TribesReplay/base/textures/lava/lavaPropMap.cs
2017-07-17 22:51:48 -04:00

21 lines
1.1 KiB
C#

//-------------------------------------- Desert interior texture property mapping
addMaterialMapping("lava/ds_ichute01", "environment: special/chuteTexture 0.25");
addMaterialMapping("lava/ds_ichute02", "environment: special/chuteTexture 0.25");
addMaterialMapping("lava/ds_jet01", "environment: special/lavareflect 0.3");
addMaterialMapping("lava/ds_jet02", "environment: special/lavareflect 0.3");
//"Color: red green blue startAlpha endAlpha"
addMaterialMapping("terrain/LavaWorld.Crust", "color: 0.0 0.0 0.0 0.7 0.0");
addMaterialMapping("terrain/LavaWorld.LavaRockHot", "color: 0.0 0.0 0.0 0.7 0.0");
addMaterialMapping("terrain/LavaWorld.MuddyAsh", "color: 0.0 0.0 0.0 0.7 0.0");
addMaterialMapping("terrain/LavaWorld.RockBlack", "color: 0.0 0.0 0.0 0.7 0.0");
//Soft sound = 0
//Hard sound = 1
//Metal sound = 2
//Snow sound = 3
addMaterialMapping("terrain/LavaWorld.Crust", "sound: 0");
addMaterialMapping("terrain/LavaWorld.LavaRockHot", "sound: 0");
addMaterialMapping("terrain/LavaWorld.MuddyAsh", "sound: 0");
addMaterialMapping("terrain/LavaWorld.RockBlack", "sound: 0");