TribesReplay/base/scripts/OptionsDlg.cs
Robert MacGregor a7153c654d v22649 (04/28/01):
- Fixed buddy filter. You can now use the Filter option on the JOIN screen to find games that have players in them that are listed on your buddy list. (Use the Email or Warrior Browser functions to add/remove people from your buddy list.)

- You can now add a player to your server admin lists (so that server admins can auto-admin players when they join a server, if desired). How this is done: If you are a SuperAdmin (owner of the server), you can go into the lobby and right-click on a player's name. You will then have the ability to add them to your Admin or SuperAdmin lists.

- "Vote Spamming" has been prevented in-game.

- Added "quickbuy" keyboard shortcuts to use at vehicle station. (Default keys are the 1-6 number keys. 1 is Wildcat, 6 is Havoc). (NOTE: These key bindings are not currently editable. However, since you are on the vehicle purchase pad when they are in effect, they cannot interfere with any custom keys you've created, so you should have no problems.)

- Moved some of the CD check from script into code, where it should be.

- Missile reticle is improved aesthetically. This is part 1 of 2 of the missile reticle changes. The second part will be in the next patch.

- Team Damage ON/OFF can be changed by Admins/SuperAdmins as well as being voted on by players. If you are an Admin or SuperAdmin, then just go to Lobby and look up where the "Vote" options are listed. There are options there to toggle the Team Damage flag. Regular players can also Vote to Enable/Disable Team Damage in the same spot.

- Default server prefs have been changed so that the default time limit is now 30 minutes (instead of 20) and Team Damage is OFF.

- The "sticking" mouse button problem is now fixed.

- Deployables are now easier to place on walls and other surfaces. There were some inconsistencies on which surfaces could be placed upon and those are now resolved.

- (gameplay change) Flag captures are now worth 100 points, instead of 1 point. Additionally, each time someone grabs the flag *from the enemy flag stand* they will gain 1 point, regardless of whether they actually capture it or not. You will ONLY get this single point if the flag was actually on the flagstand. You will NOT get the point by touching the flag anywhere else on the field. This change will help prevent tie situations and will reward aggressive offensive play. NOTE: The "touch" point can only be gained once every 20 seconds...so a "scrum" around the flag base will not result in a large group of points being gained.

- (gameplay change) Deployable inventory stations can no longer be deployed directly next to each other. They must be at least 20 meters apart in order to be deployed properly.

- (gameplay change) Many team damage fixes occurred. When Team Damage is OFF the following are now true: Friendly teammates are no longer prevented from destroying deployables. The ELF will no longer drain energy from friendly players. If a friendly player blinds another friendly player with Whiteout grenades, then a message is displayed in the Chat HUD so that the blinded person knows who did it. (There are more Team Damage changes coming in the next patch.)

- (gameplay change) Medium now has a standard loadout of 12 grenades in the grenade launcher instead of 10. Light: 10; Medium: 12; Heavy: 15.

- (gameplay change) Deployable pulse sensors now have a range of 150m instead of 120m to make them a more attractive option to deploy.

- (gameplay change) Ejection speed increased slightly to more easily accomodate jumping out of moving vehicles.

- (gameplay change) Siege: Alcatraz. The generators have been moved around a bit. There are two entrances to that base. One is the "front door" and the other is the "back door". (The back door is the one that has a team-pass-only force field blocking enemies from the switch room.) There is now an upper generator down the chute from the "front door" that powers the "back door" force field. Additionally, there is a solar panel outside that powers the base turrets and sentry turrets. None of these generators have to be destroyed to get to the switch, but their destruction makes it MUCH easier to do so. There are four generators total on this map (all are waypointed now), and the destruction of all four is necessary before the base power will go down.

- (gameplay change) Siege: Caldera. The generator has been moved out of the switch room and into the very big main room that has the inventory stations in it. It is no longer necessary to destroy the generators in a particular sequence. Destroying the two main generators (Primary and Secondary) will drop the force field that protects the switch. Both gens must be down in order for the switch force field to drop.
2017-07-17 23:12:56 -04:00

2370 lines
76 KiB
C#

//------------------------------------------------------------------------------
//
// OptionsDlg.cs
//
//------------------------------------------------------------------------------
$max_screenerror = 25;
$min_TSScreenError = 2;
$max_TSScreenError = 20;
$min_TSDetailAdjust = 0.6;
$max_TSDetailAdjust = 1.0;
//------------------------------------------------------------------------------
function OptionsDlg::onWake( %this )
{
$enableDirectInput = "1";
activateDirectInput();
OP_VideoPane.setVisible( false );
OP_GraphicsPane.setVisible( false );
OP_TexturesPane.setVisible( false );
OP_SoundPane.setVisible( false );
OP_VoicePane.setVisible( false );
OP_ControlsPane.setVisible( false );
OP_NetworkPane.setVisible( false );
OP_GamePane.setVisible( false );
OP_VideoTab.setValue( false );
OP_GraphicsTab.setValue( false );
OP_TexturesTab.setValue( false );
OP_SoundTab.setValue( false );
OP_VoiceTab.setValue( false );
OP_ControlsTab.setValue( false );
OP_NetworkTab.setValue( false );
OP_GameTab.setValue( false );
// Initialize the Video Pane controls:
// First the Video Driver menu:
%buffer = getDisplayDeviceList();
%count = getFieldCount( %buffer );
for ( %i = 0; %i < %count; %i++ )
OP_VideoDriverMenu.add( getField( %buffer, %i ), %i );
// Select the current device:
OP_FullScreenTgl.setValue( $pref::Video::fullScreen );
%selId = OP_VideoDriverMenu.findText( $pref::Video::displayDevice );
if ( %selId == -1 )
%selId = 0; // How did THAT happen?
OP_VideoDriverMenu.setSelected( %selId );
OP_VideoDriverMenu.onSelect( %selId, "" );
OP_FullScreenTgl.onAction();
OP_ApplyBtn.setActive( false );
// Initialize the Graphics Options controls:
OptionsDlg::deviceDependent( %this );
OP_GammaSlider.setValue( $pref::OpenGL::gammaCorrection );
OP_TerrainSlider.setValue( $max_screenerror - $pref::Terrain::screenError );
OP_ShapeSlider.setValue( ( $max_TSScreenError - $pref::TS::screenError ) / ( $max_TSScreenError - $min_TSScreenError ) );
OP_ShadowSlider.setValue( $pref::Shadows );
OP_InteriorDetailSlider.setValue( $pref::Interior::detailAdjust );
OP_VisibleDistanceSlider.setValue( $pref::VisibleDistanceMod );
OP_SkyDetailMenu.init();
if ( !$pref::SkyOn )
%selId = 5;
else if ( $pref::numCloudLayers >= 0 && $pref::numCloudLayers < 4 )
%selId = 4 - $pref::numCloudLayers;
else
%selId = 1;
OP_SkyDetailMenu.setSelected( %selId );
OP_SkyDetailMenu.setText( OP_SkyDetailMenu.getTextById( %selId ) );
OP_PlayerRenderMenu.init();
%selId = $pref::Player::renderMyPlayer | ( $pref::Player::renderMyItems << 1 );
OP_PlayerRenderMenu.setSelected( %selId );
OP_VertexLightTgl.setValue( $pref::Interior::VertexLighting );
// Initialize the Textures Options controls:
OP_TerrainTexSlider.setValue( 6 - $pref::Terrain::texDetail );
// We're using the noDrawArraysAlpha variable here because we've already
// gone gold (hard to add a new profiling variable). But the Voodoo2/3/3500
// cards that have the 256x256 texture limitation (in OpenGL) also have the
// noDrawArraysAlpha hack on...so that works out nice
%mipRange = $pref::OpenGL::noDrawArraysAlpha ? 4.0 : 5.0;
OP_ShapeTexSlider.setValue( (5 - $pref::OpenGL::mipReduction) / %mipRange );
OP_BuildingTexSlider.setValue( (5 - $pref::OpenGL::interiorMipReduction) / %mipRange );
OP_SkyTexSlider.setValue( (5 - $pref::OpenGL::skyMipReduction) / %mipRange );
// Initialize the Sound Options controls:
// provider menu
%count = alxGetContexti(ALC_PROVIDER_COUNT);
for(%i = 0; %i < %count; %i++)
OP_AudioProviderMenu.add(alxGetContextstr(ALC_PROVIDER_NAME, %i), %i);
%selId = alxGetContexti(ALC_PROVIDER);
OP_AudioProviderMenu.setSelected(%selId);
OP_AudioResetProvider.setActive(false);
%active = audioIsEnvironmentProvider(alxGetContextstr(ALC_PROVIDER_NAME, %selId));
OP_AudioEnvironmentTgl.setActive(%active);
// speaker menu
%count = alxGetContexti(ALC_SPEAKER_COUNT);
for(%i = 0; %i < %count; %i++)
OP_AudioSpeakerMenu.add(alxGetContextstr(ALC_SPEAKER_NAME, %i), %i);
%selId = alxGetContexti(ALC_SPEAKER);
OP_AudioSpeakerMenu.setSelected(%selId);
OP_AudioSpeakerMenu.onSelect(%selId, "");
OP_AudioFrequencyMenu.init();
OP_AudioBitRateMenu.init();
OP_AudioChannelsMenu.init();
// don't allow changing of of mixer settings while in a game...
%active = !isObject(ServerConnection);
OP_AudioFrequencyMenu.setActive(%active);
// Changing these audio settings doesn't help Linux performance
if ( $platform $= "linux" ) {
OP_AudioBitRateMenu.setActive(false);
OP_AudioChannelsMenu.setActive(false);
} else {
OP_AudioBitRateMenu.setActive(%active);
OP_AudioChannelsMenu.setActive(%active);
}
OP_AudioProviderMenu.setActive(%active);
OP_AudioEnvironmentTgl.setActive(%active);
OP_AudioSpeakerMenu.setActive(%active);
OP_MasterVolumeSlider.setValue( $pref::Audio::masterVolume );
OP_EffectsVolumeSlider.setValue( $pref::Audio::effectsVolume );
OP_VoiceBindVolumeSlider.setValue( $pref::Audio::radioVolume );
OP_GuiVolumeSlider.setValue( $pref::Audio::guiVolume );
OP_MusicTgl.onAction();
OP_MusicVolumeSlider.setValue( $pref::Audio::musicVolume );
// Initialize the Voice Settings controls:
OP_MicrophoneEnabledTgl.onAction();
OP_MicrophoneVolumeSlider.setValue( $pref::Audio::voiceVolume );
OP_InputBoostSlider.setValue( $pref::Audio::captureGainScale );
OP_VoiceListenMenu.init();
OP_VoiceSendMenu.init();
OP_VoiceCodecInfo.init();
updateInputBoost();
// Initialize the Control Options controls:
OP_ControlGroupMenu.init();
// JOYSTICK SUPPORT WILL BE RE-ENABLED IN THE PATCH
if ( isJoystickDetected() )
{
OP_JoystickTgl.setValue( $pref::Input::JoystickEnabled );
OP_JoystickTgl.setActive( true );
OP_ConfigureJoystickBtn.setActive( $pref::Input::JoystickEnabled );
}
else
{
OP_JoystickTgl.setValue( false );
OP_JoystickTgl.setActive( false );
$pref::Input::JoystickEnabled = false;
OP_ConfigureJoystickBtn.setActive( false );
}
// Initialize the Network Options controls:
OP_PacketRateSlider.setValue( $pref::Net::PacketRateToClient );
OP_PacketSizeSlider.setValue( $pref::Net::PacketSize );
OP_UpdateRateSlider.setValue( $pref::Net::PacketRateToServer );
if ( !OP_MasterServerMenu.size() )
OP_MasterServerMenu.init();
%selId = OP_MasterServerMenu.findText( $pref::Net::DisplayOnMaster );
if ( %selId == -1 )
%selId = 1;
OP_MasterServerMenu.setSelected( %selId );
if ( !OP_RegionMenu.size() )
OP_RegionMenu.init();
OP_RegionMenu.setSelected( $pref::Net::RegionMask );
// Initialize the Game Options controls:
OP_ZoomSpeedSlider.setValue( 500 - $pref::Player::zoomSpeed );
OP_LaunchScreenMenu.init();
%selId = OP_LaunchScreenMenu.findText( $pref::Shell::LaunchGui );
if ( %selId == -1 )
%selId = 1;
OP_LaunchScreenMenu.setText( OP_LaunchScreenMenu.getTextById( %selId ) );
OP_LaunchScreenMenu.setSelected( %selId );
%this.setPane( %this.pane );
}
//------------------------------------------------------------------------------
function OptionsDlg::deviceDependent( %this )
{
if ( $SwapIntervalSupported )
{
OP_VSyncTgl.setValue( $pref::Video::disableVerticalSync );
OP_VSyncTgl.setActive( true );
}
else
{
OP_VSyncTgl.setValue( false );
OP_VSyncTgl.setActive( false );
}
OP_TexQualityMenu.init();
if ( $pref::OpenGL::forcePalettedTexture )
{
$pref::OpenGL::force16bittexture = false;
%selId = 1;
}
else if ( $pref::OpenGL::force16bittexture )
%selId = 2;
else
%selId = 3;
OP_TexQualityMenu.setSelected( %selId );
OP_CompressMenu.init();
if ( $TextureCompressionSupported && !$pref::OpenGL::disableARBTextureCompression )
{
OP_CompressLabel.setVisible( true );
OP_CompressLabel_Disabled.setVisible( false );
OP_CompressMenu.setActive( true );
if ( !$pref::OpenGL::allowCompression )
OP_CompressMenu.setSelected( 1 );
else if ( $pref::OpenGL::compressionHint $= "GL_NICEST" )
OP_CompressMenu.setSelected( 3 );
else
OP_CompressMenu.setSelected( 2 );
}
else
{
OP_CompressLabel_Disabled.setVisible( true );
OP_CompressLabel.setVisible( false );
OP_CompressMenu.setActive( false );
OP_CompressMenu.setText( "None" );
}
if ( $FogCoordSupported )
{
OP_IntTexturedFogTgl.setValue( $pref::Interior::TexturedFog );
OP_IntTexturedFogTgl.setActive( true );
}
else
{
OP_IntTexturedFogTgl.setValue( true );
OP_IntTexturedFogTgl.setActive( false );
}
OP_AnisotropySlider.setValue( $pref::OpenGL::anisotropy );
OP_AnisotropySlider.setActive( $AnisotropySupported );
if ( $AnisotropySupported )
{
OP_AnisotropyLabel.setVisible( true );
OP_AnisotropyLabel_Disabled.setVisible( false );
}
else
{
OP_AnisotropyLabel_Disabled.setVisible( true );
OP_AnisotropyLabel.setVisible( false );
}
OP_EnvMapTgl.setValue($pref::environmentMaps);
OP_EnvMapTgl.setActive($pref::OpenGL::allowTexGen);
}
//------------------------------------------------------------------------------
function OptionsDlg::onSleep( %this )
{
$enableDirectInput = "0";
deactivateDirectInput();
OP_VideoDriverMenu.clear();
OP_ResMenu.clear();
OP_BPPMenu.clear();
OP_AudioProviderMenu.clear();
OP_AudioSpeakerMenu.clear();
if ( %this.resetAudio )
{
echo( "Resetting the audio driver..." );
audioSetDriver( "none" );
audioSetDriver( $pref::Audio::activeDriver );
%this.resetAudio = "";
// Play the shell hum: (all sources are gone)
if($HudHandle['shellScreen'] $= "")
alxStop($HudHandle['shellScreen']);
$HudHandle['shellScreen'] = alxPlay(ShellScreenHumSound, 0, 0, 0);
}
if ( isObject( ServerConnection ) && isTextureFlushRequired() )
MessageBoxYesNo( "WARNING", "You have made changes that require Tribes 2 to flush the texture cache. "
@ "Doing this while the game is running can take a long time. "
@ "Do you wish to continue?",
"OptionsDlg.saveSettings();", "returnFromSettings();" );
else
%this.saveSettings();
}
//------------------------------------------------------------------------------
function isTextureFlushRequired()
{
if ( $pref::Interior::VertexLighting != OP_VertexLightTgl.getValue() )
return( true );
// We're using the noDrawArraysAlpha variable here because we've already
// gone gold (hard to add a new profiling variable). But the Voodoo2/3/3500
// cards that have the 256x256 texture limitation (in OpenGL) also have the
// noDrawArraysAlpha hack on...so that works out nice
%mipRange = $pref::OpenGL::noDrawArraysAlpha ? 4 : 5;
if ( $pref::OpenGL::mipReduction != 5 - mFloor( OP_ShapeTexSlider.getValue() * %mipRange ) )
return( true );
if ( $pref::OpenGL::interiorMipReduction != 5 - mFloor( OP_BuildingTexSlider.getValue() * %mipRange ) )
return( true );
if ( $pref::OpenGL::skyMipReduction != 5 - mFloor( OP_SkyTexSlider.getValue() * %mipRange ) )
return( true );
if ( $AnisotropySupported && $pref::OpenGL::anisotropy != OP_AnisotropySlider.getValue() )
return( true );
%id = OP_TexQualityMenu.getSelected();
if ( $pref::OpenGL::forcePalettedTexture )
{
if ( %id != 1 )
return( true );
}
else if ( $pref::OpenGL::force16bittexture )
{
if ( %id != 2 )
return( true );
}
else if ( %id != 3 )
return( true );
if ( $TextureCompressionSupported && !$pref::OpenGL::disableARBTextureCompression )
{
%id = OP_CompressMenu.getSelected();
if ( $pref::OpenGL::allowCompression )
{
if ( $pref::OpenGL::compressionHint $= "GL_FASTEST" )
{
if ( %id != 2 )
return( true );
}
else if ( $pref::OpenGL::compressionHint $= "GL_NICEST" )
{
if ( %id != 3 )
return( true );
}
else if ( %id == 1 )
return( true );
}
else if ( %id > 1 )
return( true );
}
return( false );
}
//------------------------------------------------------------------------------
function returnFromSettings()
{
// to unpause singlePlayerGame when returning from options
if ( isObject( Game ) )
Game.OptionsDlgSleep();
}
//------------------------------------------------------------------------------
function OptionsDlg::saveSettings( %this )
{
// Save off any prefs that don't auto-update:
%flushTextures = false;
if ( $SwapIntervalSupported && OP_VSyncTgl.getValue() != $pref::Video::disableVerticalSync )
{
$pref::Video::disableVerticalSync = OP_VSyncTgl.getValue();
setVerticalSync( !$pref::Video::disableVerticalSync );
}
%temp = OP_SkyDetailMenu.getSelected();
if ( %temp == 5 )
$pref::SkyOn = false;
else
{
$pref::SkyOn = true;
$pref::numCloudLayers = ( 4 - %temp );
}
if ( $FogCoordSupported )
$pref::Interior::TexturedFog = OP_IntTexturedFogTgl.getValue();
if ( $pref::Interior::VertexLighting != OP_VertexLightTgl.getValue() )
{
$pref::Interior::VertexLighting = OP_VertexLightTgl.getValue();
%flushTextures = true;
}
%temp = OP_PlayerRenderMenu.getSelected();
$pref::Player::renderMyPlayer = %temp & 1;
$pref::Player::renderMyItems = %temp & 2;
switch ( OP_TexQualityMenu.getSelected() )
{
case 1: // 8-bit
if ( !$pref::OpenGL::forcePalettedTexture || $pref::OpenGL::force16bittexture )
{
$pref::OpenGL::forcePalettedTexture = true;
$pref::OpenGL::force16bittexture = false;
%flushTextures = true;
}
case 2: // 16-bit
if ( $pref::OpenGL::forcePalettedTexture || !$pref::OpenGL::force16bittexture )
{
$pref::OpenGL::forcePalettedTexture = false;
$pref::OpenGL::force16bittexture = true;
%flushTextures = true;
}
case 3: // 32-bit
if ( $pref::OpenGL::forcePalettedTexture || $pref::OpenGL::force16bittexture )
{
$pref::OpenGL::forcePalettedTexture = false;
$pref::OpenGL::force16bittexture = false;
%flushTextures = true;
}
}
OP_TexQualityMenu.clear();
$pref::Terrain::texDetail = 6 - mFloor( OP_TerrainTexSlider.getValue() );
// We're using the noDrawArraysAlpha variable here because we've already
// gone gold (hard to add a new profiling variable). But the Voodoo2/3/3500
// cards that have the 256x256 texture limitation (in OpenGL) also have the
// noDrawArraysAlpha hack on...so that works out nice
%mipRange = $pref::OpenGL::noDrawArraysAlpha ? 4 : 5;
%temp = 5 - mFloor( OP_ShapeTexSlider.getValue() * %mipRange );
if ( $pref::OpenGL::mipReduction != %temp )
{
$pref::OpenGL::mipReduction = %temp;
setOpenGLMipReduction( $pref::OpenGL::mipReduction );
%flushTextures = true;
}
%temp = 5 - mFloor( OP_BuildingTexSlider.getValue() * %mipRange );
if ( $pref::OpenGL::interiorMipReduction != %temp )
{
$pref::OpenGL::interiorMipReduction = %temp;
setOpenGLInteriorMipReduction( $pref::OpenGL::interiorMipReduction );
%flushTextures = true;
}
%temp = 5 - mFloor( OP_SkyTexSlider.getValue() * %mipRange );
if ( $pref::OpenGL::skyMipReduction != %temp )
{
$pref::OpenGL::skyMipReduction = %temp;
setOpenGLSkyMipReduction( $pref::OpenGL::skyMipReduction );
%flushTextures = true;
}
if ( $TextureCompressionSupported && !$pref::OpenGL::disableARBTextureCompression )
{
%temp = OP_CompressMenu.getSelected();
if ( $pref::OpenGL::allowCompression )
{
switch ( %temp )
{
case 2:
if ( $pref::OpenGL::compressionHint !$= "GL_FASTEST" )
{
$pref::OpenGL::compressionHint = "GL_FASTEST";
setOpenGLTextureCompressionHint( $pref::OpenGL::compressionHint );
%flushTextures = true;
}
case 3:
if ( $pref::OpenGL::compressionHint !$= "GL_NICEST" )
{
$pref::OpenGL::compressionHint = "GL_NICEST";
setOpenGLTextureCompressionHint( $pref::OpenGL::compressionHint );
%flushTextures = true;
}
default: // None
$pref::OpenGL::allowCompression = false;
%flushTextures = true;
}
}
else if ( %temp > 1 )
{
$pref::OpenGL::allowCompression = true;
if ( %temp == 3 )
$pref::OpenGL::compressionHint = "GL_NICEST";
else
$pref::OpenGL::compressionHint = "GL_FASTEST";
setOpenGLTextureCompressionHint( $pref::OpenGL::compressionHint );
%flushTextures = true;
}
}
OP_CompressMenu.clear();
if ( $AnisotropySupported )
{
%temp = OP_AnisotropySlider.getValue();
if ( $pref::OpenGL::anisotropy != %temp )
{
$pref::OpenGL::anisotropy = %temp;
setOpenGLAnisotropy( $pref::OpenGL::anisotropy );
%flushTextures = true;
}
}
$pref::Terrain::screenError = $max_screenerror - mFloor( OP_TerrainSlider.getValue() );
$pref::TS::screenError = $max_TSScreenError - mFloor( OP_ShapeSlider.getValue() * ( $max_TSScreenError - $min_TSScreenError ) );
$pref::TS::detailAdjust = $min_TSDetailAdjust + OP_ShapeSlider.getValue() * ( $max_TSDetailAdjust - $min_TSDetailAdjust );
$pref::Shadows = OP_ShadowSlider.getValue();
setShadowDetailLevel( $pref::Shadows );
$pref::Interior::detailAdjust = OP_InteriorDetailSlider.getValue();
$pref::VisibleDistanceMod = OP_VisibleDistanceSlider.getValue();
$pref::Audio::musicVolume = OP_MusicVolumeSlider.getValue();
$pref::Audio::masterVolume = OP_MasterVolumeSlider.getValue();
$pref::Audio::effectsVolume = OP_EffectsVolumeSlider.getValue();
alxSetChannelVolume( $EffectAudioType, $pref::Audio::effectsVolume );
$pref::Audio::voiceVolume = OP_MicrophoneVolumeSlider.getValue();
alxSetChannelVolume( $VoiceAudioType, $pref::Audio::voiceVolume );
$pref::Audio::radioVolume = OP_VoiceBindVolumeSlider.getValue();
alxSetChannelVolume( $ChatAudioType, $pref::Audio::radioVolume );
$pref::Audio::guiVolume = OP_GuiVolumeSlider.getValue();
alxSetChannelVolume( $GuiAudioType, $pref::Audio::guiVolume);
$pref::Audio::captureGainScale = OP_InputBoostSlider.getValue();
if ( !$missionRunning )
MusicPlayer.stop();
if ( $pref::Audio::enableVoiceCapture )
{
%reinit = false;
%selId = OP_VoiceListenMenu.getSelected();
if ( $pref::Audio::decodingMask != %selId )
{
$pref::Audio::decodingMask = %selId;
%reinit = true;
}
%selId = OP_VoiceSendMenu.getSelected();
if ( $pref::Audio::encodingLevel != %selId )
{
$pref::Audio::encodingLevel = %selId;
%reinit = true;
}
if ( %reinit )
{
alxCaptureDestroy();
alxCaptureInit();
// If in a game, let the server know about the altered settings:
if ( isObject( ServerConnection ) )
commandToServer( 'SetVoiceInfo', $pref::Audio::voiceChannels, $pref::Audio::decodingMask, $pref::Audio::encodingLevel );
}
}
$pref::Net::PacketRateToClient = mFloor( OP_PacketRateSlider.getValue() );
$pref::Net::PacketSize = mFloor( OP_PacketSizeSlider.getValue() );
$pref::Net::PacketRateToServer = mFloor( OP_UpdateRateSlider.getValue() );
// check the max rate:
if ( isObject( ServerConnection ) )
ServerConnection.checkMaxRate();
if ( isObject( ClientGroup ) )
{
%count = ClientGroup.getCount();
for ( %i = 0; %i < %count; %i++ )
{
%cl = ClientGroup.getObject( %i );
%cl.checkMaxRate();
}
}
$pref::Player::zoomSpeed = 500 - mFloor( OP_ZoomSpeedSlider.getValue() );
setZoomSpeed( $pref::Player::zoomSpeed );
$pref::Shell::LaunchGui = OP_LaunchScreenMenu.getText();
export( "$pref::*", "prefs/ClientPrefs.cs", false );
saveActiveMapFile();
if ( %flushTextures )
{
// Give the Options Dialog a chance to go away:
OptionsDlg.schedule( 0, doTextureFlush );
}
returnFromSettings();
}
//------------------------------------------------------------------------------
function OptionsDlg::doTextureFlush( %this )
{
MessagePopup( "PLEASE WAIT", "Flushing texture cache...\nThis may take a while" );
Canvas.repaint();
flushTextureCache();
CloseMessagePopup();
}
//------------------------------------------------------------------------------
function OptionsDlg::setPane( %this, %pane )
{
if((%this.pane $= "Sound") && !$missionRunning)
MusicPlayer.stop();
if ( %this.pane !$= "None" )
{
%paneCtrl = "OP_" @ %this.pane @ "Pane";
%paneCtrl.setVisible( false );
%tabCtrl = "OP_" @ %this.pane @ "Tab";
%tabCtrl.setValue( false );
}
%paneCtrl = "OP_" @ %pane @ "Pane";
%paneCtrl.setVisible( true );
%tabCtrl = "OP_" @ %pane @ "Tab";
%tabCtrl.setValue( true );
%this.pane = %pane;
}
//------------------------------------------------------------------------------
function OptionsDlg::applyGraphicChanges( %this )
{
%newDriver = OP_VideoDriverMenu.getText();
%newRes = OP_ResMenu.getText();
%newBpp = OP_BPPMenu.getText();
%newFullScreen = OP_FullScreenTgl.getValue();
if ( %newDriver !$= $pref::Video::displayDevice )
{
setDisplayDevice( %newDriver, firstWord( %newRes ), getWord( %newRes, 1 ), %newBpp, %newFullScreen );
OptionsDlg::deviceDependent( %this );
}
else
setScreenMode( firstWord( %newRes ), getWord( %newRes, 1 ), %newBpp, %newFullScreen );
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_VideoDriverMenu::onSelect( %this, %id, %text )
{
// Attempt to keep the same res and bpp settings:
if ( OP_ResMenu.size() > 0 )
%prevRes = OP_ResMenu.getText();
else
%prevRes = getWords( $pref::Video::resolution, 0, 1 );
// Check if this device is full-screen only:
if ( isDeviceFullScreenOnly( %this.getText() ) )
{
OP_FullScreenTgl.setValue( true );
OP_FullScreenTgl.setActive( false );
OP_FullScreenTgl.onAction();
}
else
OP_FullScreenTgl.setActive( true );
if ( OP_FullScreenTgl.getValue() )
{
if ( OP_BPPMenu.size() > 0 )
%prevBPP = OP_BPPMenu.getText();
else
%prevBPP = getWord( $pref::Video::resolution, 2 );
}
// Fill the resolution and bit depth lists:
OP_ResMenu.init( %this.getText(), OP_FullScreenTgl.getValue() );
OP_BPPMenu.init( %this.getText() );
// Try to select the previous settings:
%selId = OP_ResMenu.findText( %prevRes );
if ( %selId == -1 )
%selId = 0;
OP_ResMenu.setSelected( %selId );
if ( OP_FullScreenTgl.getValue() )
{
%selId = OP_BPPMenu.findText( %prevBPP );
if ( %selId == -1 )
%selId = 0;
OP_BPPMenu.setSelected( %selId );
OP_BPPMenu.setText( OP_BPPMenu.getTextById( %selId ) );
}
else
OP_BPPMenu.setText( "Default" );
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_ResMenu::init( %this, %device, %fullScreen )
{
%this.clear();
%resList = getResolutionList( %device );
%resCount = getFieldCount( %resList );
%deskRes = getDesktopResolution();
%count = 0;
for ( %i = 0; %i < %resCount; %i++ )
{
%res = getWords( getField( %resList, %i ), 0, 1 );
if ( !%fullScreen )
{
if ( firstWord( %res ) >= firstWord( %deskRes ) )
continue;
if ( getWord( %res, 1 ) >= getWord( %deskRes, 1 ) )
continue;
}
// Only add to list if it isn't there already:
if ( %this.findText( %res ) == -1 )
{
%this.add( %res, %count );
%count++;
}
}
}
//------------------------------------------------------------------------------
function OP_ResMenu::onSelect( %this, %id, %text )
{
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_BPPMenu::init( %this, %device )
{
%this.clear();
if ( %device $= "Voodoo2" )
%this.add( "16", 0 );
else
{
%resList = getResolutionList( %device );
%resCount = getFieldCount( %resList );
%count = 0;
for ( %i = 0; %i < %resCount; %i++ )
{
%bpp = getWord( getField( %resList, %i ), 2 );
// Only add to list if it isn't there already:
if ( %this.findText( %bpp ) == -1 )
{
%this.add( %bpp, %count );
%count++;
}
}
}
}
//------------------------------------------------------------------------------
function OP_BPPMenu::onSelect( %this, %id, %text )
{
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_FullScreenTgl::onAction( %this )
{
// Attempt to maintain current settings:
%selId = OP_ResMenu.getSelected();
if ( %selId == -1 )
%selId = 0;
%prevRes = OP_ResMenu.getTextById( %selId );
OP_ResMenu.init( OP_VideoDriverMenu.getText(), %this.getValue() );
%selId = OP_ResMenu.findText( %prevRes );
if ( %selId == -1 )
%selId = 0;
OP_ResMenu.setSelected( %selId );
if ( %this.getValue() )
{
%selId = OP_BPPMenu.findText( getWord( $pref::Video::resolution, 2 ) );
if ( %selId == - 1 )
%selId = 0;
OP_BPPMenu.setSelected( %selId );
OP_BPPMenu.setText( OP_BPPMenu.getTextById( %selId ) );
OP_BPPMenu.setActive( true );
}
else
{
OP_BPPMenu.setText( "Default" );
OP_BPPMenu.setActive( false );
}
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_ApplyBtn::updateState( %this )
{
%active = false;
if ( OP_VideoDriverMenu.getText() !$= $pref::Video::displayDevice )
%active = true;
else if ( OP_ResMenu.getText() !$= getWords( $pref::Video::resolution, 0, 1 ) )
%active = true;
else if ( OP_FullScreenTgl.getValue() != $pref::Video::fullScreen )
%active = true;
else if ( OP_FullScreenTgl.getValue() )
{
if ( OP_BPPMenu.getText() !$= getWord( $pref::Video::resolution, 2 ) )
%active = true;
}
%this.setActive( %active );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Graphics Settings:
//
function updateGammaCorrection()
{
$pref::OpenGL::gammaCorrection = OP_GammaSlider.getValue();
videoSetGammaCorrection( $pref::OpenGL::gammaCorrection );
}
//------------------------------------------------------------------------------
function updateTerrainDetail()
{
$pref::Terrain::screenError = $max_screenerror - mFloor( OP_TerrainSlider.getValue());
if ( OP_TerrainSlider.getValue() != $max_screenerror - $pref::Terrain::screenError )
OP_TerrainSlider.setValue( $max_screenerror - $pref::Terrain::screenError );
}
//------------------------------------------------------------------------------
function OP_SkyDetailMenu::init( %this )
{
%this.clear();
%this.add( "Full Sky", 1 );
%this.add( "Two Cloud Layers", 2 );
%this.add( "One Cloud Layer", 3 );
%this.add( "Sky Box Only", 4 );
%this.add( "No Sky", 5 );
}
//------------------------------------------------------------------------------
function OP_PlayerRenderMenu::init( %this )
{
%this.clear();
%this.add( "Player and Items", 3 );
%this.add( "Player only", 1 );
%this.add( "Items only", 2 );
%this.add( "Neither Player nor Items", 0 );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Texture Settings:
//
function OP_CompressMenu::init( %this )
{
%this.clear();
%this.add( "None", 1 );
%this.add( "Fastest", 2 );
%this.add( "Nicest", 3 );
}
//------------------------------------------------------------------------------
function OP_TexQualityMenu::init( %this )
{
%this.clear();
if ( $PalettedTextureSupported )
%this.add( "Palletized", 1 );
%this.add( "16 bit", 2 );
%this.add( "32 bit", 3 );
}
//------------------------------------------------------------------------------
function OP_TexQualityMenu::onSelect( %this, %id, %text )
{
if ( %id == 1 )
{
// Disable these with palletized textures by default:
OP_EnvMapTgl.setValue( false );
//OP_EnvMapTgl.setActive( false );
OP_IntEnvMapTgl.setValue( false );
//OP_IntEnvMapTgl.setActive( false );
}
// else
// {
// OP_EnvMapTgl.setActive( true );
// OP_IntEnvMapTgl.setActive( true );
// }
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Audio Settings:
//
function setAudioProvider(%idx)
{
alxContexti(ALC_PROVIDER, %idx);
$pref::Audio::provider = alxGetContextstr(ALC_PROVIDER_NAME, %idx);
%active = audioIsEnvironmentProvider($pref::Audio::provider);
OP_AudioEnvironmentTgl.setActive(%active);
audioUpdateProvider($pref::Audio::provider);
OP_AudioProviderMenu.setSelected(%idx);
}
//------------------------------------------------------------------------------
function OP_AudioEnvironmentTgl::onAction(%this)
{
alxEnableEnvironmental(%this.getValue());
}
//------------------------------------------------------------------------------
function OP_AudioProviderMenu::onSelect(%this, %id, %text)
{
if(%id != $Audio::originalProvider)
{
if(!%this.seenWarning)
{
MessageBoxOK("Warning", "Changing sound drivers may result in incompatibilities and game oddities. If you experience such oddities, hit \"Reset\" to restore defaults.", "");
%this.seenWarning = true;
}
OP_AudioResetProvider.setActive(true);
}
setAudioProvider(%id);
}
//------------------------------------------------------------------------------
function OP_AudioResetProvider::onAction(%this)
{
setAudioProvider($Audio::originalProvider);
%this.setActive(false);
}
//------------------------------------------------------------------------------
function OP_AudioSpeakerMenu::onSelect(%this, %id, %text)
{
alxContexti(ALC_SPEAKER, %id);
$pref::Audio::speakerType = alxGetContextstr(ALC_SPEAKER_NAME, %id);
}
//------------------------------------------------------------------------------
function OP_AudioFrequencyMenu::init( %this )
{
%this.clear();
%this.add( "11 KHz", 0 );
%this.add( "22 KHz", 1 );
%this.add( "44 KHz", 2 );
switch ( $pref::Audio::frequency )
{
case 11025: %this.setSelected( 0 );
case 22050: %this.setSelected( 1 );
default: %this.setSelected( 2 );
}
}
//------------------------------------------------------------------------------
function OP_AudioFrequencyMenu::onSelect( %this, %id, %text )
{
switch ( %id )
{
case 0: %newVal = 11025;
case 1: %newVal = 22050;
default: %newVal = 44100;
}
if ( $pref::Audio::frequency != %newVal )
{
$pref::Audio::frequency = %newVal;
OptionsDlg.resetAudio = true;
}
}
//------------------------------------------------------------------------------
function OP_AudioBitRateMenu::init( %this )
{
%this.clear();
%this.add( "8 bit", 0 );
%this.add( "16 bit", 1 );
if ( $pref::Audio::sampleBits == 8 )
%this.setSelected( 0 );
else
%this.setSelected( 1 );
}
//------------------------------------------------------------------------------
function OP_AudioBitRateMenu::onSelect( %this, %id, %text )
{
%newVal = %id == 0 ? 8 : 16;
if ( $pref::Audio::sampleBits != %newVal )
{
$pref::Audio::sampleBits = %newVal;
OptionsDlg.resetAudio = true;
}
}
//------------------------------------------------------------------------------
function OP_AudioChannelsMenu::init( %this )
{
%this.clear();
%this.add( "One", 0 );
%this.add( "Two", 1 );
if ( $pref::Audio::channels == 1 )
%this.setSelected( 0 );
else
%this.setSelected( 1 );
}
//------------------------------------------------------------------------------
function OP_AudioChannelsMenu::onSelect( %this, %id, %text )
{
%newVal = %id == 0 ? 1 : 2;
if ( $pref::Audio::channels != %newVal )
{
$pref::Audio::channels = %newVal;
OptionsDlg.resetAudio = true;
}
}
//------------------------------------------------------------------------------
function OP_MusicTgl::onAction( %this )
{
%on = %this.getValue();
OP_MusicVolumeLabel.setVisible( %on );
OP_MusicVolumeLabel_Disabled.setVisible( !%on );
OP_MusicVolumeSlider.setActive( %on );
$pref::Audio::musicEnabled = %on;
if ( %on )
MusicPlayer.play();
else
MusicPlayer.stop();
}
//------------------------------------------------------------------------------
function updateMusicVolume()
{
%volume = OP_MusicVolumeSlider.getValue();
alxSetChannelVolume( $MusicAudioType, %volume );
}
//------------------------------------------------------------------------------
function updateGuiVolume()
{
%volume = OP_GuiVolumeSlider.getValue();
alxSetChannelVolume( $GuiAudioType, %volume );
}
//------------------------------------------------------------------------------
function updateMasterVolume()
{
%volume = OP_MasterVolumeSlider.getValue();
alxListenerf( AL_GAIN_LINEAR, %volume );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Voice Settings:
//
function OP_MicrophoneEnabledTgl::onAction( %this )
{
%on = %this.getValue();
OP_RecordTestBtn.setActive( %on );
OP_MicVolumeLabel.setVisible( %on );
OP_MicVolumeLabel_Disabled.setVisible( !%on );
OP_MicrophoneVolumeSlider.setActive( %on );
OP_InputBoostLabel.setVisible( %on );
OP_InputBoostLabel_Disabled.setVisible( !%on );
OP_InputBoostSlider.setActive( %on );
OP_InputBoostPercentTxt.setVisible( %on );
OP_VoiceListenLabel.setVisible( %on );
OP_VoiceListenLabel_Disabled.setVisible( !%on );
OP_VoiceListenMenu.setActive( %on );
OP_VoiceSendLabel.setVisible( %on );
OP_VoiceSendLabel_Disabled.setVisible( !%on );
OP_VoiceSendMenu.setActive( %on );
if(%on != alxIsEnabled("capture"))
{
if(%on)
alxCaptureInit();
else
alxCaptureDestroy();
}
}
//------------------------------------------------------------------------------
function updateInputBoost()
{
%val = OP_InputBoostSlider.getValue();
alxSetCaptureGainScale( %val );
%val = mFloor(%val * 100);
OP_InputBoostPercentTxt.setValue(%val @ "%");
}
//------------------------------------------------------------------------------
function OP_RecordTestBtn::onAction( %this )
{
alxCaptureStart(true);
}
//------------------------------------------------------------------------------
function localCaptureStart( %method )
{
if(%method $= "record")
{
OP_RecordTestBtn.setActive(false);
OP_RecordTestBtn.setValue(">> Recording <<");
}
else
{
OP_RecordTestBtn.setActive(false);
OP_RecordTestBtn.setValue(">> Playing <<");
}
}
//------------------------------------------------------------------------------
function localCaptureStop( %method )
{
if(%method $= "play")
{
OP_RecordTestBtn.setActive(true);
OP_RecordTestBtn.setValue("Test Record");
}
}
//------------------------------------------------------------------------------
function OP_VoiceListenMenu::init( %this )
{
%this.clear();
%this.add( "<NONE>", 0 );
%this.add( ".v12", 1 );
%this.add( ".v12 - .v24", 3 );
%this.add( ".v12 - .v29", 7 );
%this.add( ".v12 - .gsm", 15 );
switch ( $pref::Audio::decodingMask )
{
case 0 or 3 or 7 or 15:
%this.setSelected( $pref::Audio::decodingMask );
default:
%this.setSelected( 1 );
}
// Linux only has the GSM codec available for now
if ( $platform $= "linux" ) {
%this.setActive(false);
}
}
//------------------------------------------------------------------------------
function OP_VoiceSendMenu::init( %this )
{
%this.clear();
%this.add( ".v12", 0 );
%this.add( ".v24", 1 );
%this.add( ".v29", 2 );
%this.add( ".gsm", 3 );
%this.setSelected($pref::Audio::encodingLevel);
// Linux only has the GSM codec available for now
if ( $platform $= "linux" ) {
%this.setActive(false);
}
}
function OP_VoiceCodecInfo::init( %this )
{
%headerStyle = "<font:" @ $ShellLabelFont @ ":" @ $ShellFontSize @ "><color:00DC00>";
%displayText = "<spush>" @ %headerStyle @ "Voice Codec Information:<spop>" NL
"\n" @
" .v12: variable bitrate codec (~1.2 kbits/sec win only)" NL
" .v24: fixed bitrate codec (2.4 kbits/sec win only)" NL
" .v29: fixed bitrate codec (2.9 kbits/sec win only)" NL
" .gsm: fixed bitrate codec (6.6 kbits/sec win/linux)" NL
"\n" @
"<bitmap:bullet_2><lmargin:24>" @
"Setting your codec levels too high can have adverse" @
" affects on network performance." @
"<lmargin:0>";
%this.setText(%displayText);
%this.setActive(false);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Driver Info dialog:
//
function DriverInfoDlg::onWake( %this )
{
%headerStyle = "<font:" @ $ShellLabelFont @ ":" @ $ShellFontSize @ "><color:00DC00>";
%infoString = getVideoDriverInfo();
%displayText = "<spush>" @ %headerStyle @ "VENDOR:<spop>" NL
" " @ getField( %infoString, 0 ) NL
"<spush>" @ %headerStyle @ "RENDERER:<spop>" NL
" " @ getField( %infoString, 1 ) NL
"<spush>" @ %headerStyle @ "VERSION<spop> " @ getField( %infoString, 2 ) NL
"\n" @
"<spush>" @ %headerStyle @ "SUPPORTED OPENGL EXTENSIONS:<spop><lmargin:5><just:center>" NL
getField( %infoString, 3 );
DriverInfoText.setText( %displayText );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Control remapper section:
//
$RemapCount = 0;
$RemapName[$RemapCount] = "Forward";
$RemapCmd[$RemapCount] = "moveforward";
$RemapCount++;
$RemapName[$RemapCount] = "Backward";
$RemapCmd[$RemapCount] = "movebackward";
$RemapCount++;
$RemapName[$RemapCount] = "Strafe Left";
$RemapCmd[$RemapCount] = "moveleft";
$RemapCount++;
$RemapName[$RemapCount] = "Strafe Right";
$RemapCmd[$RemapCount] = "moveright";
$RemapCount++;
$RemapName[$RemapCount] = "Turn Left";
$RemapCmd[$RemapCount] = "turnLeft";
$RemapCount++;
$RemapName[$RemapCount] = "Turn Right";
$RemapCmd[$RemapCount] = "turnRight";
$RemapCount++;
$RemapName[$RemapCount] = "Look Up";
$RemapCmd[$RemapCount] = "panUp";
$RemapCount++;
$RemapName[$RemapCount] = "Look Down";
$RemapCmd[$RemapCount] = "panDown";
$RemapCount++;
$RemapName[$RemapCount] = "Jump";
$RemapCmd[$RemapCount] = "jump";
$RemapCount++;
$RemapName[$RemapCount] = "Jet Pack";
$RemapCmd[$RemapCount] = "mouseJet";
$RemapCount++;
$RemapName[$RemapCount] = "Fire Weapon";
$RemapCmd[$RemapCount] = "mouseFire";
$RemapCount++;
$RemapName[$RemapCount] = "Zoom";
$RemapCmd[$RemapCount] = "toggleZoom";
$RemapCount++;
$RemapName[$RemapCount] = "Cycle Zoom Level";
$RemapCmd[$RemapCount] = "setZoomFOV";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot One";
$RemapCmd[$RemapCount] = "useFirstWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Two";
$RemapCmd[$RemapCount] = "useSecondWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Three";
$RemapCmd[$RemapCount] = "useThirdWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Four";
$RemapCmd[$RemapCount] = "useFourthWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Five";
$RemapCmd[$RemapCount] = "useFifthWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Six";
$RemapCmd[$RemapCount] = "useSixthWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Blaster";
$RemapCmd[$RemapCount] = "useBlaster";
$RemapCount++;
$RemapName[$RemapCount] = "Plasma Rifle";
$RemapCmd[$RemapCount] = "usePlasma";
$RemapCount++;
$RemapName[$RemapCount] = "Chaingun";
$RemapCmd[$RemapCount] = "useChaingun";
$RemapCount++;
$RemapName[$RemapCount] = "Spinfusor";
$RemapCmd[$RemapCount] = "useDisc";
$RemapCount++;
$RemapName[$RemapCount] = "Grenade Launcher";
$RemapCmd[$RemapCount] = "useGrenadeLauncher";
$RemapCount++;
$RemapName[$RemapCount] = "Laser Rifle";
$RemapCmd[$RemapCount] = "useSniperRifle";
$RemapCount++;
$RemapName[$RemapCount] = "ELF Projector";
$RemapCmd[$RemapCount] = "useELFGun";
$RemapCount++;
$RemapName[$RemapCount] = "Fusion Mortar";
$RemapCmd[$RemapCount] = "useMortar";
$RemapCount++;
$RemapName[$RemapCount] = "Missile Launcher";
$RemapCmd[$RemapCount] = "useMissileLauncher";
$RemapCount++;
$RemapName[$RemapCount] = "Shocklance";
$RemapCmd[$RemapCount] = "useShockLance";
$RemapCount++;
$RemapName[$RemapCount] = "Targeting Laser";
$RemapCmd[$RemapCount] = "useTargetingLaser";
$RemapCount++;
$RemapName[$RemapCount] = "Previous Weapon";
$RemapCmd[$RemapCount] = "prevWeapon";
$RemapCount++;
$RemapName[$RemapCount] = "Next Weapon";
$RemapCmd[$RemapCount] = "nextWeapon";
$RemapCount++;
$RemapName[$RemapCount] = "Throw Grenade";
$RemapCmd[$RemapCount] = "throwGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Place Mine";
$RemapCmd[$RemapCount] = "placeMine";
$RemapCount++;
$RemapName[$RemapCount] = "Use Pack";
$RemapCmd[$RemapCount] = "useBackpack";
$RemapCount++;
$RemapName[$RemapCount] = "Use Health Kit";
$RemapCmd[$RemapCount] = "useRepairKit";
$RemapCount++;
$RemapName[$RemapCount] = "Deploy Beacon";
$RemapCmd[$RemapCount] = "placeBeacon";
$RemapCount++;
$RemapName[$RemapCount] = "Inventory";
$RemapCmd[$RemapCount] = "toggleInventoryHud";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 1";
$RemapCmd[$RemapCount] = "selectFavorite1";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 2";
$RemapCmd[$RemapCount] = "selectFavorite2";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 3";
$RemapCmd[$RemapCount] = "selectFavorite3";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 4";
$RemapCmd[$RemapCount] = "selectFavorite4";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 5";
$RemapCmd[$RemapCount] = "selectFavorite5";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 6";
$RemapCmd[$RemapCount] = "selectFavorite6";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 7";
$RemapCmd[$RemapCount] = "selectFavorite7";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 8";
$RemapCmd[$RemapCount] = "selectFavorite8";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 9";
$RemapCmd[$RemapCount] = "selectFavorite9";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 10";
$RemapCmd[$RemapCount] = "selectFavorite10";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 11";
$RemapCmd[$RemapCount] = "selectFavorite11";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 12";
$RemapCmd[$RemapCount] = "selectFavorite12";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 13";
$RemapCmd[$RemapCount] = "selectFavorite13";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 14";
$RemapCmd[$RemapCount] = "selectFavorite14";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 15";
$RemapCmd[$RemapCount] = "selectFavorite15";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 16";
$RemapCmd[$RemapCount] = "selectFavorite16";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 17";
$RemapCmd[$RemapCount] = "selectFavorite17";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 18";
$RemapCmd[$RemapCount] = "selectFavorite18";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 19";
$RemapCmd[$RemapCount] = "selectFavorite19";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 20";
$RemapCmd[$RemapCount] = "selectFavorite20";
$RemapCount++;
$RemapName[$RemapCount] = "Select Energy Pack";
$RemapCmd[$RemapCount] = "quickPackEnergyPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Repair Pack";
$RemapCmd[$RemapCount] = "quickPackRepairPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Shield Pack";
$RemapCmd[$RemapCount] = "quickPackShieldPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Cloaking Pack";
$RemapCmd[$RemapCount] = "quickPackCloakPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Sensor Jammer";
$RemapCmd[$RemapCount] = "quickPackJammerPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Ammo Pack";
$RemapCmd[$RemapCount] = "quickPackAmmoPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Satchel Charge";
$RemapCmd[$RemapCount] = "quickPackSatchelCharge";
$RemapCount++;
$RemapName[$RemapCount] = "Select Inv Station";
$RemapCmd[$RemapCount] = "quickPackDeployableStation";
$RemapCount++;
$RemapName[$RemapCount] = "Select Spider Turret";
$RemapCmd[$RemapCount] = "quickPackIndoorTurret";
$RemapCount++;
$RemapName[$RemapCount] = "Select Landspike Turret";
$RemapCmd[$RemapCount] = "quickPackOutdoorTurret";
$RemapCount++;
$RemapName[$RemapCount] = "Select Motion Sensor";
$RemapCmd[$RemapCount] = "quickPackMotionSensor";
$RemapCount++;
$RemapName[$RemapCount] = "Select Deploy Pulse";
$RemapCmd[$RemapCount] = "quickPackPulse";
$RemapCount++;
$RemapName[$RemapCount] = "Select Plasma Barrel";
$RemapCmd[$RemapCount] = "quickPackPlasmaBarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select Missile Barrel";
$RemapCmd[$RemapCount] = "quickPackMissileBarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select AA Barrel";
$RemapCmd[$RemapCount] = "quickPackAABarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select Mortar Barrel";
$RemapCmd[$RemapCount] = "quickPackMortarBarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select Elf Barrel";
$RemapCmd[$RemapCount] = "quickPackElfBarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select Grenade";
$RemapCmd[$RemapCount] = "quickPackGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Select Flash Grenade";
$RemapCmd[$RemapCount] = "quickPackFlashGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Select Concussion";
$RemapCmd[$RemapCount] = "quickPackConcussionGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Select Camera";
$RemapCmd[$RemapCount] = "quickPackCameraGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Select Flare Grenade";
$RemapCmd[$RemapCount] = "quickPackFlareGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Command Circuit";
$RemapCmd[$RemapCount] = "toggleCommanderMap";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Task List";
$RemapCmd[$RemapCount] = "toggleTaskListDlg";
$RemapCount++;
$RemapName[$RemapCount] = "Accept Task";
$RemapCmd[$RemapCount] = "fnAcceptTask";
$RemapCount++;
$RemapName[$RemapCount] = "Decline Task";
$RemapCmd[$RemapCount] = "fnDeclineTask";
$RemapCount++;
$RemapName[$RemapCount] = "Task Completed";
$RemapCmd[$RemapCount] = "fnTaskCompleted";
$RemapCount++;
$RemapName[$RemapCount] = "Reset Task List";
$RemapCmd[$RemapCount] = "fnResetTaskList";
$RemapCount++;
$RemapName[$RemapCount] = "Vote Yes";
$RemapCmd[$RemapCount] = "voteYes";
$RemapCount++;
$RemapName[$RemapCount] = "Vote No";
$RemapCmd[$RemapCount] = "voteNo";
$RemapCount++;
$RemapName[$RemapCount] = "Voice Chat Menu";
$RemapCmd[$RemapCount] = "activateChatMenuHud";
$RemapCount++;
$RemapName[$RemapCount] = "Global Chat";
$RemapCmd[$RemapCount] = "ToggleMessageHud";
$RemapCount++;
$RemapName[$RemapCount] = "Team Chat";
$RemapCmd[$RemapCount] = "TeamMessageHud";
$RemapCount++;
$RemapName[$RemapCount] = "Resize Chat Hud";
$RemapCmd[$RemapCount] = "resizeChatHud";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Microphone";
$RemapCmd[$RemapCount] = "voiceCapture";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Help Text";
$RemapCmd[$RemapCount] = "toggleHelpGui";
$RemapCount++;
$RemapName[$RemapCount] = "Score Screen";
$RemapCmd[$RemapCount] = "toggleScoreScreen";
$RemapCount++;
$RemapName[$RemapCount] = "Free Look";
$RemapCmd[$RemapCount] = "toggleFreeLook";
$RemapCount++;
$RemapName[$RemapCount] = "Exterior View";
$RemapCmd[$RemapCount] = "toggleFirstPerson";
$RemapCount++;
$RemapName[$RemapCount] = "Drop Weapon";
$RemapCmd[$RemapCount] = "throwWeapon";
$RemapCount++;
$RemapName[$RemapCount] = "Drop Pack";
$RemapCmd[$RemapCount] = "throwPack";
$RemapCount++;
$RemapName[$RemapCount] = "Drop Flag";
$RemapCmd[$RemapCount] = "throwFlag";
$RemapCount++;
$RemapName[$RemapCount] = "Suicide";
$RemapCmd[$RemapCount] = "suicide";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Personal Wypts";
$RemapCmd[$RemapCount] = "toggleHudWaypoints";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Mission Wypts";
$RemapCmd[$RemapCount] = "toggleHudMarkers";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Beacons";
$RemapCmd[$RemapCount] = "toggleHudTargets";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Commands";
$RemapCmd[$RemapCount] = "toggleHudCommands";
$RemapCount++;
// $RemapName[$RemapCount] = "Start Demo Record";
// $RemapCmd[$RemapCount] = "startRecordingDemo";
// $RemapCount++;
// $RemapName[$RemapCount] = "Stop Demo Record";
// $RemapCmd[$RemapCount] = "stopRecordingDemo";
// $RemapCount++;
$RemapName[$RemapCount] = "Chat Page Up";
$RemapCmd[$RemapCount] = "pageMessageHudUp";
$RemapCount++;
$RemapName[$RemapCount] = "Chat Page Down";
$RemapCmd[$RemapCount] = "pageMessageHudDown";
$RemapCount++;
$ObsRemapCount = 0;
$ObsRemapName[$ObsRemapCount] = "Move Up";
$ObsRemapCmd[$ObsRemapCount] = "moveup";
$ObsRemapCount++;
$ObsRemapName[$ObsRemapCount] = "Move Down";
$ObsRemapCmd[$ObsRemapCount] = "movedown";
$ObsRemapCount++;
$ObsRemapName[$ObsRemapCount] = "Toggle Observer Mode";
$ObsRemapCmd[$ObsRemapCount] = "jump";
$ObsRemapCount++;
$ObsRemapName[$ObsRemapCount] = "Spawn/Previous";
$ObsRemapCmd[$ObsRemapCount] = "mouseFire";
$ObsRemapCount++;
$ObsRemapName[$ObsRemapCount] = "Cycle Camera/Next";
$ObsRemapCmd[$ObsRemapCount] = "mouseJet";
$ObsRemapCount++;
//------------------------------------------------------------------------------
function restoreDefaultMappings()
{
moveMap.delete();
exec( "scripts/controlDefaults.cs" );
$pref::Input::ActiveConfig = "MyConfig";
OP_RemapList.fillList();
}
//------------------------------------------------------------------------------
function isMapFile( %file )
{
%fObject = new FileObject();
if ( !%fObject.openForRead( %file ) )
return( false );
while ( !%fObject.isEOF() )
{
%line = %fObject.readLine();
if ( %line $= "// Tribes 2 Input Map File" )
{
%fObject.close();
return( true );
}
}
%fObject.close();
return( false );
}
//------------------------------------------------------------------------------
function isValidMapFileSaveName( %file )
{
if ( !isWriteableFileName( "base/" @ %file ) )
return( false );
if ( isFile( %file ) )
return( isMapFile( %file ) );
return( true );
}
//------------------------------------------------------------------------------
function loadMapFile( %filename )
{
exec( "prefs/" @ %filename @ ".cs" );
$pref::Input::ActiveConfig = %filename;
OP_RemapList.fillList();
}
//------------------------------------------------------------------------------
function saveActiveMapFile()
{
if ( isValidMapFileSaveName( "prefs/" @ $pref::Input::ActiveConfig @ ".cs" ) )
saveMapFile( $pref::Input::ActiveConfig );
else
ShellGetSaveFilename( "SAVE CONTROL CONFIG", "prefs/*.cs", "isMapFile", "saveMapFile", "" );
}
//------------------------------------------------------------------------------
function saveMapFile( %filename )
{
%mapFile = "prefs/" @ %filename @ ".cs";
if ( !isWriteableFileName( "base/" @ %mapFile ) )
{
MessageBoxOK( "SAVE FAILED", "That is not a writeable file name. Please choose another file name.",
"ShellGetSaveFilename( \"SAVE CONTROL CONFIG\", \"prefs/*.cs\", \"isMapFile\", \"saveMapFile\", $pref::Input::ActiveConfig );" );
return;
}
if ( isFile( %mapFile ) && !isMapFile( %mapFile ) )
{
MessageBoxOK( "SAVE FAILED", "A file of that name already exists and is not an input configuration file. Please choose another file name.",
"ShellGetSaveFilename( \"SAVE CONTROL CONFIG\", \"prefs/*.cs\", \"isMapFile\", \"saveMapFile\", $pref::Input::ActiveConfig );" );
return;
}
moveMap.save( %mapFile );
// Append the observer action map:
observerMap.save( %mapFile, true );
// Write out the console toggle key:
%fObject = new FileObject();
if ( %fObject.openForAppend( %mapFile ) )
{
%bind = GlobalActionMap.getBinding( "toggleConsole" );
%fObject.writeLine( "GlobalActionMap.bind(keyboard, \"" @ getField( %bind, 1 ) @ "\", toggleConsole);" );
%fObject.close();
}
%fObject.delete();
$pref::Input::ActiveConfig = %filename;
}
//------------------------------------------------------------------------------
function getMapDisplayName( %device, %action )
{
if ( %device $= "keyboard" )
return( %action );
else if ( strstr( %device, "mouse" ) != -1 )
{
// Substitute "mouse" for "button" in the action string:
%pos = strstr( %action, "button" );
if ( %pos != -1 )
{
%mods = getSubStr( %action, 0, %pos );
%object = getSubStr( %action, %pos, 1000 );
%instance = getSubStr( %object, strlen( "button" ), 1000 );
return( %mods @ "mouse" @ ( %instance + 1 ) );
}
else
error( "Mouse input object other than button passed to getDisplayMapName!" );
}
else if ( strstr( %device, "joystick" ) != -1 )
{
// Substitute "joystick" for "button" in the action string:
%pos = strstr( %action, "button" );
if ( %pos != -1 )
{
%mods = getSubStr( %action, 0, %pos );
%object = getSubStr( %action, %pos, 1000 );
%instance = getSubStr( %object, strlen( "button" ), 1000 );
return( %mods @ "joystick" @ ( %instance + 1 ) );
}
else
{
%pos = strstr( %action, "pov" );
if ( %pos != -1 )
{
%wordCount = getWordCount( %action );
%mods = %wordCount > 1 ? getWords( %action, 0, %wordCount - 2 ) @ " " : "";
%object = getWord( %action, %wordCount - 1 );
switch$ ( %object )
{
case "upov": %object = "POV1 up";
case "dpov": %object = "POV1 down";
case "lpov": %object = "POV1 left";
case "rpov": %object = "POV1 right";
case "upov2": %object = "POV2 up";
case "dpov2": %object = "POV2 down";
case "lpov2": %object = "POV2 left";
case "rpov2": %object = "POV2 right";
default: %object = "??";
}
return( %mods @ %object );
}
else
error( "Unsupported Joystick input object passed to getDisplayMapName!" );
}
}
return( "??" );
}
//------------------------------------------------------------------------------
function buildFullMapString( %index )
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
%actionMap = observerMap;
%name = $ObsRemapName[%index];
%cmd = $ObsRemapCmd[%index];
default:
%actionMap = moveMap;
%name = $RemapName[%index];
%cmd = $RemapCmd[%index];
}
%temp = %actionMap.getBinding( %cmd );
%device = getField( %temp, 0 );
%object = getField( %temp, 1 );
if ( %device !$= "" && %object !$= "" )
%mapString = getMapDisplayName( %device, %object );
else
%mapString = "";
return( %name TAB %mapString );
}
//------------------------------------------------------------------------------
function OP_ControlGroupMenu::init( %this )
{
%selId = %this.getSelected();
%this.clear();
%this.add( "Main", 0 );
%this.add( "Observer", 1 );
%this.setSelected( %selId );
%this.onSelect( %selId, %this.getTextById( %selId ) );
}
//------------------------------------------------------------------------------
function OP_ControlGroupMenu::onSelect( %this, %id, %text )
{
OP_ControlsPane.group = %text;
OP_RemapList.fillList();
}
//------------------------------------------------------------------------------
function OP_RemapList::fillList( %this )
{
switch$ ( OP_ControlsPane.group )
{
case "Observer": %count = $ObsRemapCount;
default: %count = $RemapCount;
}
%this.clear();
for ( %i = 0; %i < %count; %i++ )
%this.addRow( %i, buildFullMapString( %i ) );
// Set the console key:
%bind = GlobalActionMap.getBinding( "toggleConsole" );
OP_ConsoleKeyBtn.setValue( getField( %bind, 1 ) );
}
//------------------------------------------------------------------------------
function OP_RemapList::onDeleteKey( %this, %rowId )
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
%actionMap = observerMap;
%cmd = $ObsRemapCmd[%rowId];
default:
%actionMap = moveMap;
%cmd = $RemapCmd[%rowId];
}
clearMapping( %actionMap, %cmd );
%this.setRowById( %rowId, buildFullMapString( %rowId ) );
}
//------------------------------------------------------------------------------
function OP_RemapList::doRemap( %this )
{
%selId = %this.getSelectedId();
switch$ ( OP_ControlsPane.group )
{
case "Observer": %name = $ObsRemapName[%selId];
default: %name = $RemapName[%selId];
}
RemapFrame.setTitle( "REMAP \"" @ %name @ "\"" );
RemapInputCtrl.mode = "move";
RemapInputCtrl.index = %selId;
Canvas.pushDialog( RemapDlg );
}
//------------------------------------------------------------------------------
function OP_ConsoleKeyBtn::doRemap( %this )
{
RemapFrame.setTitle( "Remap \"Toggle Console\"" );
RemapInputCtrl.mode = "consoleKey";
RemapInputCtrl.index = 0;
Canvas.pushDialog( RemapDlg );
}
//------------------------------------------------------------------------------
function RemapDlg::onWake( %this )
{
if ( RemapInputCtrl.mode $= "consoleKey" )
RemapText.setText( "<just:center>Press a key to assign it to this action" NL "or Esc to cancel..." );
else
RemapText.setText( "<just:center>Press a key or button to assign it to this action" NL "or Esc to cancel..." );
}
//------------------------------------------------------------------------------
function RemapDlg::onSleep( %this )
{
}
//------------------------------------------------------------------------------
function findRemapCmdIndex( %command )
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
for ( %i = 0; %i < $ObsRemapCount; %i++ )
{
if ( %command $= $ObsRemapCmd[%i] )
return( %i );
}
default:
for ( %i = 0; %i < $RemapCount; %i++ )
{
if ( %command $= $RemapCmd[%i] )
return( %i );
}
}
return( -1 );
}
//------------------------------------------------------------------------------
function clearMapping( %actionMap, %cmd )
{
%fullMapString = %actionMap.getBinding( %cmd );
%mapCount = getRecordCount( %fullMapString );
for ( %i = 0; %i < %mapCount; %i++ )
{
%temp = getRecord( %fullMapString, %i );
%actionMap.unbind( getField( %temp, 0 ), getField( %temp, 1 ) );
}
}
//------------------------------------------------------------------------------
function redoMapping( %actionMap, %device, %action, %cmd, %oldIndex, %newIndex )
{
//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
%actionMap.bind( %device, %action, %cmd );
OP_RemapList.setRowById( %oldIndex, buildFullMapString( %oldIndex ) );
OP_RemapList.setRowById( %newIndex, buildFullMapString( %newIndex ) );
}
//------------------------------------------------------------------------------
function redoConsoleMapping( %action, %oldIndex )
{
moveMap.unbind( "keyboard", %action );
GlobalActionMap.bind( "keyboard", %action, "toggleConsole" );
OP_ConsoleKeyBtn.setValue( %action );
OP_RemapList.setRowById( %oldIndex, buildFullMapString( %oldIndex ) );
}
//------------------------------------------------------------------------------
function RemapInputCtrl::onInputEvent( %this, %device, %action )
{
//error( "** onInputEvent called - device = " @ %device @ ", action = " @ %action @ " **" );
Canvas.popDialog( RemapDlg );
// Test for the reserved keystrokes:
if ( %device $= "keyboard" )
{
// Cancel...
if ( %action $= "escape" )
{
// Do nothing...
return;
}
}
if ( %this.mode $= "consoleKey" )
{
if ( %device !$= "keyboard" )
{
MessageBoxOK( "REMAP FAILED", "This command can only be bound to keys on the keyboard!" );
return;
}
%prevMap = GlobalActionMap.getCommand( %device, %action );
if ( %prevMap !$= "" )
{
MessageBoxOK( "REMAP FAILED", "\"" @ getMapDisplayName( %device, %action ) @ "\" is already bound to a non-remappable command!" );
return;
}
%mvMap = moveMap.getCommand( %device, %action );
if ( %mvMap $= "" )
{
GlobalActionMap.bind( %device, %action, "toggleConsole" );
OP_ConsoleKeyBtn.setValue( %action );
}
else
{
%mapName = getMapDisplayName( %device, %action );
%mvMapIndex = findRemapCmdIndex( %mvMap );
if ( %mvMapIndex == -1 )
MessageBoxOK( "REMAP FAILED", "\"" @ %mapName @ "\" is already bound to a non-remappable command!" );
else
MessageBoxYesNo( "WARNING", "\"" @ %mapName @ "\" is already bound to \""
@ $RemapName[%mvMapIndex] @ "\"!"
NL "Do you want to undo this mapping?",
"redoConsoleMapping(\"" @ %action @ "\", " @ %mvMapIndex @ ");", "" );
return;
}
}
else
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
%actionMap = observerMap;
%cmd = $ObsRemapCmd[%this.index];
%name = $ObsRemapName[%this.index];
default:
%actionMap = moveMap;
%cmd = $RemapCmd[%this.index];
%name = $RemapName[%this.index];
}
// First check to see if the given action is already mapped:
%prevMap = %actionMap.getCommand( %device, %action );
if ( %prevMap !$= %cmd )
{
if ( %prevMap $= "" )
{
%actionMap.bind( %device, %action, %cmd );
OP_RemapList.setRowById( %this.index, buildFullMapString( %this.index ) );
}
else
{
%mapName = getMapDisplayName( %device, %action );
%prevMapIndex = findRemapCmdIndex( %prevMap );
if ( %prevMapIndex == -1 )
MessageBoxOK( "REMAP FAILED", "\"" @ %mapName @ "\" is already bound to a non-remappable command!" );
else
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
%prevCmdName = $ObsRemapName[%prevMapIndex];
default:
%prevCmdName = $RemapName[%prevMapIndex];
}
MessageBoxYesNo( "WARNING",
"\"" @ %mapName @ "\" is already bound to \""
@ %prevCmdName @ "\"!\nDo you want to undo this mapping?",
"redoMapping(" @ %actionMap @ ", " @ %device @ ", \"" @ %action @ "\", \"" @ %cmd @ "\", " @ %prevMapIndex @ ", " @ %this.index @ ");", "" );
}
return;
}
}
}
}
//------------------------------------------------------------------------------
function OP_JoystickTgl::onAction( %this )
{
%on = %this.getValue();
if ( %on )
enableJoystick();
else
disableJoystick();
OP_ConfigureJoystickBtn.setActive( %on );
}
//------------------------------------------------------------------------------
function MouseConfigDlg::onWake( %this )
{
MouseXSlider.setValue( moveMap.getScale( mouse, xaxis ) / 2 );
MouseYSlider.setValue( moveMap.getScale( mouse, yaxis ) / 2 );
InvertMouseTgl.setValue( moveMap.isInverted( mouse, yaxis ) );
MouseZActionMenu.clear();
MouseZActionMenu.add( "Nothing", 1 );
MouseZActionMenu.add( "Cycle Weapon", 2 );
MouseZActionMenu.add( "Next Weapon Only", 3 );
// MouseZActionMenu.add( "Cycle Zoom Level", 4 );
%bind = moveMap.getCommand( "mouse", "zaxis" );
%selId = 1;
switch$ ( %bind )
{
case "cycleWeaponAxis":
%selId = 2;
case "cycleNextWeaponOnly":
%selId = 3;
}
MouseZActionMenu.setSelected( %selId );
}
//------------------------------------------------------------------------------
function MouseConfigDlg::onOK( %this )
{
%xSens = MouseXSlider.getValue() * 2;
%ySens = MouseYSlider.getValue() * 2;
moveMap.bind( mouse, xaxis, "S", %xSens, "yaw" );
%yFlags = InvertMouseTgl.getValue() ? "SI" : "S";
moveMap.bind( mouse, yaxis, %yFlags, %ySens, "pitch" );
switch ( MouseZActionMenu.getSelected() )
{
case 2:
moveMap.bind( mouse, zaxis, cycleWeaponAxis );
case 3:
moveMap.bind( mouse, zaxis, cycleNextWeaponOnly );
default:
moveMap.unbind( mouse, zaxis );
}
Canvas.popDialog( MouseConfigDlg );
}
//------------------------------------------------------------------------------
function MouseXSlider::sync( %this )
{
%thisValue = %this.getValue();
MouseXText.setValue( "(" @ getSubStr( %thisValue, 0, 4 ) @ ")" );
if ( $pref::Input::LinkMouseSensitivity )
{
if ( MouseYSlider.getValue() != %thisValue )
MouseYSlider.setValue( %thisValue );
}
}
//------------------------------------------------------------------------------
function MouseYSlider::sync( %this )
{
%thisValue = %this.getValue();
MouseYText.setValue( "(" @ getSubStr( %thisValue, 0, 4 ) @ ")" );
if ( $pref::Input::LinkMouseSensitivity )
{
if ( MouseXSlider.getValue() != %thisValue )
MouseXSlider.setValue( %thisValue );
}
}
//------------------------------------------------------------------------------
// Joystick Config dialog:
//------------------------------------------------------------------------------
$JoyRemapCount = 0;
$JoyRemapName[$JoyRemapCount] = "Look Up/Down";
$JoyRemapCmd[$JoyRemapCount] = "joyPitch";
$JoyRemapCount++;
$JoyRemapName[$JoyRemapCount] = "Turn Left/Right";
$JoyRemapCmd[$JoyRemapCount] = "joyYaw";
$JoyRemapCount++;
$JoyRemapName[$JoyRemapCount] = "Move Forward/Backward";
$JoyRemapCmd[$JoyRemapCount] = "joystickMoveY";
$JoyRemapCount++;
$JoyRemapName[$JoyRemapCount] = "Strafe Left/Right";
$JoyRemapCmd[$JoyRemapCount] = "joystickMoveX";
$JoyRemapCount++;
$JoyRemapName[$JoyRemapCount] = "Cycle Weapon";
$JoyRemapCmd[$JoyRemapCount] = "cycleWeaponAxis";
$JoyRemapCount++;
//------------------------------------------------------------------------------
function JoystickConfigDlg::onWake( %this )
{
// Add all of the axis tabs:
%temp = getJoystickAxes( 0 );
%tryCount = getField( %temp, 0 );
$JoyAxisCount = 0;
for ( %i = 0; %i < %tryCount; %i++ )
{
%type = getField( %temp, %i + 1 );
switch$ ( %type )
{
case "X": %tabName = "X Axis"; %tabType = "xaxis";
case "Y": %tabName = "Y Axis"; %tabType = "yaxis";
case "Z": %tabName = "Z Axis"; %tabType = "zaxis";
case "R": %tabName = "R Axis"; %tabType = "rxaxis";
case "U": %tabName = "U Axis"; %tabType = "ryaxis";
case "V": %tabName = "V Axis"; %tabType = "rzaxis";
case "S": %tabName = "Slider"; %tabType = "slider";
default: %tabName = "";
}
if ( %tabName !$= "" )
{
$JoyAxisTab[$JoyAxisCount] = new ShellTabButton() {
profile = "ShellTabProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "29" SPC ( 52 + ( %i * 30 ) );
extent = "100 38";
minExtent = "48 38";
visible = "1";
command = "JoystickConfigDlg.setPane(" @ %i @ ");";
helpTag = "0";
text = %tabName;
type = %tabType;
};
$JoyAxisCount++;
JoystickConfigFrame.add( $JoyAxisTab[%i] );
}
}
// Fill the action menu:
JoyAxisActionMenu.clear();
for ( %i = 0; %i < $JoyRemapCount; %i++ )
JoyAxisActionMenu.add( $JoyRemapName[%i], %i );
JoyAxisActionMenu.add( "Nothing", 255 );
// Select the first axis:
%this.setPane( %this.pane );
}
//------------------------------------------------------------------------------
function JoystickConfigDlg::onSleep( %this )
{
// Save the current pane's settings:
bindJoystickAxis( %this.pane, JoyAxisActionMenu.getSelected() );
for ( %i = 0; %i < $JoyAxisCount; %i++ )
{
JoystickConfigFrame.remove( $JoyAxisTab[%i] );
$JoyAxisTab[%i].delete();
}
}
//------------------------------------------------------------------------------
function JoystickConfigDlg::setPane( %this, %pane )
{
if ( %this.pane != %pane )
{
// Save the previous axes' settings:
bindJoystickAxis( %this.pane, JoyAxisActionMenu.getSelected() );
%this.pane = %pane;
}
for ( %i = 0; %i < $joyAxisCount; %i++ )
$JoyAxisTab[%i].setValue( %i == %pane );
// Update the config controls:
%axisType = $JoyAxisTab[%pane].type;
%bind = moveMap.getCommand( "joystick", %axisType );
if ( %bind !$= "" )
{
for ( %i = 0; %i < $JoyRemapCount; %i++ )
{
if ( $JoyRemapCmd[%i] $= %bind )
{
JoyAxisActionMenu.setSelected( %i );
JoyAxisActionMenu.setText( $JoyRemapName[%i] );
JoyAxisActionMenu.onSelect( %i, "" );
break;
}
}
if ( %i == $JoyRemapCount )
{
JoyAxisActionMenu.setSelected( 255 ); // 255 is the code for "Nothing"
JoyAxisActionMenu.onSelect( 255, "" );
}
%scale = moveMap.getScale( "joystick", %axisType );
JoyAxisSlider.setValue( %scale / 100 );
%deadZone = moveMap.getDeadZone( "joystick", %axisType );
if ( %deadZone $= "0 0" )
DeadZoneSlider.setValue( 0.0 );
else
DeadZoneSlider.setValue( abs( firstWord( %deadZone ) ) / %scale );
InvertJoyAxisTgl.setValue( moveMap.isInverted( "joystick", %axisType ) );
JoyAxisRelativeTgl.setValue( moveMap.isRelativeAxis( "joystick", %axisType ) );
}
else
{
JoyAxisActionMenu.setSelected( 255 ); // 255 is the code for "Nothing"
JoyAxisActionMenu.onSelect( 255, "" );
JoyAxisSlider.setValue( 0.5 );
DeadZoneSlider.setValue( 0.0 );
InvertJoyAxisTgl.setValue( false );
JoyAxisRelativeTgl.setValue( %axisType $= "slider" );
}
}
//------------------------------------------------------------------------------
function JoyAxisActionMenu::onSelect( %this, %id, %text )
{
%on = ( %id < $JoyRemapCount );
JoyAxisSlider.setActive( %on );
JoySensText.setVisible( %on );
DeadZoneSlider.setActive( %on );
DeadZoneText.setVisible( %on );
InvertJoyAxisTgl.setActive( %on );
JoyAxisRelativeTgl.setActive( %on );
}
//------------------------------------------------------------------------------
function JoySensText::update( %this )
{
%this.setValue( "(" @ getSubStr( JoyAxisSlider.getValue(), 0, 4 ) @ ")" );
}
//------------------------------------------------------------------------------
function DeadZoneText::update( %this )
{
%val = DeadZoneSlider.getValue();
%percent = %val * 100;
%temp = strstr( %percent, "." );
if ( %temp != -1 )
%percent = getSubStr( %percent, 0, %temp );
%this.setValue( "(" @ %percent @ "%)" );
}
//------------------------------------------------------------------------------
function bindJoystickAxis( %axisIndex, %cmdIndex )
{
%cmd = $JoyRemapCmd[%cmdIndex];
%axis = $JoyAxisTab[%axisIndex].type;
if ( %cmdIndex > $JoyRemapCount )
{
// Make sure the axis is unbound:
moveMap.unbind( "joystick", %axis );
return;
}
%sens = JoyAxisSlider.getValue() * 100;
%delta = DeadZoneSlider.getValue() * %sens;
%flags = "S";
if ( InvertJoyAxisTgl.getValue() )
%flags = %flags @ "I";
if ( JoyAxisRelativeTgl.getValue() )
%flags = %flags @ "L";
if ( %delta > 0 )
{
%deadZone = "-" @ %delta SPC %delta;
moveMap.bind( "joystick", %axis, %flags @ "D", %deadZone, %sens, %cmd );
}
else
moveMap.bind( "joystick", %axis, %flags, %sens, %cmd );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Network Settings:
//
function OP_NetworkPane::applyPresets( %this, %which )
{
switch$ ( %which )
{
case "modem1":
OP_PacketRateSlider.setValue( 10 );
OP_UpdateRateSlider.setValue( 32 );
OP_PacketSizeSlider.setValue( 200 );
case "modem2":
OP_PacketRateSlider.setValue( 12 );
OP_UpdateRateSlider.setValue( 32 );
OP_PacketSizeSlider.setValue( 240 );
case "lan":
OP_PacketRateSlider.setValue( 20 );
OP_UpdateRateSlider.setValue( 32 );
OP_PacketSizeSlider.setValue( 350 );
default:
error( "Invalid parameter passed to OP_NetworkPane::applyPresets!" );
}
}
//------------------------------------------------------------------------------
function OP_MasterServerMenu::init( %this )
{
%this.clear();
// You can change these strings, but NOT THE IDS!
%this.add( "Always", 1 );
%this.add( "When Not Full", 2 );
%this.add( "Never", 3 );
}
//------------------------------------------------------------------------------
function OP_MasterServerMenu::onSelect( %this, %id, %text )
{
switch( %id )
{
case 2:
$pref::Net::DisplayOnMaster = "NotFull";
case 3:
$pref::Net::DisplayOnMaster = "Never";
default:
$pref::Net::DisplayOnMaster = "Always";
}
}
//------------------------------------------------------------------------------
function OP_RegionMenu::init( %this )
{
%this.clear();
%this.add( "North America East", 1 );
%this.add( "North America West", 2 );
%this.add( "South America", 4 );
%this.add( "Australia", 8 );
%this.add( "Asia", 16 );
%this.add( "Europe", 32 );
}
//------------------------------------------------------------------------------
function OP_RegionMenu::onSelect( %this, %id, %text )
{
$pref::Net::RegionMask = %id;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Game Settings:
//
function OP_LaunchScreenMenu::init( %this )
{
%this.clear();
%this.add( "Game", 1 );
%this.add( "News", 2 );
%this.add( "Forums", 3 );
%this.add( "Email", 4 );
%this.add( "Chat", 5 );
%this.add( "Browser", 6 );
}
//------------------------------------------------------------------------------
function toggleImmersion()
{
MessageBoxOK( "Force Feedback", "This will take effect the next time you start Tribes 2." );
}