mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-20 01:54:47 +00:00
42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
exec("scripts/aiHunters.cs");
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//---------------------------------------------------------------------------//
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//AI functions for playing TEAM HUNTERS
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function TeamHuntersGame::AIInit(%game)
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{
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for (%i = 1; %i <= %game.numTeams; %i++)
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{
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if (!isObject($ObjectiveQ[%i]))
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{
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$ObjectiveQ[%i] = new AIObjectiveQ();
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MissionCleanup.add($ObjectiveQ[%i]);
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}
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error("team " @ %i @ " objectives load...");
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$ObjectiveQ[%i].clear();
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AIInitObjectives(%i, %game);
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}
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//call the default AIInit() function
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AIInit();
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}
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function TeamHuntersGame::onAIRespawn(%game, %client)
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{
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HuntersGame::onAIRespawn(%game, %client);
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}
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function TeamHuntersGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement)
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{
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if (%clAttacker && %clAttacker != %clVictim && %clAttacker.team == %clVictim.team)
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{
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schedule(250, %clVictim, "AIPlayAnimSound", %clVictim, %clAttacker.player.getWorldBoxCenter(), "wrn.watchit", -1, -1, 0);
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//clear the "lastDamageClient" tag so we don't turn on teammates... unless it's uberbob!
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%clVictim.lastDamageClient = -1;
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}
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}
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