TribesReplay/base/scripts/damageTypes.cs
2017-07-17 22:51:48 -04:00

521 lines
23 KiB
C#

//--------------------------------------------------------------------------
// TYPES OF ALLOWED DAMAGE
//--------------------------------------------------------------------------
$DamageType::Default = 0;
$DamageType::Blaster = 1;
$DamageType::Plasma = 2;
$DamageType::Bullet = 3;
$DamageType::Disc = 4;
$DamageType::Grenade = 5;
$DamageType::Laser = 6; // NOTE: This value is referenced directly in code. DO NOT CHANGE!
$DamageType::ELF = 7;
$DamageType::Mortar = 8;
$DamageType::Missile = 9;
$DamageType::ShockLance = 10;
$DamageType::Mine = 11;
$DamageType::Explosion = 12;
$DamageType::Impact = 13;
$DamageType::Ground = 14;
$DamageType::Turret = 15;
$DamageType::PlasmaTurret = 16;
$DamageType::AATurret = 17;
$DamageType::ElfTurret = 18;
$DamageType::MortarTurret = 19;
$DamageType::MissileTurret = 20;
$DamageType::IndoorDepTurret = 21;
$DamageType::OutdoorDepTurret = 22;
$DamageType::SentryTurret = 23;
$DamageType::OutOfBounds = 24;
$DamageType::Lava = 25;
$DamageType::ShrikeBlaster = 26;
$DamageType::BellyTurret = 27;
$DamageType::BomberBombs = 28;
$DamageType::TankChaingun = 29;
$DamageType::TankMortar = 30;
$DamageType::SatchelCharge = 31;
$DamageType::MPBMissile = 32;
$DamageType::Lightning = 33;
$DamageType::VehicleSpawn = 34;
// DMM -- added so MPBs that blow up under water get a message
$DamageType::Water = 97;
//Tinman - used in Hunters for cheap bastards ;)
$DamageType::NexusCamping = 98;
// MES -- added so CTRL-K can get a distinctive message
$DamageType::Suicide = 99;
// Etc, etc.
$DamageTypeText[0] = "default";
$DamageTypeText[1] = "blaster";
$DamageTypeText[2] = "plasma";
$DamageTypeText[3] = "chaingun";
$DamageTypeText[4] = "disc";
$DamageTypeText[5] = "grenade";
$DamageTypeText[6] = "laser";
$DamageTypeText[7] = "ELF";
$DamageTypeText[8] = "mortar";
$DamageTypeText[9] = "missile";
$DamageTypeText[10] = "shocklance";
$DamageTypeText[11] = "mine";
$DamageTypeText[12] = "explosion";
$DamageTypeText[13] = "impact";
$DamageTypeText[14] = "ground";
$DamageTypeText[15] = "turret";
$DamageTypeText[16] = "plasma turret";
$DamageTypeText[17] = "AA turret";
$DamageTypeText[18] = "ELF turret";
$DamageTypeText[19] = "mortar turret";
$DamageTypeText[20] = "missile turret";
$DamageTypeText[21] = "clamp turret";
$DamageTypeText[22] = "spike turret";
$DamageTypeText[23] = "sentry turret";
$DamageTypeText[24] = "out of bounds";
$DamageTypeText[25] = "lava";
$DamageTypeText[26] = "shrike blaster";
$DamageTypeText[27] = "belly turret";
$DamageTypeText[28] = "bomber bomb";
$DamageTypeText[29] = "tank chaingun";
$DamageTypeText[30] = "tank mortar";
$DamageTypeText[31] = "satchel charge";
$DamageTypeText[32] = "MPB missile";
$DamageTypeText[33] = "lighting";
$DamageTypeText[98] = "nexus camping";
$DamageTypeText[99] = "suicide";
// ##### PLEASE DO NOT REORDER THE DAMAGE PROFILE TABLES BELOW #####
// (They are set up in the same order as the "Weapons Matrix.xls" sheet for ease of reference when balancing)
//----------------------------------------------------------------------------
// VEHICLE DAMAGE PROFILES
//----------------------------------------------------------------------------
datablock SimDataBlock(AirVehicleDamageProfile)
{
shieldDamageScale[$DamageType::Blaster] = 1.0;
shieldDamageScale[$DamageType::Bullet] = 1.0;
shieldDamageScale[$DamageType::ELF] = 1.0;
shieldDamageScale[$DamageType::ShockLance] = 0.5;
shieldDamageScale[$DamageType::Laser] = 1.0;
shieldDamageScale[$DamageType::ShrikeBlaster] = 3.5;
shieldDamageScale[$DamageType::BellyTurret] = 2.0;
shieldDamageScale[$DamageType::AATurret] = 3.0;
shieldDamageScale[$DamageType::IndoorDepTurret] = 2.25;
shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.25;
shieldDamageScale[$DamageType::SentryTurret] = 2.25;
shieldDamageScale[$DamageType::Disc] = 1.0;
shieldDamageScale[$DamageType::Grenade] = 1.0;
shieldDamageScale[$DamageType::Mine] = 3.0;
shieldDamageScale[$DamageType::Missile] = 3.0;
shieldDamageScale[$DamageType::Mortar] = 2.0;
shieldDamageScale[$DamageType::Plasma] = 1.0;
shieldDamageScale[$DamageType::BomberBombs] = 3.0;
shieldDamageScale[$DamageType::TankChaingun] = 3.0;
shieldDamageScale[$DamageType::TankMortar] = 2.0;
shieldDamageScale[$DamageType::MissileTurret] = 3.0;
shieldDamageScale[$DamageType::MortarTurret] = 2.0;
shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
shieldDamageScale[$DamageType::SatchelCharge] = 3.5;
shieldDamageScale[$DamageType::Default] = 1.0;
shieldDamageScale[$DamageType::Impact] = 1.0;
shieldDamageScale[$DamageType::Ground] = 1.0;
shieldDamageScale[$DamageType::Explosion] = 3.0;
shieldDamageScale[$DamageType::Lightning] = 10.0;
damageScale[$DamageType::Blaster] = 0.75;
damageScale[$DamageType::Bullet] = 0.75;
damageScale[$DamageType::ELF] = 0.0;
damageScale[$DamageType::ShockLance] = 0.50;
damageScale[$DamageType::Laser] = 1.0;
damageScale[$DamageType::ShrikeBlaster] = 2.5;
damageScale[$DamageType::BellyTurret] = 1.2;
damageScale[$DamageType::AATurret] = 1.5;
damageScale[$DamageType::IndoorDepTurret] = 1.25;
damageScale[$DamageType::OutdoorDepTurret] = 1.25;
damageScale[$DamageType::SentryTurret] = 1.25;
damageScale[$DamageType::Disc] = 1.0;
damageScale[$DamageType::Grenade] = 0.75;
damageScale[$DamageType::Mine] = 4.0;
damageScale[$DamageType::Missile] = 1.5;
damageScale[$DamageType::Mortar] = 2.0;
damageScale[$DamageType::Plasma] = 0.5;
damageScale[$DamageType::BomberBombs] = 2.0;
damageScale[$DamageType::TankChaingun] = 2.0;
damageScale[$DamageType::TankMortar] = 2.0;
damageScale[$DamageType::MissileTurret] = 1.5;
damageScale[$DamageType::MortarTurret] = 2.0;
damageScale[$DamageType::PlasmaTurret] = 2.0;
damageScale[$DamageType::SatchelCharge] = 3.5;
damageScale[$DamageType::Default] = 1.0;
damageScale[$DamageType::Impact] = 1.0;
damageScale[$DamageType::Ground] = 1.0;
damageScale[$DamageType::Explosion] = 2.0;
damageScale[$DamageType::Lightning] = 10.0;
};
datablock SimDataBlock(GravCycleDamageProfile)
{
shieldDamageScale[$DamageType::Blaster] = 2.0;
shieldDamageScale[$DamageType::Bullet] = 2.5;
shieldDamageScale[$DamageType::ELF] = 1.0;
shieldDamageScale[$DamageType::ShockLance] = 1.0;
shieldDamageScale[$DamageType::Laser] = 4.0;
shieldDamageScale[$DamageType::ShrikeBlaster] = 5.0;
shieldDamageScale[$DamageType::BellyTurret] = 2.0;
shieldDamageScale[$DamageType::AATurret] = 2.0;
shieldDamageScale[$DamageType::IndoorDepTurret] = 2.5;
shieldDamageScale[$DamageType::OutdoorDepTurret] = 2.5;
shieldDamageScale[$DamageType::Disc] = 2.5;
shieldDamageScale[$DamageType::Grenade] = 2.0;
shieldDamageScale[$DamageType::Mine] = 3.5;
shieldDamageScale[$DamageType::Missile] = 4.0;
shieldDamageScale[$DamageType::Mortar] = 2.0;
shieldDamageScale[$DamageType::Plasma] = 1.6;
shieldDamageScale[$DamageType::BomberBombs] = 2.0;
shieldDamageScale[$DamageType::TankChaingun] = 2.0;
shieldDamageScale[$DamageType::TankMortar] = 2.0;
shieldDamageScale[$DamageType::MissileTurret] = 4.0;
shieldDamageScale[$DamageType::MortarTurret] = 2.0;
shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
shieldDamageScale[$DamageType::SatchelCharge] = 3.0;
shieldDamageScale[$DamageType::Default] = 1.0;
shieldDamageScale[$DamageType::Impact] = 1.0;
shieldDamageScale[$DamageType::Ground] = 1.0;
shieldDamageScale[$DamageType::Explosion] = 2.0;
shieldDamageScale[$DamageType::Lightning] = 5.0;
damageScale[$DamageType::Blaster] = 1.5;
damageScale[$DamageType::Bullet] = 1.2;
damageScale[$DamageType::ELF] = 0.0;
damageScale[$DamageType::ShockLance] = 0.50;
damageScale[$DamageType::Laser] = 2.0;
damageScale[$DamageType::ShrikeBlaster] = 2.5;
damageScale[$DamageType::BellyTurret] = 1.5;
damageScale[$DamageType::AATurret] = 1.0;
damageScale[$DamageType::IndoorDepTurret] = 1.0;
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
damageScale[$DamageType::Disc] = 1.25;
damageScale[$DamageType::Grenade] = 1.0;
damageScale[$DamageType::Mine] = 4.0;
damageScale[$DamageType::Missile] = 1.2;
damageScale[$DamageType::Mortar] = 1.0;
damageScale[$DamageType::Plasma] = 1.2;
damageScale[$DamageType::BomberBombs] = 1.0;
damageScale[$DamageType::TankChaingun] = 1.0;
damageScale[$DamageType::TankMortar] = 1.0;
damageScale[$DamageType::MissileTurret] = 1.2;
damageScale[$DamageType::MortarTurret] = 1.0;
damageScale[$DamageType::PlasmaTurret] = 1.0;
damageScale[$DamageType::SatchelCharge] = 2.2;
damageScale[$DamageType::Default] = 1.0;
damageScale[$DamageType::Impact] = 1.0;
damageScale[$DamageType::Ground] = 1.0;
damageScale[$DamageType::Explosion] = 1.0;
damageScale[$DamageType::Lightning] = 5.0;
};
datablock SimDataBlock(GroundVehicleDamageProfile)
{
shieldDamageScale[$DamageType::Blaster] = 0.6;
shieldDamageScale[$DamageType::Bullet] = 0.75;
shieldDamageScale[$DamageType::ELF] = 1.0;
shieldDamageScale[$DamageType::ShockLance] = 0.5;
shieldDamageScale[$DamageType::Laser] = 1.0;
shieldDamageScale[$DamageType::ShrikeBlaster] = 1.75;
shieldDamageScale[$DamageType::BellyTurret] = 1.25;
shieldDamageScale[$DamageType::AATurret] = 0.8;
shieldDamageScale[$DamageType::IndoorDepTurret] = 1.0;
shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
shieldDamageScale[$DamageType::Disc] = 0.8;
shieldDamageScale[$DamageType::Grenade] = 0.8;
shieldDamageScale[$DamageType::Mine] = 3.25;
shieldDamageScale[$DamageType::Missile] = 2.0;
shieldDamageScale[$DamageType::Mortar] = 0.8;
shieldDamageScale[$DamageType::Plasma] = 1.0;
shieldDamageScale[$DamageType::BomberBombs] = 1.5;
shieldDamageScale[$DamageType::TankChaingun] = 1.5;
shieldDamageScale[$DamageType::TankMortar] = 1.4;
shieldDamageScale[$DamageType::MissileTurret] = 1.25;
shieldDamageScale[$DamageType::MortarTurret] = 1.0;
shieldDamageScale[$DamageType::PlasmaTurret] = 1.25;
shieldDamageScale[$DamageType::SatchelCharge] = 2.0;
shieldDamageScale[$DamageType::Default] = 1.0;
shieldDamageScale[$DamageType::Impact] = 1.0;
shieldDamageScale[$DamageType::Ground] = 1.0;
shieldDamageScale[$DamageType::Explosion] = 2.0;
shieldDamageScale[$DamageType::Lightning] = 10.0;
damageScale[$DamageType::Blaster] = 0.75;
damageScale[$DamageType::Bullet] = 0.75;
damageScale[$DamageType::ELF] = 0.0;
damageScale[$DamageType::ShockLance] = 0.50;
damageScale[$DamageType::Laser] = 1.0;
damageScale[$DamageType::ShrikeBlaster] = 2.0;
damageScale[$DamageType::BellyTurret] = 1.0;
damageScale[$DamageType::AATurret] = 1.0;
damageScale[$DamageType::IndoorDepTurret] = 1.0;
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
damageScale[$DamageType::Disc] = 1.0;
damageScale[$DamageType::Grenade] = 1.0;
damageScale[$DamageType::Mine] = 2.25;
damageScale[$DamageType::Missile] = 1.25;
damageScale[$DamageType::Mortar] = 1.0;
damageScale[$DamageType::Plasma] = 0.5;
damageScale[$DamageType::BomberBombs] = 1.0;
damageScale[$DamageType::TankChaingun] = 0.75;
damageScale[$DamageType::TankMortar] = 1.0;
damageScale[$DamageType::MissileTurret] = 1.25;
damageScale[$DamageType::MortarTurret] = 1.0;
damageScale[$DamageType::PlasmaTurret] = 1.0;
damageScale[$DamageType::SatchelCharge] = 2.0;
damageScale[$DamageType::Default] = 1.0;
damageScale[$DamageType::Impact] = 1.0;
damageScale[$DamageType::Ground] = 1.0;
damageScale[$DamageType::Explosion] = 1.0;
damageScale[$DamageType::Lightning] = 10.0;
};
//----------------------------------------------------------------------------
// TURRET DAMAGE PROFILES
//----------------------------------------------------------------------------
datablock SimDataBlock(TurretDamageProfile)
{
shieldDamageScale[$DamageType::Blaster] = 0.8;
shieldDamageScale[$DamageType::Bullet] = 0.8;
shieldDamageScale[$DamageType::ELF] = 1.0;
shieldDamageScale[$DamageType::ShockLance] = 0.5;
shieldDamageScale[$DamageType::Laser] = 1.0;
shieldDamageScale[$DamageType::ShrikeBlaster] = 3.0;
shieldDamageScale[$DamageType::BellyTurret] = 2.0;
shieldDamageScale[$DamageType::AATurret] = 1.0;
shieldDamageScale[$DamageType::IndoorDepTurret] = 1.0;
shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
shieldDamageScale[$DamageType::SentryTurret] = 1.0;
shieldDamageScale[$DamageType::Disc] = 1.0;
shieldDamageScale[$DamageType::Grenade] = 1.5;
shieldDamageScale[$DamageType::Mine] = 3.0;
shieldDamageScale[$DamageType::Missile] = 3.0;
shieldDamageScale[$DamageType::Mortar] = 3.0;
shieldDamageScale[$DamageType::Plasma] = 1.0;
shieldDamageScale[$DamageType::BomberBombs] = 2.0;
shieldDamageScale[$DamageType::TankChaingun] = 1.5;
shieldDamageScale[$DamageType::TankMortar] = 3.0;
shieldDamageScale[$DamageType::MissileTurret] = 3.0;
shieldDamageScale[$DamageType::MortarTurret] = 3.0;
shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
shieldDamageScale[$DamageType::SatchelCharge] = 4.5;
shieldDamageScale[$DamageType::Default] = 1.0;
shieldDamageScale[$DamageType::Impact] = 1.0;
shieldDamageScale[$DamageType::Ground] = 1.0;
shieldDamageScale[$DamageType::Explosion] = 2.0;
shieldDamageScale[$DamageType::Lightning] = 5.0;
damageScale[$DamageType::Blaster] = 0.8;
damageScale[$DamageType::Bullet] = 0.9;
damageScale[$DamageType::ELF] = 0.0;
damageScale[$DamageType::ShockLance] = 0.50;
damageScale[$DamageType::Laser] = 1.0;
damageScale[$DamageType::ShrikeBlaster] = 1.0;
damageScale[$DamageType::BellyTurret] = 0.6;
damageScale[$DamageType::AATurret] = 1.0;
damageScale[$DamageType::IndoorDepTurret] = 1.0;
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
damageScale[$DamageType::SentryTurret] = 1.0;
damageScale[$DamageType::Disc] = 1.1;
damageScale[$DamageType::Grenade] = 1.0;
damageScale[$DamageType::Mine] = 1.5;
damageScale[$DamageType::Missile] = 1.25;
damageScale[$DamageType::Mortar] = 1.25;
damageScale[$DamageType::Plasma] = 0.75;
damageScale[$DamageType::BomberBombs] = 1.0;
damageScale[$DamageType::TankChaingun] = 1.25;
damageScale[$DamageType::TankMortar] = 1.25;
damageScale[$DamageType::MissileTurret] = 1.25;
damageScale[$DamageType::MortarTurret] = 1.25;
damageScale[$DamageType::PlasmaTurret] = 1.25;
damageScale[$DamageType::SatchelCharge] = 1.5;
damageScale[$DamageType::Default] = 1.0;
damageScale[$DamageType::Impact] = 1.0;
damageScale[$DamageType::Ground] = 1.0;
damageScale[$DamageType::Explosion] = 1.0;
damageScale[$DamageType::Lightning] = 5.0;
};
//----------------------------------------------------------------------------
// STATIC SHAPE DAMAGE PROFILES
//----------------------------------------------------------------------------
datablock SimDataBlock(StaticShapeDamageProfile)
{
shieldDamageScale[$DamageType::Blaster] = 0.8;
shieldDamageScale[$DamageType::Bullet] = 1.0;
shieldDamageScale[$DamageType::ELF] = 1.0;
shieldDamageScale[$DamageType::ShockLance] = 1.0;
shieldDamageScale[$DamageType::Laser] = 1.0;
shieldDamageScale[$DamageType::ShrikeBlaster] = 2.0;
shieldDamageScale[$DamageType::BellyTurret] = 1.5;
shieldDamageScale[$DamageType::AATurret] = 1.0;
shieldDamageScale[$DamageType::IndoorDepTurret] = 1.0;
shieldDamageScale[$DamageType::OutdoorDepTurret] = 1.0;
shieldDamageScale[$DamageType::Turret] = 1.0;
shieldDamageScale[$DamageType::SentryTurret] = 1.0;
shieldDamageScale[$DamageType::Disc] = 1.0;
shieldDamageScale[$DamageType::Grenade] = 1.2;
shieldDamageScale[$DamageType::Mine] = 2.0;
shieldDamageScale[$DamageType::Missile] = 3.0;
shieldDamageScale[$DamageType::Mortar] = 3.0;
shieldDamageScale[$DamageType::Plasma] = 1.5;
shieldDamageScale[$DamageType::BomberBombs] = 2.0;
shieldDamageScale[$DamageType::TankChaingun] = 1.5;
shieldDamageScale[$DamageType::TankMortar] = 3.0;
shieldDamageScale[$DamageType::MissileTurret] = 3.0;
shieldDamageScale[$DamageType::MortarTurret] = 3.0;
shieldDamageScale[$DamageType::PlasmaTurret] = 2.0;
shieldDamageScale[$DamageType::SatchelCharge] = 6.0;
shieldDamageScale[$DamageType::Default] = 1.0;
shieldDamageScale[$DamageType::Impact] = 1.0;
shieldDamageScale[$DamageType::Ground] = 1.0;
shieldDamageScale[$DamageType::Explosion] = 2.0;
shieldDamageScale[$DamageType::Lightning] = 5.0;
damageScale[$DamageType::Blaster] = 1.0;
damageScale[$DamageType::Bullet] = 1.0;
damageScale[$DamageType::ELF] = 0.0;
damageScale[$DamageType::ShockLance] = 1.0;
damageScale[$DamageType::Laser] = 1.0;
damageScale[$DamageType::ShrikeBlaster] = 2.0;
damageScale[$DamageType::BellyTurret] = 1.2;
damageScale[$DamageType::AATurret] = 1.0;
damageScale[$DamageType::IndoorDepTurret] = 1.0;
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
damageScale[$DamageType::SentryTurret] = 1.0;
damageScale[$DamageType::Disc] = 1.15;
damageScale[$DamageType::Grenade] = 1.2;
damageScale[$DamageType::Mine] = 2.0;
damageScale[$DamageType::Missile] = 2.0;
damageScale[$DamageType::Mortar] = 2.0;
damageScale[$DamageType::Plasma] = 1.25;
damageScale[$DamageType::BomberBombs] = 1.0;
damageScale[$DamageType::TankChaingun] = 1.0;
damageScale[$DamageType::TankMortar] = 2.0;
damageScale[$DamageType::MissileTurret] = 2.0;
damageScale[$DamageType::MortarTurret] = 2.0;
damageScale[$DamageType::PlasmaTurret] = 2.0;
damageScale[$DamageType::SatchelCharge] = 4.0;
damageScale[$DamageType::Default] = 1.0;
damageScale[$DamageType::Impact] = 1.0;
damageScale[$DamageType::Ground] = 1.0;
damageScale[$DamageType::Explosion] = 1.0;
damageScale[$DamageType::Lightning] = 5.0;
};
//----------------------------------------------------------------------------
// PLAYER DAMAGE PROFILES
//----------------------------------------------------------------------------
datablock SimDataBlock(LightPlayerDamageProfile)
{
damageScale[$DamageType::Blaster] = 1.3;
damageScale[$DamageType::Bullet] = 1.2;
damageScale[$DamageType::ELF] = 0.75;
damageScale[$DamageType::ShockLance] = 1.0;
damageScale[$DamageType::Laser] = 1.12;
damageScale[$DamageType::ShrikeBlaster] = 1.0;
damageScale[$DamageType::BellyTurret] = 1.0;
damageScale[$DamageType::AATurret] = 0.7;
damageScale[$DamageType::IndoorDepTurret] = 1.3;
damageScale[$DamageType::OutdoorDepTurret] = 1.3;
damageScale[$DamageType::SentryTurret] = 1.0;
damageScale[$DamageType::Disc] = 1.0;
damageScale[$DamageType::Grenade] = 1.2;
damageScale[$DamageType::Mine] = 1.2;
damageScale[$DamageType::Missile] = 1.0;
damageScale[$DamageType::Mortar] = 1.3;
damageScale[$DamageType::Plasma] = 1.0;
damageScale[$DamageType::BomberBombs] = 3.0;
damageScale[$DamageType::TankChaingun] = 1.0;
damageScale[$DamageType::TankMortar] = 1.0;
damageScale[$DamageType::MissileTurret] = 1.0;
damageScale[$DamageType::MortarTurret] = 1.3;
damageScale[$DamageType::PlasmaTurret] = 1.0;
damageScale[$DamageType::SatchelCharge] = 3.0;
damageScale[$DamageType::Default] = 1.0;
damageScale[$DamageType::Impact] = 1.0;
damageScale[$DamageType::Ground] = 1.0;
damageScale[$DamageType::Explosion] = 1.2;
damageScale[$DamageType::Lightning] = 1.0;
};
datablock SimDataBlock(MediumPlayerDamageProfile)
{
damageScale[$DamageType::Blaster] = 1.0;
damageScale[$DamageType::Bullet] = 1.0;
damageScale[$DamageType::ELF] = 0.75;
damageScale[$DamageType::ShockLance] = 1.0;
damageScale[$DamageType::Laser] = 1.2;
damageScale[$DamageType::ShrikeBlaster] = 1.0;
damageScale[$DamageType::BellyTurret] = 1.0;
damageScale[$DamageType::AATurret] = 0.7;
damageScale[$DamageType::IndoorDepTurret] = 1.0;
damageScale[$DamageType::OutdoorDepTurret] = 1.0;
damageScale[$DamageType::SentryTurret] = 1.0;
damageScale[$DamageType::Disc] = 1.0;
damageScale[$DamageType::Grenade] = 1.0;
damageScale[$DamageType::Mine] = 1.0;
damageScale[$DamageType::Missile] = 1.0;
damageScale[$DamageType::Mortar] = 1.0;
damageScale[$DamageType::Plasma] = 0.6;
damageScale[$DamageType::BomberBombs] = 3.0;
damageScale[$DamageType::TankChaingun] = 1.0;
damageScale[$DamageType::TankMortar] = 1.0;
damageScale[$DamageType::MissileTurret] = 1.0;
damageScale[$DamageType::MortarTurret] = 1.0;
damageScale[$DamageType::PlasmaTurret] = 1.0;
damageScale[$DamageType::SatchelCharge] = 3.0;
damageScale[$DamageType::Default] = 1.0;
damageScale[$DamageType::Impact] = 1.0;
damageScale[$DamageType::Ground] = 1.0;
damageScale[$DamageType::Explosion] = 1.0;
damageScale[$DamageType::Lightning] = 1.2;
};
datablock SimDataBlock(HeavyPlayerDamageProfile)
{
damageScale[$DamageType::Blaster] = 0.7;
damageScale[$DamageType::Bullet] = 0.6;
damageScale[$DamageType::ELF] = 0.75;
damageScale[$DamageType::ShockLance] = 1.0;
damageScale[$DamageType::Laser] = 1.2;
damageScale[$DamageType::ShrikeBlaster] = 1.0;
damageScale[$DamageType::BellyTurret] = 1.0;
damageScale[$DamageType::AATurret] = 0.7;
damageScale[$DamageType::IndoorDepTurret] = 0.7;
damageScale[$DamageType::OutdoorDepTurret] = 0.7;
damageScale[$DamageType::SentryTurret] = 1.0;
damageScale[$DamageType::Disc] = 0.6;
damageScale[$DamageType::Grenade] = 0.8;
damageScale[$DamageType::Mine] = 0.8;
damageScale[$DamageType::Missile] = 0.6;
damageScale[$DamageType::Mortar] = 0.7;
damageScale[$DamageType::Plasma] = 0.4;
damageScale[$DamageType::BomberBombs] = 3.0;
damageScale[$DamageType::TankChaingun] = 1.0;
damageScale[$DamageType::TankMortar] = 0.7;
damageScale[$DamageType::MissileTurret] = 1.0;
damageScale[$DamageType::MortarTurret] = 1.0;
damageScale[$DamageType::PlasmaTurret] = 1.0;
damageScale[$DamageType::SatchelCharge] = 3.0;
damageScale[$DamageType::Default] = 1.0;
damageScale[$DamageType::Impact] = 1.0;
damageScale[$DamageType::Ground] = 1.0;
damageScale[$DamageType::Explosion] = 0.6;
damageScale[$DamageType::Lightning] = 1.4;
};