mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-19 17:44:45 +00:00
* Fixed a problem that could have caused texture leaking in the interiors * Fixed an AI problem in Training 2 * Chinese "simplified" keyboard supported * Korean keyboard supported * A bug where infinite ammo could be gained by tossing the ammo was prevented. * Fixed a problem in Training 2 where a waypoint wouldn't update properly. * Thundersword and Havoc hold steady now when players try to jump in so they don't invert and detonate. * CD is now required in the drive for on-line play. * Scoring has been fixed so that it isn't blanked any longer if the admin changes the time limit during a game. * Active server queries will be cancelled now when you join a game (loads game faster now). * If standing in an inventory station when it is destroyed you no longer permanently lose weapons. * Fixed two issues that *could* cause crashes. * Fixed a problem where the bombardier could create a permanent targeting laser. * Cleaned up Chat text to remove programming characters. * Fixed "highlight text with my nick" option so it saves preference to file correctly. * Made MPB able to climb hills more easily and reduced damage from impact with the ground. * Added button to stop server queries in progress on "JOIN" screen. * Observers can now only chat with other observers (no one else can hear them). * Made deployable inv stations have smaller trigger so they don't "suck you in" from so far away. * Bots will now claim switches in CnH more accurately. * Added a "max distance" ring for sensors on the commander map so players can more accurately assess how well they placed the sensor in relation to how much area it is actually sensing. * Added a "ding" sound when you have filled up a text buffer so that you know why your text isn't showing up. * Fixed Chat HUD so that page up/page down works better. * Fixed a situation where Heavies could end up being permanently cloaked. * The MPBs on the "Alcatraz" map now deploy correctly (Siege map). * The "edited post" date stamp now works correctly. * If you jump into a vehicle while zoomed in, the zoom will reset correctly therafter now. * The Score Screen (F2) is now available while in a vehicle. * You can now vote to kick observers, if desired. * The ELF turret is fixed so it no longer fires at players when destroyed (an intermittent bug) * Some console spam associated with the Wildcat has been removed. * There was a situation where a player could die twice if he fell out of bounds. That has been resolved. * Screen resolution information should update properly now when restarting the application. * The camera should no longer be able to dip below terrain when in third person mode.
1333 lines
31 KiB
C#
1333 lines
31 KiB
C#
if ( isObject( moveMap ) )
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moveMap.delete();
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new ActionMap(moveMap);
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//------------------------------------------------------------------------------
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// Utility remap functions:
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//------------------------------------------------------------------------------
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function ActionMap::copyBind( %this, %otherMap, %command )
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{
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if ( !isObject( %otherMap ) )
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{
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error( "ActionMap::copyBind - \"" @ %otherMap @ "\" is not an object!" );
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return;
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}
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%bind = %otherMap.getBinding( %command );
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if ( %bind !$= "" )
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{
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%device = getField( %bind, 0 );
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%action = getField( %bind, 1 );
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%flags = %otherMap.isInverted( %device, %action ) ? "SDI" : "SD";
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%deadZone = %otherMap.getDeadZone( %device, %action );
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%scale = %otherMap.getScale( %device, %action );
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%this.bind( %device, %action, %flags, %deadZone, %scale, %command );
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}
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}
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//------------------------------------------------------------------------------
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function ActionMap::blockBind( %this, %otherMap, %command )
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{
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if ( !isObject( %otherMap ) )
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{
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error( "ActionMap::copyBind - \"" @ %otherMap @ "\" is not an object!" );
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return;
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}
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%bind = %otherMap.getBinding( %command );
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if ( %bind !$= "" )
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%this.bind( getField( %bind, 0 ), getField( %bind, 1 ), "" );
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}
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//------------------------------------------------------------------------------
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// NON-REMAPPABLE BINDS:
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function escapeFromGame()
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{
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if(TaskHudDlg.isVisible())
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showTaskHudDlg(false);
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if ( $currentMissionType $= "SinglePlayer" )
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Canvas.pushDialog( SinglePlayerEscapeDlg );
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else
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Canvas.setContent( LobbyGui );
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}
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function toggleEditor(%make)
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{
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if(%make)
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{
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if(Canvas.getContent() == Editor.getId())
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Editor.close();
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else
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Editor.open();
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}
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}
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moveMap.bindCmd( keyboard, "escape", "", "escapeFromGame();" );
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moveMap.bind( keyboard, "alt e", toggleEditor );
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//------------------------------------------------------------------------------
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$movementSpeed = 1;
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function setSpeed(%speed)
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{
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if(%speed)
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$movementSpeed = %speed;
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}
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function moveleft(%val)
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{
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$mvLeftAction = %val;
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}
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function moveright(%val)
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{
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$mvRightAction = %val;
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}
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function moveforward(%val)
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{
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$mvForwardAction = %val;
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}
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function movebackward(%val)
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{
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$mvBackwardAction = %val;
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}
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function moveup(%val)
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{
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$mvUpAction = %val;
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}
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function movedown(%val)
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{
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$mvDownAction = %val;
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}
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function turnLeft( %val )
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{
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$mvYawRightSpeed = %val ? $pref::Input::KeyboardTurnSpeed : 0;
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}
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function turnRight( %val )
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{
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$mvYawLeftSpeed = %val ? $pref::Input::KeyboardTurnSpeed : 0;
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}
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function panUp( %val )
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{
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$mvPitchDownSpeed = %val ? $pref::Input::KeyboardTurnSpeed : 0;
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}
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function panDown( %val )
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{
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$mvPitchUpSpeed = %val ? $pref::Input::KeyboardTurnSpeed : 0;
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}
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// based on a default camera fov of 90'
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function getMouseAdjustAmount(%val)
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{
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return(%val * ($cameraFov / 90) * 0.01);
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}
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function yaw(%val)
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{
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$mvYaw += getMouseAdjustAmount(%val);
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}
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function pitch(%val)
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{
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$mvPitch += getMouseAdjustAmount(%val);
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}
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moveMap.bind( keyboard, s, moveleft );
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moveMap.bind( keyboard, f, moveright );
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moveMap.bind( keyboard, e, moveforward );
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moveMap.bind( keyboard, d, movebackward );
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function toggleDepth(%val)
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{
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if (%val) {
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$testDepth = !$testDepth;
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}
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}
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function snLine(%val) { if(%val) snapLine(); }
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function snToggle(%val) { if(%val) snapToggle(); }
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moveMap.bind( mouse, xaxis, yaw );
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moveMap.bind( mouse, yaxis, pitch );
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moveMap.bind( keyboard, space, jump );
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moveMap.bind( mouse, button0, mouseFire );
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moveMap.bind( mouse, button1, mouseJet );
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//moveMap.bind( keyboard, "shift a", altTrigger );
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//------------------------------------------------------------------------------
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// MESSAGE HUD FUNCTIONS:
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function pageMessageHudUp( %val )
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{
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if ( %val )
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pageUpMessageHud();
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}
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function pageMessageHudDown( %val )
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{
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if ( %val )
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pageDownMessageHud();
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}
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moveMap.bind( keyboard, "pageUp", pageMessageHudUp );
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moveMap.bind( keyboard, "pageDown", pageMessageHudDown );
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//------------------------------------------------------------------------------
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function voiceCapture( %val )
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{
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if ( %val )
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voiceCapStart();
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else
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voiceCapStop();
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}
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moveMap.bind(keyboard, x, voiceCapture);
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//------------------------------------------------------------------------------
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// WEAPON CYCLING FUNCTIONS:
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function prevWeapon( %val )
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{
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if ( %val )
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commandToServer( 'cycleWeapon', "prev" );
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}
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function nextWeapon( %val )
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{
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if ( %val )
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commandToServer( 'cycleWeapon', "next" );
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}
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function cycleWeaponAxis( %val )
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{
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if ( %val < 0 )
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commandToServer( 'cycleWeapon', "next" );
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else
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commandToServer( 'cycleWeapon', "prev" );
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}
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function cycleNextWeaponOnly( %val )
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{
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if ( %val < 0 )
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commandToServer( 'cycleWeapon', "next" );
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}
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moveMap.bind( keyboard, "shift w", prevWeapon );
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moveMap.bind( keyboard, w, nextWeapon );
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moveMap.bind( mouse, zaxis, cycleWeaponAxis );
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function toggleFreeLook( %val )
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{
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if ( %val )
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$mvFreeLook = true;
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else
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$mvFreeLook = false;
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}
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function useRepairKit( %val )
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{
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if ( %val )
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use( RepairKit );
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}
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function useBackPack( %val )
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{
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if ( %val )
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commandToServer( 'startUseBackpack', BackPack );
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else
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commandToServer( 'endUseBackpack', BackPack );
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}
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function ServerCmdStartUseBackpack( %client, %data )
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{
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%client.deployPack = false;
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%client.getControlObject().use( %data );
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}
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function ServerCmdEndUseBackpack( %client )
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{
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%client.deployPack = true;
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}
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moveMap.bind( keyboard, z, toggleFreeLook );
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moveMap.bind( keyboard, q, useRepairKit );
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moveMap.bind( keyboard, r, useBackpack );
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//------------------------------------------------------------------------------
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// WEAPON SLOT SELECTION FUNCTIONS:
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function useFirstWeaponSlot( %val )
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{
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if ( %val )
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commandToServer( 'selectWeaponSlot', 0 );
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}
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function useSecondWeaponSlot( %val )
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{
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if ( %val )
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commandToServer( 'selectWeaponSlot', 1 );
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}
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function useThirdWeaponSlot( %val )
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{
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if ( %val )
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commandToServer( 'selectWeaponSlot', 2 );
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}
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function useFourthWeaponSlot( %val )
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{
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if ( %val )
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commandToServer( 'selectWeaponSlot', 3 );
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}
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function useFifthWeaponSlot( %val )
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{
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if ( %val )
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commandToServer( 'selectWeaponSlot', 4 );
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}
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function useSixthWeaponSlot( %val )
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{
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if ( %val )
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commandToServer( 'selectWeaponSlot', 5 );
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}
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moveMap.bind( keyboard, "1", useFirstWeaponSlot );
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moveMap.bind( keyboard, "2", useSecondWeaponSlot );
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moveMap.bind( keyboard, "3", useThirdWeaponSlot );
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moveMap.bind( keyboard, "4", useFourthWeaponSlot );
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moveMap.bind( keyboard, "5", useFifthWeaponSlot );
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moveMap.bind( keyboard, "6", useSixthWeaponSlot );
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//------------------------------------------------------------------------------
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// DIRECT WEAPON SELECTION FUNCTIONS:
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function useBlaster( %val )
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{
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if ( %val )
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use( Blaster );
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}
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function usePlasma( %val )
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{
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if ( %val )
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use( Plasma );
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}
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function useChaingun( %val )
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{
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if ( %val )
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use( Chaingun );
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}
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function useDisc( %val )
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{
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if ( %val )
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use( Disc );
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}
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function useGrenadeLauncher( %val )
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{
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if ( %val )
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use( GrenadeLauncher );
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}
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function useSniperRifle( %val )
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{
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if ( %val )
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use( SniperRifle );
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}
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function useELFGun( %val )
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{
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if ( %val )
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use( ELFGun );
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}
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function useMortar( %val )
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{
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if ( %val )
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use( Mortar );
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}
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function useMissileLauncher( %val )
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{
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if ( %val )
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use( MissileLauncher );
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}
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function useTargetingLaser( %val )
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{
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if ( %val )
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use( TargetingLaser );
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}
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function useShockLance( %val )
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{
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if ( %val )
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use( ShockLance );
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}
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function throwGrenade( %val )
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{
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if ( %val )
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commandToServer( 'startThrowCount' );
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else
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commandToServer( 'endThrowCount' );
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$mvTriggerCount4++;
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}
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function placeMine( %val )
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{
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if ( %val )
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commandToServer( 'startThrowCount' );
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else
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commandToServer( 'endThrowCount' );
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$mvTriggerCount5++;
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}
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function placeBeacon( %val )
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{
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if ( %val )
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use( Beacon);
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}
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moveMap.bind( keyboard, g, throwGrenade );
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moveMap.bind( keyboard, b, placeMine );
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moveMap.bind( keyboard, h, placeBeacon );
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moveMap.bind( keyboard, l, useTargetingLaser );
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function throwWeapon( %val )
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{
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if ( %val )
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commandToServer( 'throwWeapon' );
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}
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function throwPack( %val )
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{
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if ( %val )
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commandToServer('throwPack');
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}
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function throwFlag( %val )
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{
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if ( %val )
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commandToServer('throwFlag');
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}
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moveMap.bind( keyboard, "ctrl w", throwWeapon );
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moveMap.bind( keyboard, "ctrl r", throwPack );
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moveMap.bind( keyboard, "ctrl f", throwFlag );
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function resizeChatHud( %val )
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{
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if ( %val )
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MainChatHud.nextChatHudLen();
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}
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moveMap.bind( keyboard, "p", resizeChatHud );
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//------------------------------------------------------------------------------
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// ZOOM FUNCTIONS:
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if($pref::player::currentFOV $= "")
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$pref::player::currentFOV = 45;
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function setZoomFOV(%val)
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{
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if(%val)
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calcZoomFOV();
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}
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function toggleZoom( %val )
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{
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if ( %val )
|
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{
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if(ZoomHud.isVisible())
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{
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cancel(ZoomHud.hideThread);
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hideZoomHud();
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}
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$ZoomOn = true;
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setFov( $pref::player::currentFOV );
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}
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else
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{
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$ZoomOn = false;
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setFov( $pref::player::defaultFov );
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}
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}
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moveMap.bind(keyboard, t, setZoomFOV);
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moveMap.bind(keyboard, a, toggleZoom);
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//------------------------------------------------------------------------------
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// INVENTORY FAVORITE FUNCTIONS:
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function toggleInventoryHud( %val )
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{
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if ( %val )
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toggleCursorHuds('inventoryScreen');
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}
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|
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function selectFavorite1( %val )
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{
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if ( %val )
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loadFavorite( 0, 1 );
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}
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function selectFavorite2( %val )
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{
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if ( %val )
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loadFavorite( 1, 1 );
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}
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function selectFavorite3( %val )
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{
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if ( %val )
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loadFavorite( 2, 1 );
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}
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function selectFavorite4( %val )
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{
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if ( %val )
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loadFavorite( 3, 1 );
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}
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function selectFavorite5( %val )
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{
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if ( %val )
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loadFavorite( 4, 1 );
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}
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function selectFavorite6( %val )
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{
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if ( %val )
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loadFavorite( 5, 1 );
|
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}
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|
|
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function selectFavorite7( %val )
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{
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|
if ( %val )
|
|
loadFavorite( 6, 1 );
|
|
}
|
|
|
|
function selectFavorite8( %val )
|
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{
|
|
if ( %val )
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|
loadFavorite( 7, 1 );
|
|
}
|
|
|
|
function selectFavorite9( %val )
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{
|
|
if ( %val )
|
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loadFavorite( 8, 1 );
|
|
}
|
|
|
|
function selectFavorite10( %val )
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{
|
|
if ( %val )
|
|
loadFavorite( 9, 1 );
|
|
}
|
|
|
|
function selectFavorite11( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 10, 1 );
|
|
}
|
|
|
|
function selectFavorite12( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 11, 1 );
|
|
}
|
|
|
|
function selectFavorite13( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 12, 1 );
|
|
}
|
|
|
|
function selectFavorite14( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 13, 1 );
|
|
}
|
|
|
|
function selectFavorite15( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 14, 1 );
|
|
}
|
|
|
|
function selectFavorite16( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 15, 1 );
|
|
}
|
|
|
|
function selectFavorite17( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 16, 1 );
|
|
}
|
|
|
|
function selectFavorite18( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 17, 1 );
|
|
}
|
|
|
|
function selectFavorite19( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 18, 1 );
|
|
}
|
|
|
|
function selectFavorite20( %val )
|
|
{
|
|
if ( %val )
|
|
loadFavorite( 19, 1 );
|
|
}
|
|
|
|
moveMap.bind( keyboard, numpadenter, toggleInventoryHud );
|
|
moveMap.bind( keyboard, numpad1, selectFavorite1 );
|
|
moveMap.bind( keyboard, numpad2, selectFavorite2 );
|
|
moveMap.bind( keyboard, numpad3, selectFavorite3 );
|
|
moveMap.bind( keyboard, numpad4, selectFavorite4 );
|
|
moveMap.bind( keyboard, numpad5, selectFavorite5 );
|
|
moveMap.bind( keyboard, numpad6, selectFavorite6 );
|
|
moveMap.bind( keyboard, numpad7, selectFavorite7 );
|
|
moveMap.bind( keyboard, numpad8, selectFavorite8 );
|
|
moveMap.bind( keyboard, numpad9, selectFavorite9 );
|
|
moveMap.bind( keyboard, numpad0, selectFavorite10 );
|
|
|
|
moveMap.bind( keyboard, "shift numpad1", selectFavorite11 );
|
|
moveMap.bind( keyboard, "shift numpad2", selectFavorite12 );
|
|
moveMap.bind( keyboard, "shift numpad3", selectFavorite13 );
|
|
moveMap.bind( keyboard, "shift numpad4", selectFavorite14 );
|
|
moveMap.bind( keyboard, "shift numpad5", selectFavorite15 );
|
|
moveMap.bind( keyboard, "shift numpad6", selectFavorite16 );
|
|
moveMap.bind( keyboard, "shift numpad7", selectFavorite17 );
|
|
moveMap.bind( keyboard, "shift numpad8", selectFavorite18 );
|
|
moveMap.bind( keyboard, "shift numpad9", selectFavorite19 );
|
|
moveMap.bind( keyboard, "shift numpad0", selectFavorite20 );
|
|
|
|
moveMap.bind( keyboard, "ctrl numpad0", quickPackEnergyPack );
|
|
moveMap.bind( keyboard, "ctrl numpad1", quickPackRepairPack );
|
|
moveMap.bind( keyboard, "ctrl numpad2", quickPackShieldPack );
|
|
moveMap.bind( keyboard, "ctrl numpad3", quickPackCloakPack );
|
|
moveMap.bind( keyboard, "ctrl numpad4", quickPackJammerPack );
|
|
moveMap.bind( keyboard, "ctrl numpad5", quickPackAmmoPack );
|
|
moveMap.bind( keyboard, "ctrl numpad6", quickPackSatchelCharge );
|
|
moveMap.bind( keyboard, "ctrl numpad7", quickPackDeployableStation );
|
|
moveMap.bind( keyboard, "ctrl numpad8", quickPackIndoorTurret );
|
|
moveMap.bind( keyboard, "ctrl numpad9", quickPackOutdoorTurret );
|
|
moveMap.bind( keyboard, "ctrl numpaddivide", quickPackMotionSensor );
|
|
moveMap.bind( keyboard, "ctrl numpadmult", quickPackPulse );
|
|
|
|
function quickPackRepairPack(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Repair Pack");
|
|
}
|
|
|
|
function quickPackEnergyPack(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Energy Pack");
|
|
}
|
|
|
|
function quickPackShieldPack(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Shield Pack");
|
|
}
|
|
|
|
function quickPackCloakPack(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Cloak Pack");
|
|
}
|
|
|
|
function quickPackJammerPack(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Sensor Jammer Pack");
|
|
}
|
|
|
|
function quickPackAmmoPack(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Ammunition Pack");
|
|
}
|
|
|
|
function quickPackSatchelCharge(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Satchel Charge");
|
|
}
|
|
|
|
function quickPackDeployableStation(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Inventory Station");
|
|
}
|
|
|
|
function quickPackIndoorTurret(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Spider Clamp Turret");
|
|
}
|
|
|
|
function quickPackOutdoorTurret(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Landspike Turret");
|
|
}
|
|
|
|
function quickPackMotionSensor(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Motion Sensor Pack");
|
|
}
|
|
|
|
function quickPackPulse(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Pulse Sensor Pack");
|
|
}
|
|
|
|
function quickPackMortarBarrel(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Mortar Turret Barrel");
|
|
}
|
|
|
|
function quickPackElfBarrel(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("ELF Turret Barrel");
|
|
}
|
|
|
|
function quickPackAABarrel(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("AA Turret Barrel");
|
|
}
|
|
|
|
function quickPackPlasmaBarrel(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Plasma Turret Barrel");
|
|
}
|
|
|
|
function quickPackMissileBarrel(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Missile Turret Barrel");
|
|
}
|
|
|
|
function quickPackFlashGrenade(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Whiteout Grenade", grenade);
|
|
}
|
|
|
|
function quickPackConcussionGrenade(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Concussion Grenade", grenade);
|
|
}
|
|
|
|
function quickPackGrenade(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Grenade", grenade);
|
|
}
|
|
|
|
function quickPackFlareGrenade(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Flare Grenade", grenade);
|
|
}
|
|
|
|
function quickPackCameraGrenade(%val)
|
|
{
|
|
if(%val)
|
|
addQuickPackFavorite("Deployable Camera", grenade);
|
|
}
|
|
|
|
moveMap.bind( keyboard, tab, toggleFirstPerson );
|
|
moveMap.bind( keyboard, u, ToggleMessageHud );
|
|
moveMap.bind( keyboard, y, TeamMessageHud );
|
|
moveMap.bind( keyboard, v, activateChatMenuHud );
|
|
|
|
function toggleCommanderMap( %val )
|
|
{
|
|
if ( %val )
|
|
{
|
|
showTaskHudDlg(false);
|
|
CommanderMapGui.toggle();
|
|
}
|
|
}
|
|
|
|
moveMap.bind( keyboard, c, toggleCommanderMap );
|
|
moveMap.bind( keyboard, "ctrl k", suicide );
|
|
|
|
function report(%val)
|
|
{
|
|
if(%val)
|
|
commandToServer('report');
|
|
}
|
|
|
|
function suicide(%val)
|
|
{
|
|
if (%val)
|
|
commandToServer('suicide');
|
|
}
|
|
|
|
function toggleFirstPerson(%val)
|
|
{
|
|
if (%val)
|
|
{
|
|
$firstPerson = !$firstPerson;
|
|
hudFirstPersonToggled();
|
|
}
|
|
}
|
|
|
|
function toggleCamera(%val)
|
|
{
|
|
if (%val)
|
|
commandToServer('ToggleCamera');
|
|
}
|
|
|
|
function dropPlayerAtCamera(%val)
|
|
{
|
|
if (%val)
|
|
commandToServer('DropPlayerAtCamera');
|
|
}
|
|
|
|
function dropCameraAtPlayer(%val)
|
|
{
|
|
if (%val)
|
|
commandToServer('dropCameraAtPlayer');
|
|
}
|
|
|
|
function dropPlayerAtCamera(%val)
|
|
{
|
|
if (%val)
|
|
commandToServer('DropPlayerAtCamera');
|
|
}
|
|
|
|
function togglePlayerRace(%val)
|
|
{
|
|
if (%val)
|
|
commandToServer('ToggleRace');
|
|
}
|
|
|
|
function togglePlayerGender(%val)
|
|
{
|
|
if (%val)
|
|
commandToServer('ToggleGender');
|
|
}
|
|
|
|
function togglePlayerArmor(%val)
|
|
{
|
|
if (%val)
|
|
commandToServer('ToggleArmor');
|
|
}
|
|
|
|
function jump(%val)
|
|
{
|
|
$mvTriggerCount2++;
|
|
}
|
|
|
|
// moveMap.bind(keyboard, "alt c", playCel);
|
|
// moveMap.bind(keyboard, "alt a", toggleArmor);
|
|
// moveMap.bind(keyboard, "alt d", playDeath);
|
|
|
|
//function playCel(%val)
|
|
//{
|
|
// if (%val)
|
|
// commandToServer('playCel',%anim);
|
|
//}
|
|
|
|
//function playDeath(%val)
|
|
//{
|
|
// if (%val)
|
|
// commandToServer('playDeath',%anim);
|
|
//}
|
|
|
|
function mouseFire(%val)
|
|
{
|
|
$mvTriggerCount0++;
|
|
}
|
|
|
|
function mouseJet(%val)
|
|
{
|
|
$mvTriggerCount3++; // Fire
|
|
}
|
|
|
|
function altTrigger(%val)
|
|
{
|
|
$mvTriggerCount1++; // Alt Trigger
|
|
}
|
|
|
|
function testLOSTarget()
|
|
{
|
|
ServerConnection.sendLOSTarget();
|
|
commandToServer('TestLOS');
|
|
}
|
|
|
|
function serverCmdTestLOS(%client)
|
|
{
|
|
%client.sendTargetTo(%client);
|
|
%msg = 'This is a simple test.';
|
|
messageClient(%client, 'TestMsg', %msg);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
function toggleHelpGui( %val )
|
|
{
|
|
if ( %val )
|
|
toggleHelpText();
|
|
}
|
|
|
|
function toggleScoreScreen( %val )
|
|
{
|
|
if ( %val )
|
|
toggleCursorHuds('scoreScreen');
|
|
}
|
|
|
|
moveMap.bind( keyboard, F1, toggleHelpGui );
|
|
moveMap.bind( keyboard, F2, toggleScoreScreen );
|
|
|
|
//------------------------------------------------------------------------------
|
|
// DEMO RECORD FUNCTIONS:
|
|
function startRecordingDemo( %val )
|
|
{
|
|
// if ( %val )
|
|
// beginDemoRecord();
|
|
error( "** This function has temporarily been disabled! **" );
|
|
}
|
|
|
|
function stopRecordingDemo( %val )
|
|
{
|
|
// if ( %val )
|
|
// stopRecord();
|
|
error( "** This function has temporarily been disabled! **" );
|
|
}
|
|
|
|
//moveMap.bind( keyboard, F3, startRecordingDemo );
|
|
//moveMap.bind( keyboard, F4, stopRecordingDemo );
|
|
|
|
//------------------------------------------------------------------------------
|
|
// NAV HUD DISPLAY FUNCTIONS:
|
|
function toggleHudWaypoints(%val)
|
|
{
|
|
if(%val)
|
|
navHud.setMarkerTypeVisible(ClientWaypoint, !navHud.isMarkerTypeVisible(ClientWaypoint));
|
|
}
|
|
|
|
function toggleHudMarkers(%val)
|
|
{
|
|
if(%val)
|
|
navHud.setMarkerTypeVisible(MissionWaypoint, !navHud.isMarkerTypeVisible(MissionWaypoint));
|
|
}
|
|
|
|
function toggleHudTargets(%val)
|
|
{
|
|
if(%val)
|
|
{
|
|
%visible = navHud.isMarkerTypeVisible(Target);
|
|
PlayGui.beaconsVisible = !%visible;
|
|
navHud.setMarkerTypeVisible(Target, !%visible);
|
|
}
|
|
}
|
|
|
|
function toggleHudCommands(%val)
|
|
{
|
|
if(%val)
|
|
{
|
|
%visible = navHud.isMarkerTypeVisible(PotentialTask);
|
|
navHud.setMarkerTypeVisible(PotentialTask, !%visible);
|
|
navHud.setMarkerTypeVisible(AssignedTask, !%visible);
|
|
}
|
|
}
|
|
|
|
moveMap.bind( keyboard, F6, toggleHudWaypoints );
|
|
moveMap.bind( keyboard, F7, toggleHudMarkers );
|
|
moveMap.bind( keyboard, F8, toggleHudCommands );
|
|
moveMap.bind( keyboard, F9, toggleHudTargets );
|
|
|
|
//------------------------------------------------------------------------------
|
|
// TASK FUNCTIONS:
|
|
function fnAcceptTask( %val )
|
|
{
|
|
if ( %val )
|
|
clientAcceptCurrentTask();
|
|
}
|
|
|
|
function fnDeclineTask( %val )
|
|
{
|
|
if ( %val )
|
|
clientDeclineCurrentTask();
|
|
}
|
|
|
|
function fnTaskCompleted( %val )
|
|
{
|
|
if ( %val )
|
|
clientTaskCompleted();
|
|
}
|
|
|
|
function fnResetTaskList( %val )
|
|
{
|
|
if ( %val )
|
|
TaskList.reset();
|
|
}
|
|
|
|
// tasks
|
|
moveMap.bind( keyboard, n, toggleTaskListDlg );
|
|
moveMap.bind( keyboard, "enter", fnAcceptTask );
|
|
moveMap.bind( keyboard, "backspace", fnDeclineTask );
|
|
moveMap.bind( keyboard, "shift c", fnTaskCompleted );
|
|
moveMap.bind( keyboard, "shift x", fnResetTaskList );
|
|
|
|
//------------------------------------------------------------------------------
|
|
// VOTING FUNCTIONS:
|
|
function voteYes( %val )
|
|
{
|
|
if ( %val )
|
|
setPlayerVote( true );
|
|
}
|
|
|
|
function voteNo( %val )
|
|
{
|
|
if ( %val )
|
|
setPlayerVote( false );
|
|
}
|
|
|
|
moveMap.bind( keyboard, insert, voteYes );
|
|
moveMap.bind( keyboard, delete, voteNo );
|
|
|
|
///////////////////////
|
|
// Observer Keys
|
|
///////////////////////
|
|
if ( isObject( observerMap ) )
|
|
observerMap.delete();
|
|
new ActionMap( observerMap );
|
|
observerMap.bind( keyboard, t, moveup );
|
|
observerMap.bind( keyboard, b, movedown );
|
|
observerMap.bind( keyboard, space, jump );
|
|
observerMap.bind( mouse, button0, mouseFire );
|
|
observerMap.bind( mouse, button1, mouseJet );
|
|
|
|
///////////////////////
|
|
// Vehicle Keys
|
|
///////////////////////
|
|
function clientCmdSetWeaponryVehicleKeys()
|
|
{
|
|
%bind = moveMap.getBinding( nextWeapon );
|
|
passengerKeys.bind( getField( %bind, 0 ), getField( %bind, 1 ), nextVehicleWeapon );
|
|
|
|
%bind = moveMap.getBinding( prevWeapon );
|
|
passengerKeys.bind( getField( %bind, 0 ), getField( %bind, 1 ), prevVehicleWeapon );
|
|
|
|
%bind = moveMap.getBinding( cycleWeaponAxis );
|
|
passengerKeys.bind( getField( %bind, 0 ), getField( %bind, 1 ), cycleVehicleWeapon );
|
|
|
|
%bind = moveMap.getBinding( cycleNextWeaponOnly );
|
|
passengerKeys.bind( getField( %bind, 0 ), getField( %bind, 1 ), cycleNextVehicleWeaponOnly );
|
|
|
|
passengerKeys.bind( keyboard, 1, useWeaponOne );
|
|
passengerKeys.bind( keyboard, 2, useWeaponTwo );
|
|
passengerKeys.bind( keyboard, 3, useWeaponThree );
|
|
}
|
|
|
|
function clientCmdSetPilotVehicleKeys()
|
|
{
|
|
passengerKeys.copyBind( moveMap, toggleFirstPerson );
|
|
passengerKeys.copyBind( moveMap, toggleFreeLook );
|
|
passengerKeys.copyBind( moveMap, mouseJet );
|
|
|
|
// Use the InvertVehicleYAxis pref:
|
|
if ( $pref::Vehicle::InvertYAxis )
|
|
{
|
|
%bind = moveMap.getBinding( pitch );
|
|
%device = getField( %bind, 0 );
|
|
%action = getField( %bind, 1 );
|
|
%flags = moveMap.isInverted( %device, %action ) ? "SD" : "SDI";
|
|
%deadZone = moveMap.getDeadZone( %device, %action );
|
|
%scale = moveMap.getScale( %device, %action );
|
|
passengerKeys.bind( %device, %action, %flags, %deadZone, %scale, pitch );
|
|
}
|
|
}
|
|
|
|
function clientCmdSetPassengerVehicleKeys()
|
|
{
|
|
passengerKeys.copyBind( moveMap, toggleZoom );
|
|
passengerKeys.copyBind( moveMap, setZoomFOV );
|
|
passengerKeys.copyBind( moveMap, toggleScoreScreen );
|
|
}
|
|
|
|
function clientCmdSetDefaultVehicleKeys(%inVehicle)
|
|
{
|
|
if ( %inVehicle )
|
|
{
|
|
if ( isObject( passengerKeys ) )
|
|
{
|
|
passengerKeys.pop();
|
|
passengerKeys.delete();
|
|
}
|
|
new ActionMap( passengerKeys );
|
|
|
|
// Bind all of the movement keys:
|
|
passengerKeys.copyBind( moveMap, moveleft );
|
|
passengerKeys.copyBind( moveMap, moveright );
|
|
passengerKeys.copyBind( moveMap, moveforward );
|
|
passengerKeys.copyBind( moveMap, movebackward );
|
|
passengerKeys.copyBind( moveMap, mouseFire );
|
|
passengerKeys.copyBind( moveMap, yaw );
|
|
passengerKeys.copyBind( moveMap, pitch );
|
|
passengerKeys.copyBind( moveMap, turnLeft );
|
|
passengerKeys.copyBind( moveMap, turnRight );
|
|
passengerKeys.copyBind( moveMap, panUp );
|
|
passengerKeys.copyBind( moveMap, panDown );
|
|
passengerKeys.copyBind( moveMap, jump );
|
|
passengerKeys.copyBind( moveMap, setZoomFOV );
|
|
passengerKeys.copyBind( moveMap, toggleZoom );
|
|
|
|
// Copy the joystick binds as well:
|
|
passengerKeys.copyBind( moveMap, joyPitch );
|
|
passengerKeys.copyBind( moveMap, joyYaw );
|
|
passengerKeys.copyBind( moveMap, joystickMoveX );
|
|
passengerKeys.copyBind( moveMap, joystickMoveY );
|
|
|
|
// Bind the chat keys as well:
|
|
passengerKeys.copyBind( moveMap, ToggleMessageHud );
|
|
passengerKeys.copyBind( moveMap, TeamMessageHud );
|
|
passengerKeys.copyBind( moveMap, resizeChatHud );
|
|
passengerKeys.copyBind( moveMap, pageMessageHudUp );
|
|
passengerKeys.copyBind( moveMap, pageMessageHudDown );
|
|
passengerKeys.copyBind( moveMap, activateChatMenuHud );
|
|
passengerKeys.copyBind( moveMap, voiceCapture );
|
|
|
|
// Miscellaneous other binds:
|
|
passengerKeys.copyBind( moveMap, useBackpack );
|
|
passengerKeys.copyBind( moveMap, useRepairKit );
|
|
passengerKeys.copyBind( moveMap, suicide );
|
|
passengerKeys.copyBind( moveMap, voteYes );
|
|
passengerKeys.copyBind( moveMap, voteNo );
|
|
passengerKeys.copyBind( moveMap, toggleCommanderMap );
|
|
passengerKeys.bindCmd( keyboard, escape, "", "escapeFromGame();" );
|
|
passengerKeys.copyBind( moveMap, toggleHelpGui );
|
|
passengerKeys.copyBind( moveMap, toggleScoreScreen );
|
|
|
|
// Bind the weapon keys as well:
|
|
passengerKeys.copyBind( moveMap, nextWeapon );
|
|
passengerKeys.copyBind( moveMap, prevWeapon );
|
|
passengerKeys.copyBind( moveMap, cycleWeaponAxis );
|
|
passengerKeys.copyBind( moveMap, cycleNextWeaponOnly );
|
|
|
|
passengerKeys.copyBind( moveMap, useFirstWeaponSlot );
|
|
passengerKeys.copyBind( moveMap, useSecondWeaponSlot );
|
|
passengerKeys.copyBind( moveMap, useThirdWeaponSlot );
|
|
passengerKeys.copyBind( moveMap, useFourthWeaponSlot );
|
|
passengerKeys.copyBind( moveMap, useFifthWeaponSlot );
|
|
passengerKeys.copyBind( moveMap, useSixthWeaponSlot );
|
|
|
|
// Bind individual weapons as well:
|
|
passengerKeys.copyBind( moveMap, useBlaster );
|
|
passengerKeys.copyBind( moveMap, usePlasma );
|
|
passengerKeys.copyBind( moveMap, useChaingun );
|
|
passengerKeys.copyBind( moveMap, useDisc );
|
|
passengerKeys.copyBind( moveMap, useGrenadeLauncher );
|
|
passengerKeys.copyBind( moveMap, useSniperRifle );
|
|
passengerKeys.copyBind( moveMap, useELFGun );
|
|
passengerKeys.copyBind( moveMap, useMortar );
|
|
passengerKeys.copyBind( moveMap, useMissileLauncher );
|
|
passengerKeys.copyBind( moveMap, useTargetingLaser );
|
|
passengerKeys.copyBind( moveMap, useShockLance );
|
|
passengerKeys.copyBind( moveMap, throwGrenade );
|
|
passengerKeys.copyBind( moveMap, placeMine );
|
|
|
|
// Bind the command assignment/response keys as well:
|
|
passengerKeys.copyBind( moveMap, toggleTaskListDlg );
|
|
passengerKeys.copyBind( moveMap, fnAcceptTask );
|
|
passengerKeys.copyBind( moveMap, fnDeclineTask );
|
|
passengerKeys.copyBind( moveMap, fnTaskCompleted );
|
|
passengerKeys.copyBind( moveMap, fnResetTaskList );
|
|
}
|
|
else if ( isObject( passengerKeys ) )
|
|
{
|
|
passengerKeys.pop();
|
|
passengerKeys.delete();
|
|
}
|
|
}
|
|
|
|
function useWeaponOne(%val)
|
|
{
|
|
if(%val)
|
|
commandToServer('setVehicleWeapon', 1);
|
|
}
|
|
|
|
function useWeaponTwo(%val)
|
|
{
|
|
if(%val)
|
|
commandToServer('setVehicleWeapon', 2);
|
|
}
|
|
|
|
function useWeaponThree(%val)
|
|
{
|
|
if(%val)
|
|
commandToServer('setVehicleWeapon', 3);
|
|
}
|
|
|
|
function serverCmdSetVehicleWeapon(%client, %num)
|
|
{
|
|
%turret = %client.player.getControlObject();
|
|
if(%turret.getDataBlock().numWeapons < %num)
|
|
return;
|
|
%turret.selectedWeapon = %num;
|
|
|
|
//%hudNum = %turret.getDataBlock().getHudNum(%num);
|
|
//%client.setVWeaponsHudActive(%hudNum);
|
|
%client.setVWeaponsHudActive(%num);
|
|
|
|
// set the active image on the client's obj
|
|
if(%num == 1)
|
|
%client.setObjectActiveImage(%turret, 2);
|
|
else if(%num == 2)
|
|
%client.setObjectActiveImage(%turret, 4);
|
|
else
|
|
%client.setObjectActiveImage(%turret, 6);
|
|
|
|
// if firing then set the proper image trigger
|
|
if(%turret.fireTrigger)
|
|
{
|
|
if(%num == 1)
|
|
{
|
|
%turret.setImageTrigger(4, false);
|
|
if(%turret.getImageTrigger(6))
|
|
{
|
|
%turret.setImageTrigger(6, false);
|
|
ShapeBaseImageData::deconstruct(%turret.getMountedImage(6), %turret);
|
|
}
|
|
%turret.setImageTrigger(2, true);
|
|
}
|
|
else if( %num == 2)
|
|
{
|
|
%turret.setImageTrigger(2, false);
|
|
if(%turret.getImageTrigger(6))
|
|
{
|
|
%turret.setImageTrigger(6, false);
|
|
ShapeBaseImageData::deconstruct(%turret.getMountedImage(6), %turret);
|
|
}
|
|
%turret.setImageTrigger(4, true);
|
|
}
|
|
else
|
|
{
|
|
%turret.setImageTrigger(2, false);
|
|
%turret.setImageTrigger(4, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
function nextVehicleWeapon(%val)
|
|
{
|
|
if ( %val )
|
|
commandToServer('switchVehicleWeapon', "next");
|
|
}
|
|
|
|
function prevVehicleWeapon(%val)
|
|
{
|
|
if ( %val )
|
|
commandToServer('switchVehicleWeapon', "prev");
|
|
}
|
|
|
|
function cycleVehicleWeapon( %val )
|
|
{
|
|
if ( %val < 0 )
|
|
commandToServer( 'switchVehicleWeapon', "next" );
|
|
else
|
|
commandToServer( 'switchVehicleWeapon', "prev" );
|
|
}
|
|
|
|
function cycleNextVehicleWeaponOnly( %val )
|
|
{
|
|
if ( %val < 0 )
|
|
commandToServer( 'switchVehicleWeapon', "next" );
|
|
}
|
|
|
|
function serverCmdSwitchVehicleWeapon(%client, %dir)
|
|
{
|
|
%turret = %client.player.getControlObject();
|
|
%weaponNum = %turret.selectedWeapon;
|
|
if(%dir $= "next")
|
|
{
|
|
if(%weaponNum++ > %turret.getDataBlock().numWeapons)
|
|
%weaponNum = 1;
|
|
}
|
|
else
|
|
{
|
|
if(%weaponNum-- < 1)
|
|
%weaponNum = %turret.getDataBlock().numWeapons;
|
|
}
|
|
serverCmdSetVehicleWeapon(%client, %weaponNum);
|
|
}
|
|
|
|
|
|
///////////////////////
|
|
//Station
|
|
///////////////////////
|
|
function clientCmdSetStationKeys(%inStation)
|
|
{
|
|
if ( %inStation )
|
|
{
|
|
if ( isObject( stationMap ) )
|
|
{
|
|
stationMap.pop();
|
|
stationMap.delete();
|
|
}
|
|
new ActionMap( stationMap );
|
|
stationMap.blockBind( moveMap, toggleInventoryHud );
|
|
stationMap.bind( keyboard, escape, "" );
|
|
stationMap.push();
|
|
}
|
|
else if ( isObject( stationMap ) )
|
|
{
|
|
stationMap.pop();
|
|
stationMap.delete();
|
|
}
|
|
}
|
|
|
|
$MFDebugRenderMode = 0;
|
|
function cycleDebugRenderMode()
|
|
{
|
|
if($MFDebugRenderMode == 0)
|
|
{
|
|
show();
|
|
GLEnableOutline(true);
|
|
$MFDebugRenderMode = 1;
|
|
}
|
|
else if ($MFDebugRenderMode == 1)
|
|
{
|
|
GLEnableOutline(false);
|
|
setInteriorRenderMode(7);
|
|
$MFDebugRenderMode = 2;
|
|
}
|
|
else if ($MFDebugRenderMode == 2)
|
|
{
|
|
setInteriorRenderMode(0);
|
|
GLEnableOutline(false);
|
|
showTri();
|
|
$MFDebugRenderMode = 0;
|
|
}
|
|
}
|
|
|
|
// Since the toggle console key is remappable, put it here:
|
|
GlobalActionMap.bind(keyboard, "grave", toggleConsole);
|