construction-mod/scripts/forceField.cs
2025-06-05 12:37:16 +02:00

291 lines
7.2 KiB
C#

//--------------------------------------------------------------------------
// Force fields:
//
// accept the following commands:
// open()
// close()
//
//--------------------------------------------------------------------------
datablock ForceFieldBareData(defaultForceFieldBare)
{
fadeMS = 1000;
baseTranslucency = 0.30;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "0.0 0.55 0.99";
powerOffColor = "0.0 0.0 0.0";
targetNameTag = 'Force Field';
targetTypeTag = 'ForceField';
texture[0] = "skins/forcef1";
texture[1] = "skins/forcef2";
texture[2] = "skins/forcef3";
texture[3] = "skins/forcef4";
texture[4] = "skins/forcef5";
framesPerSec = 10;
numFrames = 5;
scrollSpeed = 15;
umapping = 1.0;
vmapping = 0.15;
};
datablock ForceFieldBareData(defaultTeamSlowFieldBare)
{
fadeMS = 1000;
baseTranslucency = 0.3;
powerOffTranslucency = 0.0;
teamPermiable = true;
otherPermiable = false;
color = "0.28 0.89 0.31";
powerOffColor = "0.0 0.0 0.0";
targetTypeTag = 'ForceField';
texture[0] = "skins/forcef1";
texture[1] = "skins/forcef2";
texture[2] = "skins/forcef3";
texture[3] = "skins/forcef4";
texture[4] = "skins/forcef5";
framesPerSec = 10;
numFrames = 5;
scrollSpeed = 15;
umapping = 1.0;
vmapping = 0.15;
};
datablock ForceFieldBareData(defaultAllSlowFieldBare)
{
fadeMS = 1000;
baseTranslucency = 0.30;
powerOffTranslucency = 0.0;
teamPermiable = true;
otherPermiable = true;
color = "1.0 0.4 0.0";
powerOffColor = "0.0 0.0 0.0";
targetTypeTag = 'ForceField';
texture[0] = "skins/forcef1";
texture[1] = "skins/forcef2";
texture[2] = "skins/forcef3";
texture[3] = "skins/forcef4";
texture[4] = "skins/forcef5";
framesPerSec = 10;
numFrames = 5;
scrollSpeed = 15;
umapping = 1.0;
vmapping = 0.15;
};
datablock ForceFieldBareData(defaultNoTeamSlowFieldBare)
{
fadeMS = 1000;
baseTranslucency = 0.30;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = true;
color = "1.0 0.0 0.0";
powerOffColor = "0.0 0.0 0.0";
targetTypeTag = 'ForceField';
texture[0] = "skins/forcef1";
texture[1] = "skins/forcef2";
texture[2] = "skins/forcef3";
texture[3] = "skins/forcef4";
texture[4] = "skins/forcef5";
framesPerSec = 10;
numFrames = 5;
scrollSpeed = 15;
umapping = 1.0;
vmapping = 0.15;
};
datablock ForceFieldBareData(defaultSolidFieldBare)
{
fadeMS = 1000;
baseTranslucency = 0.30;
powerOffTranslucency = 0.0;
teamPermiable = false;
otherPermiable = false;
color = "1.0 0.0 0.0";
powerOffColor = "0.0 0.0 0.0";
targetTypeTag = 'ForceField';
texture[0] = "skins/forcef1";
texture[1] = "skins/forcef2";
texture[2] = "skins/forcef3";
texture[3] = "skins/forcef4";
texture[4] = "skins/forcef5";
framesPerSec = 10;
numFrames = 5;
scrollSpeed = 15;
umapping = 1.0;
vmapping = 0.15;
};
function ForceFieldBare::onTrigger(%this, %triggerId, %on)
{
// Default behavior for a field:
// if triggered: go to open state (last waypoint)
// if untriggered: go to closed state (first waypoint)
if (%on == 1) {
%this.triggerCount++;
} else {
if (%this.triggerCount > 0)
%this.triggerCount--;
}
if (%this.triggerCount > 0) {
%this.open();
} else {
%this.close();
}
}
function ForceFieldBareData::gainPower(%data, %obj) {
Parent::gainPower(%data, %obj);
if (!shouldChangePowerState(%obj,true))
return;
%obj.lastState = true;
if (%obj.realScale) {
%obj.setScale(%obj.realScale);
%obj.realScale = "";
if (isObject(%obj.pzone))
%obj.pzone.setTransform(%obj.getTransform());
}
%obj.close();
// activate the field's physical zone
if (isObject(%obj.pzone))
%obj.pzone.activate();
// %pzGroup = nameToID("MissionCleanup/PZones");
// if(%pzGroup > 0) {
// %ffp = -1;
// for(%i = 0; %i < %pzGroup.getCount(); %i++) {
// %pz = %pzGroup.getObject(%i);
// if(%pz.ffield == %obj) {
// %ffp = %pz;
// break;
// }
// }
// if(%ffp > 0) {
// %ffp.activate();
if( %data.getName() $= "defaultForceFieldBare" )
killAllPlayersWithinZone( %data, %obj );
else if( %data.getName() $= "defaultTeamSlowFieldBare" ) {
%team = %obj.team;
killAllPlayersWithinZone( %data, %obj, %team );
}
else if (getSubStr(%data.getName(),0,18) $= "DeployedForceField") {
if (!%obj.notFirstPwr) {
%obj.notFirstPwr = true;
return;
}
else {
%team = %obj.team;
killAllPlayersWithinZone( %data, %obj, %team );
}
}
// }
//else
// error("No PZones group to search!");
}
function killAllPlayersWithinZone( %data, %obj, %team ) {
%count = ClientGroup.getCount();
for( %c = 0; %c < %count; %c++ ) {
%client = ClientGroup.getObject(%c);
if( isObject( %client.player ) ) {
if( %forceField = %client.player.isInForceField() ) { // isInForceField() will return the id of the ff or zero
if( %forceField == %obj ) {
%client.player.FFZapped = true;
%client.player.disableMove(true);
for( %i = 0; %i < 10; %i++ ) {
%client.player.schedule(%i * 200,play3d,ShockLanceHitSound);
schedule(%i * 200,0,playPain,%client.player);
%client.player.schedule(%i * 200,setActionThread,"Death" @ getRandom(10)+1);
}
%client.player.schedule(2000,blowup); // chunkOrama!
%client.player.schedule(2000,scriptkill,$DamageType::ForceFieldPowerup);
}
}
}
}
}
function ForceFieldBareData::losePower(%data, %obj) {
Parent::losePower(%data, %obj);
if (!shouldChangePowerState(%obj,false))
return;
%obj.lastState = false;
if (!%obj.realScale) {
%obj.realScale = %obj.getScale();
%obj.setScale("0.01 0.01 0.01");
if (isObject(%obj.pzone))
%obj.pzone.setTransform(%obj.getTransform());
}
%obj.open();
// deactivate the field's physical zone
if (isObject(%obj.pzone))
%obj.pzone.deactivate();
// %pzGroup = nameToID("MissionCleanup/PZones");
// if(%pzGroup > 0) {
// %ffp = -1;
// for(%i = 0; %i < %pzGroup.getCount(); %i++) {
// %pz = %pzGroup.getObject(%i);
// if(%pz.ffield == %obj) {
// %ffp = %pz;
// break;
// }
// }
// if(%ffp > 0) {
// %ffp.deactivate();
// }
// }
//else
// error("<No PZones group to search!>");
}
function ForceFieldBareData::onAdd(%data, %obj) {
Parent::onAdd(%data, %obj);
%velocityMod = 0.1;
%gravityMod = 1.0;
%appliedForce = "0 0 0";
if (%obj.velocityMod !$= "")
%velocityMod = %obj.velocityMod;
if (%obj.gravityMod !$= "")
%gravityMod = %obj.gravityMod;
if (%obj.appliedForce !$= "")
%appliedForce = %obj.appliedForce;
%pz = new PhysicalZone() {
position = %obj.position;
rotation = %obj.rotation;
scale = %obj.scale;
polyhedron = "0.000000 1.0000000 0.0000000 1.0000000 0.0000000 0.0000000 0.0000000 -1.0000000 0.0000000 0.0000000 0.0000000 1.0000000";
velocityMod = %velocityMod;
gravityMod = %gravityMod;
appliedForce = %appliedForce;
ffield = %obj;
};
%obj.pzone = %pz;
%pzGroup = nameToID("MissionCleanup/PZones");
if(%pzGroup <= 0) {
%pzGroup = new SimGroup("PZones");
MissionCleanup.add(%pzGroup);
}
%pzGroup.add(%pz);
}