mirror of
https://github.com/Ragora/TribesReplay.git
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149 lines
2.7 KiB
C#
149 lines
2.7 KiB
C#
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//--------------------------------------
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// Audio Descriptions
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//
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//datablock AudioDescription(TestLooping3d)
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//{
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// volume = 0.5;
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// isLooping= true;
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//
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// is3D = true;
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// minDistance= 10.0;
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// MaxDistance= 640.0;
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// type = $EffectAudioType;
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//};
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datablock AudioDescription(ProjectileLooping3d)
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{
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volume = 1.0;
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isLooping= true;
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is3D = true;
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minDistance= 5.0;
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MaxDistance= 20.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(ClosestLooping3d)
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{
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volume = 1.0;
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isLooping= true;
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is3D = true;
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minDistance= 5.0;
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MaxDistance= 30.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(CloseLooping3d)
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{
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volume = 1.0;
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isLooping= true;
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is3D = true;
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minDistance= 10.0;
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MaxDistance= 50.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(AudioDefaultLooping3d)
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{
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volume = 1.0;
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isLooping= true;
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is3D = true;
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minDistance= 20.0;
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MaxDistance= 100.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(AudioClosest3d)
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 5.0;
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MaxDistance= 30.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(AudioClose3d)
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 10.0;
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MaxDistance= 60.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(AudioDefault3d)
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 20.0;
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MaxDistance= 100.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(AudioExplosion3d)
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// Regular weapon explosions
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 20.0;
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MaxDistance= 150.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(AudioBomb3d)
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// Regular weapon explosions
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 80.0;
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MaxDistance= 250.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(AudioBIGExplosion3d)
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// Big explosions like mortars, vehicles, and satchel charges
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{
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volume = 1.0;
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isLooping= false;
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is3D = true;
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minDistance= 50.0;
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MaxDistance= 250.0;
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type = $EffectAudioType;
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};
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datablock AudioDescription(AudioLooping2D)
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// Used for Looping Environmental Sounds
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{
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volume = 1.0;
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isLooping = true;
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is3D = false;
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type = $EffectAudioType;
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};
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datablock AudioDescription(Audio2D)
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// Used for non-looping environmental sounds (like power on, power off)
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{
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volume = 1.0;
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isLooping = false;
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is3D = false;
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type = $EffectAudioType;
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};
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