mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-19 17:44:45 +00:00
**SIEGE GAMEPLAY CHANGE**: When attacking a base, you will see red waypoints on the generators. When those generators are destroyed, the waypoints will change to green. If the generators are repaired thereafter, they will return to red. If you are on the defender team, these colors are reversed (green normally, red if destroyed, green if repaired again). This will help teams coordinate attack and defense more easily. **FLARE GREANDE GAMEPLAY CHANGE**: Each flare will only attract ONE missile now. When the missile hits the flare, the flare will be destroyed. Only the first missile fired after the flare is thrown will be fooled by that flare. Other missiles must be attracted by other flares in order to be avoided. *There was a problem where emails were getting cloned multiple times for some folks. This is fixed now and no longer occurs. *There was an issue where the single player game type was not being properly cleared for folks when they left single player and went to other games. This is fixed now. *A stray underground generator was removed from Caldera. *The name column will no longer jump to the top when folks leave and join a room, thus making it easier to stay focused on a particular player's name. *If you steal a vehicle, the vehicle's sensor radius will not switch to the stealing player's team. In otherwords, the sensor of the vehicle will still report to the original team's sensor net...not the team that stole the vehicle. That's as design and is one of the drawbacks of using a stolen vehicle. *Bounty & Hunter: The player icons on the command maps are now the correct colors. *More items have correct names and tags on the command map and in the HUD. There were instances like "East Generator Generator". Those have been eliminated. *The last patch accidentally eliminated the "PlayerXXX joined YYYY game. Click here to join." links from the CHAT. This has been resolved and is now available again. *Players are no longer able to squeeze in under the tires of vehicles and play Superman by lifting them off the ground. ; ) *Bots were getting stuck in Riverdance when the fell in the water near the bridge. This has been fixed. *Added more filtering options so that the filters for the server query (JOIN) screen are more powerful and flexible. *Added a Linux indicator so users can tell whether they are joining a Win32 or Linux server. (Shouldn't make any difference to game play, but we felt you'd like to know.) *Fixed a small texture leak on 3Space objects. *Added an underwater satchel charge effect. Slightly increased the delay time between activating the satchel and the time that it actually explodes (this was as designed...a minor bug was causing it to explode too soon).
1418 lines
43 KiB
C#
1418 lines
43 KiB
C#
// Notes:
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// - respawning vehicles with turrets (bomber/tank) will not setup the turret properly
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//Damage Rate for entering Liquid
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$VehicleDamageLava = 0.0325;
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$VehicleDamageHotLava = 0.0325;
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$VehicleDamageCrustyLava = 0.0325;
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$NumVehiclesDeploy = 0;
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//**************************************************************
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//* GENERAL PURPOSE FUNCTIONS
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//**************************************************************
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function VehicleData::onAdd(%data, %obj)
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{
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Parent::onAdd(%data, %obj);
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if((%data.sensorData !$= "") && (%obj.getTarget() != -1))
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setTargetSensorData(%obj.getTarget(), %data.sensorData);
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%obj.setRechargeRate(%data.rechargeRate);
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// set full energy
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%obj.setEnergyLevel(%data.MaxEnergy);
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if(%obj.disableMove)
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%obj.immobilized = true;
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if(%obj.deployed)
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{
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if($countDownStarted)
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%data.schedule(($Host::WarmupTime * 1000) / 2, "vehicleDeploy", %obj, 0, 1);
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else
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{
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$VehiclesDeploy[$NumVehiclesDeploy] = %obj;
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$NumVehiclesDeploy++;
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}
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}
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if(%obj.mountable || %obj.mountable $= "")
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%data.isMountable(%obj, true);
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else
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%data.isMountable(%obj, false);
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%obj.setSelfPowered();
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// %data.canObserve = true;
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}
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function VehicleData::onRemove(%this, %obj)
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{
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// if there are passengers/driver, kick them out
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%this.deleteAllMounted(%obj);
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for(%i = 0; %i < %obj.getDatablock().numMountPoints; %i++)
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if (%obj.getMountNodeObject(%i)) {
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%passenger = %obj.getMountNodeObject(%i);
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%passenger.unmount();
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}
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vehicleListRemove(%obj.getDataBlock(), %obj);
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if(%obj.lastPilot.lastVehicle == %obj)
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%obj.lastPilot.lastVehicle = "";
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Parent::onRemove(%this, %obj);
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}
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function VehicleData::onDamage(%this,%obj)
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{
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%damage = %obj.getDamageLevel();
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if (%damage >= %this.destroyedLevel)
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{
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if(%obj.getDamageState() !$= "Destroyed")
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{
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if(%obj.respawnTime !$= "")
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%obj.marker.schedule = %obj.marker.data.schedule(%obj.respawnTime, "respawn", %obj.marker);
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%obj.setDamageState(Destroyed);
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}
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}
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else
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{
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if(%obj.getDamageState() !$= "Enabled")
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%obj.setDamageState(Enabled);
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}
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}
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function VehicleData::playerDismounted(%data, %obj, %player)
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{
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//this function is declared to prevent console error msg spam...
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}
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function HoverVehicle::useCreateHeight()
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{
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//this function is declared to prevent console error msg spam...
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}
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function WheeledVehicle::useCreateHeight()
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{
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//this function is declared to prevent console error msg spam...
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}
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function AssaultVehicle::onDamage(%this, %obj)
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{
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(%obj.getMountNodeObject(10)).setDamagelevel(%obj.getDamageLevel());
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Parent::onDamage(%this, %obj);
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}
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function BomberFlyer::onDamage(%this, %obj)
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{
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(%obj.getMountNodeObject(10)).setDamagelevel(%obj.getDamageLevel());
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Parent::onDamage(%this, %obj);
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}
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function MobileBaseVehicle::onDamage(%this, %obj)
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{
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if(isObject(%obj.getMountNodeObject(1)))
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(%obj.getMountNodeObject(1)).setDamagelevel(%obj.getDamageLevel());
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Parent::onDamage(%this, %obj);
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}
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function VehicleData::onEnterLiquid(%data, %obj, %coverage, %type)
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{
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switch(%type)
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{
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case 0:
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//Water
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%obj.setHeat(0.0);
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case 1:
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//Ocean Water
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%obj.setHeat(0.0);
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case 2:
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//River Water
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%obj.setHeat(0.0);
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case 3:
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//Stagnant Water
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%obj.setHeat(0.0);
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case 4:
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//Lava
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%obj.liquidDamage(%data, $VehicleDamageLava, $DamageType::Lava);
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case 5:
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//Hot Lava
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%obj.liquidDamage(%data, $VehicleDamageHotLava, $DamageType::Lava);
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case 6:
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//Crusty Lava
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%obj.liquidDamage(%data, $VehicleDamageCrustyLava, $DamageType::Lava);
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case 7:
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//Quick Sand
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}
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}
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function FlyingVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType)
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{
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if(%obj.getDamageState() !$= "Destroyed")
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{
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%data.damageObject(%obj, 0, "0 0 0", %damageAmount, %damageType);
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%obj.lDamageSchedule = %obj.schedule(50, "liquidDamage", %data, %damageAmount, %damageType);
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passengerLiquidDamage(%obj, %damageAmount, %damageType);
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}
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else
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%obj.lDamageSchedule = "";
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}
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function WheeledVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType)
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{
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if(%obj.getDamageState() !$= "Destroyed")
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{
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%data.damageObject(%obj, 0, "0 0 0", %damageAmount, %damageType);
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%obj.lDamageSchedule = %obj.schedule(50, "liquidDamage", %data, %damageAmount, %damageType);
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passengerLiquidDamage(%obj, %damageAmount, %damageType);
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}
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else
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%obj.lDamageSchedule = "";
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}
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function HoverVehicle::liquidDamage(%obj, %data, %damageAmount, %damageType)
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{
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if(%obj.getDamageState() !$= "Destroyed")
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{
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%data.damageObject(%obj, 0, "0 0 0", %damageAmount, %damageType);
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%obj.lDamageSchedule = %obj.schedule(50, "liquidDamage", %data, %damageAmount, %damageType);
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passengerLiquidDamage(%obj, %damageAmount, %damageType);
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}
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else
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%obj.lDamageSchedule = "";
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}
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function passengerLiquidDamage(%obj, %damageAmount, %damageType)
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{
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for(%i = %num; %i < %obj.getDataBlock().numMountPoints; %i++)
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if (%p = %obj.getMountNodeObject(%i))
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%p.liquidDamage(%p.getDatablock(), $DamageLava, $DamageType::Lava);
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}
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function VehicleData::onLeaveLiquid(%data, %obj, %type)
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{
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switch(%type)
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{
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case 0:
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//Water
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%obj.setHeat(1.0);
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case 1:
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//Ocean Water
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%obj.setHeat(1.0);
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case 2:
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//River Water
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%obj.setHeat(1.0);
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case 3:
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//Stagnant Water
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%obj.setHeat(1.0);
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case 4:
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//Lava
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case 5:
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//Hot Lava
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case 6:
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//Crusty Lava
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case 7:
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//Quick Sand
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}
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if(%obj.lDamageSchedule !$= "")
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{
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cancel(%obj.lDamageSchedule);
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%obj.lDamageSchedule = "";
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}
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}
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function VehicleData::onDestroyed(%data, %obj, %prevState)
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{
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radiusVehicleExplosion(%data, %obj);
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if(%obj.turretObject)
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if(%obj.turretObject.getControllingClient())
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%obj.turretObject.getDataBlock().playerDismount(%obj.turretObject);
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for(%i = 0; %i < %obj.getDatablock().numMountPoints; %i++)
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{
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if (%obj.getMountNodeObject(%i)) {
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%flingee = %obj.getMountNodeObject(%i);
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%flingee.getDataBlock().doDismount(%flingee, true);
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%xVel = 250.0 - (getRandom() * 500.0);
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%yVel = 250.0 - (getRandom() * 500.0);
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%zVel = (getRandom() * 100.0) + 50.0;
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%flingVel = %xVel @ " " @ %yVel @ " " @ %zVel;
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%flingee.applyImpulse(%flingee.getTransform(), %flingVel);
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%flingee.damage(0, %obj.getPosition(), 0.4, $DamageType::Explosion);
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}
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}
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%obj.schedule(300, "delete");
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}
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function radiusVehicleExplosion(%data, %vehicle)
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{
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// this is a modified version of RadiusExplosion() from projectiles.cs
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%position = %vehicle.getPosition();
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InitContainerRadiusSearch(%position, %data.explosionRadius, $TypeMasks::PlayerObjectType |
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$TypeMasks::VehicleObjectType |
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$TypeMasks::MoveableObjectType |
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$TypeMasks::StaticShapeObjectType |
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$TypeMasks::ForceFieldObjectType |
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$TypeMasks::TurretObjectType |
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$TypeMasks::ItemObjectType);
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%numTargets = 0;
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while ((%targetObject = containerSearchNext()) != 0)
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{
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if(%targetObject == %vehicle)
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continue;
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%dist = containerSearchCurrRadDamageDist();
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if (%dist > %data.explosionRadius)
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continue;
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if (%targetObject.isMounted())
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{
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%mount = %targetObject.getObjectMount();
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if(%mount == %vehicle)
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continue;
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%found = -1;
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for (%i = 0; %i < %mount.getDataBlock().numMountPoints; %i++)
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{
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if (%mount.getMountNodeObject(%i) == %targetObject)
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{
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%found = %i;
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break;
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}
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}
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if (%found != -1)
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{
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if (%mount.getDataBlock().isProtectedMountPoint[%found] && (%mount != %vehicle))
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continue;
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}
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}
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%targets[%numTargets] = %targetObject;
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%targetDists[%numTargets] = %dist;
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%numTargets++;
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}
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for (%i = 0; %i < %numTargets; %i++)
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{
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%targetObject = %targets[%i];
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%dist = %targetDists[%i];
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%coverage = calcExplosionCoverage(%position, %targetObject,
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($TypeMasks::InteriorObjectType |
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$TypeMasks::TerrainObjectType |
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$TypeMasks::ForceFieldObjectType));
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if (%coverage == 0)
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continue;
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%amount = (1.0 - (%dist / %data.explosionRadius)) * %coverage * %data.explosionDamage;
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%targetData = %targetObject.getDataBlock();
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%momVec = "0 0 1";
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if(%amount > 0)
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%targetData.damageObject(%targetObject, %sourceObject, %position, %amount, $DamageType::Explosion, %momVec);
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}
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}
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function VehicleData::deleteAllMounted()
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{
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}
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//**************************************************************
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//* VEHICLE CREATION
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//**************************************************************
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// (NOTE: No entry for Wildcat Grav Cycle is here. -- DG)
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//----------------------------
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// SHRIKE SCOUT FLIER
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//----------------------------
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function ScoutFlyer::onAdd(%this, %obj)
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{
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Parent::onAdd(%this, %obj);
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%obj.mountImage(ScoutChaingunParam, 0);
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%obj.mountImage(ScoutChaingunImage, 2);
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%obj.mountImage(ScoutChaingunPairImage, 3);
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%obj.nextWeaponFire = 2;
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%obj.schedule(5500, "playThread", $ActivateThread, "activate");
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}
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//----------------------------
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// THUNDERSWORD BOMBER
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//----------------------------
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function BomberFlyer::onAdd(%this, %obj)
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{
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Parent::onAdd(%this, %obj);
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%turret = TurretData::create(BomberTurret);
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MissionCleanup.add(%turret);
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%turret.team = %obj.teamBought;
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%turret.selectedWeapon = 1;
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%turret.setSelfPowered();
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%obj.mountObject(%turret, 10);
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%turret.mountImage(BomberTurretBarrel,2);
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%turret.mountImage(BomberTurretBarrelPair,3);
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%turret.mountImage(BomberBombImage, 4);
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%turret.mountImage(BomberBombPairImage, 5);
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%turret.mountImage(BomberTargetingImage, 6);
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%obj.turretObject = %turret;
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%turret.vehicleMounted = %obj;
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//vehicle turrets should not auto fire at targets
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%turret.setAutoFire(false);
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//for this particular weapon - a non-firing datablock used only so the AI can aim the turret
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//Also needed so we can set the turret parameters..
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%turret.mountImage(AIAimingTurretBarrel, 0);
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// setup the turret's target info
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setTargetSensorGroup(%turret.getTarget(), %turret.team);
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setTargetNeverVisMask(%turret.getTarget(), 0xffffffff);
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}
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//----------------------------
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// HAVOC TRANSPORT FLIER
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//----------------------------
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function HAPCFlyer::onAdd(%this, %obj)
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{
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Parent::onAdd(%this, %obj);
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%obj.schedule(6000, "playThread", $ActivateThread, "activate");
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}
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//----------------------------
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// BEOWULF ASSAULT VEHICLE
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//----------------------------
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function AssaultVehicle::onAdd(%this, %obj)
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{
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Parent::onAdd(%this, %obj);
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%turret = TurretData::create(AssaultPlasmaTurret);
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%turret.selectedWeapon = 1;
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MissionCleanup.add(%turret);
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%turret.team = %obj.teamBought;
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%turret.setSelfPowered();
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%obj.mountObject(%turret, 10);
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%turret.mountImage(AssaultPlasmaTurretBarrel, 2);
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%turret.mountImage(AssaultMortarTurretBarrel, 4);
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%obj.turretObject = %turret;
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//vehicle turrets should not auto fire at targets
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%turret.setAutoFire(false);
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//Needed so we can set the turret parameters..
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%turret.mountImage(AssaultTurretParam, 0);
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%obj.schedule(6000, "playThread", $ActivateThread, "activate");
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// set the turret's target info
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setTargetSensorGroup(%turret.getTarget(), %turret.team);
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setTargetNeverVisMask(%turret.getTarget(), 0xffffffff);
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}
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//----------------------------
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// JERICHO FORWARD BASE (Mobile Point Base)
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//----------------------------
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function MobileBaseVehicle::onAdd(%this, %obj)
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{
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Parent::onAdd(%this, %obj);
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%obj.station = "";
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%obj.turret = "";
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%obj.schedule(5000, "playThread", $AmbientThread, "ambient");
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}
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//**************************************************************
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//* MULTI-CREW VEHICLE DELETION
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//**************************************************************
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|
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//----------------------------
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//BEOWULF ASSAULT VEHICLE
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//----------------------------
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function AssaultVehicle::deleteAllMounted(%data, %obj)
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{
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%turret = %obj.getMountNodeObject(10);
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if(!%turret)
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return;
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if(%client = %turret.getControllingClient())
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{
|
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%client.player.setControlObject(%client.player);
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%client.player.mountImage(%client.player.lastWeapon, $WeaponSlot);
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%client.player.mountVehicle = false;
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}
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%turret.delete();
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}
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|
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//----------------------------
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// THUNDERSWORD BOMBER
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//----------------------------
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|
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function BomberFlyer::deleteAllMounted(%data, %obj)
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{
|
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if(%obj.beacon)
|
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%obj.beacon.delete();
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|
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%turret = %obj.getMountNodeObject(10);
|
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if(!%turret)
|
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return;
|
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|
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%turret.altTrigger = 0;
|
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%turret.fireTrigger = 0;
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|
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if(%client = %turret.getControllingClient())
|
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{
|
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commandToClient(%client, 'endBomberSight');
|
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%client.player.setControlObject(%client.player);
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%client.player.mountImage(%client.player.lastWeapon, $WeaponSlot);
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%client.player.mountVehicle = false;
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|
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%client.player.bomber = false;
|
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}
|
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%turret.delete();
|
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}
|
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|
|
//----------------------------
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// JERICHO FORWARD BASE
|
|
//----------------------------
|
|
|
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function MobileBaseVehicle::deleteAllMounted(%data, %obj)
|
|
{
|
|
if(%obj.station !$= "")
|
|
{
|
|
%obj.station.getDataBlock().onLosePowerDisabled(%obj.station);
|
|
%obj.unmountObject(%obj.station);
|
|
%obj.station.trigger.delete();
|
|
%obj.station.delete();
|
|
}
|
|
if(%obj.turret !$= "")
|
|
{
|
|
%obj.turret.getDataBlock().onLosePowerDisabled(%obj.turret);
|
|
%obj.unmountObject(%obj.turret);
|
|
%obj.turret.delete();
|
|
}
|
|
if(isObject(%obj.shield))
|
|
%obj.shield.delete();
|
|
|
|
if (isObject(%obj.teleporter))
|
|
{
|
|
%obj.teleporter.setThreadDir($ActivateThread, FALSE);
|
|
%obj.teleporter.playThread($ActivateThread,"activate");
|
|
%obj.teleporter.playAudio($ActivateSound, StationTeleportDeacitvateSound);
|
|
}
|
|
}
|
|
|
|
//**************************************************************
|
|
//* WEAPON MOUNTING ON VEHICLES
|
|
//**************************************************************
|
|
|
|
//----------------------------
|
|
// SHRIKE SCOUT FLIER
|
|
//----------------------------
|
|
|
|
function ScoutFlyer::playerMounted(%data, %obj, %player, %node)
|
|
{
|
|
// scout flyer == SUV (single-user vehicle)
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "Shrike", %node);
|
|
$numVWeapons = 1;
|
|
}
|
|
|
|
//----------------------------
|
|
// THUNDERSWORD BOMBER
|
|
//----------------------------
|
|
|
|
function BomberFlyer::playerMounted(%data, %obj, %player, %node)
|
|
{
|
|
if(%node == 0)
|
|
{
|
|
// pilot position
|
|
%player.setPilot(true);
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "Bomber", %node);
|
|
}
|
|
else if(%node == 1)
|
|
{
|
|
// bombardier position
|
|
%turret = %obj.getMountNodeObject(10);
|
|
%player.vehicleTurret = %turret;
|
|
%player.setTransform("0 0 0 0 0 1 0");
|
|
%player.lastWeapon = %player.getMountedImage($WeaponSlot);
|
|
%player.unmountImage($WeaponSlot);
|
|
if(!%player.client.isAIControlled())
|
|
{
|
|
%player.setControlObject(%turret);
|
|
%player.client.setObjectActiveImage(%turret, 2);
|
|
}
|
|
commandToClient(%player.client, 'startBomberSight');
|
|
%turret.bomber = %player;
|
|
$bWeaponActive = 0;
|
|
%obj.getMountNodeObject(10).selectedWeapon = 1;
|
|
commandToClient(%player.client,'SetWeaponryVehicleKeys', true);
|
|
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "Bomber", %node);
|
|
}
|
|
else
|
|
{
|
|
// tail gunner position
|
|
commandToClient(%player.client, 'setHudMode', 'Passenger', "Bomber", %node);
|
|
}
|
|
// build a space-separated string representing passengers
|
|
// 0 = no passenger; 1 = passenger (e.g. "1 0 0 ")
|
|
%passString = buildPassengerString(%obj);
|
|
// send the string of passengers to all mounted players
|
|
for(%i = 0; %i < %data.numMountPoints; %i++)
|
|
if(%obj.getMountNodeObject(%i) > 0)
|
|
commandToClient(%obj.getMountNodeObject(%i).client, 'checkPassengers', %passString);
|
|
}
|
|
|
|
//----------------------------
|
|
// HAVOC TRANSPORT FLIER
|
|
//----------------------------
|
|
|
|
function HAPCFlyer::playerMounted(%data, %obj, %player, %node)
|
|
{
|
|
if(%node == 0) {
|
|
// pilot position
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "HAPC", %node);
|
|
}
|
|
else {
|
|
// all others
|
|
commandToClient(%player.client, 'setHudMode', 'Passenger', "HAPC", %node);
|
|
}
|
|
// build a space-separated string representing passengers
|
|
// 0 = no passenger; 1 = passenger (e.g. "1 0 0 1 1 0 ")
|
|
%passString = buildPassengerString(%obj);
|
|
// send the string of passengers to all mounted players
|
|
for(%i = 0; %i < %data.numMountPoints; %i++)
|
|
if(%obj.getMountNodeObject(%i) > 0)
|
|
commandToClient(%obj.getMountNodeObject(%i).client, 'checkPassengers', %passString);
|
|
}
|
|
|
|
//----------------------------
|
|
// WILDCAT GRAV CYCLE
|
|
//----------------------------
|
|
|
|
function ScoutVehicle::playerMounted(%data, %obj, %player, %node)
|
|
{
|
|
// scout vehicle == SUV (single-user vehicle)
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "Hoverbike", %node);
|
|
}
|
|
|
|
//----------------------------
|
|
// BEOWULF ASSAULT VEHICLE
|
|
//----------------------------
|
|
|
|
function AssaultVehicle::playerMounted(%data, %obj, %player, %node)
|
|
{
|
|
if(%node == 0) {
|
|
// driver position
|
|
// is there someone manning the turret?
|
|
%turreteer = %obj.getMountedNodeObject(1);
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "Assault", %node);
|
|
}
|
|
else if(%node == 1)
|
|
{
|
|
// turreteer position
|
|
%turret = %obj.getMountNodeObject(10);
|
|
%player.vehicleTurret = %turret;
|
|
%player.setTransform("0 0 0 0 0 1 0");
|
|
%player.lastWeapon = %player.getMountedImage($WeaponSlot);
|
|
%player.unmountImage($WeaponSlot);
|
|
if(!%player.client.isAIControlled())
|
|
{
|
|
%player.setControlObject(%turret);
|
|
%player.client.setObjectActiveImage(%turret, 2);
|
|
}
|
|
%turret.turreteer = %player;
|
|
// if the player is the turreteer, show vehicle's weapon icons
|
|
//commandToClient(%player.client, 'showVehicleWeapons', %data.getName());
|
|
//%player.client.setVWeaponsHudActive(1); // plasma turret icon (default)
|
|
|
|
$aWeaponActive = 0;
|
|
commandToClient(%player.client,'SetWeaponryVehicleKeys', true);
|
|
%obj.getMountNodeObject(10).selectedWeapon = 1;
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "Assault", %node);
|
|
}
|
|
// build a space-separated string representing passengers
|
|
// 0 = no passenger; 1 = passenger (e.g. "1 0 ")
|
|
%passString = buildPassengerString(%obj);
|
|
// send the string of passengers to all mounted players
|
|
for(%i = 0; %i < %data.numMountPoints; %i++)
|
|
if(%obj.getMountNodeObject(%i) > 0)
|
|
commandToClient(%obj.getMountNodeObject(%i).client, 'checkPassengers', %passString);
|
|
}
|
|
|
|
//----------------------------
|
|
// JERICHO FORWARD BASE
|
|
//----------------------------
|
|
|
|
function MobileBaseVehicle::playerMounted(%data, %obj, %player, %node)
|
|
{
|
|
// MPB vehicle == SUV (single-user vehicle)
|
|
commandToClient(%player.client, 'setHudMode', 'Pilot', "MPB", %node);
|
|
if(%obj.deploySchedule)
|
|
{
|
|
%obj.deploySchedule.clear();
|
|
%obj.deploySchedule = "";
|
|
}
|
|
|
|
if(%obj.deployed !$= "" && %obj.deployed == 1)
|
|
{
|
|
%obj.setThreadDir($DeployThread, false);
|
|
%obj.playThread($DeployThread,"deploy");
|
|
%obj.playAudio($DeploySound, MobileBaseUndeploySound);
|
|
%obj.station.setThreadDir($DeployThread, false);
|
|
%obj.station.getDataBlock().onLosePowerDisabled(%obj.station);
|
|
%obj.station.clearSelfPowered();
|
|
%obj.station.goingOut=false;
|
|
%obj.station.notDeployed = 1;
|
|
%obj.station.playAudio($DeploySound, MobileBaseStationUndeploySound);
|
|
%obj.turret.setThreadDir($DeployThread, false);
|
|
%obj.turret.clearTarget();
|
|
%obj.turret.setTarget(-1);
|
|
|
|
%obj.turret.playAudio($DeploySound, MobileBaseTurretUndeploySound);
|
|
%obj.shield.open();
|
|
%obj.shield.schedule(1000,"delete");
|
|
%obj.deploySchedule = "";
|
|
|
|
%obj.teleporter.setThreadDir($ActivateThread, FALSE);
|
|
%obj.teleporter.playThread($ActivateThread,"activate");
|
|
%obj.teleporter.playAudio($ActivateSound, StationTeleportDeacitvateSound);
|
|
%obj.fullyDeployed = 0;
|
|
|
|
%obj.noEnemyControl = 0;
|
|
}
|
|
%obj.deployed = 0;
|
|
}
|
|
|
|
function buildPassengerString(%vehicle)
|
|
{
|
|
%passStr = "";
|
|
for(%i = 0; %i < %vehicle.getDatablock().numMountPoints; %i++)
|
|
{
|
|
if(%vehicle.getMountNodeObject(%i) > 0)
|
|
%passStr = %passStr @ "1 ";
|
|
else
|
|
%passStr = %passStr @ "0 ";
|
|
}
|
|
|
|
return %passStr;
|
|
}
|
|
|
|
function MobileBaseVehicle::playerDismounted(%data, %obj, %player)
|
|
{
|
|
%obj.schedule(500, "deployVehicle", %data, %player);
|
|
}
|
|
|
|
function WheeledVehicle::deployVehicle(%obj, %data, %player)
|
|
{
|
|
if (!%data.vehicleDeploy(%obj, %player))
|
|
%obj.schedule(500, "deployVehicle", %data, %player);
|
|
}
|
|
|
|
//**************************************************************
|
|
//* JERICHO DEPLOYMENT and UNDEPLOYMENT
|
|
//**************************************************************
|
|
|
|
function MobileBaseVehicle::vehicleDeploy(%data, %obj, %player, %force)
|
|
{
|
|
if(VectorLen(%obj.getVelocity()) <= 0.1 || %force)
|
|
{
|
|
%deployMessage = "";
|
|
if( (%deployMessage = %data.checkTurretDistance(%obj)) $= "" || %force)
|
|
{
|
|
if(%obj.station $= "")
|
|
{
|
|
if( (%deployMessage = %data.checkDeploy(%obj)) $= "" || %force)
|
|
{
|
|
%obj.station = new StaticShape() {
|
|
scale = "1 1 1";
|
|
dataBlock = "MobileInvStation";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
team = %obj.team;
|
|
vehicle = %obj;
|
|
};
|
|
%obj.station.startFade(0,0,true);
|
|
%obj.mountObject(%obj.station, 2);
|
|
%obj.station.getDataBlock().createTrigger(%obj.station);
|
|
%obj.station.setSelfPowered();
|
|
%obj.station.playThread($PowerThread,"Power");
|
|
%obj.station.playAudio($HumSound,StationHumSound);
|
|
%obj.station.vehicle = %obj;
|
|
%obj.turret = new turret() {
|
|
scale = "1 1 1";
|
|
dataBlock = "MobileTurretBase";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
team = %obj.team;
|
|
};
|
|
%obj.turret.setDamageLevel(%obj.getDamageLevel());
|
|
%obj.mountObject(%obj.turret, 1);
|
|
%obj.turret.setSelfPowered();
|
|
%obj.turret.playThread($PowerThread,"Power");
|
|
%obj.turret.mountImage(MissileBarrelLarge, 0 ,false);
|
|
|
|
checkSpawnPos(%obj, 20);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
%obj.station.setSelfPowered();
|
|
%obj.station.playThread($PowerThread,"Power");
|
|
%obj.turret.setSelfPowered();
|
|
%obj.turret.playThread($PowerThread,"Power");
|
|
}
|
|
if(%deployMessage $= "" || %force)
|
|
{
|
|
if(%obj.turret.getTarget() == -1)
|
|
%obj.turret.setTarget(%obj.turret.target);
|
|
|
|
%obj.turret.setThreadDir($DeployThread, true);
|
|
%obj.turret.playThread($DeployThread,"deploy");
|
|
%obj.turret.playAudio($DeploySound, MobileBaseTurretDeploySound);
|
|
|
|
%obj.station.notDeployed = 1;
|
|
%obj.setThreadDir($DeployThread, true);
|
|
%obj.playThread($DeployThread,"deploy");
|
|
%obj.playAudio($DeploySound, MobileBaseDeploySound);
|
|
%obj.deployed = 1;
|
|
%obj.deploySchedule = "";
|
|
%obj.disableMove = true;
|
|
%obj.setFrozenState(true);
|
|
if(isObject(%obj.shield))
|
|
%obj.shield.delete();
|
|
|
|
%obj.shield = new forceFieldBare()
|
|
{
|
|
scale = "1.22 1.8 1.1";
|
|
dataBlock = "defaultTeamSlowFieldBare";
|
|
team = %obj.team;
|
|
};
|
|
%obj.shield.open();
|
|
setTargetSensorData(%obj.getTarget(), MPBDeployedSensor);
|
|
}
|
|
}
|
|
if(%deployMessage !$= "")
|
|
messageClient(%player.client, '', %deployMessage);
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
function MobileBaseVehicle::onEndSequence(%data, %obj, %thread)
|
|
{
|
|
if(%thread == $DeployThread && !%obj.deployed)
|
|
{
|
|
%obj.unmountObject(%obj.station);
|
|
%obj.station.trigger.delete();
|
|
%obj.station.delete();
|
|
%obj.station = "";
|
|
|
|
%obj.unmountObject(%obj.turret);
|
|
%obj.turret.delete();
|
|
%obj.turret = "";
|
|
|
|
if(!%obj.immobilized)
|
|
{
|
|
%obj.disableMove = false;
|
|
%obj.setFrozenState(false);
|
|
}
|
|
setTargetSensorData(%obj.getTarget(), %data.sensorData);
|
|
}
|
|
else
|
|
{
|
|
%obj.station.startFade(0,0,false);
|
|
%obj.station.setThreadDir($DeployThread, true);
|
|
%obj.station.playThread($DeployThread,"deploy");
|
|
%obj.station.playAudio($DeploySound, MobileBaseStationDeploySound);
|
|
%obj.station.goingOut = true;
|
|
%obj.shield.setTransform(%obj.getSlotTransform(3));
|
|
%obj.shield.close();
|
|
%obj.isDeployed = true;
|
|
%obj.noEnemyControl = 1;
|
|
}
|
|
|
|
Parent::onEndSequence(%data, %obj, %thread);
|
|
}
|
|
|
|
function MobileInvStation::onEndSequence(%data, %obj, %thread)
|
|
{
|
|
if(!%obj.goingOut)
|
|
%obj.startFade(0,0,true);
|
|
else
|
|
{
|
|
%obj.notDeployed = 0;
|
|
%obj.vehicle.fullyDeployed = 1;
|
|
%obj.vehicle.teleporter.setThreadDir($ActivateThread, TRUE);
|
|
%obj.vehicle.teleporter.playThread($ActivateThread,"activate");
|
|
%obj.vehicle.teleporter.playAudio($ActivateSound, StationTeleportAcitvateSound);
|
|
}
|
|
Parent::onEndSequence(%data, %obj, %thread);
|
|
}
|
|
|
|
|
|
function MobileBaseVehicle::checkDeploy(%data, %obj)
|
|
{
|
|
%mask = $TypeMasks::VehicleObjectType | $TypeMasks::MoveableObjectType |
|
|
$TypeMasks::StaticShapeObjectType | $TypeMasks::ForceFieldObjectType |
|
|
$TypeMasks::ItemObjectType | $TypeMasks::PlayerObjectType |
|
|
$TypeMasks::TurretObjectType | //$TypeMasks::StaticTSObjectType |
|
|
$TypeMasks::InteriorObjectType;
|
|
|
|
//%slot 1 = turret %slot 2 = station
|
|
%height[1] = 0;
|
|
%height[2] = 0;
|
|
%radius[1] = 2.4;
|
|
%radius[2] = 2.4;
|
|
%stationFailed = false;
|
|
%turretFailed = false;
|
|
|
|
for(%x = 1; %x < 3; %x++)
|
|
{
|
|
%posXY = getWords(%obj.getSlotTransform(%x), 0, 1);
|
|
%posZ = (getWord(%obj.getSlotTransform(%x), 2) + %height[%x]);
|
|
InitContainerRadiusSearch(%posXY @ " " @ %posZ, %radius[%x], %mask);
|
|
|
|
while ((%objFound = ContainerSearchNext()) != 0)
|
|
{
|
|
if(%objFound != %obj)
|
|
{
|
|
if(%x == 1)
|
|
%turretFailed = true;
|
|
else
|
|
%stationFailed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//If turret, station or both fail the send back the error message...
|
|
if(%turretFailed && %stationFailed)
|
|
return "Both Turret and Station are blocked and unable to deploy.";
|
|
if(%turretFailed)
|
|
return "Turret is blocked and unable to deploy.";
|
|
if(%stationFailed)
|
|
return "Station is blocked and unable to deploy.";
|
|
|
|
//Check the station for collision with the Terrain
|
|
%mat = %obj.getTransform();
|
|
for(%x = 1; %x < 7; %x+=2)
|
|
{
|
|
%startPos = MatrixMulPoint(%mat, %data.stationPoints[%x]);
|
|
%endPos = MatrixMulPoint(%mat, %data.stationPoints[%x+1]);
|
|
|
|
%rayCastObj = containerRayCast(%startPos, %endPos, $TypeMasks::TerrainObjectType, 0);
|
|
if(%rayCastObj)
|
|
return "Station is blocked by terrain and unable to deploy.";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
function MobileBaseVehicle::checkTurretDistance(%data, %obj)
|
|
{
|
|
%pos = getWords(%obj.getTransform(), 0, 2);
|
|
InitContainerRadiusSearch(%pos, 100, $TypeMasks::TurretObjectType | $TypeMasks::InteriorObjectType);
|
|
while ((%objFound = ContainerSearchNext()) != 0)
|
|
{
|
|
if(%objFound.getType() & $TypeMasks::TurretObjectType)
|
|
{
|
|
if(%objFound.getDataBlock().ClassName $= "TurretBase")
|
|
return "Turret Base is in the area. Unable to deploy.";
|
|
}
|
|
else
|
|
{
|
|
%subStr = getSubStr(%objFound.interiorFile, 1, 4);
|
|
if(%subStr !$= "rock" && %subStr !$= "spir" && %subStr !$= "misc")
|
|
return "Building is in the area. Unable to deploy.";
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
|
|
//**************************************************************
|
|
//* VEHICLE INVENTORY MANAGEMENT
|
|
//**************************************************************
|
|
|
|
//--------------------------------------------------------------
|
|
// NUMBER OF PURCHASEABLE VEHICLES PER TEAM
|
|
//--------------------------------------------------------------
|
|
|
|
$VehicleRespawnTime = 15000;
|
|
$Vehiclemax[ScoutVehicle] = 4;
|
|
$VehicleMax[AssaultVehicle] = 3;
|
|
$VehicleMax[MobileBaseVehicle] = 1;
|
|
$VehicleMax[ScoutFlyer] = 4;
|
|
$VehicleMax[BomberFlyer] = 2;
|
|
$VehicleMax[HAPCFlyer] = 2;
|
|
|
|
function vehicleListRemove(%data, %obj)
|
|
{
|
|
%blockName = %data.getName();
|
|
for($i = 0; %i < $VehicleMax[%blockName]; %i++)
|
|
if($VehicleInField[%obj.team, %blockName, %i] == %obj)
|
|
{
|
|
$VehicleInField[%obj.team, %blockName, %i] = 0;
|
|
$VehicleTotalCount[%obj.team, %blockName]--;
|
|
break;
|
|
}
|
|
}
|
|
|
|
function vehicleListAdd(%blockName, %obj)
|
|
{
|
|
for($i = 0; %i < $VehicleMax[%blockName]; %i++)
|
|
{
|
|
if($VehicleInField[%obj.team, %blockName, %i] $= "" || $VehicleInField[%obj.team, %blockName, %i] == 0)
|
|
{
|
|
$VehicleInField[%obj.team, %blockName, %i] = %obj;
|
|
$VehicleTotalCount[%obj.team, %blockName]++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
function clearVehicleCount(%team)
|
|
{
|
|
$VehicleTotalCount[%team, ScoutVehicle] = 0;
|
|
$VehicleTotalCount[%team, AssaultVehicle] = 0;
|
|
$VehicleTotalCount[%team, MobileBaseVehicle] = 0;
|
|
$VehicleTotalCount[%team, ScoutFlyer] = 0;
|
|
$VehicleTotalCount[%team, BomberFlyer] = 0;
|
|
$VehicleTotalCount[%team, HAPCFlyer] = 0;
|
|
}
|
|
|
|
//**************************************************************
|
|
//* VEHICLE HUD SEAT INDICATOR LIGHTS
|
|
//**************************************************************
|
|
|
|
function findAIEmptySeat(%vehicle, %player)
|
|
{
|
|
%dataBlock = %vehicle.getDataBlock();
|
|
if (%dataBlock.getName() $= "BomberFlyer")
|
|
%num = 2;
|
|
else
|
|
%num = 1;
|
|
%node = -1;
|
|
for(%i = %num; %i < %dataBlock.numMountPoints; %i++)
|
|
{
|
|
if (!%vehicle.getMountNodeObject(%i))
|
|
{
|
|
//cheap hack - for now, AI's will mount the next available node regardless of where they collided
|
|
%node = %i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//return the empty seat
|
|
return %node;
|
|
}
|
|
|
|
function findEmptySeat(%vehicle, %player)
|
|
{
|
|
%minNode = 1;
|
|
%node = -1;
|
|
%dataBlock = %vehicle.getDataBlock();
|
|
%dis = %dataBlock.minMountDist;
|
|
%playerPos = getWords(%player.getTransform(), 0, 2);
|
|
%message = "";
|
|
if(%dataBlock.lightOnly)
|
|
{
|
|
if(%player.client.armor $= "Light")
|
|
%minNode = 0;
|
|
else
|
|
%message = '\c2Only Scout Armors can pilot this vehicle.~wfx/misc/misc.error.wav';
|
|
}
|
|
else if(%player.client.armor $= "Light" || %player.client.armor $= "Medium")
|
|
%minNode = 0;
|
|
else
|
|
%minNode = findFirstHeavyNode(%dataBlock);
|
|
|
|
for(%i = 0; %i < %dataBlock.numMountPoints; %i++)
|
|
if(!%vehicle.getMountNodeObject(%i))
|
|
{
|
|
%seatPos = getWords(%vehicle.getSlotTransform(%i), 0, 2);
|
|
%disTemp = VectorLen(VectorSub(%seatPos, %playerPos));
|
|
if(%disTemp <= %dis)
|
|
{
|
|
%node = %i;
|
|
%dis = %disTemp;
|
|
}
|
|
}
|
|
|
|
if(%node != -1 && %node < %minNode)
|
|
{
|
|
if(%message $= "")
|
|
{
|
|
if(%node == 0)
|
|
%message = '\c2Only Scout or Assault Armors can pilot this vehicle.~wfx/misc/misc.error.wav';
|
|
else
|
|
%message = '\c2Only Scout or Assault Armors can use that position.~wfx/misc/misc.error.wav';
|
|
}
|
|
|
|
messageClient(%player.client, 'MsgArmorCantMountVehicle', %message);
|
|
%node = -1;
|
|
}
|
|
return %node;
|
|
}
|
|
|
|
function findFirstHeavyNode(%data)
|
|
{
|
|
for(%i = 0; %i < %data.numMountPoints; %i++)
|
|
if(%data.mountPose[%i] $= "")
|
|
return %i;
|
|
return %data.numMountPoints;
|
|
}
|
|
|
|
//**************************************************************
|
|
//* DAMAGE FUNCTIONS
|
|
//**************************************************************
|
|
|
|
function VehicleData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec)
|
|
{
|
|
// check for team damage
|
|
%sourceClient = %sourceObject ? %sourceObject.getOwnerClient() : 0;
|
|
%targetTeam = getTargetSensorGroup(%targetObject.getTarget());
|
|
|
|
if(%sourceClient)
|
|
%sourceTeam = %sourceClient.getSensorGroup();
|
|
else if(isObject(%sourceObject) && %sourceObject.getClassName() $= "Turret")
|
|
%sourceTeam = getTargetSensorGroup(%sourceObject.getTarget());
|
|
else
|
|
%sourceTeam = %sourceObject ? getTargetSensorGroup(%sourceObject.getTarget()) : -1;
|
|
|
|
if(!$teamDamage && (%targetTeam == %sourceTeam))
|
|
return;
|
|
|
|
// Scale damage type & include shield calculations...
|
|
if (%data.isShielded)
|
|
%amount = %data.checkShields(%targetObject, %position, %amount, %damageType);
|
|
|
|
%damageScale = %data.damageScale[%damageType];
|
|
if(%damageScale !$= "")
|
|
%amount *= %damageScale;
|
|
|
|
if(%amount != 0)
|
|
%targetObject.applyDamage(%amount);
|
|
|
|
if(%targetObject.getDamageState() $= "Destroyed" && %momVec !$= "")
|
|
%targetObject.setMomentumVector(%momVec);
|
|
}
|
|
|
|
function VehicleData::onImpact(%data, %vehicleObject, %collidedObject, %vec, %vecLen)
|
|
{
|
|
if(%vecLen > %data.minImpactSpeed)
|
|
%data.damageObject(%vehicleObject, 0, VectorAdd(%vec, %vehicleObject.getPosition()),
|
|
%vecLen * %data.speedDamageScale, $DamageType::Ground);
|
|
|
|
// associated "crash" sounds
|
|
if(%vecLen > %vDataBlock.hardImpactSpeed)
|
|
%vehicleObject.playAudio(0, %vDataBlock.hardImpactSound);
|
|
else if(%vecLen > %vDataBlock.softImpactSpeed)
|
|
%vehicleObject.playAudio(0, %vDataBlock.softImpactSound);
|
|
}
|
|
|
|
//**************************************************************
|
|
//* VEHICLE TIMEOUTS
|
|
//**************************************************************
|
|
|
|
function vehicleAbandonTimeOut(%vehicle)
|
|
{
|
|
if(%vehicle.getDatablock().cantAbandon $= "" && %vehicle.lastPilot $= "")
|
|
{
|
|
for(%i = 0; %i < %vehicle.getDatablock().numMountPoints; %i++)
|
|
if (%vehicle.getMountNodeObject(%i))
|
|
{
|
|
%passenger = %vehicle.getMountNodeObject(%i);
|
|
if(%passenger.lastVehicle !$= "")
|
|
schedule(15000, %passenger.lastVehicle,"vehicleAbandonTimeOut", %passenger.lastVehicle);
|
|
%passenger.lastVehicle = %vehicle;
|
|
%vehicle.lastPilot = %passenger;
|
|
return;
|
|
}
|
|
|
|
if(%vehicle.respawnTime !$= "")
|
|
%vehicle.marker.schedule = %vehicle.marker.data.schedule(%vehicle.respawnTime, "respawn", %vehicle.marker);
|
|
%vehicle.mountable = 0;
|
|
%vehicle.startFade(1000, 0, true);
|
|
%vehicle.schedule(1001, "delete");
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function HoverVehicleData::create(%block, %team, %oldObj)
|
|
{
|
|
if(%oldObj $= "")
|
|
{
|
|
%obj = new HoverVehicle()
|
|
{
|
|
dataBlock = %block;
|
|
respawn = "0";
|
|
teamBought = %team;
|
|
team = %team;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
%obj = new HoverVehicle()
|
|
{
|
|
dataBlock = %data;
|
|
respawn = "0";
|
|
teamBought = %team;
|
|
team = %team;
|
|
mountable = %oldObj.mountable;
|
|
disableMove = %oldObj.disableMove;
|
|
resetPos = %oldObj.resetPos;
|
|
respawnTime = %oldObj.respawnTime;
|
|
marker = %oldObj;
|
|
};
|
|
}
|
|
return(%obj);
|
|
}
|
|
|
|
function WheeledVehicleData::create(%data, %team, %oldObj)
|
|
{
|
|
if(%oldObj $= "")
|
|
{
|
|
%obj = new WheeledVehicle()
|
|
{
|
|
dataBlock = %data;
|
|
respawn = "0";
|
|
teamBought = %team;
|
|
team = %team;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
%obj = new WheeledVehicle()
|
|
{
|
|
dataBlock = %data;
|
|
respawn = "0";
|
|
teamBought = %team;
|
|
team = %team;
|
|
mountable = %oldObj.mountable;
|
|
disableMove = %oldObj.disableMove;
|
|
resetPos = %oldObj.resetPos;
|
|
deployed = %oldObj.deployed;
|
|
respawnTime = %oldObj.respawnTime;
|
|
marker = %oldObj;
|
|
};
|
|
}
|
|
|
|
return(%obj);
|
|
}
|
|
|
|
function FlyingVehicleData::create(%data, %team, %oldObj)
|
|
{
|
|
if(%oldObj $= "")
|
|
{
|
|
%obj = new FlyingVehicle()
|
|
{
|
|
dataBlock = %data;
|
|
respawn = "0";
|
|
teamBought = %team;
|
|
team = %team;
|
|
};
|
|
}
|
|
else
|
|
{
|
|
%obj = new FlyingVehicle()
|
|
{
|
|
dataBlock = %data;
|
|
teamBought = %team;
|
|
team = %team;
|
|
mountable = %oldObj.mountable;
|
|
disableMove = %oldObj.disableMove;
|
|
resetPos = %oldObj.resetPos;
|
|
respawnTime = %oldObj.respawnTime;
|
|
marker = %oldObj;
|
|
};
|
|
}
|
|
|
|
return(%obj);
|
|
}
|
|
|
|
function FlyingVehicleData::switchSidesSetPos(%data, %oldObj)
|
|
{
|
|
%team = %oldObj.curTeam == 1 ? 2 : 1;
|
|
%oldObj.curTeam = %team;
|
|
%obj = new FlyingVehicle()
|
|
{
|
|
dataBlock = %data;
|
|
teamBought = %team;
|
|
team = %team;
|
|
mountable = %oldObj.mountable;
|
|
disableMove = %oldObj.disableMove;
|
|
resetPos = %oldObj.resetPos;
|
|
respawnTime = %oldObj.respawnTime;
|
|
marker = %oldObj;
|
|
};
|
|
%obj.setTransform(%oldObj.getTransform());
|
|
|
|
return(%obj);
|
|
}
|
|
|
|
function WheeledVehicleData::switchSidesSetPos(%data, %oldObj)
|
|
{
|
|
%team = %oldObj.curTeam == 1 ? 2 : 1;
|
|
%oldObj.curTeam = %team;
|
|
%obj = new WheeledVehicle()
|
|
{
|
|
dataBlock = %data;
|
|
respawn = "0";
|
|
teamBought = %team;
|
|
team = %team;
|
|
mountable = %oldObj.mountable;
|
|
disableMove = %oldObj.disableMove;
|
|
resetPos = %oldObj.resetPos;
|
|
deployed = %oldObj.deployed;
|
|
respawnTime = %oldObj.respawnTime;
|
|
marker = %oldObj;
|
|
};
|
|
%obj.setTransform(%oldObj.getTransform());
|
|
return(%obj);
|
|
}
|
|
|
|
function HoverVehicleData::switchSides(%data, %oldObj)
|
|
{
|
|
%team = %oldObj.curTeam == 1 ? 2 : 1;
|
|
%oldObj.curTeam = %team;
|
|
%obj = new HoverVehicle()
|
|
{
|
|
dataBlock = %data;
|
|
respawn = "0";
|
|
teamBought = %team;
|
|
team = %team;
|
|
mountable = %oldObj.mountable;
|
|
disableMove = %oldObj.disableMove;
|
|
resetPos = %oldObj.resetPos;
|
|
respawnTime = %oldObj.respawnTime;
|
|
marker = %oldObj;
|
|
};
|
|
%obj.setTransform(%oldObj.getTransform());
|
|
return(%obj);
|
|
}
|
|
|
|
function resetNonStaticObjPositions()
|
|
{
|
|
MissionGroup.setupPositionMarkers(false);
|
|
MissionCleanup.positionReset();
|
|
}
|
|
|
|
function next(%team)
|
|
{
|
|
ResetObjsPositions(%team);
|
|
}
|
|
|
|
function SimGroup::positionReset(%group)
|
|
{
|
|
for(%i = %group.getCount() - 1; %i >=0 ; %i--)
|
|
{
|
|
%obj = %group.getObject(%i);
|
|
if(%obj.resetPos && %obj.getName() !$= PosMarker)
|
|
%obj.delete();
|
|
else
|
|
%obj.positionReset();
|
|
}
|
|
|
|
for(%i = 0; %i < %group.getCount(); %i++)
|
|
{
|
|
%obj = %group.getObject(%i);
|
|
if(%obj.getName() $= PosMarker)
|
|
{
|
|
cancel(%obj.schedule);
|
|
%newObj = %obj.data.switchSidesSetPos(%obj);
|
|
MissionCleanup.add(%newObj);
|
|
setTargetSensorGroup(%newObj.target, %newObj.team);
|
|
}
|
|
else
|
|
%obj.positionReset();
|
|
}
|
|
}
|
|
|
|
function VehicleData::respawn(%data, %marker)
|
|
{
|
|
%mask = $TypeMasks::PlayerObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::TurretObjectType;
|
|
InitContainerRadiusSearch(%marker.getWorldBoxCenter(), %data.checkRadius, %mask);
|
|
if(containerSearchNext() == 0)
|
|
{
|
|
%newObj = %data.create(%marker.curTeam, %marker);
|
|
%newObj.startFade(1000, 0, false);
|
|
%newObj.setTransform(%marker.getTransform());
|
|
|
|
setTargetSensorGroup(%newObj.target, %newObj.team);
|
|
MissionCleanup.add(%newObj);
|
|
}
|
|
else
|
|
{
|
|
%marker.schedule = %data.schedule(3000, "respawn", %marker);
|
|
}
|
|
}
|
|
|
|
function SimObject::positionReset(%group, %team)
|
|
{
|
|
//Used to avoid warnings
|
|
}
|
|
|
|
function Terraformer::positionReset(%group, %team)
|
|
{
|
|
//Used to avoid warnings
|
|
}
|
|
|
|
function SimGroup::setupPositionMarkers(%group, %create)
|
|
{
|
|
for(%i = %group.getCount() - 1; %i >= 0; %i--)
|
|
{
|
|
%obj = %group.getObject(%i);
|
|
if(%obj.resetPos || %obj.respawnTime !$= "")
|
|
{
|
|
if(%create)
|
|
{
|
|
%marker = %obj.getDataBlock().createPositionMarker(%obj);
|
|
MissionCleanup.add(%marker);
|
|
%obj.marker = %marker;
|
|
}
|
|
else
|
|
{
|
|
%obj.delete();
|
|
}
|
|
}
|
|
else
|
|
%obj.setupPositionMarkers(%create);
|
|
}
|
|
}
|
|
|
|
function SimObject::setupPositionMarkers(%group, %create)
|
|
{
|
|
//Used to avoid warnings
|
|
}
|
|
|
|
function VehicleData::createPositionMarker(%data, %obj)
|
|
{
|
|
%marker = new Trigger(PosMarker)
|
|
{
|
|
dataBlock = markerTrigger;
|
|
mountable = %obj.mountable;
|
|
disableMove = %obj.disableMove;
|
|
resetPos = %obj.resetPos;
|
|
data = %obj.getDataBlock().getName();
|
|
deployed = %obj.deployed;
|
|
curTeam = %obj.team;
|
|
respawnTime = %obj.respawnTime;
|
|
};
|
|
%marker.setTransform(%obj.getTransform());
|
|
return %marker;
|
|
}
|
|
|
|
function VehicleData::hasDismountOverrides(%data, %obj)
|
|
{
|
|
return false;
|
|
}
|
|
|