construction-mod/scripts/packs/cratepack.cs
2025-06-05 12:37:16 +02:00

249 lines
6.3 KiB
C#

//---------------------------------------------------------
// Deployable Crates
//---------------------------------------------------------
datablock StaticShapeData(DeployedCrate) : StaticShapeDamageProfile {
className = "crate";
shapeFile = "stackable3s.dts";
maxDamage = 0.5;
destroyedLevel = 0.5;
disabledLevel = 0.3;
explosion = HandGrenadeExplosion;
expDmgRadius = 1.0;
expDamage = 0.05;
expImpulse = 200;
dynamicType = $TypeMasks::StaticShapeObjectType;
deployedObject = true;
cmdCategory = "DSupport";
cmdIcon = CMDSensorIcon;
cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor";
targetNameTag = 'Deployed Crate';
deployAmbientThread = true;
debrisShapeName = "debris_generic_small.dts";
debris = DeployableDebris;
heatSignature = 0;
needsPower = true;
};
datablock StaticShapeData(DeployedCrate0) : DeployedCrate {
shapeFile = "stackable1s.dts";
};
datablock StaticShapeData(DeployedCrate1) : DeployedCrate {
shapeFile = "stackable1m.dts";
};
datablock StaticShapeData(DeployedCrate2) : DeployedCrate {
shapeFile = "stackable1l.dts";
};
datablock StaticShapeData(DeployedCrate3) : DeployedCrate {
shapeFile = "stackable2s.dts";
};
datablock StaticShapeData(DeployedCrate4) : DeployedCrate {
shapeFile = "stackable2m.dts";
};
datablock StaticShapeData(DeployedCrate5) : DeployedCrate {
shapeFile = "stackable2l.dts";
};
datablock StaticShapeData(DeployedCrate6) : DeployedCrate {
shapeFile = "stackable3s.dts";
};
datablock StaticShapeData(DeployedCrate7) : DeployedCrate {
shapeFile = "stackable3m.dts";
};
datablock StaticShapeData(DeployedCrate8) : DeployedCrate {
shapeFile = "stackable3l.dts";
};
datablock StaticShapeData(DeployedCrate9) : DeployedCrate {
shapeFile = "stackable4m.dts";
};
datablock StaticShapeData(DeployedCrate10) : DeployedCrate {
shapeFile = "stackable4l.dts";
};
datablock StaticShapeData(DeployedCrate11) : DeployedCrate {
shapeFile = "stackable5m.dts";
};
datablock StaticShapeData(DeployedCrate12) : DeployedCrate {
shapeFile = "stackable5l.dts";
};
datablock ShapeBaseImageData(CrateDeployableImage) {
mass = 1;
emap = true;
shapeFile = "stackable1s.dts";
item = CrateDeployable;
mountPoint = 1;
offset = "0 0 0";
deployed = DeployedCrate;
heatSignature = 0;
stateName[0] = "Idle";
stateTransitionOnTriggerDown[0] = "Activate";
stateName[1] = "Activate";
stateScript[1] = "onActivate";
stateTransitionOnTriggerUp[1] = "Idle";
isLarge = true;
maxDepSlope = 360;
deploySound = ItemPickupSound;
minDeployDis = 0.5;
maxDeployDis = 50.0;
};
datablock ItemData(CrateDeployable) {
className = Pack;
catagory = "Deployables";
shapeFile = "stackable1s.dts";
mass = 1;
elasticity = 0.2;
friction = 0.6;
pickupRadius = 1;
rotate = true;
image = "CrateDeployableImage";
pickUpName = "a crate pack";
heatSignature = 0;
emap = true;
};
function CrateDeployableImage::testObjectTooClose(%item) {
return "";
}
function CrateDeployableImage::testNoTerrainFound(%item) {
// don't check this for non-Landspike turret deployables
}
function CrateDeployable::onPickup(%this, %obj, %shape, %amount) {
// created to prevent console errors
}
function CrateDeployableImage::onDeploy(%item, %plyr, %slot) {
%className = "StaticShape";
%playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0");
%item.surfaceNrm2 = %playerVector;
%rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2);
%deplObj = new (%className)() {
dataBlock = %item.deployed @ %plyr.packSet;
};
// set orientation
%deplObj.setTransform(%item.surfacePt SPC %rot);
// set the recharge rate right away
if (%deplObj.getDatablock().rechargeRate)
%deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate);
// set team, owner, and handle
%deplObj.team = %plyr.client.Team;
%deplObj.setOwner(%plyr);
// place the deployable in the MissionCleanup/Deployables group (AI reasons)
addToDeployGroup(%deplObj);
//let the AI know as well...
AIDeployObject(%plyr.client, %deplObj);
// play the deploy sound
serverPlay3D(%item.deploySound, %deplObj.getTransform());
// increment the team count for this deployed object
$TeamDeployedCount[%plyr.team, %item.item]++;
addDSurface(%item.surface,%deplObj);
// take the deployable off the player's back and out of inventory
%plyr.unmountImage(%slot);
%plyr.decInventory(%item.item, 1);
return %deplObj;
}
function DeployedCrate::onDestroyed(%this,%obj,%prevState) {
if (%obj.isRemoved)
return;
%obj.isRemoved = true;
Parent::onDestroyed(%this,%obj,%prevState);
$TeamDeployedCount[%obj.team, CrateDeployable]--;
remDSurface(%obj);
%obj.schedule(500, "delete");
}
function CrateDeployableImage::onMount(%data, %obj, %node) {
%obj.hasCrate = true; // set for cratecheck
%obj.packSet = 0;
}
function CrateDeployableImage::onUnmount(%data, %obj, %node) {
%obj.hasCrate = "";
%obj.packSet = 0;
}
function DeployedCrate0::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate1::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate2::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate3::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate4::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate5::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate6::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate7::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate8::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate9::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate10::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate11::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}
function DeployedCrate12::onDestroyed(%this,%obj,%prevState) {
DeployedCrate::onDestroyed(%this,%obj,%prevState);
}