//--------------------------------------------------------- // Deployable Crates //--------------------------------------------------------- datablock StaticShapeData(DeployedCrate) : StaticShapeDamageProfile { className = "crate"; shapeFile = "stackable3s.dts"; maxDamage = 0.5; destroyedLevel = 0.5; disabledLevel = 0.3; explosion = HandGrenadeExplosion; expDmgRadius = 1.0; expDamage = 0.05; expImpulse = 200; dynamicType = $TypeMasks::StaticShapeObjectType; deployedObject = true; cmdCategory = "DSupport"; cmdIcon = CMDSensorIcon; cmdMiniIconName = "commander/MiniIcons/com_deploymotionsensor"; targetNameTag = 'Deployed Crate'; deployAmbientThread = true; debrisShapeName = "debris_generic_small.dts"; debris = DeployableDebris; heatSignature = 0; needsPower = true; }; datablock StaticShapeData(DeployedCrate0) : DeployedCrate { shapeFile = "stackable1s.dts"; }; datablock StaticShapeData(DeployedCrate1) : DeployedCrate { shapeFile = "stackable1m.dts"; }; datablock StaticShapeData(DeployedCrate2) : DeployedCrate { shapeFile = "stackable1l.dts"; }; datablock StaticShapeData(DeployedCrate3) : DeployedCrate { shapeFile = "stackable2s.dts"; }; datablock StaticShapeData(DeployedCrate4) : DeployedCrate { shapeFile = "stackable2m.dts"; }; datablock StaticShapeData(DeployedCrate5) : DeployedCrate { shapeFile = "stackable2l.dts"; }; datablock StaticShapeData(DeployedCrate6) : DeployedCrate { shapeFile = "stackable3s.dts"; }; datablock StaticShapeData(DeployedCrate7) : DeployedCrate { shapeFile = "stackable3m.dts"; }; datablock StaticShapeData(DeployedCrate8) : DeployedCrate { shapeFile = "stackable3l.dts"; }; datablock StaticShapeData(DeployedCrate9) : DeployedCrate { shapeFile = "stackable4m.dts"; }; datablock StaticShapeData(DeployedCrate10) : DeployedCrate { shapeFile = "stackable4l.dts"; }; datablock StaticShapeData(DeployedCrate11) : DeployedCrate { shapeFile = "stackable5m.dts"; }; datablock StaticShapeData(DeployedCrate12) : DeployedCrate { shapeFile = "stackable5l.dts"; }; datablock ShapeBaseImageData(CrateDeployableImage) { mass = 1; emap = true; shapeFile = "stackable1s.dts"; item = CrateDeployable; mountPoint = 1; offset = "0 0 0"; deployed = DeployedCrate; heatSignature = 0; stateName[0] = "Idle"; stateTransitionOnTriggerDown[0] = "Activate"; stateName[1] = "Activate"; stateScript[1] = "onActivate"; stateTransitionOnTriggerUp[1] = "Idle"; isLarge = true; maxDepSlope = 360; deploySound = ItemPickupSound; minDeployDis = 0.5; maxDeployDis = 50.0; }; datablock ItemData(CrateDeployable) { className = Pack; catagory = "Deployables"; shapeFile = "stackable1s.dts"; mass = 1; elasticity = 0.2; friction = 0.6; pickupRadius = 1; rotate = true; image = "CrateDeployableImage"; pickUpName = "a crate pack"; heatSignature = 0; emap = true; }; function CrateDeployableImage::testObjectTooClose(%item) { return ""; } function CrateDeployableImage::testNoTerrainFound(%item) { // don't check this for non-Landspike turret deployables } function CrateDeployable::onPickup(%this, %obj, %shape, %amount) { // created to prevent console errors } function CrateDeployableImage::onDeploy(%item, %plyr, %slot) { %className = "StaticShape"; %playerVector = vectorNormalize(-1 * getWord(%plyr.getEyeVector(),1) SPC getWord(%plyr.getEyeVector(),0) SPC "0"); %item.surfaceNrm2 = %playerVector; %rot = fullRot(%item.surfaceNrm,%item.surfaceNrm2); %deplObj = new (%className)() { dataBlock = %item.deployed @ %plyr.packSet; }; // set orientation %deplObj.setTransform(%item.surfacePt SPC %rot); // set the recharge rate right away if (%deplObj.getDatablock().rechargeRate) %deplObj.setRechargeRate(%deplObj.getDatablock().rechargeRate); // set team, owner, and handle %deplObj.team = %plyr.client.Team; %deplObj.setOwner(%plyr); // place the deployable in the MissionCleanup/Deployables group (AI reasons) addToDeployGroup(%deplObj); //let the AI know as well... AIDeployObject(%plyr.client, %deplObj); // play the deploy sound serverPlay3D(%item.deploySound, %deplObj.getTransform()); // increment the team count for this deployed object $TeamDeployedCount[%plyr.team, %item.item]++; addDSurface(%item.surface,%deplObj); // take the deployable off the player's back and out of inventory %plyr.unmountImage(%slot); %plyr.decInventory(%item.item, 1); return %deplObj; } function DeployedCrate::onDestroyed(%this,%obj,%prevState) { if (%obj.isRemoved) return; %obj.isRemoved = true; Parent::onDestroyed(%this,%obj,%prevState); $TeamDeployedCount[%obj.team, CrateDeployable]--; remDSurface(%obj); %obj.schedule(500, "delete"); } function CrateDeployableImage::onMount(%data, %obj, %node) { %obj.hasCrate = true; // set for cratecheck %obj.packSet = 0; } function CrateDeployableImage::onUnmount(%data, %obj, %node) { %obj.hasCrate = ""; %obj.packSet = 0; } function DeployedCrate0::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate1::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate2::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate3::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate4::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate5::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate6::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate7::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate8::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate9::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate10::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate11::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); } function DeployedCrate12::onDestroyed(%this,%obj,%prevState) { DeployedCrate::onDestroyed(%this,%obj,%prevState); }