TribesReplay/base/textures/badlands/badlandsPropMap.cs
2017-07-17 22:51:48 -04:00

25 lines
1.5 KiB
C#

//-------------------------------------- Desert interior texture property mapping
addMaterialMapping("badlands/bd_ichute01", "environment: special/chuteTexture 0.25");
addMaterialMapping("badlands/bd_ichute02a", "environment: special/chuteTexture 0.25");
//"Color: red green blue startAlpha endAlpha"
addMaterialMapping("terrain/BadLands.DirtBumpy", "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.DirtChipped", "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.DirtYellow", "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.DirtYellowCracked", "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.RockBrown", "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.RockChipped", "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.RockCracked", "color: 0.5 0.36 0.16 0.4 0.0");
//Soft sound = 0
//Hard sound = 1
//Metal sound = 2
//Snow sound = 3
addMaterialMapping("terrain/BadLands.DirtBumpy", "sound: 0");
addMaterialMapping("terrain/BadLands.DirtChipped", "sound: 0");
addMaterialMapping("terrain/BadLands.DirtYellow", "sound: 0");
addMaterialMapping("terrain/BadLands.DirtYellowCracked", "sound: 0");
addMaterialMapping("terrain/BadLands.RockBrown", "sound: 0");
addMaterialMapping("terrain/BadLands.RockChipped", "sound: 0");
addMaterialMapping("terrain/BadLands.RockCracked", "sound: 0");