TribesReplay/base/scripts/client.cs
Robert MacGregor 7f1fccfdff v23669 (06/25/01):
- (bug fix) Vehicles and deployables now properly explode if they are destroyed while someone is repairing them.

- (bug fix) Sniper laser shots no longer create water splash effects if hitting ground near the water.

- (bug fix) Immersion iForce force feedback mouse is now working properly again.

- (bug fix) The "flag jumping" bug is now fixed. When a flag lands after being dropped, it will stay put when it slides to rest.

- (bug fix) Fixed a situation where closing tribe or player tags on the Browser out of order would cause a disconnect with the database server.

- (bug fix) Players can no longer fire, place mines, place grenades, or place beacons when inside a force field.

- (bug fix) Fixed bug where modifier keys (specifically SHIFT) bound to actions in the game would still cause those actions when typing in a text edit control in-game (such as the chat entry)

- (bug fix) Fixed a bug that could cause a player to drop to desktop when attempting to join a game which was in the process of cycling missions.

- (bug fix) Fixed a Radeon video card issue which could occur if the desktop color bit-depth was different than the color bit-depth that the player was using in the game.

- (bug fix) You won't try to fade into a vehicle that was destroyed after you purchased it, but before you had actually tported to the seat.

- (bug fix) Minor change in the MPB explosion so that the turret part of the MPB doesn't seem to hover in place for a split-second during the explosion.

- (bug fix) Bomber bombs now tumble properly and won't seem to disappear when falling.

- (bug fix) Fixed a rare problem that could cause a client crash while the server is resetting.

- (bug fix) Fixed a problem with the ELF gun effect that was causing hangs.

- (bug fix) Telnet can now be used to set passwords for PURE servers so that they can be used for match games. (command line option...see the post in T2FAQs called "How do I TELNET INTO A PURE SERVER?" for more information on how to use this ability.)

- (bug fix) The "cloning" issue (where players could clone themselves by dying, going to the CC with the CC camera showing themselves, spawn, and flicker back and forth to the CC) is now fixed and no longer occurs.

- (bug fix) Another "cloning" issue which occurred when the Tourney Admin would switch teams for players is fixed and no longer occurs.

- (bug fix) Fixed a bug where, when a client joins a server where the client does not have the map being run on the server, the client hangs while loading. This now elegantly exits instead of hanging.

- (bug fix) Fixed an issue where the last few characters of the Server Info dialog would be cut off.

- (bug fix) Fixed a situation where a blank error box could occur if CD key not entered properly when creating an account.

- (bug fix) Sensor rings will no longer show up on the Command Circuit if the generators are not powered.

- (bug fix) There was a rare bug where, if a player was standing in a force field's position when that force field went from a depowered to powered state (in otherwords, if the gens were repaired while he stood in the FF position), then the player would be stuck forever. If this case occurs, that player will now be destroyed.

- (improvement) The "redjack" icon has been removed and new network throughput graphs have been implemented to better help players troubleshoot their net settings. Additionally, a more accurate and complete set of network presets is available. (See details below under "NETWORK SETTINGS" for more information.)

- (improvement) The pure server concept is now implemented. Pure servers only allow regulation scripts and maps to be run on the server (no restrictions yet on the client), thus ensuring that anyone that joins a "base" server is playing the game as it was designed by Dynamix. MODs are still easily joined, but players can be assured that a "Base" game is really a "Base" game now. (Any game with server or rules mods that is not actually named as a new MOD will be described as "variant" instead of "base" on the master server list.) NOTE: See "PURE SERVER" below for more information on this.

- (improvement) Old Password is now required in order to enter a New Password when editing your account.

- (improvement) Password handling is different now in order to make it more difficult for people to casually find a password on a hard drive.

- (improvement) Made more room for player names to display on the Server Info box.

- (improvement) Bomber and Tank now have separate energy capacitors for their turret weapons. This energy pool is completely separate from the energy pool that the thrusters and force shields use. (Gunner energy is displayed as a second bar below the regular vehicle energy and is orangish in color.)

- (improvement) Vertical thrusters on air vehicles are now more efficient to enable better takeoffs from ground level.

- (improvement) Changed team damage OFF to include friendly turret fire and vehicle fire. (In otherwords, if Team Damage is OFF, then turrets fire and vehicle fire will not affect friendly units.)

- (improvement) Splash damage no longer falls off so dramatically with distance. You will find that area effect (explosion) weapons now are more effective within their damage area.

- (improvement) While in Tournament mode, and while in observer mode at the beginning of a match (before teams have been selected), players will now be able to chat with one another.

- (improvement) Added observer points to Tombstone (it previously had none).

- (improvement) Grenades tossing is slightly improved. The grenades will throw farther with less time spent pressing the grenade key. (They still have the exact same minimum and maximum throwing distances, it's just easier to throw it out to max range now.)

- (community) Player histories are now accurate.

- (community) Preferences in the FORUMs should be fixed now so that they stay in existence. The sort is the only exception. That will reformat each time you enter the FORUM and you will need to select whichever sort your prefer at that time.
2017-07-17 23:22:55 -04:00

2046 lines
65 KiB
C#

//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
function SAD(%password)
{
if(%password !$= "")
commandToServer('SAD', %password);
}
function SADSetPassword(%password)
{
commandToServer('SADSetPassword', %password);
}
function use(%data)
{
// %data is currently the datablock name of the item
commandToServer('use',%data);
}
function throw(%data)
{
// %data is currently the datablock name of the item
commandToServer('throw',%data);
}
function giveAll()
{
commandToServer('giveAll');
}
function clientCmdSetPlayContent()
{
if ( $LaunchMode $= "InteriorView" )
Canvas.setContent( interiorPreviewGui );
else
Canvas.setContent( Playgui );
}
function clientCmdPickTeamMenu( %teamA, %teamB )
{
ClientCmdSetHudMode("PickTeam");
PickTeamAButton.text = %teamA;
PickTeamBButton.text = %teamB;
PickTeamFrame.setTitle( "Pick Team" );
Canvas.pushDialog( PickTeamDlg );
}
function clientCmdProcessPickTeam( %option )
{
if( %option !$= "" && %option <= 4 )
CommandToServer( 'clientPickedTeam', %option );
else if( %option !$= "" && %option == 5 )
disconnect();
Canvas.popDialog( PickTeamDlg );
}
new MessageVector(HudMessageVector);
$LastHudTarget = 0;
function addMessageHudLine(%text)
{
%adjustPos = false;
if( chatPageDown.isVisible() )
{
%adjustPos = true;
%origPosition = chatHud.position;
}
//add the message...
while( !chatPageDown.isVisible() && HudMessageVector.getNumLines() && (HudMessageVector.getNumLines() >= $pref::HudMessageLogSize))
{
%tag = HudMessageVector.getLineTag(0);
if(%tag != 0)
%tag.delete();
HudMessageVector.popFrontLine();
}
HudMessageVector.pushBackLine(%text, $LastHudTarget);
$LastHudTarget = 0;
//now that we've added the message, see if we need to reset the position
if ( %adjustPos )
{
chatPageDown.setVisible(true);
ChatPageDown.position = ( firstWord( outerChatHud.extent ) - 20 ) @ " " @ ( $chatScrollLenY[$Pref::chatHudLength] - 6 );
chatHud.position = %origPosition;
}
else
chatPageDown.setVisible(false);
}
function pageUpMessageHud()
{
//find out the text line height
%textHeight = chatHud.profile.fontSize;
if (%textHeight <= 0)
%textHeight = 12;
//find out how many lines per page are visible
%chatScrollHeight = getWord(chatHud.getGroup().getGroup().extent, 1);
if (%chatScrollHeight <= 0)
return;
%pageLines = mFloor(%chatScrollHeight / %textHeight) - 1;
if (%pageLines <= 0)
%pageLines = 1;
//see how many lines we actually can scroll up:
%chatPosition = -1 * getWord(chatHud.position, 1);
%linesToScroll = mFloor((%chatPosition / %textHeight) + 0.5);
if (%linesToScroll <= 0)
return;
if (%linesToScroll > %pageLines)
%scrollLines = %pageLines;
else
%scrollLines = %linesToScroll;
//now set the position
chatHud.position = firstWord(chatHud.position) SPC (getWord(chatHud.position, 1) + (%scrollLines * %textHeight));
//display the pageup icon
ChatPageDown.position = ( firstWord( outerChatHud.extent ) - 20 ) @ " " @ ( $chatScrollLenY[$pref::chatHudLength] - 6 );
chatPageDown.setVisible(true);
}
function pageDownMessageHud()
{
//find out the text line height
%textHeight = chatHud.profile.fontSize;
if (%textHeight <= 0)
%textHeight = 12;
//find out how many lines per page are visible
%chatScrollHeight = getWord(chatHud.getGroup().getGroup().extent, 1);
if (%chatScrollHeight <= 0)
return;
%pageLines = mFloor(%chatScrollHeight / %textHeight) - 1;
if (%pageLines <= 0)
%pageLines = 1;
//see how many lines we actually can scroll down:
%chatPosition = getWord(chatHud.extent, 1) - %chatScrollHeight + getWord(chatHud.position, 1);
%linesToScroll = mFloor((%chatPosition / %textHeight) + 0.5);
if (%linesToScroll <= 0)
return;
if (%linesToScroll > %pageLines)
%scrollLines = %pageLines;
else
%scrollLines = %linesToScroll;
//now set the position
chatHud.position = firstWord(chatHud.position) SPC (getWord(chatHud.position, 1) - (%scrollLines * %textHeight));
//see if we have should (still) display the pagedown icon
if (%scrollLines < %linesToScroll)
{
chatPageDown.setVisible(true);
ChatPageDown.position = ( firstWord( outerChatHud.extent ) - 20 ) @ " " @ ( $chatScrollLenY[$Pref::chatHudLength] - 6 );
}
else
chatPageDown.setVisible(false);
}
$cursorControlled = true;
function CursorOff()
{
if ( $cursorControlled )
lockMouse(true);
Canvas.cursorOff();
}
function CursorOn()
{
if ( $cursorControlled )
lockMouse(false);
Canvas.cursorOn();
Canvas.setCursor(DefaultCursor);
}
function toggleCursorControl()
{
// If the user manually toggles the mouse control, lock or unlock for them
if ( $cursorControlled )
$cursorControlled = false;
else
$cursorControlled = true;
lockMouse($cursorControlled);
}
if ( $platform $= "linux" )
GlobalActionMap.bindCmd(keyboard, "ctrl g", "", "toggleCursorControl();");
function toggleNetDisplayHud(%val)
{
if(%val)
{
if(NetGraphHudFrame.isVisible())
{
NetGraphHudFrame.setVisible(false);
NetBarHudFrame.setVisible(true);
}
else if(NetBarHudFrame.isVisible())
{
NetBarHudFrame.setVisible(false);
}
else
NetGraphHudFrame.setVisible(true);
}
}
function PlayGui::onWake(%this)
{
// Make sure the shell hum is off:
if ( $HudHandle['shellScreen'] !$= "" )
{
alxStop( $HudHandle['shellScreen'] );
$HudHandle['shellScreen'] = "";
}
$enableDirectInput = "1";
activateDirectInput();
// chat hud dialog
Canvas.pushDialog( MainChatHud );
chatHud.attach(HudMessageVector);
// just update the action map here, the huds should be properly setup
updateActionMaps();
// hack city - these controls are floating around and need to be clamped
schedule(0, 0, "refreshCenterTextCtrl");
schedule(0, 0, "refreshBottomTextCtrl");
// update the network graph prefs
NetGraphHud.getPrefs();
}
function refreshBottomTextCtrl()
{
BottomPrintText.position = "0 0";
}
function refreshCenterTextCtrl()
{
CenterPrintText.position = "0 0";
}
function PlayGui::onSleep(%this)
{
Canvas.popDialog( MainChatHud );
//pop all possible keymaps
moveMap.pop();
if ( isObject( passengerKeys ) )
passengerKeys.pop();
if ( isObject( observerBlockMap ) )
observerBlockMap.pop();
if ( isObject( observerMap ) )
observerMap.pop();
//flyingCameraMove.pop();
}
function onConnectRequestRejected( %msg )
{
switch$(%msg)
{
case "CR_INVALID_CONNECT_PACKET":
%error = "Network error - badly formed network packet - this should not happen!";
case "CR_AUTHENTICATION_FAILED":
%error = "Failed to authenticate with server. Please restart TRIBES 2 and try again.";
case "CR_YOUAREBANNED":
%error = "You are not allowed to play on this server.";
case "CR_SERVERFULL":
%error = "This server is full.";
default:
%error = "Connection error. Please try another server. Error code: (" @ %msg @ ")";
}
DisconnectedCleanup();
MessageBoxOK( "REJECTED", %error);
}
function onChallengeRequestRejected( %msg )
{
CloseMessagePopup();
DisconnectedCleanup();
switch$(%msg)
{
case "PASSWORD":
if ( $JoinGamePassword $= "" )
Canvas.pushDialog( PasswordDlg );
else
{
$JoinGamePassword = "";
MessageBoxOK( "REJECTED", "That password is incorrect.");
}
return;
case "CHR_PROTOCOL":
%error = "Incompatible protocol version: You must upgrade your game version to play on this server.";
case "CHR_NOT_AUTHENTICATED":
%error = "This is an online server - you must be logged in to play on it.";
case "CHR_INVALID_SERVER_PACKET":
%error = "Invalid server response packet. This should not happen.";
case "WS_PeerAuthServer_ExpiredClientCertificate":
%error = "Authentication error - please restart TRIBES 2 and try again.";
default:
%error = "Connection challenge error. Please try another server. Error code: (" @ %msg @ ")";
}
MessageBoxOK( "REJECTED", %error );
}
function onConnectRequestTimedOut()
{
DisconnectedCleanup();
MessageBoxOK( "TIMED OUT", "Your connection to the server timed out." );
}
function onConnectionToServerTimedOut()
{
DisconnectedCleanup();
MessageBoxOK( "TIMED OUT", "Your connection to the server timed out.");
}
function onConnectionToServerLost( %msg )
{
DisconnectedCleanup();
if ( %msg $= "" )
%msg = "Your connection to the server was lost.";
MessageBoxOK( "DISCONNECTED", %msg );
}
// Client voting functions:
function startNewVote(%name, %arg1, %arg2, %arg3, %arg4, %playerVote)
{
if ( %arg1 $= "" )
%arg1 = 0;
if ( %arg2 $= "" )
%arg2 = 0;
if ( %arg3 $= "" )
%arg3 = 0;
if ( %arg4 $= "" )
%arg4 = 0;
if ( %playerVote $= "" )
%playerVote = 0;
commandToServer('startNewVote', %name, %arg1, %arg2, %arg3, %arg4, %playerVote);
}
function setPlayerVote(%vote)
{
commandToServer('setPlayerVote', %vote);
}
function ClientCmdVoteSubmitted(%type)
{
clientCmdClearBottomPrint();
if(%type)
alxPlay(VoteAgainstSound, 0, 0, 0);
else
alxPlay(VoteForSound, 0, 0, 0);
}
// End client voting functions.
//--------------------------------------------------------------------------
// Player pref functions:
function getPlayerPrefs( %player )
{
%voiceMuted = false;
if ( $PlayingOnline )
{
if ( !%player.isSmurf )
{
%record = queryPlayerDatabase( %player.guid );
if ( %record !$= "" )
{
if ( firstWord( %record ) == 1 )
{
%player.chatMuted = true;
commandToServer( 'TogglePlayerMute', %player.clientId );
}
%voiceMuted = getWord( %record, 1 ) == 1;
}
}
else
%voiceMuted = true; // For now, automatically mute smurfs
}
commandToServer( 'ListenTo', %player.clientId, !%voiceMuted, false );
}
//--------------------------------------------------------------------------
function handlePlayerMuted( %msgType, %msgString, %name, %client, %mute )
{
if ( isObject( $PlayerList[%client] ) )
{
$PlayerList[%client].chatMuted = %mute;
if ( $PlayingOnline && !$PlayerList[%client].isSmurf && $PlayerList[%client].guid > 0 )
setPlayerTextMuted( $PlayerList[%client].guid, %mute );
}
}
//--------------------------------------------------------------------------
function clientCmdEndBomberSight()
{
PlayGui.remove($bombSightHud);
}
function clientCmdRemoveReticle()
{
reticleHud.setBitmap("");
reticleFrameHud.setVisible(false);
}
function clientCmdSetBeaconNames(%target, %marker, %vehicle)
{
setBeaconNames(%target, %marker, %vehicle);
}
function clientCmdStartBomberSight()
{
$bombSightHud = new HudBombSight(bombSightName) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "286 206";
extent = "67 67";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
minDisplayHeight = "20";
};
PlayGui.add($bombSightHud);
}
function tempShowSpeed(%client)
{
if(!$tmpSpeedShow)
$tmpSpeedShow = true;
else
$tmpSpeedShow = false;
commandToClient(%client, 'toggleSpeed', %client, $tmpSpeedShow);
}
function clientCmdToggleSpeed(%client, %toggle)
{
if(%toggle) {
%tempSpeedHud = new GuiTextCtrl(tmpSpeed) {
profile = "GuiTempSpeedProfile";
horizSizing = "center";
vertSizing = "top";
position = "175 200";
extent = "120 50";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
};
PlayGui.add(%tempSpeedHud);
%client.updateTempSpeed(%client);
}
else {
cancel(%client.tmpSpeedCheck);
tmpSpeed.delete();
}
}
function GameConnection::updateTempSpeed(%client)
{
commandToClient(%client, 'getTempSpeed');
%client.tmpSpeedCheck = %client.schedule(100, "updateTempSpeed", %client);
}
function clientCmdGetTempSpeed()
{
%vel = getControlObjectSpeed();
tmpSpeed.setValue(%vel);
}
function clientCmdInitLoadClientFavorites()
{
loadFavorite($pref::FavCurrentSelect);
}
function clientCmdToggleDashHud(%val)
{
if(!%val) {
if(isObject(vDiagramHud))
{
vDiagramHud.delete();
cancel(dashboardHud.speedCheck);
vSpeedBox.delete();
}
if(isObject(vOverheadHud))
vOverheadHud.delete();
if(isObject(vEnergyFrame))
vEnergyFrame.delete();
if(isObject(vDamageFrame))
vDamageFrame.delete();
if(isObject(vAltitudeBox))
{
cancel(dashboardHud.altitudeCheck);
vAltitudeBox.delete();
}
if(isObject(vWeaponOne))
vWeaponOne.delete();
if(isObject(vWeaponTwo))
vWeaponTwo.delete();
if(isObject(vWeaponThree))
vWeaponThree.delete();
if(isObject(vWeapHiliteOne))
vWeapHiliteOne.delete();
if(isObject(vWeapHiliteTwo))
vWeapHiliteTwo.delete();
if(isObject(vWeapHiliteThree))
vWeapHiliteThree.delete();
if(isObject(vPassengerHud))
vPassengerHud.delete();
if(isObject(bombardierHud))
bombardierHud.delete();
if(isObject(turreteerHud))
turreteerHud.delete();
// reset in case of vehicle-specific reticle
//reticleHud.setBitmap("");
//reticleFrameHud.setVisible(false);
}
dashboardHud.setVisible(%val);
}
function addEnergyGauge( %vehType )
{
switch$ (%vehType)
{
case "Assault" or "Bomber":
dashboardHud.nrgBar = new HudBitmapCtrl(vEnergyFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "160 80";
extent = "118 19";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_dashpiece_5";
opacity = "0.8";
new HudEnergy(vEnergyBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.353000 0.373000 0.933000 0.800000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
autoCenter = "0";
autoResize = "0";
displayMounted = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
verticalFill = false;
subRegion = "4 5 98 5";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
new HudCapacitor(vCapBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 8";
extent = "118 8";
minExtent = "8 8";
visible = "1";
fillColor = "1.000 0.729 0.301 0.800000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
autoCenter = "0";
autoResize = "0";
displayMounted = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
verticalFill = false;
subRegion = "4 5 98 5";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
};
dashboardHud.add(dashboardHud.nrgBar);
default:
dashboardHud.nrgBar = new HudBitmapCtrl(vEnergyFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "160 80";
extent = "118 19";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_dashpiece_5";
opacity = "0.8";
new HudEnergy(vEnergyBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.353000 0.373000 0.933000 0.800000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
autoCenter = "0";
autoResize = "0";
displayMounted = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
verticalFill = false;
subRegion = "4 5 98 10";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
};
dashboardHud.add(dashboardHud.nrgBar);
}
}
function clientCmdShowVehicleGauges(%vehType, %node)
{
//if(!((%vehType $= "Bomber" || %vehType $= "Assault") && %node > 0))
if(%node == 0)
{
// common elements that show up on all vehicle pilot HUDs
dashboardHud.diagram = new HudBitmapCtrl(vDiagramHud) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "200 10";
extent = "176 108";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_dash";
opacity = "0.8";
};
dashboardHud.add(dashboardHud.diagram);
dashboardHud.vehDiagram = new HudBitmapCtrl(vOverheadHud) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "256 0";
extent = "128 128";
minExtent = "8 8";
visible = "1";
bitmap = "";
opacity = "1.0";
};
dashboardHud.add(dashboardHud.vehDiagram);
addEnergyGauge( %vehType );
dashboardHud.dmgBar = new HudBitmapCtrl(vDamageFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "361 80";
extent = "118 19";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_dashpiece_4";
opacity = "0.8";
new HudDamage(vDamageBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.000000 1.0000 0.000000 0.800000";
frameColor = "0.000000 1.000000 0.000000 0.000000";
bitmap = "gui/hud_veh_new_dashpiece_4";
verticalFill = false;
displayMounted = true;
opacity = "0.8";
subRegion = "18 5 97 10";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
};
dashboardHud.add(dashboardHud.dmgBar);
dashboardHud.speedBox = new GuiControl(vSpeedBox) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "210 47";
extent = "40 40";
minExtent = "8 8";
visible = "1";
new GuiTextCtrl(vSpeedText) {
profile = "GuiDashTextProfile";
horizSizing = "right";
vertSizing = "top";
position = "3 15";
extent = "18 15";
minExtent = "8 8";
visible = "1";
text = "test";
};
new GuiTextCtrl(vSpeedTxtLbl) {
profile = "GuiDashTextProfile";
horizSizing = "right";
vertSizing = "top";
position = "18 15";
extent = "27 15";
minExtent = "8 8";
visible = "1";
text = "KPH";
};
};
dashboardHud.add(dashboardHud.speedBox);
dashboardHud.updateSpeed();
}
switch$ (%vehType) {
case "Shrike" :
vOverheadHud.setBitmap("gui/hud_veh_icon_shrike");
// add altitude box for flying vehicles
dashboardHud.altBox = new HudBitmapCtrl(vAltitudeBox) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "371 56";
extent = "68 22";
minExtent = "8 8";
bitmap = "gui/hud_veh_new_dashpiece_1";
visible = "1";
opacity = "0.8";
new GuiTextCtrl(vAltitudeText) {
profile = "GuiDashTextProfile";
horizSizing = "right";
vertSizing = "top";
position = "19 5";
extent = "18 15";
minExtent = "8 8";
visible = "1";
text = "test";
};
new GuiTextCtrl(vAltitudeTxtLbl) {
profile = "GuiDashTextProfile";
horizSizing = "right";
vertSizing = "top";
position = "40 5";
extent = "12 15";
minExtent = "8 8";
visible = "1";
text = "M";
};
};
dashboardHud.add(dashboardHud.altBox);
dashboardHud.updateAltitude();
// add right-hand weapons box and highlight
dashboardHud.weapon = new GuiControl(vWeapHiliteOne) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "358 22";
extent = "80 33";
minExtent = "8 8";
visible = "1";
new HudBitmapCtrl(vWeapBkgdOne) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "82 40";
minExtent = "8 8";
bitmap = "gui/hud_veh_new_dashpiece_2";
visible = "1";
opacity = "0.8";
new HudBitmapCtrl(vWeapIconOne) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "28 6";
extent = "25 25";
minExtent = "8 8";
bitmap = "gui/hud_blaster";
visible = "1";
opacity = "0.8";
};
};
};
dashboardHud.add(dashboardHud.weapon);
// change to shrike reticle
reticleHud.setBitmap("gui/hud_ret_shrike");
reticleFrameHud.setVisible(false);
case "Bomber" :
if(%node == 1)
{
// bombardier hud
dashboardHud.bHud = new GuiControl(bombardierHud) {
profile = "GuiDefaultProfile";
horizSizing = "center";
vertSizing = "top";
position = "200 75";
extent = "240 50";
minExtent = "8 8";
visible = "1";
new HudBitmapCtrl(vWeap1Hilite) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "18 9";
extent = "80 44";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_hilite_left";
opacity = "0.3";
};
new HudBitmapCtrl(vWeap2Hilite) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "141 9";
extent = "80 44";
minExtent = "8 8";
visible = "0";
bitmap = "gui/hud_veh_new_hilite_right";
opacity = "0.3";
};
new HudBitmapCtrl(vWeap3Hilite) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "99 9";
extent = "40 44";
minExtent = "8 8";
visible = "0";
bitmap = "gui/hud_veh_new_hilite_middle";
opacity = "0.3";
};
new HudBitmapCtrl(bombardierFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "center";
vertSizing = "bottom";
position = "20 8";
extent = "200 40";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_bombardier_dash";
opacity = "1.0";
new HudBitmapCtrl(vWeaponOne) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "28 5";
extent = "25 25";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_blaster";
};
new HudBitmapCtrl(vWeaponTwo) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "87 6";
extent = "25 25";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_targetlaser";
};
new HudBitmapCtrl(vWeaponThree) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "147 6";
extent = "25 25";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_bomb";
};
};
};
dashboardHud.add(dashboardHud.bHud);
dashboardHud.nrgBar = new HudBitmapCtrl(vEnergyFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "110 95";
extent = "118 19";
minExtent = "8 8";
visible = "1";
flipVertical = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
opacity = "0.8";
new HudEnergy(vEnergyBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.353000 0.373000 0.933000 0.800000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
autoCenter = "0";
autoResize = "0";
displayMounted = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
verticalFill = false;
subRegion = "4 5 98 5";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
new HudCapacitor(vCapBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 8";
extent = "118 8";
minExtent = "8 8";
visible = "1";
fillColor = "1.000 0.729 0.301 0.800000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
autoCenter = "0";
autoResize = "0";
displayMounted = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
verticalFill = false;
subRegion = "4 5 98 5";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
};
dashboardHud.add(dashboardHud.nrgBar);
dashboardHud.dmgBar = new HudBitmapCtrl(vDamageFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "410 95";
extent = "118 19";
minExtent = "8 8";
visible = "1";
flipVertical = true;
bitmap = "gui/hud_veh_new_dashpiece_4";
opacity = "0.8";
new HudDamage(vDamageBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.000000 1.0000 0.000000 0.800000";
frameColor = "0.000000 1.000000 0.000000 0.000000";
bitmap = "gui/hud_veh_new_dashpiece_4";
verticalFill = false;
displayMounted = true;
opacity = "0.8";
subRegion = "18 5 97 10";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
};
dashboardHud.add(dashboardHud.dmgBar);
$numVWeapons = 3;
reticleHud.setBitmap("gui/hud_ret_shrike");
reticleFrameHud.setVisible(false);
}
else if(%node == 0)
{
// pilot dashboard hud
vOverheadHud.setBitmap("gui/hud_veh_icon_bomber");
// add altitude box for flying vehicles
dashboardHud.altBox = new HudBitmapCtrl(vAltitudeBox) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "371 56";
extent = "68 22";
minExtent = "8 8";
bitmap = "gui/hud_veh_new_dashpiece_1";
visible = "1";
opacity = "0.8";
new GuiTextCtrl(vAltitudeText) {
profile = "GuiDashTextProfile";
horizSizing = "right";
vertSizing = "top";
position = "19 5";
extent = "18 15";
minExtent = "8 8";
visible = "1";
text = "test";
};
new GuiTextCtrl(vAltitudeTxtLbl) {
profile = "GuiDashTextProfile";
horizSizing = "right";
vertSizing = "top";
position = "40 5";
extent = "12 15";
minExtent = "8 8";
visible = "1";
text = "M";
};
};
dashboardHud.add(dashboardHud.altBox);
dashboardHud.updateAltitude();
}
else
{
// tailgunner hud
dashboardHud.vehDiagram = new HudBitmapCtrl(vOverheadHud) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "256 0";
extent = "128 128";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_icon_bomber";
opacity = "1.0";
};
dashboardHud.add(dashboardHud.vehDiagram);
dashboardHud.nrgBar = new HudBitmapCtrl(vEnergyFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "177 50";
extent = "118 19";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_dashpiece_5";
flipVertical = true;
opacity = "0.8";
new HudEnergy(vEnergyBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.353000 0.373000 0.933000 0.800000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
autoCenter = "0";
autoResize = "0";
displayMounted = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
verticalFill = false;
subRegion = "4 5 98 10";
pulseRate = "500";
pulseThreshold = "0.3";
};
};
dashboardHud.add(dashboardHud.nrgBar);
dashboardHud.dmgBar = new HudBitmapCtrl(vDamageFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "345 50";
extent = "118 19";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_dashpiece_4";
flipVertical = true;
opacity = "0.8";
new HudDamage(vDamageBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.000000 1.0000 0.000000 0.800000";
frameColor = "0.000000 1.000000 0.000000 0.000000";
bitmap = "gui/hud_veh_new_dashpiece_4";
verticalFill = false;
displayMounted = true;
opacity = "0.8";
subRegion = "18 5 97 10";
pulseRate = "500";
pulseThreshold = "0.3";
};
};
dashboardHud.add(dashboardHud.dmgBar);
}
if(%node != 1)
{
// passenger slot "dots"
vOverheadHud.passengerHud = new GuiControl(vPassengerHud) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "101 101";
minExtent = "8 8";
visible = "1";
new GuiBitmapCtrl(vPassenger0Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "59 24";
extent = "10 10";
minExtent = "3 3";
visible = "0";
bitmap = "gui/hud_veh_seatdot";
};
new GuiBitmapCtrl(vPassenger1Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "59 39";
extent = "10 10";
minExtent = "3 3";
visible = "0";
bitmap = "gui/hud_veh_seatdot";
};
new GuiBitmapCtrl(vPassenger2Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "59 84";
extent = "10 10";
minExtent = "3 3";
visible = "0";
bitmap = "gui/hud_veh_seatdot";
};
};
vOverheadHud.add(vOverheadHud.passengerHud);
}
case "HAPC" :
if(%node == 0)
{
vOverheadHud.setBitmap("gui/hud_veh_icon_hapc");
// add altitude box for flying vehicles
dashboardHud.altBox = new HudBitmapCtrl(vAltitudeBox) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "371 56";
extent = "68 22";
minExtent = "8 8";
bitmap = "gui/hud_veh_new_dashpiece_1";
visible = "1";
opacity = "0.8";
new GuiTextCtrl(vAltitudeText) {
profile = "GuiDashTextProfile";
horizSizing = "right";
vertSizing = "top";
position = "19 5";
extent = "18 15";
minExtent = "8 8";
visible = "1";
text = "test";
};
new GuiTextCtrl(vAltitudeTxtLbl) {
profile = "GuiDashTextProfile";
horizSizing = "right";
vertSizing = "top";
position = "40 5";
extent = "12 15";
minExtent = "8 8";
visible = "1";
text = "M";
};
};
dashboardHud.add(dashboardHud.altBox);
updateVehicleAltitude();
dashboardHud.updateAltitude();
}
else
{
// passenger hud
dashboardHud.vehDiagram = new HudBitmapCtrl(vOverheadHud) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "256 0";
extent = "128 128";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_icon_hapc";
opacity = "1.0";
};
dashboardHud.add(dashboardHud.vehDiagram);
dashboardHud.nrgBar = new HudBitmapCtrl(vEnergyFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "180 30";
extent = "118 19";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_dashpiece_5";
flipVertical = true;
opacity = "0.8";
new HudEnergy(vEnergyBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.353000 0.373000 0.933000 0.800000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
autoCenter = "0";
autoResize = "0";
displayMounted = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
verticalFill = false;
subRegion = "4 5 98 10";
pulseRate = "500";
pulseThreshold = "0.3";
};
};
dashboardHud.add(dashboardHud.nrgBar);
dashboardHud.dmgBar = new HudBitmapCtrl(vDamageFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "342 30";
extent = "118 19";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_dashpiece_4";
flipVertical = true;
opacity = "0.8";
new HudDamage(vDamageBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.000000 1.0000 0.000000 0.800000";
frameColor = "0.000000 1.000000 0.000000 0.000000";
bitmap = "gui/hud_veh_new_dashpiece_4";
verticalFill = false;
displayMounted = true;
opacity = "0.8";
subRegion = "18 5 97 10";
pulseRate = "500";
pulseThreshold = "0.3";
};
};
dashboardHud.add(dashboardHud.dmgBar);
}
// passenger slot "dots"
vOverheadHud.passengerHud = new GuiControl(vPassengerHud) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "101 101";
minExtent = "8 8";
visible = "1";
setFirstResponder = "0";
modal = "1";
helpTag = "0";
new GuiBitmapCtrl(vPassenger0Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "59 65";
extent = "10 10";
minExtent = "3 3";
visible = "0";
setFirstResponder = "0";
modal = "1";
bitmap = "gui/hud_veh_seatdot";
wrap = "0";
};
new GuiBitmapCtrl(vPassenger1Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "59 84";
extent = "10 10";
minExtent = "3 3";
visible = "0";
setFirstResponder = "0";
modal = "1";
bitmap = "gui/hud_veh_seatdot";
wrap = "0";
};
new GuiBitmapCtrl(vPassenger2Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "38 29";
extent = "10 10";
minExtent = "3 3";
visible = "0";
setFirstResponder = "0";
modal = "1";
bitmap = "gui/hud_veh_seatdot";
wrap = "0";
};
new GuiBitmapCtrl(vPassenger3Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "38 50";
extent = "10 10";
minExtent = "3 3";
visible = "0";
setFirstResponder = "0";
modal = "1";
bitmap = "gui/hud_veh_seatdot";
wrap = "0";
};
new GuiBitmapCtrl(vPassenger4Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "80 50";
extent = "10 10";
minExtent = "3 3";
visible = "0";
setFirstResponder = "0";
modal = "1";
bitmap = "gui/hud_veh_seatdot";
wrap = "0";
};
new GuiBitmapCtrl(vPassenger5Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "80 29";
extent = "10 10";
minExtent = "3 3";
visible = "0";
setFirstResponder = "0";
modal = "1";
bitmap = "gui/hud_veh_seatdot";
wrap = "0";
};
};
vOverheadHud.add(vOverheadHud.passengerHud);
case "Assault" :
if(%node == 1)
{
// turreteer hud
dashboardHud.tHud = new GuiControl(turreteerHud) {
profile = "GuiDefaultProfile";
horizSizing = "center";
vertSizing = "top";
position = "225 70";
extent = "240 50";
minExtent = "8 8";
visible = "1";
new HudBitmapCtrl(vWeap1Hilite) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "10 11";
extent = "80 44";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_hilite_left";
opacity = "0.4";
};
new HudBitmapCtrl(vWeap2Hilite) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "103 11";
extent = "80 44";
minExtent = "8 8";
visible = "0";
bitmap = "gui/hud_veh_new_hilite_right";
opacity = "0.4";
};
new HudBitmapCtrl(turreteerFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "center";
vertSizing = "bottom";
position = "20 8";
extent = "152 36";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_veh_new_tankgunner_dash";
opacity = "0.8";
new HudBitmapCtrl(vWeaponOne) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "25 8";
extent = "25 25";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_chaingun";
};
new HudBitmapCtrl(vWeaponTwo) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "99 8";
extent = "25 25";
minExtent = "8 8";
visible = "1";
bitmap = "gui/hud_mortor";
};
};
};
dashboardHud.add(dashboardHud.tHud);
dashboardHud.nrgBar = new HudBitmapCtrl(vEnergyFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "134 95";
extent = "118 19";
minExtent = "8 8";
visible = "1";
flipVertical = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
opacity = "0.8";
new HudEnergy(vEnergyBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.353000 0.373000 0.933000 0.800000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
autoCenter = "0";
autoResize = "0";
displayMounted = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
verticalFill = false;
subRegion = "4 5 98 5";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
new HudCapacitor(vCapBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 8";
extent = "118 8";
minExtent = "8 8";
visible = "1";
fillColor = "1.000 0.729 0.301 0.800000";
frameColor = "0.000000 1.000000 0.000000 1.000000";
autoCenter = "0";
autoResize = "0";
displayMounted = true;
bitmap = "gui/hud_veh_new_dashpiece_5";
verticalFill = false;
subRegion = "4 5 98 5";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
};
dashboardHud.add(dashboardHud.nrgBar);
dashboardHud.dmgBar = new HudBitmapCtrl(vDamageFrame) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "390 95";
extent = "118 19";
minExtent = "8 8";
visible = "1";
flipVertical = true;
bitmap = "gui/hud_veh_new_dashpiece_4";
opacity = "0.8";
new HudDamage(vDamageBar) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "118 19";
minExtent = "8 8";
visible = "1";
fillColor = "0.000000 1.0000 0.000000 0.800000";
frameColor = "0.000000 1.000000 0.000000 0.000000";
bitmap = "gui/hud_veh_new_dashpiece_4";
verticalFill = false;
displayMounted = true;
opacity = "0.8";
subRegion = "18 5 97 10";
pulseRate = "500";
pulseThreshold = "0.3";
//modColor = "1.000000 0.500000 0.000000 1.000000";
};
};
dashboardHud.add(dashboardHud.dmgBar);
$numVWeapons = 2;
// add tank chaingun reticle
reticleHud.setBitmap("gui/hud_ret_tankchaingun");
reticleFrameHud.setVisible(false);
}
else
{
// node 0 == driver
vOverheadHud.setBitmap("gui/hud_veh_icon_assault");
// passenger slot "dots"
vOverheadHud.passengerHud = new GuiControl(vPassengerHud) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "0 0";
extent = "101 101";
minExtent = "8 8";
visible = "1";
new GuiBitmapCtrl(vPassenger0Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "64 30";
extent = "10 10";
minExtent = "3 3";
visible = "0";
bitmap = "gui/hud_veh_seatdot";
};
new GuiBitmapCtrl(vPassenger1Slot) {
profile = "GuiDashBoxProfile";
horizSizing = "right";
vertSizing = "top";
position = "53 53";
extent = "10 10";
minExtent = "3 3";
visible = "0";
bitmap = "gui/hud_veh_seatdot";
};
};
vOverheadHud.add(vOverheadHud.passengerHud);
}
case "Hoverbike" :
vOverheadHud.setBitmap("gui/hud_veh_icon_hoverbike");
case "MPB" :
vOverheadHud.setBitmap("gui/hud_veh_icon_mpb");
}
if(%node == 0)
vDiagramHud.setVisible(true);
else
if(isObject(vDiagramHud))
vDiagramHud.setVisible(false);
}
function GuiControl::updateAltitude(%this)
{
%alt = getControlObjectAltitude();
vAltitudeText.setValue(%alt);
%this.altitudeCheck = %this.schedule(500, "updateAltitude");
}
function GuiControl::updateSpeed(%this)
{
%vel = getControlObjectSpeed();
// convert from m/s to km/h
%cVel = mFloor(%vel * 3.6); // m/s * (3600/1000) = km/h
vSpeedText.setValue(%cVel);
%this.speedCheck = %this.schedule(500, "updateSpeed");
}
//function clientCmdShowVehicleWeapons(%vehicleType)
//{
// all vehicle weapons are energy based; a -1 displays an infinity symbol
// for that weapon's ammo amount
//switch$ (%vehicleType)
//{
// case "ScoutFlyer":
// // blaster
// vWeaponsBox.addWeapon(0, -1);
// case "BomberFlyer":
// // plasma, bomb and targeting laser
// vWeaponsBox.addWeapon(1, -1);
// vWeaponsBox.addWeapon(3, -1);
// vWeaponsBox.addWeapon(4, -1);
// case "AssaultVehicle":
// vWeaponsBox.addWeapon(1, -1);
// vWeaponsBox.addWeapon(3, -1);
//}
//vWeaponsBox.setVisible(true);
//}
// if set, then static shapes with data member 'noIndividualDamage' set will
// not display their damage bars
function clientCmdProtectingStaticObjects(%val)
{
NavHud.protectedStatics = %val;
}
function clientCmdCheckPassengers(%pString)
{
// since each slot is represented by a "1" or a "0" followed by a space, the length
// of the string divided by 2 is equal to the number of slots in the vehicle
%numSlots = strlen(%pString) / 2;
for(%i = 0; %i < %numSlots; %i++)
{
%pass = "vPassenger" @ %i @ "Slot";
if(isObject(%pass))
if(getWord(%pString, %i) $= "1")
%pass.setVisible(true);
else
%pass.setVisible(false);
}
}
function clientCmdShowPassenger(%slot, %full)
{
%dotNum = "vPassenger" @ %slot @ "Slot";
if(isObject(%dotNum))
%dotNum.setVisible(%full);
}
function clientCmdClearPassengers()
{
for(%i = 1; %i < 6; %i++)
{
%pass = "vPassenger" @ %i @ "Slot";
%pass.setVisible(false);
}
}
addMessageCallback( 'MsgMissionDropInfo', handleDropInfoMessage );
addMessageCallback( 'MsgTeamList', handleTeamListMessage );
addMessageCallback( 'LeaveMissionArea', HandleLeaveMissionAreaAlarmMessage );
addMessageCallback( 'EnterMissionArea', HandleEnterMissionAreaAlarmMessage );
addMessageCallback( 'msgBountyStreakBonus', HandleBountyStreakMessage );
addMessageCallback( 'onClientKicked', handleIveBeenKicked );
addMessageCallback( 'onClientBanned', handleIveBeenBanned );
addMessageCallback( 'msgDeploySensorRed', clientDeploySensorRed );
addMessageCallback( 'msgDeploySensorGrn', clientDeploySensorGrn );
addMessageCallback( 'msgDeploySensorOff', clientDeploySensorOff );
addMessageCallback( 'msgPackIconOff', clientPackIconOff );
addMessageCallback( 'MsgForceObserver', HandleForceObserver );
addMessageCallback( 'MsgPlayerMuted', handlePlayerMuted );
function HandleForceObserver( %msgType, %msgString )
{
}
function handleIveBeenBanned(%msgType, %msgString)
{
DisconnectedCleanup();
}
function handleIveBeenKicked(%msgType, %msgString)
{
DisconnectedCleanup();
}
function clientDeploySensorRed()
{
deploySensor.color = "255 0 0";
deploySensor.setVisible(true);
}
function clientDeploySensorGrn()
{
deploySensor.color = "0 255 0";
deploySensor.setVisible(true);
}
function clientDeploySensorOff()
{
deploySensor.setVisible(false);
}
function clientPackIconOff()
{
backpackIcon.setBitmap("");
backpackFrame.setVisible(false);
backpackText.setValue("");
backpackText.setVisible(false);
backpackFrame.pack = false;
}
function HandleBountyStreakMessage(%msgType, %msgString, %client, %streak, %award)
{
%delay = alxGetWaveLen("fx/misc/bounty_bonus.wav");
%overlap = 0.50;
alxPlay(BountyBellSound, 0, 0, 0); //first bell
for (%loop = 1; %loop < %award; %loop++) //any repetitions, overlapped.
schedule((%delay * %loop) * %overlap, 0, "alxPlay", BountyBellSound, 0, 0, 0);
}
function HandleLeaveMissionAreaAlarmMessage(%msgType, %msgString)
{
//Tinman - sounds are now sent by the individual game script
//if(ServerConnection.OutOfBoundsHandle $= "")
// ServerConnection.OutOfBoundsHandle = alxPlay(OutOfBoundsSound, 0, 0, 0);
}
function HandleEnterMissionAreaAlarmMessage(%msgType, %msgString)
{
//Tinman - sounds are now sent by the individual game script
//if(ServerConnection.OutOfBoundsHandle !$= "")
// alxStop(ServerConnection.OutOfBoundsHandle);
//
//ServerConnection.OutOfBoundsHandle = "";
}
function handleDropInfoMessage( %msgType, %msgString, %map, %gameType, %serverName )
{
$clServerName = %serverName;
$clMissionName = %map;
$clMissionType = %gameType;
}
function handleTeamListMessage( %msgType, %msgString, %teamCount, %teamList )
{
// Save off the team names:
$clTeamCount = %teamCount;
for ( %i = 0; %i < %teamCount; %i++ )
$clTeamScore[%i + 1, 0] = getRecord( %teamList, %i );
// Initialize the lobby:
LobbyPlayerList.initColumns();
}
//----------------------------------------------------------------------------
function clientCmdStartEffect( %effect )
{
// Put in iterations
StartEffect( %effect );
}
function clientCmdStopEffect( %effect )
{
StopEffect( %effect );
}
function clientCmdPickTeam()
{
}
function clientCmdMissionStartPhase1(%seq, %missionName, %musicTrack)
{
echo( "got client StartPhase1..." );
// Reset the loading progress controls:
LoadingProgress.setValue( 0 );
DB_LoadingProgress.setValue( 0 );
LoadingProgressTxt.setValue( "LOADING MISSION" );
DB_LoadingProgressTxt.setValue( "LOADING MISSION" );
clientCmdPlayMusic(%musicTrack);
commandToServer('MissionStartPhase1Done', %seq);
clientCmdResetCommandMap();
}
function clientCmdMissionStartPhase2(%seq)
{
// clean some stuff up.
MessageHud.close();
purgeResources();
if (!$pref::NoClearConsole)
cls();
commandToServer('MissionStartPhase2Done', %seq);
}
function clientCmdMissionStartPhase3(%seq, %missionName)
{
$MSeq = %seq;
//Reset Inventory Hud...
if($Hud['inventoryScreen'] !$= "")
{
%favList = $Hud['inventoryScreen'].data[0, 1].type TAB $Hud['inventoryScreen'].data[0, 1].getValue();
for ( %i = 1; %i < $Hud['inventoryScreen'].count; %i++ )
if($Hud['inventoryScreen'].data[%i, 1].getValue() $= invalid)
%favList = %favList TAB $Hud['inventoryScreen'].data[%i, 1].type TAB "EMPTY";
else
%favList = %favList TAB $Hud['inventoryScreen'].data[%i, 1].type TAB $Hud['inventoryScreen'].data[%i, 1].getValue();
commandToServer( 'setClientFav', %favList );
}
else
commandToServer( 'setClientFav', $pref::Favorite[$pref::FavCurrentSelect]);
// needed?
$MissionName = %missionName;
//commandToServer( 'getScores' );
// only show dialog if actually lights
if(lightScene("sceneLightingComplete", $LaunchMode $= "SceneLight" ? "forceWritable" : ""))
{
error("beginning SceneLighting....");
schedule(1, 0, "updateLightingProgress");
$lightingMission = true;
LoadingProgress.setValue( 0 );
DB_LoadingProgress.setValue( 0 );
LoadingProgressTxt.setValue( "LIGHTING MISSION" );
DB_LoadingProgressTxt.setValue( "LIGHTING MISSION" );
$missionLightStarted = true;
Canvas.repaint();
}
}
function clientCmdMissionEnd(%seq)
{
alxStopAll();
// disable mission lighting if it's going (since the interiors will be gone in a sec)
$lightingMission = false;
$sceneLighting::terminateLighting = true;
}
function clientCmdSetPowerAudioProfiles(%up, %down)
{
setPowerAudioProfiles(%up, %down);
}
function ghostAlwaysStarted(%ghostCount)
{
echo( "starting to ghost " @ %ghostCount @ " server objects....");
LoadingProgress.setValue( 0 );
DB_LoadingProgress.setValue( 0 );
LoadingProgressTxt.setValue( "LOADING OBJECTS" );
DB_LoadingProgressTxt.setValue( "LOADING OBJECTS" );
Canvas.repaint();
$ghostCount = %ghostCount;
$ghostsRecvd = 0;
}
function ghostAlwaysObjectReceived()
{
$ghostsRecvd++;
%pct = $ghostsRecvd / $ghostCount;
LoadingProgress.setValue( %pct );
DB_LoadingProgress.setValue( %pct );
Canvas.repaint();
}
function updateLightingProgress()
{
if( $SceneLighting::lightingProgress == 0)
{
if($sceneLightStarted)
{
$sceneLightStarted = false;
}
else
$SceneLighting::lightingProgress = 1;
}
LoadingProgress.setValue( $SceneLighting::lightingProgress );
DB_LoadingProgress.setValue( $SceneLighting::lightingProgress );
if($lightingMission)
$lightingProgressThread = schedule(1, 0, "updateLightingProgress");
}
function sceneLightingComplete()
{
LoadingProgress.setValue( 1 );
DB_LoadingProgress.setValue( 1 );
echo("Scenelighting done...");
$lightingMission = false;
cleanUpHuds();
if($LaunchMode $= "SceneLight")
{
quit();
return;
}
clientCmdResetHud();
commandToServer('SetVoiceInfo', $pref::Audio::voiceChannels, $pref::Audio::decodingMask, $pref::Audio::encodingLevel);
commandToServer('MissionStartPhase3Done', $MSeq);
}
function clientCmdSetVoiceInfo(%channels, %decodingMask, %encodingLevel)
{
$Audio::serverChannels = %channels;
$Audio::serverDecodingMask = %decodingMask;
$Audio::serverEncodingLevel = %encodingLevel;
}
function ClientReceivedDataBlock(%index, %total)
{
%pct = %index / %total;
LoadingProgress.setValue( %pct );
LoadingProgress.setValue( %pct );
Canvas.repaint();
}
function GameConnection::onTargetLocked( %con, %state )
{
if( %state $= "true" )
{
if( !%con.targetTone )
%con.targetTone = alxPlay( "sLockedTone", 0, 0, 0 );
}
else
{
if( %con.targetTone $= "" )
return;
if( %con.targetTone )
alxStop( %con.targetTone );
%con.targetTone = "";
}
}
function GameConnection::onTrackingTarget( %con, %state )
{
if( %state $= "true" )
{
if( !%con.trackingTargetTone )
%con.trackingTargetTone = alxPlay( "sSearchingTone", 0, 0, 0 );
}
else
{
if( %con.trackingTargetTone $= "" )
return;
if( %con.trackingTargetTone )
alxStop( %con.trackingTargetTone );
%con.TrackingTargetTone = "";
}
}
function GameConnection::onLockWarning( %con, %state )
{
if( %state $= "true" )
{
if( !%con.lockWarningTone )
%con.lockWarningTone = alxPlay( "sMissileLockWarningTone", 0, 0, 0 );
}
else
{
if( %con.lockWarningTone $= "" )
return;
if( %con.lockWarningTone )
alxStop( %con.lockWarningTone );
%con.lockWarningTone = "";
}
}
function GameConnection::onHomeWarning( %con, %state )
{
if( %state $= "true" )
{
if( !%con.homeWarningTone )
%con.homeWarningTone = alxPlay( "sMissileHomingWarningTone", 0, 0, 0 );
}
else
{
if( %con.homeWarningTone $= "" )
return;
if( %con.homeWarningTone )
alxStop( %con.homeWarningTone );
%con.homeWarningTone = "";
}
}
function GameConnection::initialControlSet(%this)
{
if ( $LaunchMode $= "InteriorView" )
{
Canvas.setContent( InteriorPreviewGui );
return;
}
if( Canvas.getContent() != PlayGui.getId() )
{
Canvas.setContent( PlayGui );
Canvas.pushDialog( MainChatHud );
CommandToServer('PlayContentSet');
}
}