construction-mod/scripts/JTLmeteorStorm.cs
2025-06-05 12:37:16 +02:00

197 lines
6.2 KiB
C#

// JTLmeteorStorm.cs
//
// This script (C) 2002 by JackTL
//
// Use, modify, but give credit
//
// Functions:
//
// JTLMeteorStorm(obj,forcePlayer[1/0],maxRad,numFb,dropAlt,dropAltVariance,dbName,dbType,timeOutMS,randomRot[1/0],randomPulse[1/0],maxPulse,speedVec,offsetSpeedVec[1/0])
//
datablock ParticleData(JTLMeteorStormFireballParticle) {
dragCoeffiecient = 0.0;
gravityCoefficient = -0.2;
inheritedVelFactor = 0.0;
lifetimeMS = 350;
lifetimeVarianceMS = 0;
textureName = "particleTest";
useInvAlpha = false;
spinRandomMin = -160.0;
spinRandomMax = 160.0;
animateTexture = true;
framesPerSec = 15;
animTexName[0] = "special/Explosion/exp_0016";
animTexName[1] = "special/Explosion/exp_0018";
animTexName[2] = "special/Explosion/exp_0020";
animTexName[3] = "special/Explosion/exp_0022";
animTexName[4] = "special/Explosion/exp_0024";
animTexName[5] = "special/Explosion/exp_0026";
animTexName[6] = "special/Explosion/exp_0028";
animTexName[7] = "special/Explosion/exp_0030";
animTexName[8] = "special/Explosion/exp_0032";
colors[0] = "1.0 0.7 0.5 1.0";
colors[1] = "1.0 0.5 0.2 1.0";
colors[2] = "1.0 0.25 0.1 0.0";
sizes[0] = 3.0;
sizes[1] = 1.0;
sizes[2] = 0.5;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(JTLMeteorStormFireballEmitter) {
ejectionPeriodMS = 5;
periodVarianceMS = 1;
ejectionVelocity = 0.25;
velocityVariance = 0.0;
thetaMin = 0.0;
thetaMax = 30.0;
particles = "JTLMeteorStormFireballParticle";
};
datablock GrenadeProjectileData(JTLMeteorStormFireball) {
projectileShapeName = "weapon_chaingun_ammocasing.dts";
emitterDelay = -1;
directDamage = 0;
directDamageType = $DamageType::Meteor;
hasDamageRadius = false; // true;
indirectDamage = 0; // 0.5;
damageRadius = 7.5;
radiusDamageType = $DamageType::Meteor;
kickBackStrength = 1750;
explosion = PlasmaBoltExplosion;
splash = PlasmaSplash;
baseEmitter = JTLMeteorStormFireballEmitter;
armingDelayMS = 50;
grenadeElasticity = 0.15;
grenadeFriction = 0.4;
drag = 0.1;
gravityMod = 0.0;
sound = GrenadeProjectileSound;
hasLight = true;
lightRadius = 20.0;
lightColor = "1 1 0.5";
};
function JTLMeteorStormFireball::onExplode(%data,%proj,%pos,%mod) {
// Ass-ume gravity does not change vec.. (gravityMod = 0.0) :P
%vec = vectorNormalize(%proj.initialDirection);
if (%data.hasDamageRadius)
RadiusExplosion(%proj,vectorAdd(%pos,vectorScale(%vec,-0.1)),%data.damageRadius,%data.indirectDamage,%data.kickBackStrength,%proj.sourceObject,%data.radiusDamageType);
%pPos = %proj.getPosition();
%surface = containerRayCast(vectorAdd(%pPos,vectorScale(%vec,-0.1)),vectorAdd(%pPos,vectorScale(%vec,1)),-1,%proj);
%tObj = firstWord(%surface);
if (isObject(%tObj))
%tObj.damage(%proj,%pPos,0.4,%proj.getDataBlock().directDamageType);
// ionStormBeam(vectorAdd(%pPos,"0 0" SPC $IonStorm::Height));
}
function JTLMeteorStorm (%obj,%forcePlayer,%maxRad,%numFb,%dropAlt,%dropAltVariance,%dbName,%dbType,%timeOutMS,%randomRot,%randomPulse,%maxPulse,%speedVec,%offsetSpeedVec,%createFB,%pos,%target) {
%pi = 3.1415926535897932384626433832795; // Whoa..
if (%createFB) {
if (%randomRot)
%rot = "0 0 1" SPC getRandom() * (%pi * 2);
else
%rot = "1 0 0 0";
%fb = new (%dbType) (JTLMeteor) {
dataBlock = %dbName;
position = %pos; // Needed for non-projectile types
initialPosition = %pos;
initialDirection = %speedVec;
// sourceObject = 0;
sourceSlot = 0;
vehicleObject = 0;
};
if (isObject(%target) && $JTLMeteorStormSeek == 1 && %dbType $= "SeekerProjectile")
%fb.setObjectTarget(%target);
%fb.setRotation(%rot);
if (%randomPulse) {
%pulse = getRandom() * %maxPulse;
%iPos = vectorNormalize((getRandom() * 2) - 1 SPC (getRandom() * 2) - 1 SPC (getRandom() * 2) - 1);
%iPos = vectorAdd(%pos,%iPos);
%iVec = vectorScale(vectorNormalize(getRandom() SPC getRandom() SPC getRandom()),%pulse);
// Fix this, not for projectiles
%fb.applyImpulse(%iPos,%iVec);
}
if (%dbType $= "Item")
%fb.setVelocity(%speedVec); // Needed for non-projectile types
MissionCleanup.add(%fb);
if (%timeOutMS) {
%fb.schedule(%timeOutMS,setDamageState,Destroyed);
%fb.schedule(%timeOutMS+1000,delete);
}
return;
}
if (%forcePlayer) {
%obj = %obj.player;
}
else {
if (%obj.getClassName() $= "GameConnection" || %obj.getClassName() $= "AIConnection") {
%obj2 = %obj.getControlObject();
if (isObject(%obj2))
%obj = %obj2;
}
}
if (isObject(%obj)) {
if (%maxRad < 1)
%maxRad = 50;
if (%numFb < 1)
%numFb = 100;
if (%dropAlt < 1)
%dropAlt = 100;
if (%dropAltVariance < 1)
%dropAltVariance = 500;
if (!isObject(%dbName))
%dbName = "JTLMeteorStormFireball";
if (%dbType $= "" || %dbType $= "0")
%dbType = "GrenadeProjectile";
if (%speedVec $= "" || %speedVec $= "0")
%speedVec = "0 0 -2";
if (%maxPulse < 1)
%maxPulse = 4000;
%p = %obj.getWorldBoxCenter();
%x = getWord(%p,0);
%y = getWord(%p,1);
%z = getWord(%p,2);
for (%i = 0; %i < %numFb; %i++) {
%dVec = getRandom() * %pi * 2;
%dRad = getRandom() * %maxRad;
%dX =mSin(%dVec) * %dRad;
%dY =mCos(%dVec) * %dRad;
%dZ =%dropAlt + (getRandom() * %dropAltVariance);
if (%offsetSpeedVec) {
%v2 = vectorCross(vectorNormalize(%speedVec),"1 0 0");
%v3 = vectorCross(vectorNormalize(%speedVec),%v2);
%dPos = vectorAdd(%p,vectorScale(vectorNormalize(%speedVec),-%dZ));
%dPos = vectorAdd(%dPos,vectorScale(%v2,%dX));
%dPos = vectorAdd(%dPos,vectorScale(%v3,%dY));
}
else {
%dX = %x + %dX;
%dY = %y + %dY;
%dZ = %z + %dZ;
%dPos = %dX SPC %dY SPC %dZ;
}
JTLMeteorStorm(0,0,0,0,0,0,%dbName,%dbType,%timeOutMS,%randomRot,%randomPulse,%maxPulse,%speedVec,0,true,%dPos,%obj);
}
}
else {
error("-JTLMeteorStorm- no valid object.");
error("Usage: JTLMeteorStorm(obj,forcePlayer[1/0],maxRad,numFb,dropAlt,dropAltVariance,dbName,dbType,timeOutMS,randomRot[1/0],randomPulse[1/0],maxPulse,speedVec,offsetSpeedVec[1/0])");
}
}