// DisplayName = Construction //--- GAME RULES BEGIN --- // Build //--- GAME RULES END --- // spam fix function ConstructionGame::AIInit(%game) { //call the default AIInit() function AIInit(); } function ConstructionGame::allowsProtectedStatics(%game) { return true; } function ConstructionGame::clientMissionDropReady(%game, %client) { messageClient(%client, 'MsgClientReady',"", %game.class); messageClient(%client, 'MsgMissionDropInfo', '\c0You are in mission %1 (%2).', $MissionDisplayName, $MissionTypeDisplayName, $ServerName ); DefaultGame::clientMissionDropReady(%game, %client); } function ConstructionGame::onAIRespawn(%game, %client) { //add the default task if (! %client.defaultTasksAdded) { %client.defaultTasksAdded = true; %client.addTask(AIPickupItemTask); %client.addTask(AIUseInventoryTask); %client.addTask(AITauntCorpseTask); %client.addTask(AIEngageTurretTask); %client.addTask(AIDetectMineTask); %client.addTask(AIBountyPatrolTask); %client.bountyTask = %client.addTask(AIBountyEngageTask); } //set the inv flag %client.spawnUseInv = true; } function ConstructionGame::updateKillScores(%game, %clVictim, %clKiller, %damageType, %implement) { if (%game.testKill(%clVictim, %clKiller)) { //verify victim was an enemy %game.awardScoreKill(%clKiller); %game.awardScoreDeath(%clVictim); } else if (%game.testSuicide(%clVictim, %clKiller, %damageType)) //otherwise test for suicide %game.awardScoreSuicide(%clVictim); } function ConstructionGame::timeLimitReached(%game) { logEcho("game over (timelimit)"); %game.gameOver(); cycleMissions(); } function ConstructionGame::scoreLimitReached(%game) { logEcho("game over (scorelimit)"); %game.gameOver(); cycleMissions(); } function ConstructionGame::gameOver(%game) { //call the default DefaultGame::gameOver(%game); //send the winner message %winner = ""; if ($teamScore[1] > $teamScore[2]) %winner = %game.getTeamName(1); else if ($teamScore[2] > $teamScore[1]) %winner = %game.getTeamName(2); if (%winner $= 'Storm') messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.stowins.wav" ); else if (%winner $= 'Inferno') messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.infwins.wav" ); else if (%winner $= 'Starwolf') messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.swwin.wav" ); else if (%winner $= 'Blood Eagle') messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.bewin.wav" ); else if (%winner $= 'Diamond Sword') messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.dswin.wav" ); else if (%winner $= 'Phoenix') messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.pxwin.wav" ); else messageAll('MsgGameOver', "Match has ended.~wvoice/announcer/ann.gameover.wav" ); messageAll('MsgClearObjHud', ""); for(%i = 0; %i < ClientGroup.getCount(); %i ++) { %client = ClientGroup.getObject(%i); %game.resetScore(%client); } for(%j = 1; %j <= %game.numTeams; %j++) $TeamScore[%j] = 0; } function ConstructionGame::vehicleDestroyed(%game, %vehicle, %destroyer) { }