// turretpack.cs - turret pack // datablock ShapeBaseImageData(TurretDeployableImage) { mass = 1; emap = true; shapeFile = "stackable1s.dts"; item = TurretBasePack; mountPoint = 1; offset = "0 -0.2 0"; minDeployDis = 0.5; maxDeployDis = 5.0; deployed = TurretDeployedBase; heatSignature = 0; stateName[0] = "Idle"; stateTransitionOnTriggerDown[0] = "Activate"; stateName[1] = "Activate"; stateScript[1] = "onActivate"; stateTransitionOnTriggerUp[1] = "Idle"; isLarge = true; maxDepSlope = 360; deploySound = StationDeploySound; }; datablock ItemData(TurretBasePack) { className = Pack; catagory = "Deployables"; shapeFile = "stackable1s.dts"; mass = 1; elasticity = 0.2; friction = 0.6; pickupRadius = 1; rotate = false; image = "TurretDeployableImage"; pickUpName = "a base turret pack"; heatSignature = 0; computeCRC = true; emap = true; }; datablock TurretData(TurretDeployedBase) : TurretDamageProfile { className = DeployedTurret; shapeFile = "turret_base_large.dts"; rechargeRate = 0.31; selfPower = true; needsPower = true; mass = 1; maxDamage = 2.25; destroyedLevel = 2.25; disabledLevel = 1.35; repairRate = 0; explosion = TurretExplosion; expDmgRadius = 15.0; expDamage = 0.7; expImpulse = 2000.0; deployedObject = true; thetaMin = 15; thetaMax = 140; //thetaNull = 90; isShielded = true; energyPerDamagePoint = 50; maxEnergy = 150; humSound = SensorHumSound; heatSignature = 1; pausePowerThread = true; canControl = true; cmdCategory = "DTactical"; cmdIcon = CMDTurretIcon; cmdMiniIconName = "commander/MiniIcons/com_turret_grey"; targetNameTag = 'Deployed Base'; targetTypeTag = 'Turret'; sensorData = TurretBaseSensorObj; sensorRadius = TurretBaseSensorObj.detectRadius; sensorColor = "0 212 45"; firstPersonOnly = true; debrisShapeName = "debris_generic.dts"; debris = TurretDebris; }; function TurretBasePack::onPickup(%this, %obj, %shape, %amount) { // created to prevent console errors } function TurretDeployableImage::onDeploy(%item, %plyr, %slot) { %deplObj = Parent::onDeploy(%item, %plyr, %slot); %origBarrel = %item.item.origBarrel; if(%origBarrel !$= "") { %deplObj.mountImage(%origBarrel, 0, false); %item.item.origBarrel = ""; } %playerVector = vectorNormalize(getWord(%plyr.getEyeVector(),1) SPC -1 * getWord(%plyr.getEyeVector(),0) SPC "0"); %item.surfacenrm = VectorNormalize(%item.surfacenrm); //echo(%playervector); if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1") %item.surfaceNrm2 = vectorScale(%playerVector,1); else %item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 1")); %rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2); %deplObj.setTransform(%item.surfacePt SPC %rot); //%deplObj.setSelfPowered(); //%deplObj.playThread($PowerThread,"Power"); addDSurface(%item.surface,%deplObj); addToDeployGroup(%deplObj); %deplObj.powerFreq = %plyr.powerFreq; %deplObj.team = %plyr.team; checkPowerObject(%deplObj); } function TurretDeployableImage::onMount(%data, %obj, %node) { displayPowerFreq(%obj); }