TribesReplay/base/textures/desert/desertPropMap.cs
2017-07-17 22:51:48 -04:00

25 lines
1.5 KiB
C#

//-------------------------------------- Desert interior texture property mapping
addMaterialMapping("desert/cp_ichute01", "environment: special/chuteTexture 0.25");
addMaterialMapping("desert/cp_ichute02", "environment: special/chuteTexture 0.25");
//"Color: red green blue startAlpha endAlpha"
addMaterialMapping("terrain/DesertWorld.RockFractured", "color: 0.35 0.2 0.05 0.7 0.0");
addMaterialMapping("terrain/DesertWorld.RockSmooth", "color: 0.35 0.2 0.05 0.7 0.0");
addMaterialMapping("terrain/DesertWorld.Sand", "color: 0.35 0.2 0.05 0.7 0.0");
addMaterialMapping("terrain/DesertWorld.SandBrun", "color: 0.35 0.2 0.05 0.7 0.0");
addMaterialMapping("terrain/DesertWorld.SandDark", "color: 0.35 0.2 0.05 0.7 0.0");
addMaterialMapping("terrain/DesertWorld.SandOrange", "color: 0.35 0.2 0.05 0.7 0.0");
addMaterialMapping("terrain/DesertWorld.SandOxidized", "color: 0.35 0.2 0.05 0.7 0.0");
//Soft sound = 0
//Hard sound = 1
//Metal sound = 2
//Snow sound = 3
addMaterialMapping("terrain/DesertWorld.RockFractured", "sound: 0");
addMaterialMapping("terrain/DesertWorld.RockSmooth", "sound: 0");
addMaterialMapping("terrain/DesertWorld.Sand", "sound: 0");
addMaterialMapping("terrain/DesertWorld.SandBrun", "sound: 0");
addMaterialMapping("terrain/DesertWorld.SandDark", "sound: 0");
addMaterialMapping("terrain/DesertWorld.SandOrange", "sound: 0");
addMaterialMapping("terrain/DesertWorld.SandOxidized", "sound: 0");