//--------------------------------------------------------- // Deployable Decoration //--------------------------------------------------------- datablock StaticShapeData(DeployedDecoration) : StaticShapeDamageProfile { className = "decoration"; shapeFile = "banner_unity.dts"; maxDamage = 0.5; destroyedLevel = 0.5; disabledLevel = 0.3; explosion = HandGrenadeExplosion; expDmgRadius = 1.0; expDamage = 0.05; expImpulse = 200; dynamicType = $TypeMasks::StaticShapeObjectType; deployedObject = true; cmdCategory = "DSupport"; cmdIcon = CMDSensorIcon; cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor"; targetNameTag = 'Deployed Decoration'; deployAmbientThread = true; debrisShapeName = "debris_generic_small.dts"; debris = DeployableDebris; heatSignature = 0; }; datablock StaticShapeData(DeployedDecoration0) : DeployedDecoration { shapeFile = "banner_unity.dts"; }; datablock StaticShapeData(DeployedDecoration1) : DeployedDecoration { shapeFile = "banner_strength.dts"; }; datablock StaticShapeData(DeployedDecoration2) : DeployedDecoration { shapeFile = "banner_honor.dts"; }; datablock StaticShapeData(DeployedDecoration3) : DeployedDecoration { shapeFile = "light_male_dead.dts"; }; datablock StaticShapeData(DeployedDecoration4) : DeployedDecoration { shapeFile = "medium_male_dead.dts"; }; datablock StaticShapeData(DeployedDecoration5) : DeployedDecoration { shapeFile = "heavy_male_dead.dts"; }; datablock StaticShapeData(DeployedDecoration6) : DeployedDecoration { shapeFile = "statue_base.dts"; }; datablock StaticShapeData(DeployedDecoration7) : DeployedDecoration { shapeFile = "statue_lmale.dts"; }; datablock StaticShapeData(DeployedDecoration8) : DeployedDecoration { shapeFile = "statue_lfemale.dts"; }; datablock StaticShapeData(DeployedDecoration9) : DeployedDecoration { shapeFile = "statue_hmale.dts"; }; datablock StaticShapeData(DeployedDecoration10) : DeployedDecoration { shapeFile = "vehicle_grav_tank_wreck.dts"; }; datablock StaticShapeData(DeployedDecoration11) : DeployedDecoration { shapeFile = "vehicle_air_scout_wreck.dts"; }; datablock StaticShapeData(DeployedDecoration12) : DeployedDecoration { shapeFile = "billboard_1.dts"; }; datablock StaticShapeData(DeployedDecoration13) : DeployedDecoration { shapeFile = "billboard_2.dts"; }; datablock StaticShapeData(DeployedDecoration14) : DeployedDecoration { shapeFile = "billboard_3.dts"; }; datablock StaticShapeData(DeployedDecoration15) : DeployedDecoration { shapeFile = "billboard_4.dts"; }; datablock ShapeBaseImageData(DecorationDeployableImage) { mass = 1; emap = true; shapeFile = "statue_lfemale.dts"; // "stackable1s.dts"; item = DecorationDeployable; mountPoint = 1; offset = "0 -0.6 -1.9"; rotation = "0 0.1 1 180"; deployed = DeployedDecoration; heatSignature = 0; stateName[0] = "Idle"; stateTransitionOnTriggerDown[0] = "Activate"; stateName[1] = "Activate"; stateScript[1] = "onActivate"; stateTransitionOnTriggerUp[1] = "Idle"; isLarge = true; maxDepSlope = 360; deploySound = ItemPickupSound; minDeployDis = 0.5; maxDeployDis = 50.0; }; datablock ItemData(DecorationDeployable) { className = Pack; catagory = "Deployables"; shapeFile = "stackable1s.dts"; mass = 1; elasticity = 0.2; friction = 0.6; pickupRadius = 1; rotate = true; image = "DecorationDeployableImage"; pickUpName = "a decoration pack"; heatSignature = 0; emap = true; }; function DecorationDeployableImage::testObjectTooClose(%item) { return ""; } function DecorationDeployableImage::testNoTerrainFound(%item) { // don't check this for non-Landspike turret deployables } function DecorationDeployable::onPickup(%this, %obj, %shape, %amount) { // created to prevent console errors } function DecorationDeployableImage::onDeploy(%item, %plyr, %slot) { %className = "StaticShape"; %playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0"); if (vAbs(floorVec(%item.surfaceNrm,100)) $= "0 0 1") { if (%plyr.packSet == 3 || %plyr.packSet == 5) %item.surfaceNrm2 = vectorScale(%playerVector,-1); else %item.surfaceNrm2 = %playerVector; } else { if (%plyr.packSet < 3) %item.surfaceNrm2 = vectorNormalize(vectorCross(%item.surfaceNrm,"0 0 1")); else { %item.surfaceNrm2 = %playerVector; if (%plyr.packSet == 3 || %plyr.packSet == 5) %item.surfaceNrm2 = vectorScale(%item.surfaceNrm2,-1); } } if (%item.surface.needsFit == 1) { if (%plyr.packSet > 5 && %plyr.packSet < 10 && %item.surface.getDataBlock().getName() $= "DeployedDecoration6") { %item.surfaceNrm2 = vectorCross(%item.surfaceNrm,realVec(%item.surface,"0 -1 0")); } } %item.surfaceNrm3 = vectorCross(%item.surfaceNrm,%item.surfaceNrm2); %rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2); %deplObj = new (%className)() { dataBlock = %item.deployed @ %plyr.packSet; }; if (%plyr.packSet < 3) { %surfacePt2 = %item.surfacePt; %rot2 = %rot; %item.surfaceNrm2 = vectorScale(%item.surfaceNrm2,-1); %item.surfacePt = vectorAdd(%item.surfacePt,vectorScale(%item.surfaceNrm3,2.80)); %item.surfacePt = vectorAdd(%item.surfacePt,vectorScale(%item.surfaceNrm,0.25)); %rot = rotAdd(%rot,"1 0 0" SPC $Pi / 2); %rot = rotAdd(%rot,"0 1 0" SPC $Pi); %deplObj.lTarget = new StaticShape () { datablock = DeployedLTarget; scale = 2.5/4 SPC 5/3 SPC 0.15 * 2; }; %deplObj.lTarget.setTransform(%surfacePt2 SPC %rot2); %deplObj.lTarget.lMain = %deplObj; } if (%plyr.packSet > 2 && %plyr.packSet < 6) { %surfacePt2 = vectorAdd(%item.surfacePt,vectorScale(%item.surfaceNrm,0.2)); %rot2 = %rot; if (%plyr.packSet == 3) { %surfacePt2 = vectorAdd(%surfacePt2,vectorScale(%item.surfaceNrm2,-0.14)); %surfacePt2 = vectorAdd(%surfacePt2,vectorScale(%item.surfaceNrm3,0.51)); } else if (%plyr.packSet == 4) { %surfacePt2 = vectorAdd(%surfacePt2,vectorScale(%item.surfaceNrm2,0.25)); %surfacePt2 = vectorAdd(%surfacePt2,vectorScale(%item.surfaceNrm3,-0.4)); } else if (%plyr.packSet == 5) { %surfacePt2 = vectorAdd(%surfacePt2,vectorScale(%item.surfaceNrm2,0.05)); %surfacePt2 = vectorAdd(%surfacePt2,vectorScale(%item.surfaceNrm3,0.4)); %rot = rotAdd(%rot,"0 0 -1" SPC $Pi / 4); } %deplObj.lTarget = new StaticShape () { datablock = DeployedLTarget; scale = 0.4/4 SPC 0.5/3 SPC 0.05 * 2; }; %deplObj.lTarget.setTransform(%surfacePt2 SPC %rot2); %deplObj.lTarget.lMain = %deplObj; } if (%plyr.packSet == 11) %item.surfacePt = vectorAdd(%item.surfacePt,vectorScale(%item.surfaceNrm,-2)); if (%plyr.packSet > 11 && %plyr.packSet < 16) { %surfacePt2 = %item.surfacePt; %rot2 = %rot; %item.surfaceNrm2 = vectorScale(%item.surfaceNrm2,-1); %item.surfacePt = vectorAdd(%item.surfacePt,vectorScale(%item.surfaceNrm,10.9)); %surfacePt2 = vectorAdd(%surfacePt2,vectorScale(%item.surfaceNrm,34)); %surfacePt2 = vectorAdd(%surfacePt2,vectorScale(%item.surfaceNrm3,-1)); %rot2 = rotAdd(%rot,"1 0 0" SPC $Pi / 2); %deplObj.lTarget = new StaticShape () { datablock = DeployedLTarget; scale = 74/4 SPC 49/3 SPC 4; }; %deplObj.lTarget.setTransform(%surfacePt2 SPC %rot2); %deplObj.lTarget.lMain = %deplObj; } // set orientation %deplObj.setTransform(%item.surfacePt SPC %rot); // set the recharge rate right away if (%deplObj.getDatablock().rechargeRate) { %deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate); %deplObj.lTarget.setRechargeRate(%deplObj.getDatablock().rechargeRate); } // [[Settings]]: %deplObj.needsFit = 1; // set team, owner, and handle %deplObj.team = %plyr.client.Team; %deplObj.setOwner(%plyr); if (%deplObj.lTarget) { %deplObj.lTarget.team = %plyr.client.Team; %deplObj.lTarget.setOwner(%plyr); } // place the deployable in the MissionCleanup/Deployables group (AI reasons) addToDeployGroup(%deplObj); if (%deplObj.lTarget) addToDeployGroup(%deplObj.lTarget); //let the AI know as well... AIDeployObject(%plyr.client,%deplObj); if (%deplObj.lTarget) AIDeployObject(%plyr.client,%deplObj.lTarget); // play the deploy sound serverPlay3D(%item.deploySound, %deplObj.getTransform()); // increment the team count for this deployed object $TeamDeployedCount[%plyr.team, %item.item]++; addDSurface(%item.surface,%deplObj); if (%deplObj.lTarget) addDSurface(%deplObj,%deplObj.lTarget); // take the deployable off the player's back and out of inventory %plyr.unmountImage(%slot); %plyr.decInventory(%item.item, 1); return %deplObj; } function DeployedDecoration::onDestroyed(%this,%obj,%prevState) { if (%obj.isRemoved) return; %obj.isRemoved = true; Parent::onDestroyed(%this,%obj,%prevState); $TeamDeployedCount[%obj.team, DecorationDeployable]--; remDSurface(%obj); %obj.schedule(500, "delete"); if (isObject(%obj.lTarget)) %obj.lTarget.schedule(500, "delete"); fireBallExplode(%obj,1); } function DecorationDeployableImage::onMount(%data, %obj, %node) { %obj.hasDecoration = true; // set for decorationcheck %obj.packSet = 0; } function DecorationDeployableImage::onUnmount(%data, %obj, %node) { %obj.hasDecoration = ""; %obj.packSet = 0; } function DeployedDecoration0::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration1::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration2::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration3::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration4::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration5::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration6::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration7::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration8::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration9::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration10::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration11::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration12::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration13::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration14::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration15::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); } function DeployedDecoration16::onDestroyed(%this,%obj,%prevState) { DeployedDecoration::onDestroyed(%this,%obj,%prevState); }