mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-20 01:54:47 +00:00
612 lines
21 KiB
C#
612 lines
21 KiB
C#
$numDeathMsgLines = 10;
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$currentDeathMsgLine = 0;
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$deathMsgTimeOut = 5 * 1000;
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$MaxMessageWavLength = 5200;
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function addMessageCallback(%msgType, %func)
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{
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for(%i = 0; (%afunc = $MSGCB[%msgType, %i]) !$= ""; %i++)
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{
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// only add each callback once
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if(%afunc $= %func)
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return;
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}
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$MSGCB[%msgType, %i] = %func;
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}
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function messagePump(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7 ,%a8, %a9, %a10)
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{
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clientCmdServerMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
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}
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function clientCmdServerMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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{
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%tag = getWord(%msgType, 0);
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for(%i = 0; (%func = $MSGCB["", %i]) !$= ""; %i++)
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call(%func, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
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if(%tag !$= "")
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for(%i = 0; (%func = $MSGCB[%tag, %i]) !$= ""; %i++)
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call(%func, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
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}
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function defaultMessageCallback(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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{
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if ( %msgString $= "" )
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return;
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%message = detag( %msgString );
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// search for wav tag marker
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%wavStart = strstr( %message, "~w" );
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if ( %wavStart != -1 )
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{
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%wav = getSubStr( %message, %wavStart + 2, 1000 );
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%wavLengthMS = alxGetWaveLen( %wav );
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if ( %wavLengthMS <= $MaxMessageWavLength )
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{
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%handle = alxCreateSource( AudioChat, %wav );
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alxPlay( %handle );
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}
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else
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error( "WAV file \"" @ %wav @ "\" is too long! **" );
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%message = getSubStr( %message, 0, %wavStart );
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if ( %message !$= "" )
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addMessageHudLine( %message );
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}
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else
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addMessageHudLine( %message );
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//else if (strstr(%message, "~x") != -1)
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//{
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// %mess = getSubStr(%message, 2, 1000);
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// addDeathMsgHudLine(%mess);
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//}
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}
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function getPlayerPrefs( %player )
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{
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// test against %player.guid
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// For now, mute smurfs and listen to real players:
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commandToServer( 'ListenTo', %player.clientId, !%player.isSmurf, false );
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// MES -- queryClientPlayerDatabase function call causes console error
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//if(queryClientPlayerDatabase(%player.guid, "muted"))
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//{
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// %player.chatMuted = true;
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// addMessageHudLine("Spamming punk \c3" @ %player.name @ "\cr joined and has been auto muted!");
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//}
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}
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//--------------------------------------------------------------------------
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function handleClientJoin(%msgType, %msgString, %clientName, %clientId, %targetId, %isAI, %isAdmin, %isSuperAdmin, %isSmurf, %guid)
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{
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logEcho("got client join: " @ detag(%clientName) @ " : " @ %clientId);
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//create the player list group, and add it to the ClientConnectionGroup...
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if(!isObject("PlayerListGroup"))
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{
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%newGroup = new SimGroup("PlayerListGroup");
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ClientConnectionGroup.add(%newGroup);
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}
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%player = new ScriptObject()
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{
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className = "PlayerRep";
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name = detag(%clientName);
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guid = %guid;
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clientId = %clientId;
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targetId = %targetId;
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teamId = 0; // start unassigned
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score = 0;
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ping = 0;
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packetLoss = 0;
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chatMuted = false;
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canListen = false;
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voiceEnabled = false;
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isListening = false;
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isBot = %isAI;
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isAdmin = %isAdmin;
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isSuperAdmin = %isSuperAdmin;
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isSmurf = %isSmurf;
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};
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PlayerListGroup.add(%player);
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$PlayerList[%clientId] = %player;
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if ( !%isAI )
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getPlayerPrefs(%player);
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lobbyUpdatePlayer( %clientId );
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}
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function handleClientDrop( %msgType, %msgString, %clientName, %clientId )
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{
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logEcho("got client drop: " @ detag(%clientName) @ " : " @ %clientId);
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%player = $PlayerList[%clientId];
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if( %player )
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{
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%player.delete();
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$PlayerList[%clientId] = "";
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lobbyRemovePlayer( %clientId );
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}
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}
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function handleClientJoinTeam( %msgType, %msgString, %clientName, %teamName, %clientId, %teamId )
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{
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%player = $PlayerList[%clientId];
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if( %player )
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{
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%player.teamId = %teamId;
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lobbyUpdatePlayer( %clientId );
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}
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}
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function handleClientNameChanged( %msgType, %msgString, %oldName, %newName, %clientId )
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{
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%player = $PlayerList[%clientId];
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if( %player )
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%player.name = detag( %newName );
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}
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addMessageCallback("", defaultMessageCallback);
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addMessageCallback('MsgClientJoin', handleClientJoin);
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addMessageCallback('MsgClientDrop', handleClientDrop);
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addMessageCallback('MsgClientJoinTeam', handleClientJoinTeam);
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addMessageCallback('MsgClientNameChanged', handleClientNameChanged);
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//---------------------------------------------------------------------------
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// Client chat'n
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//---------------------------------------------------------------------------
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function isClientChatMuted(%client)
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{
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%player = $PlayerList[%client];
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if(%player)
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return(%player.chatMuted ? true : false);
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return(true);
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}
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//---------------------------------------------------------------------------
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function clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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{
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%message = detag( %msgString );
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if ( ( %message $= "" ) || isClientChatMuted( %sender ) )
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return;
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// search for wav tag marker
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%wavStart = strstr( %message, "~w" );
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if ( %wavStart == -1 )
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addMessageHudLine( %message );
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else
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{
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%wav = getSubStr(%message, %wavStart + 2, 1000);
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if (%voice !$= "")
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%wavFile = "voice/" @ %voice @ "/" @ %wav @ ".wav";
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else
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%wavFile = %wav;
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//only play voice files that are < 5000ms in length
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if (%pitch < 0.5 || %pitch > 2.0)
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%pitch = 1.0;
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%wavLengthMS = alxGetWaveLen(%wavFile) * %pitch;
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if (%wavLengthMS < $MaxMessageWavLength )
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{
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if ( $ClientChatHandle[%sender] != 0 )
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alxStop( $ClientChatHandle[%sender] );
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$ClientChatHandle[%sender] = alxCreateSource( AudioChat, %wavFile );
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//pitch the handle
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if (%pitch != 1.0)
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alxSourcef($ClientChatHandle[%sender], "AL_PITCH", %pitch);
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alxPlay( $ClientChatHandle[%sender] );
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}
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else
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error( "** WAV file \"" @ %wavFile @ "\" is too long! **" );
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%message = getSubStr(%message, 0, %wavStart);
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addMessageHudLine(%message);
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}
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}
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//---------------------------------------------------------------------------
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function clientCmdCannedChatMessage( %sender, %msgString, %name, %string, %keys, %voiceTag, %pitch )
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{
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%message = detag( %msgString );
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%voice = detag( %voiceTag );
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if ( $defaultVoiceBinds )
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clientCmdChatMessage( %sender, %voice, %pitch, "[" @ %keys @ "]" SPC %message );
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else
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clientCmdChatMessage( %sender, %voice, %pitch, %message );
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}
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//---------------------------------------------------------------------------
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// silly spam protection...
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$SPAM_PROTECTION_PERIOD = 10000;
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$SPAM_MESSAGE_THRESHOLD = 4;
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$SPAM_PENALTY_PERIOD = 10000;
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$SPAM_MESSAGE = '\c3FLOOD PROTECTION:\cr You must wait another %1 seconds.';
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function GameConnection::spamMessageTimeout(%this)
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{
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if(%this.spamMessageCount > 0)
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%this.spamMessageCount--;
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}
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function GameConnection::spamReset(%this)
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{
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%this.isSpamming = false;
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}
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function spamAlert(%client)
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{
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if($Host::FloodProtectionEnabled != true)
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return(false);
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if(!%client.isSpamming && (%client.spamMessageCount >= $SPAM_MESSAGE_THRESHOLD))
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{
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%client.spamProtectStart = getSimTime();
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%client.isSpamming = true;
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%client.schedule($SPAM_PENALTY_PERIOD, spamReset);
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}
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if(%client.isSpamming)
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{
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%wait = mFloor(($SPAM_PENALTY_PERIOD - (getSimTime() - %client.spamProtectStart)) / 1000);
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messageClient(%client, "", $SPAM_MESSAGE, %wait);
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return(true);
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}
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%client.spamMessageCount++;
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%client.schedule($SPAM_PROTECTION_PERIOD, spamMessageTimeout);
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return(false);
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}
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function chatMessageClient( %client, %sender, %voiceTag, %voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
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{
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//see if the client has muted the sender
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if ( !%client.muted[%sender] )
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commandToClient( %client, 'ChatMessage', %sender, %voiceTag, %voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
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}
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function cannedChatMessageClient( %client, %sender, %msgString, %name, %string, %keys )
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{
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if ( !%client.muted[%sender] )
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commandToClient( %client, 'CannedChatMessage', %sender, %msgString, %name, %string, %keys, %sender.voiceTag, %sender.voicePitch );
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}
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function chatMessageTeam( %sender, %team, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
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{
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if ( ( %msgString $= "" ) || spamAlert( %sender ) )
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return;
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%count = ClientGroup.getCount();
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for ( %i = 0; %i < %count; %i++ )
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{
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%obj = ClientGroup.getObject( %i );
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if ( %obj.team == %sender.team )
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chatMessageClient( %obj, %sender, %sender.voiceTag, %sender.voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
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}
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}
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function cannedChatMessageTeam( %sender, %team, %msgString, %name, %string, %keys )
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{
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if ( ( %msgString $= "" ) || spamAlert( %sender ) )
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return;
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%count = ClientGroup.getCount();
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for ( %i = 0; %i < %count; %i++ )
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{
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%obj = ClientGroup.getObject( %i );
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if ( %obj.team == %sender.team )
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cannedChatMessageClient( %obj, %sender, %msgString, %name, %string, %keys );
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}
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}
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function chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
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{
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if ( ( %msgString $= "" ) || spamAlert( %sender ) )
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return;
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%count = ClientGroup.getCount();
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for ( %i = 0; %i < %count; %i++ )
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{
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%obj = ClientGroup.getObject( %i );
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if(%sender.team != 0)
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chatMessageClient( %obj, %sender, %sender.voiceTag, %sender.voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
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else
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{
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// message sender is an observer -- only send message to other observers
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if(%obj.team == %sender.team)
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chatMessageClient( %obj, %sender, %sender.voiceTag, %sender.voicePitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
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}
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}
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}
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function cannedChatMessageAll( %sender, %msgString, %name, %string, %keys )
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{
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if ( ( %msgString $= "" ) || spamAlert( %sender ) )
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return;
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%count = ClientGroup.getCount();
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for ( %i = 0; %i < %count; %i++ )
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cannedChatMessageClient( ClientGroup.getObject(%i), %sender, %msgString, %name, %string, %keys );
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}
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//---------------------------------------------------------------------------
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function messageClient(%client, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13)
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{
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commandToClient(%client, 'ServerMessage', %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13);
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}
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function messageTeam(%team, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13)
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{
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%count = ClientGroup.getCount();
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for(%cl= 0; %cl < %count; %cl++)
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{
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%recipient = ClientGroup.getObject(%cl);
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if(%recipient.team == %team)
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messageClient(%recipient, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13);
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}
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}
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function messageTeamExcept(%client, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13)
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{
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%team = %client.team;
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%count = ClientGroup.getCount();
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for(%cl= 0; %cl < %count; %cl++)
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{
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%recipient = ClientGroup.getObject(%cl);
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if((%recipient.team == %team) && (%recipient != %client))
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messageClient(%recipient, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13);
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}
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}
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function messageAll(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13)
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{
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%count = ClientGroup.getCount();
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for(%cl = 0; %cl < %count; %cl++)
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{
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%client = ClientGroup.getObject(%cl);
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messageClient(%client, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13);
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}
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}
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function messageAllExcept(%client, %team, %msgtype, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13)
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{
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//can exclude a client, a team or both. A -1 value in either field will ignore that exclusion, so
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//messageAllExcept(-1, -1, $Mesblah, 'Blah!'); will message everyone (since there shouldn't be a client -1 or client on team -1).
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%count = ClientGroup.getCount();
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for(%cl= 0; %cl < %count; %cl++)
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{
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%recipient = ClientGroup.getObject(%cl);
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if((%recipient != %client) && (%recipient.team != %team))
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messageClient(%recipient, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13);
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}
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}
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//#####################################################
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////---------------------------------------------------------------------------
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//// Command Message
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////---------------------------------------------------------------------------
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//
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//function clientCmdServerCommandMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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//{
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// commandMsgHud.addLine(detag(%msgString));
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//}
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//
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//function commandMessageClient(%client, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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//{
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// commandToClient(%client, 'ServerCommandMessage', %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
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//}
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//
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//function commandMessageTeam(%team, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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//{
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// %count = ClientGroup.getCount();
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// for(%cl= 0; %cl < %count; %cl++)
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// {
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// %recipient = ClientGroup.getObject(%cl);
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// if(%recipient.team == %team)
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// commandMessageClient(%recipient, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
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// }
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//}
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//
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//function commandMessageTeamExcept(%client, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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//{
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// %team = %client.team;
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// %count = ClientGroup.getCount();
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// for(%cl= 0; %cl < %count; %cl++)
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// {
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// %recipient = ClientGroup.getObject(%cl);
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// if((%recipient.team == %team) && (%recipient != %client))
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// commandMessageClient(%recipient, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
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// }
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//}
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//#####################################################
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//modified defaultgame and added deathmessages.cs to handle this - EL
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// addMessageCallback('MsgSuicide', suicideMessage);
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//
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// function suicideMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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// {
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// %victim = detag(%a1);
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// %suicideMsg = %victim @ " hits CTRL-K. What a wimp!";
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// addDeathMsgHudLine(%suicideMsg);
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// }
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//modified defaultgame and added deathmessages.cs to handle this - EL
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// addMessageCallback('MsgSelfKill', selfKillMessage);
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//
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// function selfKillMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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// {
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// %victim = detag(%a1);
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// %gender = detag(%a2);
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// // gender will be HIM or HER
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// %poss = detag(%a3);
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// // poss will be HIS or HER (possessive)
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// %damageType = detag(%a4);
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// switch$ (%damageType) {
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// case $DamageType::Plasma :
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// %suicideMsg = %victim @ " gets a taste of " @ %poss @ " own plasma.";
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// case $DamageType::Bullet :
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// %suicideMsg = %victim @ " shoots " @ %gender @ "self in the foot.";
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// case $DamageType::Disc :
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// %suicideMsg = %victim @ " blasts " @ %gender @ "self with a disc.";
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// case $DamageType::Grenade :
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// %suicideMsg = %victim @ " eats " @ %poss @ " own grenade.";
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// case $DamageType::Mortar :
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// %suicideMsg = %victim @ " launches a mortar too close to home.";
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// case $DamageType::Missile :
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// %suicideMsg = %victim @ " blows " @ %gender @ "self up with a missile.";
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// case $DamageType::Explosion :
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// %suicideMsg = %victim @ " gets too close to an explosion.";
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// case $DamageType::Ground :
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// %suicideMsg = %victim @ " hits the ground hard.";
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// default:
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// %suicideMsg = %victim @ " kills " @ %gender @ "self.";
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// }
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// addDeathMsgHudLine(%suicideMsg);
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// }
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//modified defaultgame and added deathmessages.cs to handle this - EL
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// addMessageCallback('MsgPlayerTeamKill', playerTeamKillMessage);
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//
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// function playerTeamKillMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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// {
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// %victim = detag(%a1);
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// %killer = detag(%a2);
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// %killPoss = detag(%a3);
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// %teamKillMsg = %killer @ " mows down " @ %killPoss @ " teammate " @ %victim @ ".";
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// addDeathMsgHudLine(%teamKillMsg);
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// }
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//modified defaultgame and added deathmessages.cs to handle this - EL
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// addMessageCallback('MsgPlayerIsKilled', playerIsKilledMessage);
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//
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// function playerIsKilledMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
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// {
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// %victim = detag(%a1);
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// %killer = detag(%a2);
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// %vicGen = detag(%a3);
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// %vicPoss = detag(%a4);
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// //%kilGen = detag(%a5);
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// //%kilPoss = detag(%a6);
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// // vicGen and kilGen will be HIM or HER
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// // vicPoss and kilPoss will be HIS or HER
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// %damType = detag(%a5);
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// switch$ (%damType) {
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// case $DamageType::Blaster :
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// %dMsg = %killer @ " blasts the life out of " @ %victim @ ".";
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// case $DamageType::Plasma :
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// %dMsg = %killer @ " gives " @ %victim @ " a plasma transfusion.";
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// case $DamageType::Bullet :
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// %dMsg = %killer @ " gives " @ %victim @ " " @ %vicPoss @ " daily dose of lead.";
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// case $DamageType::Disc :
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// %dMsg = %killer @ " gives " @ %victim @ " a Stormhammer salute.";
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// case $DamageType::Grenade :
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// %dMsg = %killer @ " takes " @ %victim @ " out with a grenade.";
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// case $DamageType::Laser :
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// %dMsg = %killer @ " picks off " @ %victim @ " with a sniper shot.";
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// case $DamageType::ELF :
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// %dMsg = %killer @ " drains " @ %victim @ "\'s life force.";
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// case $DamageType::Mortar :
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// %dMsg = %killer @ " mortars " @ %victim @ " into oblivion.";
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// case $DamageType::Missile :
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// %dMsg = %killer @ "\'s missile catches up with " @ %victim @ ".";
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// case $DamageType::ShockLance :
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// %dMsg = %killer @ " assassinates " @ %victim @ ".";
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// case $DamageType::Mine :
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// %dMsg = %killer @ "\'s mine takes out " @ %victim @ ".";
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// case $DamageType::Explosion :
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// %dMsg = %killer @ " blows up " @ %victim @ ".";
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// case $DamageType::Impact :
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// %dMsg = %killer @ " runs over " @ %victim @ ".";
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// case $DamageType::Turret :
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// %dMsg = %killer @ "\'s turret kills " @ %victim @ ".";
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// default:
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// %dMsg = %victim @ " falls victim to " @ %killer @ ".";
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// }
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// addDeathMsgHudLine(%dMsg);
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// }
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//function addDeathMsgHudLine(%msg)
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//{
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// if(!isObject(deathMsgHud)){
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// %dmHudX = firstWord(getResolution()) - 245;
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// %dmHudY = (getWord(objectiveHud.extent, 1) + getWord(objectiveHud.position, 1)) + 10;
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// %dmhPos = %dmHudX @ " " @ %dmHudY;
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// //error("y coords = " @ getWord(objectiveHud.extent, 1) @ " + " @ getWord(objectiveHud.position, 1) @ " + 10");
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// %dmHud = new GuiControl(deathMsgHud) {
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// profile = "GuiDeathMsgHudProfile";
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// horizSizing = "left";
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// vertSizing = "bottom";
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// position = %dmhPos;
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// extent = "240 170";
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// visible = "1";
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// modal = "0";
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// };
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// PlayGui.add(%dmHud);
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// }
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// %msgName = "deathMsg" @ $currentDeathMsgLine;
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// if(nameToId(%msgName) > 0)
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// %msgName.delete();
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// %msgYCoord = ($currentDeathMsgLine * 15);
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// %msgCoords = "3 " @ %msgYCoord;
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// // calculate how many lines the message will need to use
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// %multiLine = false;
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// if(strLen(%msg) > 52) {
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// %multiLine = true;
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// // find first space before character 52 and break the line there
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// %lBr = -1;
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// for(%i = 51; %i > 0; %i--)
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// if(getSubStr(%msg, %i, 1) $= " ") {
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// %lBr = %i;
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// break;
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// }
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// if(%lBr > -1) {
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// %msg1 = getSubStr(%msg, 0, %lBr);
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// %msg2 = getSubStr(%msg, %lBr + 1, strLen(%msg));
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// //error("Message line 1: |" @ %msg1 @ "|");
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// //error("Message line 2: |" @ %msg2 @ "|");
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// }
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// }
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// else
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// %msg1 = %msg;
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// %addDeathMsg = new GuiTextCtrl(%msgName) {
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// profile = "DeathMsgTextProfile";
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// horizSizing = "left";
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// vertSizing = "bottom";
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// position = %msgCoords;
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// extent = "235 15";
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// minExtent = "8 8";
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// visible = "1";
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// helpTag = "0";
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// text = "";
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// };
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// deathMsgHud.add(%msgName);
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// %msgName.setValue(%msg1);
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// $currentDeathMsgLine++;
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// %msgName.schedule($deathMsgTimeOut, "delete");
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// if(%multiLine) {
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// %msgName2 = "deathMsg" @ ($currentDeathMsgLine + 1);
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// if(nameToId(%msgName2) > 0)
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// %msgName2.delete();
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// %msgYCoord = ($currentDeathMsgLine * 15);
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// %msgCoords = "3 " @ %msgYCoord;
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// %addDeathMsg2 = new GuiTextCtrl(%msgName2) {
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// profile = "DeathMsgTextProfile";
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// horizSizing = "left";
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// vertSizing = "bottom";
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// position = %msgCoords;
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// extent = "235 15";
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// minExtent = "8 8";
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// visible = "1";
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// helpTag = "0";
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// text = "";
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// };
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// deathMsgHud.add(%msgName2);
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// %msgName2.setValue(%msg2);
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// $currentDeathMsgLine++;
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// %msgName2.schedule($deathMsgTimeOut, "delete");
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// }
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// if($currentDeathMsgLine >= $numDeathMsgLines)
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// $currentDeathMsgLine = 0;
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//} |