if ($mpm_VE!=1) { $mpm_load[$mpm_loads] = Mpm_VE_Load0; $mpm_loads++; $mpm_load[$mpm_loads] = Mpm_VE_Load1; $mpm_loads++; $mpm_load[$mpm_loads] = Mpm_VE_Load2; $mpm_loads++; $mpm_load[$mpm_loads] = Mpm_VE_Load3; $mpm_loads++; $mpm_load[$mpm_loads] = Mpm_VE_Load4; $mpm_loads++; $mpm_load[$mpm_loads] = Mpm_VE_Load5; $mpm_loads++; $mpm_load[$mpm_loads] = Mpm_VE_Load6; $mpm_loads++; $mpm_load[$mpm_loads] = Mpm_VE_Load7; $mpm_loads++; $mpm_load[$mpm_loads] = Mpm_VE_Load8; $mpm_loads++; $mpm_VE = 1; } datablock ParticleData(Mpm_VE_P1) { dragCoeffiecient = 0.0; gravityCoefficient = 0.0; inheritedVelFactor = 0.0; lifetimeMS = 2500; lifetimeVarianceMS = 0; spinRandomMin = 0.0; spinRandomMax = 0.0; windcoefficient = 0; textureName = "special/GameGrid"; colors[0] = "0.3 0.3 1.0 0.1"; colors[1] = "0.3 0.3 1.0 1"; colors[2] = "0.3 0.3 1.0 1"; colors[3] = "0.3 0.3 1.0 0.1"; sizes[0] = 5; sizes[1] = 5; sizes[2] = 5; sizes[3] = 5; times[0] = 0.1; times[1] = 0.5; times[2] = 0.9; times[3] = 1; }; datablock ParticleData(Mpm_VE_P2) { dragCoeffiecient = 0.0; gravityCoefficient = 0.0; inheritedVelFactor = 0.0; lifetimeMS = 2500; lifetimeVarianceMS = 0; spinRandomMin = 0.0; spinRandomMax = 0.0; windcoefficient = 0; textureName = "special/GameGrid"; colors[0] = "0.3 0.3 1.0 0.1"; colors[1] = "0.3 0.3 1.0 1"; colors[2] = "0.3 0.3 1.0 1"; colors[3] = "0.3 0.3 1.0 0.1"; sizes[0] = 5; sizes[1] = 5; sizes[2] = 5; sizes[3] = 5; times[0] = 0.1; times[1] = 0.5; times[2] = 0.9; times[3] = 1; }; datablock ParticleEmitterData(Mpm_VE_PE1) { lifetimeMS = 10; ejectionPeriodMS = 15; periodVarianceMS = 0; ejectionVelocity = 0.1; velocityVariance = 0.0; ejectionoffset = 8; thetaMin = 70.0; thetaMax = 70.0; phiReferenceVel = "180"; phiVariance = "5"; orientParticles = true; orientOnVelocity = false; particles = "Mpm_VE_P1"; }; datablock ParticleEmitterData(Mpm_VE_PE2) { lifetimeMS = 10; ejectionPeriodMS = 15; periodVarianceMS = 0; ejectionVelocity = 0.01; velocityVariance = 0.0; ejectionoffset = 8; thetaMin = 30.0; thetaMax = 30.0; phiReferenceVel = "180"; phiVariance = "5"; orientParticles = true; orientOnVelocity = false; particles = "Mpm_VE_P2"; }; datablock ItemData(Mpm_VE_Load0) { cost = 20; missile = Mpm_B_MIS3; name = "[Vehicle] Grav Cycle Missile"; friendly = 1; vehicle = ScoutVehicle; slot = 0; }; datablock ItemData(Mpm_VE_Load1):Mpm_VE_Load0 { cost = 40; name = "[Vehicle] Tank Missile"; vehicle = AssaultVehicle; }; datablock ItemData(Mpm_VE_Load2):Mpm_VE_Load0 { cost = 100; name = "[Vehicle] Mpb Missile"; vehicle = MobileBaseVehicle; }; datablock ItemData(Mpm_VE_Load3):Mpm_VE_Load0 { cost = 25; name = "[Vehicle] Shrike Missile"; vehicle = ScoutFlyer; }; datablock ItemData(Mpm_VE_Load4):Mpm_VE_Load0 { cost = 50; name = "[Vehicle] Bomber Missile"; vehicle = BomberFlyer; }; datablock ItemData(Mpm_VE_Load5):Mpm_VE_Load0 { cost = 80; name = "[Vehicle] Havoc Missile"; vehicle = HAPCFlyer; }; datablock ItemData(Mpm_VE_Load6):Mpm_VE_Load0 { cost = 800; name = "[Vehicle] Super Grav Cycle Missile"; vehicle = SuperScoutVehicle; }; datablock ItemData(Mpm_VE_Load7):Mpm_VE_Load0 { cost = 800; name = "[Vehicle] Super Havoc Missile"; vehicle = SuperHAPCFlyer; }; datablock ItemData(Mpm_VE_Load8):Mpm_VE_Load0 { cost = 700; name = "[Vehicle] Artillery Missile"; vehicle = Artillery; }; function Mpm_VE_Load0::AtTarget(%data,%p) { if (IsObject(%p) && vehicleCheck(%p.load.vehicle, %p.source.team)) { %p1 = CreateEmitter(%p.getTransform(),Mpm_VE_PE1); %p2 = CreateEmitter(%p.getTransform(),Mpm_VE_PE2); $VehicleTotalCount[%p.source.team, %p.load.vehicle]++; %vehicle = %p.load.vehicle.create(%p.source.team); %vehicle.telleport(VectorAdd(%p.getTransform(),"0 0 10")); %p1.schedule(8000,"delete"); %p2.schedule(8000,"delete"); } }