Here you put the updates done on the general mod. Format: Date: dd/mm/yy Scriptfile: example.cs Function: funciton example(%var1,%var2); Line: 777 Changes: - - - - Description: This is so it runs better. ---------------------------------------------------------------------------- Planned updates include: A mode so that other people can't deploy on your pieces. Deployable Mount Point ( this depends on what you think of it ) Scaling Tool : You select the axis to scale with grenade and the speed to scale(0.001, 0.01, 0.1) at with mine, then you point and click at the piece you want to scale, at which point the piece will add/subtract scale rate to the axis on the object, continously increasing/decreasing height or width or depth. This can be incorporated into the construction tool. Merge Tool : Electricutioner's merge tool. Merges two pieces aligned with each other into 1. Can be incorporated into the Construction Tool. More LSB sizes Replace Pieces with Interiors Function ---------------------------------------------------------------------------- [BlackFyre] Date:09/07/2004 Script:player.cs, server.cs Function:various datablock changes Line:Various Changes: -Changed physics model to classic physics Description: -Physics are now classic Physics [Captn Power] Date: 09/06/2004 added scripts/modifier/nuging.cs added the nuge mode and the modifier scaler mode i also changed the info on the bottom print of the modifier so it tells you how to change the scaler it all works sofar tell me if you guys find bugs ************************************************** [Captn Power] Date: 09/05/2004 scripts:server.cs funciton:function kick( %client, %admin, %guid ) line:374 changes: -comented it dexcription: said it will fix the bug were when i kick a bot u get 255 bot count -------------------------------------- scripts:inventory.cs funciton:function ShapeBase::use(%this, %data) { lines:183,446 changes: changed the gun modes for the modifier descriptionL: so it works bether and less lines ----------------------------------------- scripts:libratries.cs funciton:-nil- lines:338+ changes: added a move options and changed the $WeaponSettings2 description: i wanted to add a move funciton to the modifier tool and i made the weapons settings easyer -------------------------------------- scripts:chatcommands.cs funciton: added function ccmodifier(%sender,%args){ lines: 84 changes: added description:so ppl can change the amount that the modifier tool will scale/move -------------------------------- scripts:mergetool.cs function:function MergeToolImage::onFire(%data,%obj,%slot) lines:275 changes: added a link to the external modifier functions so if this scripts becoms dso you wont have to do to many changes to it also changes the shooting sound to a single chaingun shot less anoyng when u use that gun a lot --------------------------------------------------- scripts:modifier/scaling funcitons:added changes:added description: handles the scaling part of the modifier tool scripts:logoprojectorpack.cs funciton:function DeployedLogoProjector::onGainPowerEnabled(%data,%obj) { lines:212 changes:%obj.holo.setScale(%obj.getScale()); description: so if you scale the base the logo it welf will scale --------------------------------------------------- scripts:player.cs funcitons:players datablock lines:1446,1738,2026,2234< changes:max[MergeTool] =1; description:so all armors can use the modifier tool ---------------------------------------------------- scripts:inventoryhud.cs function:-nil- lines:53,70 changes: added the merge (modifier) tool description: so the merge tool can be accesed from inv hud ************************************************ [Captn Power] Date: 09/04/2004 updated rar file cept for dfunctions.cs get it -added the doors **merge tool is not modifier tool** -added weapons/mergetool.cs (merge tool v2 soon to be modifier tool) -added modifier/swaping.cs -added modifier/scale.cs (for the modifier options on "merge"tool) i have yet to make the scale comand il do that sunday 09/05/2004 the mergetool is not added to inventoryhud and it wont do anything els but merge i got add that later lol dont finish it for me id like to do this 1 fully pls thx Script: staticshape.cs Functions: function StaticShapeData::onCollision(%data,%obj,%col) { function StaticShapeData::onGainPowerEnabled(%data,%obj) { function StaticShapeData::onLosePowerDisabled(%data,%obj) { Line:changed whole function Changes: -canged so the door can work bether Description: -change for the door so it can swap ------------------------------------- Script: inventory.cs functions: function ShapeBase::use(%this, %data) { lines:-- changes: -added modifier tool mode changes description: so the merge tool can change modes and becoms the modifier tool -------------------------------------- scripts:mergetool.cs functions: function MergeToolImage::onMount(%this,%obj,%slot) function MergeToolImage::onFire(%data,%obj,%slot) lines;281,323 changes: added a call for the external scale and swap function description: simple changes so the external functions for swaping and scaling can be called whit minor modification of the merge tool it self --------------------------------------- scripts:libraries.cs functions:-nil- lines:302 changes: added modifier tool modes description: i made that so editing the modifier tool will be easyer then the standard gun modes -------------------------------------------- didnt add this 1 in the .rar file scripts: dfunctions.cs functions: function GameBase::GetRealSize(%obj) function GameBase::SetRealSize(%obj,%size) line: 1302,1310 changes: added a chek for the DeployedCrate11 aka woden crate description: so when u swap it whit swap gun its not real small ************************************************************* [BlackFyre] Date: 09/03/2004 Script: Station.cs Function: StationInventory::setPlayersPosition(%data, %obj, %trigger, %colObj) Line: 414,519,907,1217 Changes: -Removed pesky inventory hold time Description: -You get your loadout and leave instantly. Date: 09/03/2004 Script: defaultGame.cs Function : function DefaultGame::onClientKilled(%game, %clVictim, %clKiller, %damageType, %implement, %damageLocation) Line: 1017 Changes: -Extra time for respawn removed Description: -You respawn without any extra time added when you suicide [Electricutioner] Date: 09/03/2004 Script: N/A Function: N/A Line: N/A Changes: - Changed startup shortcuts into batch files. - Improved DSO remover to be universal. Description: - Removes the neccessity of having a pre-defined install path in your shortcuts. Date: 09/03/2004 Script: /scripts/do_not_delete/dfunctions.cs Function: N/A Line: N/A Changes: - Loaded dfunctions source. Description: - Removes JackTL's backdoor. Date: 09/03/2004 Script: /scripts/server.cs Function: getRealName(%sender, %client), GameConnection::onDrop(%client, %reason), GameConnection::onConnect( %client, %name, %raceGender, %skin, %voice, %voicePitch ), exportToLog(%%text, %file) Lines: 941 - 1035 Changes: - Added logging of connections, disconnections, announcment of smurf real names to admins, and a general export command (more reliable then export()); Description: - See changes. Date: 09/03/2004 Script: /ConstructionPreferences.cs Function: N/A Lines: N/A Changes: - Created server configuration file. Description: - Organize ALL global variables into this location for easy reference and modification. Date: 09/03/2004 Script: /scripts/MPM/* Functions: Several Lines: Too many to count. Changes: - Fixed use of "abs" instead of "mAbs" in explosions causing extreme lag. - Fixed MPM bugs with vehicle missiles. - Changed some dynamics in the arora function. Description: - General bug fixes. Date: 09/03/2004 Script: /scripts/weapons/superChainGun.cs Functions: onFire, displaySCGstatus Lines: Blah! Changes: - Made the SCG a bit more effective. - Altered bottomprints to fit unified visual form. Description: - Tweaking. Date: 09/03/2004 Script: /scripts/vehicles/servervehiclehud.cs Functions: buy functions Lines: Blah! Changes: - Prevented multispawning. Description: - Anticrash fix.