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%deplObj.l1.setOwner(%plyr);
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%deplObj.l2.team = %plyr.client.team;
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%deplObj.l2.setOwner(%plyr);
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%deplObj.l3.team = %plyr.client.team;
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%deplObj.l3.setOwner(%plyr);
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%deplObj.l4.team = %plyr.client.team;
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%deplObj.l4.setOwner(%plyr);
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addDSurface(%item.surface,%deplObj);
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if (%deplObj.getTarget() != -1)
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setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
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if (%deplObj.l1.getTarget() != -1)
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setTargetSensorGroup(%deplObj.l1.getTarget(), %plyr.client.team);
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if (%deplObj.l2.getTarget() != -1)
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setTargetSensorGroup(%deplObj.l1.getTarget(), %plyr.client.team);
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if (%deplObj.l3.getTarget() != -1)
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setTargetSensorGroup(%deplObj.l1.getTarget(), %plyr.client.team);
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if (%deplObj.l4.getTarget() != -1)
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setTargetSensorGroup(%deplObj.l1.getTarget(), %plyr.client.team);
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addToDeployGroup(%deplObj);
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addToDeployGroup(%deplObj.l1);
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addToDeployGroup(%deplObj.l2);
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addToDeployGroup(%deplObj.l3);
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addToDeployGroup(%deplObj.l4);
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AIDeployObject(%plyr.client, %deplObj);
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AIDeployObject(%plyr.client, %deplObj.l1);
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AIDeployObject(%plyr.client, %deplObj.l2);
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AIDeployObject(%plyr.client, %deplObj.l3);
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AIDeployObject(%plyr.client, %deplObj.l4);
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serverPlay3D(%item.deploySound, %deplObj.getTransform());
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$TeamDeployedCount[%plyr.team, %item.item]++;
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%deplObj.deploy();
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%deplObj.playThread($AmbientThread, "ambient");
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%plyr.unmountImage(%slot);
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%plyr.decInventory(%item.item, 1);
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return %deplObj;
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}
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function EnergizerDeployable::onPickup(%this, %obj, %shape, %amount) {
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// created to prevent console errors
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}
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function EnergizeLoop() {
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if (!isObject(MissionCleanup)) {
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schedule(10000, 0, "StartEnergizeLoop");
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return;
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}
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%dep = nameToID("MissionCleanup/Deployables");
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%clCount = ClientGroup.getCount();
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%depCount = %dep.getCount();
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for (%i=0;%i<%clCount;%i++) {
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ClientGroup.getObject(%i).shouldEnergize = 0;
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}
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for (%i=0;%i<%depCount;%i++) {
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%obj = %dep.getObject(%i);
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if (isObject(%obj)) {
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%data = %obj.getDataBlock();
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if (%data) {
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if (%data.energizeOthers && %obj.isEnabled()) {
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%pos = posFromTransform(%obj.getTransform());
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for(%i2=0;%i2<%clCount;%i2++) {
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%obj2 = ClientGroup.getObject(%i2).player;
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if ((%obj2) && (%obj2 != %obj) && (%obj2.team == %obj.team)) {
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%pos2 = %obj2.getPosition();
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if (vectorDist(%pos, %pos2) < %data.EnergizeRadius && %obj2.getArmorSize() $= "Heavy")
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%obj2.client.shouldEnergize = 1;
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}
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}
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}
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}
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}
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}
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for (%i=0;%i<%clCount;%i++) {
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%client = ClientGroup.getObject(%i);
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%obj = %client.player;
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if (isObject(%obj)) {
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if ((%client.shouldEnergize) && (!%obj.energized)) {
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%obj.energized = 1;
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if (!%obj.hasEnergizer)
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%obj.setRechargeRate(%obj.getRechargeRate() + 0.5);
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messageClient(%obj.client, 'msgClient', '\c2Entering energizer coverage.');
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}
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else if (!%client.shouldEnergize && %obj.energized) {
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%obj.energized = "";
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if (%obj.hasEnergizer)
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messageClient(%obj.client, 'msgClient', '\c2Leaving energizer coverage, switching to energizer pack.');
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else {
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%obj.setRechargeRate(%obj.getRechargeRate() - 0.5);
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messageClient(%obj.client, 'msgClient', '\c2Leaving energizer coverage, switching to armor power.');
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}
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}
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}
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}
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for (%i=0;%i<%depCount;%i++) {
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%obj = %dep.getObject(%i);
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if (isObject(%obj)) {
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%data = %obj.getDataBlock();
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if (%data.energizeOthers) {
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if (%obj.energized)
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%obj.energized = "";
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}
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else if ((%obj.shouldEnergize) && (!%obj.energized)) {
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%obj.energized = 1;
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%obj.setRechargeRate(%obj.getRechargeRate() + 0.5);
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}
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else if ((!%obj.shouldEnergize) && (%obj.energized)) {
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%obj.energized = "";
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%obj.setRechargeRate(%obj.getRechargeRate() - 0.5);
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}
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}
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}
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schedule(1000, 0, "EnergizeLoop");
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}
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function StartEnergizeLoop() {
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$EnergizeLoop = 1;
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if (!isObject(MissionCleanup)) {
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schedule(10000, 0, "StartEnergizeLoop");
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return;
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}
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%depGroup = nameToID("MissionCleanup/Deployables");
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if (%depGroup <= 0) {
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%depGroup = new SimGroup("Deployables");
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MissionCleanup.add(%depGroup);
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}
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EnergizeLoop();
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}
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function EnergizerDeployableImage::onMount(%data, %obj, %node) {
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%obj.hasEnergizer = true;
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if (!%obj.energized)
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%obj.setRechargeRate(%obj.getRechargeRate() + 0.5);
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}
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function EnergizerDeployableImage::onUnmount(%data, %obj, %node) {
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%obj.hasEnergizer = "";
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if (!%obj.energized)
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%obj.setRechargeRate(%obj.getRechargeRate() - 0.5);
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}
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