mirror of
https://github.com/mostlikely4r/construction-mod.git
synced 2026-01-19 19:24:44 +00:00
258 lines
6.7 KiB
C#
258 lines
6.7 KiB
C#
//--------------------------------------------------------------------------
|
|
// Datablocks Disc turret
|
|
//--------------------------------------
|
|
|
|
datablock SensorData(DiscTurretSensor)
|
|
{
|
|
detects = true;
|
|
detectsUsingLOS = true;
|
|
detectsPassiveJammed = false;
|
|
detectsActiveJammed = false;
|
|
detectsCloaked = false;
|
|
detectionPings = true;
|
|
detectRadius = 60;
|
|
};
|
|
|
|
datablock TurretData(DiscTurretDeployed) : TurretDamageProfile
|
|
{
|
|
className = DeployedTurret;
|
|
shapeFile = "turret_outdoor_deploy.dts";
|
|
mass = 1;
|
|
maxDamage = 1.5; //was 0.5;
|
|
destroyedLevel = 0.5;
|
|
disabledLevel = 0.21;
|
|
explosion = SmallTurretExplosion;
|
|
expDmgRadius = 5.0;
|
|
expDamage = 0.25;
|
|
expImpulse = 500.0;
|
|
repairRate = 0;
|
|
heatSignature = 0.0;
|
|
deployedObject = true;
|
|
thetaMin = 5;
|
|
thetaMax = 145;
|
|
thetaNull = 90;
|
|
primaryAxis = zaxis;
|
|
isShielded = true;
|
|
energyPerDamagePoint = 30;
|
|
maxEnergy = 50;
|
|
rechargeRate = 0.20; //was 0.10;
|
|
barrel = DeployableDiscTurretBarrel;
|
|
canControl = true;
|
|
cmdCategory = "DTactical";
|
|
cmdIcon = CMDTurretIcon;
|
|
cmdMiniIconName = "commander/MiniIcons/com_turret_grey";
|
|
targetNameTag = 'Disc';
|
|
targetTypeTag = 'Turret';
|
|
sensorData = DiscTurretSensor;
|
|
sensorRadius = DiscTurretSensor.detectRadius;
|
|
sensorColor = "191 0 226";
|
|
firstPersonOnly = true;
|
|
renderWhenDestroyed = true;
|
|
debrisShapeName = "debris_generic_small.dts";
|
|
debris = TurretDebrisSmall;
|
|
};
|
|
|
|
datablock TurretImageData(DeployableDiscTurretBarrel)
|
|
{
|
|
shapeFile = "weapon_disc.dts";
|
|
item = DiscTurretBarrel;
|
|
rotation = "0 1 0 90";
|
|
//rotation = "0 0 0 0";
|
|
offset = "0 0 0";
|
|
projectile = DiscProjectile;
|
|
projectileType = LinearProjectile;
|
|
usesEnergy = true;
|
|
fireEnergy = 10; ///was 20
|
|
minEnergy = 10; ///was 20
|
|
lightType = "WeaponFireLight";
|
|
lightColor = "0.25 0.15 0.15 1.0";
|
|
lightTime = "1000";
|
|
lightRadius = "2";
|
|
muzzleFlash = IndoorTurretMuzzleFlash;
|
|
|
|
// Turret parameters
|
|
activationMS = 150;
|
|
deactivateDelayMS = 300;
|
|
thinkTimeMS = 150;
|
|
degPerSecTheta = 580;
|
|
degPerSecPhi = 960;
|
|
attackRadius = 150; //100
|
|
|
|
// State Data
|
|
stateName[0] = "Preactivate";
|
|
stateTransitionOnLoaded[0] = "Activate";
|
|
stateTransitionOnNoAmmo[0] = "NoAmmo";
|
|
|
|
stateName[1] = "Activate";
|
|
stateTransitionOnTimeout[1] = "Ready";
|
|
stateTimeoutValue[1] = 0.05;
|
|
stateSequence[1] = "Activated";
|
|
stateSound[1] = DiscSwitchSound;
|
|
|
|
stateName[2] = "Ready";
|
|
stateTransitionOnNoAmmo[2] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[2] = "Fire";
|
|
stateSequence[2] = "DiscSpin";
|
|
stateSound[2] = DiscLoopSound;
|
|
|
|
stateName[3] = "Fire";
|
|
stateTransitionOnTimeout[3] = "Reload";
|
|
stateTimeoutValue[3] = 0.025;
|
|
stateFire[3] = true;
|
|
stateRecoil[3] = LightRecoil;
|
|
stateAllowImageChange[3] = false;
|
|
stateSequence[3] = "Fire";
|
|
stateScript[3] = "onFire";
|
|
stateSound[3] = DiscFireSound;
|
|
|
|
stateName[4] = "Reload";
|
|
stateTransitionOnNoAmmo[4] = "NoAmmo";
|
|
stateTransitionOnTimeout[4] = "Ready";
|
|
stateTimeoutValue[4] = 0.1; // 0.25 load, 0.25 spinup
|
|
stateAllowImageChange[4] = false;
|
|
stateSequence[4] = "Reload";
|
|
stateSound[4] = DiscReloadSound;
|
|
|
|
stateName[5] = "NoAmmo";
|
|
stateTransitionOnAmmo[5] = "Reload";
|
|
stateSequence[5] = "NoAmmo";
|
|
stateTransitionOnTriggerDown[5] = "DryFire";
|
|
|
|
stateName[6] = "DryFire";
|
|
//stateSound[6] = DiscDryFireSound;
|
|
stateTimeoutValue[6] = 0.1;
|
|
stateTransitionOnTimeout[6] = "NoAmmo";
|
|
|
|
};
|
|
datablock ShapeBaseImageData(DiscTurretDeployableImage)
|
|
{
|
|
mass = 1;
|
|
shapeFile = "pack_deploy_turreti.dts";
|
|
item = DiscTurretDeployable;
|
|
mountPoint = 1;
|
|
offset = "0 0 0";
|
|
deployed = DiscTurretDeployed;
|
|
stateName[0] = "Idle";
|
|
stateTransitionOnTriggerDown[0] = "Activate";
|
|
|
|
stateName[1] = "Activate";
|
|
stateScript[1] = "onActivate";
|
|
stateTransitionOnTriggerUp[1] = "Idle";
|
|
|
|
isLarge = true;
|
|
emap = true;
|
|
maxDepSlope = 360;
|
|
deploySound = TurretDeploySound;
|
|
minDeployDis = 0.5;
|
|
maxDeployDis = 5.0;
|
|
};
|
|
|
|
datablock ItemData(DiscTurretDeployable)
|
|
{
|
|
className = Pack;
|
|
catagory = "Deployables";
|
|
shapeFile = "pack_deploy_turreti.dts";
|
|
mass = 1;
|
|
elasticity = 0.2;
|
|
friction = 0.6;
|
|
pickupRadius = 1;
|
|
rotate = false;
|
|
image = "DiscTurretDeployableImage";
|
|
pickUpName = "a disc turret pack";
|
|
emap = true;
|
|
};
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Functions
|
|
//--------------------------------------
|
|
|
|
function DiscTurretDeployableImage::testNoTerrainFound(%item)
|
|
{
|
|
// created to prevent console errors
|
|
}
|
|
|
|
function DiscTurretDeployableImage::testNoInteriorFound(%item)
|
|
{
|
|
// created to prevent console errors
|
|
}
|
|
|
|
function DiscTurretDeployableImage::onDeploy(%item, %plyr, %slot)
|
|
{
|
|
%searchRange = 5.0;
|
|
%mask = $TypeMasks::TerrainObjectType | $TypeMasks::InteriorObjectType;
|
|
%eyeVec = %plyr.getEyeVector();
|
|
%eyeTrans = %plyr.getEyeTransform();
|
|
%eyePos = posFromTransform(%eyeTrans);
|
|
%nEyeVec = VectorNormalize(%eyeVec);
|
|
%scEyeVec = VectorScale(%nEyeVec, %searchRange);
|
|
%eyeEnd = VectorAdd(%eyePos, %scEyeVec);
|
|
//%searchResult = containerRayCast(%eyePos, %eyeEnd, %mask, 0);
|
|
//if(!%searchResult ) {
|
|
//messageClient(%plyr.client, 'MsgBeaconNoSurface', 'c2Cannot place turret. You are too far from surface.');
|
|
//return 0;
|
|
//}
|
|
%terrPt = %item.surfacept;
|
|
%terrNrm = %item.surfacenrm;
|
|
%intAngle = getTerrainAngle(%terrNrm);
|
|
%rotAxis = vectorNormalize(vectorCross(%terrNrm, "0 0 1"));
|
|
if ((getWord(%terrNrm, 2) == 1) || (getWord(%terrNrm, 2) == -1))
|
|
%rotAxis = vectorNormalize(vectorCross(%terrNrm, "0 1 0"));
|
|
%rotation = %rotAxis @ " " @ %intAngle;
|
|
%plyr.unmountImage(%slot);
|
|
%plyr.decInventory(%item.item, 1);
|
|
|
|
%deplObj = new Turret() {
|
|
dataBlock = %item.deployed;
|
|
position = VectorAdd(%terrPt, VectorScale(%terrNrm, 0.03));
|
|
rotation = %rotation;
|
|
};
|
|
addDSurface(%item.surface,%deplObj);
|
|
%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
|
|
%deplObj.team = %plyr.client.team;
|
|
%deplObj.setOwner(%plyr);
|
|
%deplObj.setOwnerClient(%plyr.client);
|
|
if(%deplObj.getTarget() != -1)
|
|
setTargetSensorGroup(%deplObj.getTarget(), %plyr.client.team);
|
|
|
|
addToDeployGroup(%deplObj);
|
|
AIDeployObject(%plyr.client, %deplObj);
|
|
serverPlay3D(%item.deploySound, %deplObj.getTransform());
|
|
$TeamDeployedCount[%plyr.team, %item.item]++;
|
|
%deplObj.deploy();
|
|
%deplObj.playThread($AmbientThread, "ambient");
|
|
return %deplObj;
|
|
}
|
|
|
|
function DiscTurretDeployable::onPickup(%this, %obj, %shape, %amount)
|
|
{
|
|
// created to prevent console errors
|
|
}
|
|
|
|
function DeployableDiscTurretBarrel::onFire( %data, %obj, %slot ) {
|
|
%energy = %obj.getEnergyLevel();
|
|
%p = new (LinearProjectile)() {
|
|
dataBlock = DiscProjectile;
|
|
initialDirection = %obj.getMuzzleVector(%slot);
|
|
initialPosition = %obj.getMuzzlePoint(%slot);
|
|
sourceObject = %obj;
|
|
damageFactor = 1;
|
|
sourceSlot = %slot;
|
|
};
|
|
%obj.lastProjectile = %p;
|
|
MissionCleanup.add(%p);
|
|
%obj.setEnergyLevel(%energy - %data.fireEnergy);
|
|
}
|
|
|
|
function DiscTurretDeployed::onDestroyed(%this, %obj, %prevState) {
|
|
if (%obj.isRemoved)
|
|
return;
|
|
if ($Host::InvincibleDeployables != 1 || %obj.damageFailedDecon) {
|
|
%obj.isRemoved = true;
|
|
$TeamDeployedCount[%obj.team, DiscTurretDeployable]--;
|
|
remDSurface(%obj);
|
|
%obj.schedule(500, "delete");
|
|
}
|
|
Parent::onDestroyed(%this, %obj, %prevState);
|
|
}
|
|
|