mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-03-03 20:20:21 +00:00
- Fixed buddy filter. You can now use the Filter option on the JOIN screen to find games that have players in them that are listed on your buddy list. (Use the Email or Warrior Browser functions to add/remove people from your buddy list.) - You can now add a player to your server admin lists (so that server admins can auto-admin players when they join a server, if desired). How this is done: If you are a SuperAdmin (owner of the server), you can go into the lobby and right-click on a player's name. You will then have the ability to add them to your Admin or SuperAdmin lists. - "Vote Spamming" has been prevented in-game. - Added "quickbuy" keyboard shortcuts to use at vehicle station. (Default keys are the 1-6 number keys. 1 is Wildcat, 6 is Havoc). (NOTE: These key bindings are not currently editable. However, since you are on the vehicle purchase pad when they are in effect, they cannot interfere with any custom keys you've created, so you should have no problems.) - Moved some of the CD check from script into code, where it should be. - Missile reticle is improved aesthetically. This is part 1 of 2 of the missile reticle changes. The second part will be in the next patch. - Team Damage ON/OFF can be changed by Admins/SuperAdmins as well as being voted on by players. If you are an Admin or SuperAdmin, then just go to Lobby and look up where the "Vote" options are listed. There are options there to toggle the Team Damage flag. Regular players can also Vote to Enable/Disable Team Damage in the same spot. - Default server prefs have been changed so that the default time limit is now 30 minutes (instead of 20) and Team Damage is OFF. - The "sticking" mouse button problem is now fixed. - Deployables are now easier to place on walls and other surfaces. There were some inconsistencies on which surfaces could be placed upon and those are now resolved. - (gameplay change) Flag captures are now worth 100 points, instead of 1 point. Additionally, each time someone grabs the flag *from the enemy flag stand* they will gain 1 point, regardless of whether they actually capture it or not. You will ONLY get this single point if the flag was actually on the flagstand. You will NOT get the point by touching the flag anywhere else on the field. This change will help prevent tie situations and will reward aggressive offensive play. NOTE: The "touch" point can only be gained once every 20 seconds...so a "scrum" around the flag base will not result in a large group of points being gained. - (gameplay change) Deployable inventory stations can no longer be deployed directly next to each other. They must be at least 20 meters apart in order to be deployed properly. - (gameplay change) Many team damage fixes occurred. When Team Damage is OFF the following are now true: Friendly teammates are no longer prevented from destroying deployables. The ELF will no longer drain energy from friendly players. If a friendly player blinds another friendly player with Whiteout grenades, then a message is displayed in the Chat HUD so that the blinded person knows who did it. (There are more Team Damage changes coming in the next patch.) - (gameplay change) Medium now has a standard loadout of 12 grenades in the grenade launcher instead of 10. Light: 10; Medium: 12; Heavy: 15. - (gameplay change) Deployable pulse sensors now have a range of 150m instead of 120m to make them a more attractive option to deploy. - (gameplay change) Ejection speed increased slightly to more easily accomodate jumping out of moving vehicles. - (gameplay change) Siege: Alcatraz. The generators have been moved around a bit. There are two entrances to that base. One is the "front door" and the other is the "back door". (The back door is the one that has a team-pass-only force field blocking enemies from the switch room.) There is now an upper generator down the chute from the "front door" that powers the "back door" force field. Additionally, there is a solar panel outside that powers the base turrets and sentry turrets. None of these generators have to be destroyed to get to the switch, but their destruction makes it MUCH easier to do so. There are four generators total on this map (all are waypointed now), and the destruction of all four is necessary before the base power will go down. - (gameplay change) Siege: Caldera. The generator has been moved out of the switch room and into the very big main room that has the inventory stations in it. It is no longer necessary to destroy the generators in a particular sequence. Destroying the two main generators (Primary and Secondary) will drop the force field that protects the switch. Both gens must be down in order for the switch force field to drop.
600 lines
16 KiB
Text
600 lines
16 KiB
Text
// MissionTypes = Siege
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//--- MISSION QUOTE BEGIN ---
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//Ride your horse along the edge of a sword; hide yourself in the middle of flames.
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// -- Diamond Sword saying
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//--- MISSION QUOTE END ---
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//--- MISSION STRING BEGIN ---
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//[Siege]Attackers must destroy both generators on floating base
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//[Siege]Vehicle station available to attackers
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//[Siege]Multiple entrances to base
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//--- MISSION STRING END ---
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//--- OBJECT WRITE BEGIN ---
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new SimGroup(MissionGroup) {
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cdTrack = "3";
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powerCount = "0";
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musicTrack = "volcanic";
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new MissionArea(MissionArea) {
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area = "-400 -336 1008 720";
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flightCeiling = "300";
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flightCeilingRange = "20";
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locked = "true";
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};
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new Sun() {
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direction = "0.57735 0.57735 -0.57735";
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color = "0.600000 0.600000 0.600000 1.000000";
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ambient = "0.200000 0.200000 0.200000 1.000000";
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scale = "1 1 1";
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locked = "true";
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position = "-1024 -1024 0";
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rotation = "1 0 0 0";
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};
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new TerrainBlock(Terrain) {
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rotation = "1 0 0 0";
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scale = "1 1 1";
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detailTexture = "details/lavadet1";
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terrainFile = "Caldera.ter";
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squareSize = "8";
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emptySquares = "250";
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visibleDistance = "1200";
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locked = "true";
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hazeDistance = "250";
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position = "-1024 -1024 0";
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};
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new NavigationGraph(NavGraph) {
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conjoinAngleDev = "45";
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cullDensity = "0.3";
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customArea = "0 0 0 0";
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scale = "1 1 1";
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locked = "true";
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coverage = "0";
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XDimOverSize = "0";
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position = "0 0 0 1";
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GraphFile = "Caldera.nav";
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YDimOverSize = "0";
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rotation = "0 0 0 0";
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conjoinBowlDev = "20";
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};
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new WaterBlock() {
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position = "112 -96 63.1568";
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rotation = "1 0 0 0";
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scale = "256 192 57.0092";
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liquidType = "CrustyLava";
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density = "1";
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viscosity = "15";
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waveMagnitude = "0";
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surfaceTexture = "LiquidTiles/Lava";
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surfaceOpacity = "1";
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envMapTexture = "desert/skies/d_n_move1";
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envMapIntensity = "0.5";
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submergeTexture[0] = "special/lavadeath_1";
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submergeTexture[1] = "special/lavadeath_2";
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removeWetEdges = "1";
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locked = "true";
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};
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new Sky(Sky) {
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position = "-1024 -1024 0";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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cloudHeightPer[0] = "0.349971";
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cloudHeightPer[1] = "0.25";
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cloudHeightPer[2] = "0.199973";
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cloudSpeed1 = "0.0001";
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cloudSpeed2 = "0.0002";
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cloudSpeed3 = "0.0003";
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visibleDistance = "550";
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useSkyTextures = "1";
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renderBottomTexture = "0";
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SkySolidColor = "0.106000 0.125000 0.235000 0.000000";
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fogDistance = "222";
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fogColor = "0.850000 0.380000 0.100000 1.000000";
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fogVolume1 = "0 0 0";
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fogVolume2 = "0 0 0";
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fogVolume3 = "0 0 0";
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materialList = "lava_dark.dml";
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windVelocity = "1 0 0";
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windEffectPrecipitation = "0";
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fogVolumeColor1 = "128.000000 128.000000 128.000000 -0.000000";
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fogVolumeColor2 = "128.000000 128.000000 128.000000 -0.000000";
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fogVolumeColor3 = "128.000000 128.000000 128.000000 -0.000000";
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locked = "true";
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cloudSpeed0 = "0.001000 0.001000";
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};
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new SimGroup(ObserverDropPoints) {
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new Camera() {
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position = "-15.8675 5.46975 176.772";
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rotation = "0 0 1 77.9223";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Camera() {
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position = "204.902 -49.1799 234.709";
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rotation = "0.575524 -0.0490377 0.816313 11.9177";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Camera() {
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position = "251.494 -22.4737 293.284";
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rotation = "0.582189 0.145561 -0.799917 34.7144";
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scale = "1 1 1";
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dataBlock = "Observer";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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};
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new SimGroup(Teams) {
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new SimGroup(Team1) {
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providesPower = "1";
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new SimGroup(WBase) {
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new StaticShape() {
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position = "-49.2609 -145.916 234.061";
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rotation = "0 0 1 63.5986";
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scale = "1 1 1";
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nameTag = "West Tower";
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dataBlock = "SensorMediumPulse";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Item() {
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position = "-50.2487 -152.88 193.418";
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rotation = "0 0 -1 25.2101";
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scale = "1 1 1";
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dataBlock = "RepairPack";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new StaticShape() {
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position = "-57.2069 -143.475 180.313";
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rotation = "-0 0 -1 58.0514";
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scale = "1 1 1";
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nameTag = "West Tower";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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damageTimeMS = "783957";
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};
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new StaticShape() {
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position = "-50.5461 -154.429 180.337";
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rotation = "0 0 1 182.201";
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scale = "1 1 1";
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nameTag = "West Tower";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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damageTimeMS = "782064";
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};
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new StaticShape() {
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position = "-215.474 -235.369 148.1";
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rotation = "0 0 -1 117.456";
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scale = "1 1 1";
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nameTag = "Vehicle Pad";
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dataBlock = "StationVehiclePad";
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lockCount = "0";
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homingCount = "0";
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scoutVehicle = "Removed";
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locked = "true";
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damageTimeMS = "219608";
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WayPoint = "3444";
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AssaultVehicle = "Removed";
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Ready = "1";
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mobileBaseVehicle = "Removed";
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needsObjectiveWaypoint = "1";
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station = "3373";
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};
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new InteriorInstance() {
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position = "-45.7829 -144.124 180.354";
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rotation = "0 0 1 59.4055";
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scale = "1 1 1";
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interiorFile = "dtowr1.dif";
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_Pulse_2";
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locked = "true";
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};
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new InteriorInstance() {
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position = "-216.271 -235.459 148.4";
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rotation = "0 0 1 63.0253";
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scale = "1 0.972192 1";
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interiorFile = "dvpad1.dif";
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showTerrainInside = "0";
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locked = "true";
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};
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new ForceFieldBare() {
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position = "-58.6739 -145.962 203.227";
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rotation = "-0 0 -1 29.7938";
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scale = "5.1479 4.14776 0.526289";
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dataBlock = "defaultTeamSlowFieldBare";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new ForceFieldBare() {
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position = "-51.5789 -158.087 203.288";
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rotation = "-0 0 -1 29.7938";
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scale = "5.1479 4.14776 0.526289";
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dataBlock = "defaultTeamSlowFieldBare";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new ForceFieldBare() {
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position = "-58.5844 -146.798 180.335";
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rotation = "0 0 1 149.152";
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scale = "1.60793 8.34049 7.7216";
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dataBlock = "defaultTeamSlowFieldBare";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new Turret() {
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position = "-36.5039 -139.108 204.247";
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rotation = "0 0 1 60.1606";
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scale = "1 1 1";
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nameTag = "Base";
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dataBlock = "TurretBaseLarge";
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lockCount = "0";
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homingCount = "0";
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initialBarrel = "PlasmaBarrelLarge";
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locked = "true";
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originalBarrel = "PlasmaBarrelLarge";
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};
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};
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new SimGroup(spawnspheres) {
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new SpawnSphere() {
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position = "-38.551 -142.676 186.637";
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rotation = "-0 0 -1 56.9052";
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scale = "1 1 1";
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dataBlock = "SpawnSphereMarker";
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lockCount = "0";
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homingCount = "0";
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radius = "50";
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sphereWeight = "100";
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indoorWeight = "100";
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outdoorWeight = "100";
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locked = "true";
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};
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};
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};
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new SimGroup(Team2) {
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new SimGroup(spawnspheres) {
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new SpawnSphere() {
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position = "212.69 21.44 235.853";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "SpawnSphereMarker";
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lockCount = "0";
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homingCount = "0";
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radius = "70";
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sphereWeight = "100";
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indoorWeight = "100";
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outdoorWeight = "0";
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locked = "true";
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};
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};
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new SimGroup(defense) {
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new SimGroup(FFDefGens) {
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new StaticShape() {
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position = "210.92 24.27 295.821";
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rotation = "0 0 -1 89.9544";
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scale = "1 1 1";
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nameTag = "Defense";
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dataBlock = "SensorLargePulse";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new StaticShape() {
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position = "174.821 19.469 219.67";
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rotation = "0 0 1 90.5273";
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scale = "1 1 1";
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nameTag = "Secondary";
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dataBlock = "GeneratorLarge";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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WayPoint = "3445";
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name = "Tactical Generator";
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scoreValue = "5";
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needsObjectiveWaypoint = "1";
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};
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new Item() {
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position = "211.16 42.98 252.866";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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dataBlock = "RepairPack";
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lockCount = "0";
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homingCount = "0";
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collideable = "0";
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static = "1";
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rotate = "0";
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locked = "true";
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};
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new Turret() {
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position = "211 20.6 255.3";
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rotation = "0 0 1 90";
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scale = "1 1 1";
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nameTag = "Upper Entrance";
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dataBlock = "SentryTurret";
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lockCount = "0";
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homingCount = "0";
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initialBarrel = "SentryTurretBarrel";
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locked = "true";
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};
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new Turret() {
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position = "210.96 -39.23 219.656";
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rotation = "0 0 1 179.909";
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scale = "1 1 1";
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nameTag = "Entrance";
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dataBlock = "TurretBaseLarge";
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lockCount = "0";
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homingCount = "0";
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initialBarrel = "PlasmaBarrelLarge";
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locked = "true";
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originalBarrel = "PlasmaBarrelLarge";
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};
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};
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new SimGroup(Stations) {
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new StaticShape() {
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position = "239.01 -4.57 219.7";
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rotation = "0 0 1 179.909";
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scale = "1 1 1";
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nameTag = "Defense";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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scoreValue = "5";
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};
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new StaticShape() {
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position = "237.588 19.7132 219.686";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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nameTag = "Control Point";
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dataBlock = "FlipFlop";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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WayPoint = "3446";
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needsObjectiveWaypoint = "1";
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};
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new InteriorInstance() {
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position = "210.961 -2.7616 219.719";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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interiorFile = "dbase3.dif";
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showTerrainInside = "0";
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AudioProfile = "Universal_Base_Pulse_1";
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locked = "true";
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};
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new StaticShape() {
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position = "211.031 12.9246 239.71";
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rotation = "1 0 0 0";
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scale = "1 1 1";
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nameTag = "Primary";
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dataBlock = "GeneratorLarge";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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WayPoint = "3447";
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damageTimeMS = "35412";
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name = "Primary Generator";
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scoreValue = "5";
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needsObjectiveWaypoint = "1";
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};
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new StaticShape() {
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position = "182.86 -5.01 219.7";
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rotation = "0 0 1 179.909";
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scale = "1 1 1";
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nameTag = "Defense";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new StaticShape() {
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position = "201.306 6.13267 219.7";
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rotation = "0 0 1 135.791";
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scale = "1 1 1";
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nameTag = "Defense";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new StaticShape() {
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position = "220.719 6.00303 219.7";
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rotation = "0 0 1 228.037";
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scale = "1 1 1";
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nameTag = "Defense";
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dataBlock = "StationInventory";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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new ForceFieldBare() {
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position = "240.127 10.7499 219.625";
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rotation = "1 0 0 0";
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scale = "1 17.0756 8.19376";
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dataBlock = "defaultForceFieldBare";
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lockCount = "0";
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homingCount = "0";
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locked = "true";
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};
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};
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};
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};
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new SimGroup(team0) {
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};
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};
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new AudioEmitter() {
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position = "206.17 3.7 104.499";
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|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/lavahostile.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "85";
|
|
maxDistance = "5440";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
locked = "true";
|
|
};
|
|
new SimGroup(Ambients) {
|
|
|
|
new AudioEmitter() {
|
|
position = "334.4 -0.33 148.5";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/lavahiss.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "5";
|
|
maxDistance = "320";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
locked = "true";
|
|
};
|
|
new ParticleEmissionDummy() {
|
|
position = "334.414 -0.337833 148.474";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "doubleTimeEmissionDummy";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
emitter = "LightDamageSmoke";
|
|
velocity = "1";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "216.5 17.85 273.68";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable3m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "206.72 20.32 273.68";
|
|
rotation = "0 0 1 67.036";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable3m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "210.73 7.55 249.67";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1l.dts";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance() {
|
|
position = "334.291 -0.588567 147.974";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "dvent.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "242.23 36.81 230.27";
|
|
rotation = "0.578959 0.573655 0.57942 120.279";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "242.12 35.7 230.27";
|
|
rotation = "0.578959 0.573655 0.57942 120.279";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "242.21 34.57 230.27";
|
|
rotation = "0.578959 0.573655 0.57942 120.279";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "179.92 19.1 228.7";
|
|
rotation = "0 0 1 89.9544";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable1m.dts";
|
|
locked = "true";
|
|
};
|
|
new TSStatic() {
|
|
position = "180.2 16.8967 228.71";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
shapeName = "stackable4m.dts";
|
|
locked = "true";
|
|
};
|
|
new ParticleEmissionDummy() {
|
|
position = "265.95 17.2597 204.298";
|
|
rotation = "1 0 0 180.091";
|
|
scale = "1.97494 1.80987 1";
|
|
dataBlock = "doubleTimeEmissionDummy";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
emitter = "PlasmaExplosionEmitter";
|
|
velocity = "1";
|
|
locked = "true";
|
|
};
|
|
new ParticleEmissionDummy() {
|
|
position = "156.059 17.1336 204.271";
|
|
rotation = "0 1 0 180.664";
|
|
scale = "1 1 1";
|
|
dataBlock = "doubleTimeEmissionDummy";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
emitter = "PlasmaExplosionEmitter";
|
|
velocity = "1";
|
|
locked = "true";
|
|
};
|
|
};
|
|
};
|
|
//--- OBJECT WRITE END ---
|