TribesReplay/base/textures/ice/icePropMap.cs
2017-07-17 22:51:48 -04:00

21 lines
1.1 KiB
C#

//-------------------------------------- Desert interior texture property mapping
addMaterialMapping("ice/sw_ichute01", "environment: special/chuteTexture 0.25");
addMaterialMapping("ice/sw_ichute02", "environment: special/chuteTexture 0.25");
//"Color: red green blue startAlpha endAlpha"
addMaterialMapping("terrain/IceWorld.Ice", "color: 0.9 0.9 0.9 0.4 0.0");
addMaterialMapping("terrain/IceWorld.RockBlue", "color: 0.9 0.9 0.9 0.4 0.0");
addMaterialMapping("terrain/IceWorld.Snow", "color: 0.9 0.9 0.9 0.4 0.0");
addMaterialMapping("terrain/IceWorld.SnowIce", "color: 0.9 0.9 0.9 0.4 0.0");
addMaterialMapping("terrain/IceWorld.SnowRock", "color: 0.9 0.9 0.9 0.4 0.0");
//Soft sound = 0
//Hard sound = 1
//Metal sound = 2
//Snow sound = 3
addMaterialMapping("terrain/IceWorld.Ice", "sound: 3");
addMaterialMapping("terrain/IceWorld.RockBlue", "sound: 3");
addMaterialMapping("terrain/IceWorld.Snow", "sound: 3");
addMaterialMapping("terrain/IceWorld.SnowIce", "sound: 3");
addMaterialMapping("terrain/IceWorld.SnowRock", "sound: 3");