// Nerf // Original anim idea from Bones' Dance Inducer gun // Set up defaults for nonexisting vars // Init handled by server.cs //if ($Host::Nerf::Enabled $= "") // $Host::Nerf::Enabled = "1"; // Enable nerf weapons if ($Host::Nerf::DanceAnim $= "") $Host::Nerf::DanceAnim = "1"; // Enable dance anim for nerf weapons if ($Host::Nerf::DeathAnim $= "") $Host::Nerf::DeathAnim = "0"; // Enable death anim for nerf weapons if ($Host::Nerf::Prison $= "") $Host::Nerf::Prison = "0"; // Enable prison for nerf weapons if ($Host::Nerf::PrisonTime $= "") $Host::Nerf::PrisonTime = "10"; // Time to jail players with nerf weapons function applyNerf(%targetObject,%sourceObject,%position) { if (%targetObject.getClassName() $= "Player") { serverPlay3D(blasterExpSound,%position); if ($Host::Nerf::DanceAnim == true && !$Host::Nerf::DeathAnim == true) %targetObject.setActionThread("Cel" @ getRandom(8)+1,true); if ($Host::Nerf::DeathAnim == true) %targetObject.setActionThread("Death" @ getRandom(10)+1,true); if ($Host::Prison::Enabled == true && $Host::Nerf::Prison == true && $Host::Nerf::PrisonTime > 0 && isObject(%targetObject.client) // && isObject(%sourceObject) && !%targetObject.client.isJailed) { %emitter = new ParticleEmissionDummy(NerfJailEmitter) { position = %position; rotation = "1 0 0 0"; scale = "1 1 1"; dataBlock = "defaultEmissionDummy"; emitter = "PlasmaBarrelCrescentEmitter"; velocity = "1"; }; MissionCleanup.add(%emitter); // Well.. %emitter.schedule(500,"delete"); jailPlayer(%targetObject.client,false,$Host::Nerf::PrisonTime); messageAll('msgClient','\c2%1 put %2 in jail for %3 seconds.',%sourceObject.client.name,%targetObject.client.name,$Host::Nerf::PrisonTime); } } } function nerfEnable () { $Host::Nerf::Enabled = 1; LightMaleHumanArmor.maxNerfGun = 1; LightMaleHumanArmor.maxNerfBallLauncher = 1; LightFemaleHumanArmor.maxNerfGun = 1; LightFemaleHumanArmor.maxNerfBallLauncher = 1; LightMaleBiodermArmor.maxNerfGun = 1; LightMaleBiodermArmor.maxNerfBallLauncher = 1; MediumMaleHumanArmor.maxNerfGun = 1; MediumMaleHumanArmor.maxNerfBallLauncher = 1; MediumFemaleHumanArmor.maxNerfGun = 1; MediumFemaleHumanArmor.maxNerfBallLauncher = 1; MediumMaleBiodermArmor.maxNerfGun = 1; MediumMaleBiodermArmor.maxNerfBallLauncher = 1; HeavyMaleHumanArmor.maxNerfGun = 1; HeavyMaleHumanArmor.maxNerfBallLauncher = 1; HeavyFemaleHumanArmor.maxNerfGun = 1; HeavyFemaleHumanArmor.maxNerfBallLauncher = 1; HeavyMaleBiodermArmor.maxNerfGun = 1; HeavyMaleBiodermArmor.maxNerfBallLauncher = 1; PureMaleHumanArmor.maxNerfGun = 1; PureMaleHumanArmor.maxNerfBallLauncher = 1; PureFemaleHumanArmor.maxNerfGun = 1; PureFemaleHumanArmor.maxNerfBallLauncher = 1; PureMaleBiodermArmor.maxNerfGun = 1; PureMaleBiodermArmor.maxNerfBallLauncher = 1; } function nerfDisable () { $Host::Nerf::Enabled = 0; LightMaleHumanArmor.maxNerfGun = 0; LightMaleHumanArmor.maxNerfBallLauncher = 0; LightFemaleHumanArmor.maxNerfGun = 0; LightFemaleHumanArmor.maxNerfBallLauncher = 0; LightMaleBiodermArmor.maxNerfGun = 0; LightMaleBiodermArmor.maxNerfBallLauncher = 0; MediumMaleHumanArmor.maxNerfGun = 0; MediumMaleHumanArmor.maxNerfBallLauncher = 0; MediumFemaleHumanArmor.maxNerfGun = 0; MediumFemaleHumanArmor.maxNerfBallLauncher = 0; MediumMaleBiodermArmor.maxNerfGun = 0; MediumMaleBiodermArmor.maxNerfBallLauncher = 0; HeavyMaleHumanArmor.maxNerfGun = 0; HeavyMaleHumanArmor.maxNerfBallLauncher = 0; HeavyFemaleHumanArmor.maxNerfGun = 0; HeavyFemaleHumanArmor.maxNerfBallLauncher = 0; HeavyMaleBiodermArmor.maxNerfGun = 0; HeavyMaleBiodermArmor.maxNerfBallLauncher = 0; PureMaleHumanArmor.maxNerfGun = 0; PureMaleHumanArmor.maxNerfBallLauncher = 0; PureFemaleHumanArmor.maxNerfGun = 0; PureFemaleHumanArmor.maxNerfBallLauncher = 0; PureMaleBiodermArmor.maxNerfGun = 0; PureMaleBiodermArmor.maxNerfBallLauncher = 0; %count = ClientGroup.getCount(); for (%i=0;%i<%count;%i++) { %client = ClientGroup.getObject(%i); %player = %client.player; if (isObject(%player)) { %player.setInventory(NerfGun,0,true); %client.setWeaponsHudItem(NerfGun,0,0); %player.setInventory(NerfBallLauncher,0,true); %player.setInventory(NerfBallLauncherAmmo,0,true); %client.setWeaponsHudItem(NerfBallLauncher,0,0); } } }