mirror of
https://github.com/mostlikely4r/construction-mod.git
synced 2026-01-19 19:24:44 +00:00
431 lines
14 KiB
C#
431 lines
14 KiB
C#
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//------------------------------------------------------------------------------
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datablock EffectProfile(VehicleAppearEffect)
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{
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effectname = "vehicles/inventory_pad_appear";
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minDistance = 5;
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maxDistance = 10;
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};
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datablock EffectProfile(ActivateVehiclePadEffect)
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{
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effectname = "powered/vehicle_pad_on";
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minDistance = 20;
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maxDistance = 30;
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};
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datablock AudioProfile(VehicleAppearSound)
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{
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filename = "fx/vehicles/inventory_pad_appear.wav";
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description = AudioClosest3d;
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preload = true;
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effect = VehicleAppearEffect;
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};
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datablock AudioProfile(ActivateVehiclePadSound)
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{
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filename = "fx/powered/vehicle_pad_on.wav";
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description = AudioClose3d;
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preload = true;
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effect = ActivateVehiclePadEffect;
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};
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datablock StationFXVehicleData( VehicleInvFX )
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{
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lifetime = 6.0;
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glowTopHeight = 1.5;
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glowBottomHeight = 0.1;
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glowTopRadius = 12.5;
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glowBottomRadius = 12.0;
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numGlowSegments = 26;
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glowFadeTime = 3.25;
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armLightDelay = 2.3;
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armLightLifetime = 3.0;
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armLightFadeTime = 1.5;
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numArcSegments = 10.0;
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sphereColor = "0.1 0.1 0.5";
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spherePhiSegments = 13;
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sphereThetaSegments = 8;
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sphereRadius = 12.0;
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sphereScale = "1.05 1.05 0.85";
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glowNodeName = "GLOWFX";
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leftNodeName[0] = "LFX1";
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leftNodeName[1] = "LFX2";
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leftNodeName[2] = "LFX3";
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leftNodeName[3] = "LFX4";
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rightNodeName[0] = "RFX1";
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rightNodeName[1] = "RFX2";
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rightNodeName[2] = "RFX3";
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rightNodeName[3] = "RFX4";
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texture[0] = "special/stationGlow";
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texture[1] = "special/stationLight2";
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};
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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function serverCmdBuyVehicle(%client, %blockName)
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{
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%team = %client.getSensorGroup();
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if(vehicleCheck(%blockName, %team))
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{
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%station = %client.player.station.pad;
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if( (%station.ready) && (%station.station.vehicle[%blockName]) )
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{
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%trans = %station.getTransform();
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%pos = getWords(%trans, 0, 2);
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%matrix = VectorOrthoBasis(getWords(%trans, 3, 6));
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%yrot = getWords(%matrix, 3, 5);
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%p = vectorAdd(%pos,vectorScale(%yrot, -3));
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//%adjust = vectorMultiply(realVec(%station,"0 0 4"),"1 1 3");
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//%adjustUp = getWord(%adjust,2);
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//%adjust = getWords(%adjust,0,1) SPC ((%adjustUp * 0.5) + (mAbs(%adjustUp) * -0.5));
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%p = VectorAdd(%p,RealVec(%station,"0 0 7"));
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// error(%blockName);
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// error(%blockName.spawnOffset);
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///[Most]
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///Updated Build code for rotatable vehicle pad.
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%p = vectorAdd(%p, RealVec(%station,VectorAdd(%blockName.spawnOffset,"0 0 1")));
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%forward = VectorCross(VectorCross("0 0 1",realvec(%station,"1 0 0")),"0 0 1");
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%rot = FullRot("0 0 1",%forward);
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%rrot = RotAdd(%rot,"0 0 1 3.14");
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//%rrot= %rot;
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%rot = getWords(%rrot, 0,2);
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%angle = getWord(%rrot, 3);
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//[Most]
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%mask = $TypeMasks::VehicleObjectType | $TypeMasks::PlayerObjectType |
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$TypeMasks::StationObjectType | $TypeMasks::TurretObjectType;
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InitContainerRadiusSearch(%p, %blockName.checkRadius, %mask);
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%clear = 1;
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for (%x = 0; (%obj = containerSearchNext()) != 0; %x++)
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{
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if((%obj.getType() & $TypeMasks::VehicleObjectType) && (%obj.getDataBlock().checkIfPlayersMounted(%obj)))
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{
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%clear = 0;
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break;
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}
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else
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if (%obj !=%station.station)
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%removeObjects[%x] = %obj;
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}
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if(%clear)
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{
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%fadeTime = 0;
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for(%i = 0; %i < %x; %i++)
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{
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if(%removeObjects[%i].getType() & $TypeMasks::PlayerObjectType)
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{
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%pData = %removeObjects[%i].getDataBlock();
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%pData.damageObject(%removeObjects[%i], 0, "0 0 0", 1000, $DamageType::VehicleSpawn);
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}
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else
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{
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%removeObjects[%i].mountable = 0;
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%removeObjects[%i].startFade( 1000, 0, true );
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%removeObjects[%i].schedule(1001, "delete");
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%fadeTime = 1500;
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}
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}
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schedule(%fadeTime, 0, "createVehicle", %client, %station, %blockName, %team , %p, %rot, %angle);
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}
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else
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MessageClient(%client, "", 'Can\'t create vehicle. A player is on the creation pad.');
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}
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}
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}
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function createVehicle(%client, %station, %blockName, %team , %pos, %rot, %angle)
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{
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%obj = %blockName.create(%team);
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if(%obj)
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{
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%station.ready = false;
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%obj.team = %team;
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%obj.useCreateHeight(true);
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%obj.schedule(5500, "useCreateHeight", false);
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%obj.getDataBlock().isMountable(%obj, false);
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%obj.getDataBlock().schedule(6500, "isMountable", %obj, true);
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vehicleListAdd(%blockName, %obj);
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MissionCleanup.add(%obj);
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%turret = %obj.getMountNodeObject(10);
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if(%turret > 0)
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{
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%turret.setCloaked(true);
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%turret.schedule(4800, "setCloaked", false);
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}
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%obj.setCloaked(true);
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%obj.setTransform(%pos @ " " @ %rot @ " " @ %angle);
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%obj.schedule(3700, "playAudio", 0, VehicleAppearSound);
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%obj.schedule(4800, "setCloaked", false);
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if(%client.player.lastVehicle)
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{
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%client.player.lastVehicle.lastPilot = "";
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vehicleAbandonTimeOut(%client.player.lastVehicle);
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%client.player.lastVehicle = "";
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}
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%client.player.lastVehicle = %obj;
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%obj.lastPilot = %client.player;
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%station.playAudio($ActivateSound, ActivateVehiclePadSound);
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%ppos = VectorAdd(%station.getTransform(),RealVec(%station,"0 0 2"));
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if (%station.getDatablock().getName() $= "DeployableVehiclePad")
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{
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%station.playThread($ActivateThread,"activate2");
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%up = realvec(%station,"0 0 1");
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%forward = realvec(%station,"1 0 0");
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%p1 = CreateEmitter(%ppos,DVPADE);
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%p2 = CreateEmitter(%ppos,DVPADE);
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%p1.setRotation(FullRot(%up,%forward));
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%p2.setRotation(FullRot(VectorScale(%up,-1),%forward));
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%p1.schedule(5000,"delete");
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%p2.schedule(5000,"delete");
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}
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else if (%station.getDatablock().getName() $= "DeployableVehiclePad2")
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{
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%station.playThread($ActivateThread,"activate");
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%up = realvec(%station,"0 0 1");
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%forward = realvec(%station,"1 0 0");
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%p1 = CreateEmitter(%ppos,DVPADE);
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%p2 = CreateEmitter(%ppos,DVPADE);
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%p1.setRotation(FullRot(%up,%forward));
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%p2.setRotation(FullRot(VectorScale(%up,-1),%forward));
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%p1.schedule(5000,"delete");
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%p2.schedule(5000,"delete");
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}
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else
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{
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%station.playThread($ActivateThread,"activate2");
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// play the FX
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%fx = new StationFXVehicle()
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{
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dataBlock = VehicleInvFX;
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stationObject = %station;
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};
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}
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//[[CHANGE]]!! If player is telebuying.. put him incontrol...
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if ( (%client.isVehicleTeleportEnabled()) && (!%client.telebuy))
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%obj.getDataBlock().schedule(5000, "mountDriver", %obj, %client.player);
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else
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{
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if(%obj.getDataBlock().canControl)
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{
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//serverCmdResetControlObject(%client);
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%client.setControlObject(%obj);
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commandToClient(%client, 'ControlObjectResponse', true, getControlObjectType(%obj,%client.player));
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%obj.clientControl = %client;
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}
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}
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//[[End CHANGE]]
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}
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if(%obj.getTarget() != -1)
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setTargetSensorGroup(%obj.getTarget(), %client.getSensorGroup());
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// We are now closing the vehicle hud when you buy a vehicle, making the following call
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// unnecessary (and it breaks stuff, too!)
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//VehicleHud.updateHud(%client, 'vehicleHud');
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}
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//------------------------------------------------------------------------------
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function VehicleData::mountDriver(%data, %obj, %player)
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{
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if(isObject(%obj) && %obj.getDamageState() !$= "Destroyed")
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{
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%player.startFade(1000, 0, true);
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schedule(1000, 0, "testVehicleForMount", %player, %obj);
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%player.schedule(1500,"startFade",1000, 0, false);
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}
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}
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function testVehicleForMount(%player, %obj)
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{
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if(isObject(%obj) && %obj.getDamageState() !$= "Destroyed")
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%player.getDataBlock().onCollision(%player, %obj, 0);
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}
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//------------------------------------------------------------------------------
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function VehicleData::checkIfPlayersMounted(%data, %obj)
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{
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for(%i = 0; %i < %obj.getDatablock().numMountPoints; %i++)
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if (%obj.getMountNodeObject(%i))
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return true;
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return false;
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}
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//------------------------------------------------------------------------------
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function VehicleData::isMountable(%data, %obj, %val)
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{
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%obj.mountable = %val;
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}
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//------------------------------------------------------------------------------
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function vehicleCheck(%blockName, %team)
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{
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if(($VehicleMax[%blockName] - $VehicleTotalCount[%team, %blockName]) > 0)
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return true;
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// else
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// {
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// for(%i = 0; %i < $VehicleMax[%blockName]; %i++)
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// {
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// %obj = $VehicleInField[%blockName, %i];
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// if(%obj.abandon)
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// {
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// vehicleListRemove(%blockName, %obj);
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// %obj.delete();
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// return true;
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// }
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// }
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// }
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return false;
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}
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//------------------------------------------------------------------------------
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function VehicleHud::updateHud( %obj, %client, %tag ) {
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%client.vehInvTag = %tag;
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%client.vehInvPage = "";
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if (%client.usedVehHud != 1) {
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bottomPrint(%client, "(cycle weapons to view more vehicles)", 5, 1);
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%client.usedVehHud = 1;
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}
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cycleVehicleHud(%obj, %client);
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}
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//------------------------------------------------------------------------------
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function cycleVehicleHud(%obj, %client,%data) {
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%tag = %client.vehInvTag;
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%page = %client.vehInvPage;
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if (%page $= "")
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%page = 0;
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else {
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if (%data $= "prev")
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%page--;
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else
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%page++;
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}
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%count = %client.player.station.lastCount;
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VehicleHud::clearHud( %obj, %client, %tag, %count );
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%station = %client.player.station;
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%team = %client.getSensorGroup();
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%count = 0;
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%i = 0;
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if ( %station.vehicle[scoutVehicle] ) {
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%vehicleSet[scoutVehicle] = %i;
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%i++;
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}
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if ( %station.vehicle[AssaultVehicle] ) {
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%vehicleSet[AssaultVehicle] = %i;
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%i++;
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}
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if ( %station.vehicle[mobileBaseVehicle] ) {
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%vehicleSet[mobileBaseVehicle] = %i;
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%i++;
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}
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if ( %station.vehicle[scoutFlyer] ) {
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%vehicleSet[scoutFlyer] = %i;
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%i++;
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}
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if ( %station.vehicle[bomberFlyer] ) {
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%vehicleSet[bomberFlyer] = %i;
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%i++;
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}
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if ( %station.vehicle[hapcFlyer] ) {
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%vehicleSet[hapcFlyer] = %i;
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%i++;
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}
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if ( %station.vehicle[SuperScoutVehicle] && $Host::Purebuild == 1) {
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%vehicleSet[SuperScoutVehicle] = %i;
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%i++;
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}
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if ( %station.vehicle[SuperHAPCFlyer] && $Host::Purebuild == 1) {
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%vehicleSet[SuperHAPCFlyer] = %i;
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%i++;
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}
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if ( %station.vehicle[Artillery] ) {
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%vehicleSet[Artillery] = %i;
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%i++;
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}
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%totalPages = mCeil(%i / 6) - 1;
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if (%page < 0)
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%page = %totalPages;
|
||
|
|
if (%page > %totalPages)
|
||
|
|
%page = 0;
|
||
|
|
%initPos = (%page * 6);
|
||
|
|
%endPos = %initPos + 5;
|
||
|
|
|
||
|
|
if ( checkVehSet(%vehicleSet[scoutVehicle], %initPos)) {
|
||
|
|
messageClient( %client, 'SetLineHud', "", %tag, %count, "GRAV CYCLE", "", ScoutVehicle, $VehicleMax[ScoutVehicle] - $VehicleTotalCount[%team, ScoutVehicle] );
|
||
|
|
%count++;
|
||
|
|
}
|
||
|
|
if ( checkVehSet(%vehicleSet[AssaultVehicle], %initPos)) {
|
||
|
|
messageClient( %client, 'SetLineHud', "", %tag, %count, "ASSAULT TANK", "", AssaultVehicle, $VehicleMax[AssaultVehicle] - $VehicleTotalCount[%team, AssaultVehicle] );
|
||
|
|
%count++;
|
||
|
|
}
|
||
|
|
if ( checkVehSet(%vehicleSet[mobileBaseVehicle], %initPos)) {
|
||
|
|
messageClient( %client, 'SetLineHud', "", %tag, %count, "MOBILE POINT BASE", "", MobileBaseVehicle, $VehicleMax[MobileBaseVehicle] - $VehicleTotalCount[%team, MobileBaseVehicle] );
|
||
|
|
%count++;
|
||
|
|
}
|
||
|
|
if ( checkVehSet(%vehicleSet[scoutFlyer], %initPos)) {
|
||
|
|
messageClient( %client, 'SetLineHud', "", %tag, %count, "SCOUT FLIER", "", ScoutFlyer, $VehicleMax[ScoutFlyer] - $VehicleTotalCount[%team, ScoutFlyer] );
|
||
|
|
%count++;
|
||
|
|
}
|
||
|
|
if ( checkVehSet(%vehicleSet[bomberFlyer], %initPos)) {
|
||
|
|
messageClient( %client, 'SetLineHud', "", %tag, %count, "BOMBER", "", BomberFlyer, $VehicleMax[BomberFlyer] - $VehicleTotalCount[%team, BomberFlyer] );
|
||
|
|
%count++;
|
||
|
|
}
|
||
|
|
if ( checkVehSet(%vehicleSet[hapcFlyer], %initPos)) {
|
||
|
|
messageClient( %client, 'SetLineHud', "", %tag, %count, "TRANSPORT", "", HAPCFlyer, $VehicleMax[HAPCFlyer] - $VehicleTotalCount[%team, HAPCFlyer] );
|
||
|
|
%count++;
|
||
|
|
}
|
||
|
|
if ( checkVehSet(%vehicleSet[SuperScoutVehicle], %initPos)) {
|
||
|
|
messageClient( %client, 'SetLineHud', "", %tag, %count, "SUPER GRAV CYCLE", "", SuperScoutVehicle, $VehicleMax[SuperScoutVehicle] - $VehicleTotalCount[%team, SuperScoutVehicle] );
|
||
|
|
%count++;
|
||
|
|
}
|
||
|
|
if ( checkVehSet(%vehicleSet[SuperHAPCFlyer], %initPos)) {
|
||
|
|
messageClient( %client, 'SetLineHud', "", %tag, %count, "SUPER TRANSPORT", "", SuperHAPCFlyer, $VehicleMax[SuperHAPCFlyer] - $VehicleTotalCount[%team, SuperHAPCFlyer] );
|
||
|
|
%count++;
|
||
|
|
}
|
||
|
|
if ( checkVehSet(%vehicleSet[Artillery], %initPos)) {
|
||
|
|
messageClient( %client, 'SetLineHud', "", %tag, %count, "LONG RANGE ARTILLERY", "", Artillery, $VehicleMax[Artillery] - $VehicleTotalCount[%team, Artillery] );
|
||
|
|
%count++;
|
||
|
|
}
|
||
|
|
|
||
|
|
%station.lastCount = %count;
|
||
|
|
%client.vehInvPage = %page;
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
function VehicleHud::clearHud( %obj, %client, %tag, %count ) {
|
||
|
|
for ( %i = 0; %i < %count; %i++ )
|
||
|
|
messageClient( %client, 'RemoveLineHud', "", %tag, %i );
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
function checkVehSet(%obj, %initpos) {
|
||
|
|
if ((%obj !$= "") && (%obj >= %initpos) && (%obj <= (%initpos + 5)))
|
||
|
|
return true;
|
||
|
|
else
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
//------------------------------------------------------------------------------
|
||
|
|
function serverCmdEnableVehicleTeleport( %client, %enabled )
|
||
|
|
{
|
||
|
|
%client.setVehicleTeleportEnabled( %enabled );
|
||
|
|
}
|