mirror of
https://github.com/mostlikely4r/construction-mod.git
synced 2026-01-19 19:24:44 +00:00
206 lines
4.3 KiB
C#
206 lines
4.3 KiB
C#
if ($mpm_VE!=1)
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{
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$mpm_load[$mpm_loads] = Mpm_VE_Load0;
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$mpm_loads++;
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$mpm_load[$mpm_loads] = Mpm_VE_Load1;
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$mpm_loads++;
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$mpm_load[$mpm_loads] = Mpm_VE_Load2;
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$mpm_loads++;
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$mpm_load[$mpm_loads] = Mpm_VE_Load3;
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$mpm_loads++;
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$mpm_load[$mpm_loads] = Mpm_VE_Load4;
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$mpm_loads++;
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$mpm_load[$mpm_loads] = Mpm_VE_Load5;
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$mpm_loads++;
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$mpm_load[$mpm_loads] = Mpm_VE_Load6;
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$mpm_loads++;
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$mpm_load[$mpm_loads] = Mpm_VE_Load7;
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$mpm_loads++;
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$mpm_load[$mpm_loads] = Mpm_VE_Load8;
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$mpm_loads++;
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$mpm_VE = 1;
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}
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datablock ParticleData(Mpm_VE_P1)
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{
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dragCoeffiecient = 0.0;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.0;
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lifetimeMS = 2500;
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lifetimeVarianceMS = 0;
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spinRandomMin = 0.0;
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spinRandomMax = 0.0;
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windcoefficient = 0;
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textureName = "special/GameGrid";
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colors[0] = "0.3 0.3 1.0 0.1";
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colors[1] = "0.3 0.3 1.0 1";
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colors[2] = "0.3 0.3 1.0 1";
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colors[3] = "0.3 0.3 1.0 0.1";
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sizes[0] = 5;
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sizes[1] = 5;
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sizes[2] = 5;
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sizes[3] = 5;
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times[0] = 0.1;
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times[1] = 0.5;
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times[2] = 0.9;
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times[3] = 1;
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};
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datablock ParticleData(Mpm_VE_P2)
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{
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dragCoeffiecient = 0.0;
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gravityCoefficient = 0.0;
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inheritedVelFactor = 0.0;
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lifetimeMS = 2500;
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lifetimeVarianceMS = 0;
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spinRandomMin = 0.0;
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spinRandomMax = 0.0;
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windcoefficient = 0;
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textureName = "special/GameGrid";
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colors[0] = "0.3 0.3 1.0 0.1";
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colors[1] = "0.3 0.3 1.0 1";
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colors[2] = "0.3 0.3 1.0 1";
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colors[3] = "0.3 0.3 1.0 0.1";
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sizes[0] = 5;
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sizes[1] = 5;
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sizes[2] = 5;
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sizes[3] = 5;
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times[0] = 0.1;
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times[1] = 0.5;
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times[2] = 0.9;
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times[3] = 1;
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};
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datablock ParticleEmitterData(Mpm_VE_PE1)
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{
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lifetimeMS = 10;
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ejectionPeriodMS = 15;
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periodVarianceMS = 0;
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ejectionVelocity = 0.1;
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velocityVariance = 0.0;
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ejectionoffset = 8;
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thetaMin = 70.0;
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thetaMax = 70.0;
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phiReferenceVel = "180";
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phiVariance = "5";
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orientParticles = true;
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orientOnVelocity = false;
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particles = "Mpm_VE_P1";
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};
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datablock ParticleEmitterData(Mpm_VE_PE2)
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{
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lifetimeMS = 10;
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ejectionPeriodMS = 15;
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periodVarianceMS = 0;
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ejectionVelocity = 0.01;
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velocityVariance = 0.0;
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ejectionoffset = 8;
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thetaMin = 30.0;
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thetaMax = 30.0;
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phiReferenceVel = "180";
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phiVariance = "5";
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orientParticles = true;
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orientOnVelocity = false;
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particles = "Mpm_VE_P2";
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};
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datablock ItemData(Mpm_VE_Load0)
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{
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cost = 20;
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missile = Mpm_B_MIS3;
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name = "[Vehicle] Grav Cycle Missile";
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friendly = 1;
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vehicle = ScoutVehicle;
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slot = 0;
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};
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datablock ItemData(Mpm_VE_Load1):Mpm_VE_Load0
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{
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cost = 40;
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name = "[Vehicle] Tank Missile";
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vehicle = AssaultVehicle;
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};
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datablock ItemData(Mpm_VE_Load2):Mpm_VE_Load0
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{
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cost = 100;
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name = "[Vehicle] Mpb Missile";
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vehicle = MobileBaseVehicle;
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};
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datablock ItemData(Mpm_VE_Load3):Mpm_VE_Load0
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{
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cost = 25;
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name = "[Vehicle] Shrike Missile";
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vehicle = ScoutFlyer;
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};
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datablock ItemData(Mpm_VE_Load4):Mpm_VE_Load0
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{
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cost = 50;
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name = "[Vehicle] Bomber Missile";
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vehicle = BomberFlyer;
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};
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datablock ItemData(Mpm_VE_Load5):Mpm_VE_Load0
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{
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cost = 80;
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name = "[Vehicle] Havoc Missile";
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vehicle = HAPCFlyer;
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};
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datablock ItemData(Mpm_VE_Load6):Mpm_VE_Load0
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{
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cost = 800;
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name = "[Vehicle] Super Grav Cycle Missile";
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vehicle = SuperScoutVehicle;
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};
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datablock ItemData(Mpm_VE_Load7):Mpm_VE_Load0
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{
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cost = 800;
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name = "[Vehicle] Super Havoc Missile";
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vehicle = SuperHAPCFlyer;
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};
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datablock ItemData(Mpm_VE_Load8):Mpm_VE_Load0
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{
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cost = 700;
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name = "[Vehicle] Artillery Missile";
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vehicle = Artillery;
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};
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function Mpm_VE_Load0::AtTarget(%data,%p)
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{
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if (IsObject(%p) && vehicleCheck(%p.load.vehicle, %p.source.team))
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{
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%p1 = CreateEmitter(%p.getTransform(),Mpm_VE_PE1);
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%p2 = CreateEmitter(%p.getTransform(),Mpm_VE_PE2);
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$VehicleTotalCount[%p.source.team, %p.load.vehicle]++;
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%vehicle = %p.load.vehicle.create(%p.source.team);
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%vehicle.telleport(VectorAdd(%p.getTransform(),"0 0 10"));
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%p1.schedule(8000,"delete");
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%p2.schedule(8000,"delete");
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}
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}
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