TribesReplay/base/scripts/OptionsDlg.cs
Robert MacGregor 7d0bae2fd4 v23115 (05/30/01):
- (bug fix) Fixed an authentication hole that allowed arbitrary IP connections to a LAN server.  The policy now is: LAN servers will disallow any connections from IP addresses that do not match the Class B network address of the server (or match one of them, in a multihomed server).  So if your server's address is 12.13.14.15, clients from 12.13.*.* will be considered, but clients from 12.12.*.* will be immediately rejected.  In addition, a LAN server will only allow 4 unique Class C ids at any one time.  This should be sufficiently lenient for even the largest LAN parties, but should eliminate the auth hole.

- (bug fix) Fixed a server crash on mission change when the last human player leaves the game in mid cycle.

- (bug fix) Fixed a bug that could reset your Shape Detail setting to max

- (bug fix) Client join message name correction

- (bug fix) All known in-game Chat HUD bugs are fixed (partial lines from paging up/down and resize issues, etc.).

- (bug fix) Infinite missile lock-on sound bug is fixed. Dead. Finito. No more. Pushing up the daisies.

- (bug fix) Stitched up a hole associated with one of the base shapes. Small fry compared to the memory leaks.

- (bug fix) Found a particle crash issue and plugged it up good.

- (bug fix) Fixed a shield impact internal compile error that was crunching frame rate.

- (bug fix) Turns out we tweaked it so inventory stations were counting as turrets for turret placement purposes. D'oh. Fixed.

- (bug fix) A rare crash that occurred with the Radeon VE card has been resolved.

- (bug fix) Fixed a crash that could occur when a flare grenade was released when inside a force field.

- (bug fix) Deployable turrets (spider and spike) and Deployable inv stations now do damage in their explosion when they are destroyed.

- (optimization) The following missions were refined in order to optimize framerate:
	Alcatraz
	Caldera
	Flashpoint
	Gauntlet
	IceBound
	Insalubria
	Overreach
	Respite
	Sirocco

- (optimization) Adjusted the LOD of the logo projectors found in CnH missions.

- (optimization) Changed object shield shapes from the form-fitting forcefields into a less poly-intensive dome effect. Also gave shields a lower memory profile.

- (optimization) Changed the way the clouds' planes are clipped. Sky's the limit, right?

- (optimization) Missile sound script calls moved from script into code for faster processing.

- (memory leak) Fixed a large memory leak. This plus the other leaks mentioned here should finally put the nail in the coffin on the "degrading server performance" issue.

- (memory leak) Fixed a memory leak associated with the pretty lightning effects on maps like Casern Cavite.memory leaks:

- (memory leak) Fixed a memory leak in our fancy text list control and the gui text list.

- (memory leak) Fixed a memory leak involving memory use and resource allocation.

- (improvement) Targeting laser prediction should be better now.

- (improvement) You can specify a server's IP address manually at the join screen

- (improvement) You can now specify "-password <pw>" on the command line to join a server that requires a password.

- (improvement) Heavy armors are tougher against snipers. You now require four headshots or five body shots to kill a Juggernaut with a laser rifle.

- (improvement) Footspeed of all armors increased slightly, as well as a minor boost to jetpack performance. Some improvements made to air resistance for mediums and heavy armors (very subtle).

- (improvement) The jetpack effect was reverted back to the old effect (by popular demand).

- (improvement) A Chat HUD message has been added that is displayed whenever you try to deploy a mine, but your team's maximum number of mines has already been deployed. Previously, the mine would just blow up and not explain why it detonated. Now, it still blows up, but tells you why it happened.

- (improvement) Polished up the health meter on the HUD so when you're still alive, it displays a visible sliver of positive health.

- (improvement) Made framerate and gameplay changes to Caldera. The attackers' base has been moved farther from the defenders, and the switch has been put in one of the upper chambers, while the stations are located separately from the generators. The changes should fix a serious defensive advantage.

- (improvement) After you buy a vehicle, you now fade into the driver's seat if your armor and pack make you an eligible pilot/driver.

- (improvement) Added a "rogue" mine message so that if you are killed by a mine laid by someone who has left the building, the death message is more accurate.

- (improvement) Increased speed of belly turret projectiles so that it is more effective in general (especially for air defense).

- (improvement) Modified name tags of vehicles when you place your reticle over them. Names are now more consistent and descriptive.

- (improvement) Missile and AA turrets now have a longer maximum range (you'll still need to deploy sensors to get this added range, but they can fire farther if you do). They also react more quickly to available targets.

- (community) The "compose email", "forum post", and "news submission" windows are now resizable and movable.
2017-07-17 23:20:27 -04:00

2393 lines
77 KiB
C#

//------------------------------------------------------------------------------
//
// OptionsDlg.cs
//
//------------------------------------------------------------------------------
$max_screenerror = 25;
$min_TSScreenError = 2;
$max_TSScreenError = 20;
$min_TSDetailAdjust = 0.6;
$max_TSDetailAdjust = 1.0;
//------------------------------------------------------------------------------
function OptionsDlg::onWake( %this )
{
$enableDirectInput = "1";
activateDirectInput();
OP_VideoPane.setVisible( false );
OP_GraphicsPane.setVisible( false );
OP_TexturesPane.setVisible( false );
OP_SoundPane.setVisible( false );
OP_VoicePane.setVisible( false );
OP_ControlsPane.setVisible( false );
OP_NetworkPane.setVisible( false );
OP_GamePane.setVisible( false );
OP_VideoTab.setValue( false );
OP_GraphicsTab.setValue( false );
OP_TexturesTab.setValue( false );
OP_SoundTab.setValue( false );
OP_VoiceTab.setValue( false );
OP_ControlsTab.setValue( false );
OP_NetworkTab.setValue( false );
OP_GameTab.setValue( false );
// Initialize the Video Pane controls:
// First the Video Driver menu:
%buffer = getDisplayDeviceList();
%count = getFieldCount( %buffer );
for ( %i = 0; %i < %count; %i++ )
OP_VideoDriverMenu.add( getField( %buffer, %i ), %i );
// Select the current device:
OP_FullScreenTgl.setValue( $pref::Video::fullScreen );
%selId = OP_VideoDriverMenu.findText( $pref::Video::displayDevice );
if ( %selId == -1 )
%selId = 0; // How did THAT happen?
OP_VideoDriverMenu.setSelected( %selId );
OP_VideoDriverMenu.onSelect( %selId, "" );
OP_FullScreenTgl.onAction();
OP_ApplyBtn.setActive( false );
// Initialize the Graphics Options controls:
OptionsDlg::deviceDependent( %this );
OP_GammaSlider.setValue( $pref::OpenGL::gammaCorrection );
OP_TerrainSlider.setValue( $max_screenerror - $pref::Terrain::screenError );
OP_ShapeSlider.setValue( ( $max_TSScreenError - $pref::TS::screenError ) / ( $max_TSScreenError - $min_TSScreenError ) );
OP_ShadowSlider.setValue( $pref::Shadows );
OP_InteriorDetailSlider.setValue( $pref::Interior::detailAdjust );
OP_VisibleDistanceSlider.setValue( $pref::VisibleDistanceMod );
OP_ParticleDensitySlider.setValue( 4.0 - $pref::ParticleDensity );
OP_DynamicLightSlider.setValue( 100 - $pref::Interior::DynamicLightsClipPix );
updateDynamicLightSliderState();
OP_SkyDetailMenu.init();
if ( !$pref::SkyOn )
%selId = 5;
else if ( $pref::numCloudLayers >= 0 && $pref::numCloudLayers < 4 )
%selId = 4 - $pref::numCloudLayers;
else
%selId = 1;
OP_SkyDetailMenu.setSelected( %selId );
OP_SkyDetailMenu.setText( OP_SkyDetailMenu.getTextById( %selId ) );
OP_PlayerRenderMenu.init();
%selId = $pref::Player::renderMyPlayer | ( $pref::Player::renderMyItems << 1 );
OP_PlayerRenderMenu.setSelected( %selId );
OP_VertexLightTgl.setValue( $pref::Interior::VertexLighting );
// Initialize the Textures Options controls:
OP_TerrainTexSlider.setValue( 6 - $pref::Terrain::texDetail );
// We're using the noDrawArraysAlpha variable here because we've already
// gone gold (hard to add a new profiling variable). But the Voodoo2/3/3500
// cards that have the 256x256 texture limitation (in OpenGL) also have the
// noDrawArraysAlpha hack on...so that works out nice
%mipRange = $pref::OpenGL::noDrawArraysAlpha ? 4.0 : 5.0;
OP_ShapeTexSlider.setValue( (5 - $pref::OpenGL::mipReduction) / %mipRange );
OP_BuildingTexSlider.setValue( (5 - $pref::OpenGL::interiorMipReduction) / %mipRange );
OP_SkyTexSlider.setValue( (5 - $pref::OpenGL::skyMipReduction) / %mipRange );
// Initialize the Sound Options controls:
// provider menu
%count = alxGetContexti(ALC_PROVIDER_COUNT);
for(%i = 0; %i < %count; %i++)
OP_AudioProviderMenu.add(alxGetContextstr(ALC_PROVIDER_NAME, %i), %i);
%selId = alxGetContexti(ALC_PROVIDER);
OP_AudioProviderMenu.setSelected(%selId);
OP_AudioResetProvider.setActive(false);
%active = audioIsEnvironmentProvider(alxGetContextstr(ALC_PROVIDER_NAME, %selId));
OP_AudioEnvironmentTgl.setActive(%active);
// speaker menu
%count = alxGetContexti(ALC_SPEAKER_COUNT);
for(%i = 0; %i < %count; %i++)
OP_AudioSpeakerMenu.add(alxGetContextstr(ALC_SPEAKER_NAME, %i), %i);
%selId = alxGetContexti(ALC_SPEAKER);
OP_AudioSpeakerMenu.setSelected(%selId);
OP_AudioSpeakerMenu.onSelect(%selId, "");
OP_AudioFrequencyMenu.init();
OP_AudioBitRateMenu.init();
OP_AudioChannelsMenu.init();
// don't allow changing of of mixer settings while in a game...
%active = !isObject(ServerConnection);
OP_AudioFrequencyMenu.setActive(%active);
// Changing these audio settings doesn't help Linux performance
if ( $platform $= "linux" ) {
OP_AudioBitRateMenu.setActive(false);
OP_AudioChannelsMenu.setActive(false);
} else {
OP_AudioBitRateMenu.setActive(%active);
OP_AudioChannelsMenu.setActive(%active);
}
OP_AudioProviderMenu.setActive(%active);
OP_AudioEnvironmentTgl.setActive(%active);
OP_AudioSpeakerMenu.setActive(%active);
OP_MasterVolumeSlider.setValue( $pref::Audio::masterVolume );
OP_EffectsVolumeSlider.setValue( $pref::Audio::effectsVolume );
OP_VoiceBindVolumeSlider.setValue( $pref::Audio::radioVolume );
OP_GuiVolumeSlider.setValue( $pref::Audio::guiVolume );
OP_MusicTgl.onAction();
OP_MusicVolumeSlider.setValue( $pref::Audio::musicVolume );
// Initialize the Voice Settings controls:
OP_MicrophoneEnabledTgl.onAction();
OP_MicrophoneVolumeSlider.setValue( $pref::Audio::voiceVolume );
OP_InputBoostSlider.setValue( $pref::Audio::captureGainScale );
OP_VoiceListenMenu.init();
OP_VoiceSendMenu.init();
OP_VoiceCodecInfo.init();
updateInputBoost();
// Initialize the Control Options controls:
OP_ControlGroupMenu.init();
// JOYSTICK SUPPORT WILL BE RE-ENABLED IN THE PATCH
if ( isJoystickDetected() )
{
OP_JoystickTgl.setValue( $pref::Input::JoystickEnabled );
OP_JoystickTgl.setActive( true );
OP_ConfigureJoystickBtn.setActive( $pref::Input::JoystickEnabled );
}
else
{
OP_JoystickTgl.setValue( false );
OP_JoystickTgl.setActive( false );
$pref::Input::JoystickEnabled = false;
OP_ConfigureJoystickBtn.setActive( false );
}
// Initialize the Network Options controls:
OP_PacketRateSlider.setValue( $pref::Net::PacketRateToClient );
OP_PacketSizeSlider.setValue( $pref::Net::PacketSize );
OP_UpdateRateSlider.setValue( $pref::Net::PacketRateToServer );
if ( !OP_MasterServerMenu.size() )
OP_MasterServerMenu.init();
%selId = OP_MasterServerMenu.findText( $pref::Net::DisplayOnMaster );
if ( %selId == -1 )
%selId = 1;
OP_MasterServerMenu.setSelected( %selId );
if ( !OP_RegionMenu.size() )
OP_RegionMenu.init();
OP_RegionMenu.setSelected( $pref::Net::RegionMask );
// Initialize the Game Options controls:
OP_ZoomSpeedSlider.setValue( 500 - $pref::Player::zoomSpeed );
OP_LaunchScreenMenu.init();
%selId = OP_LaunchScreenMenu.findText( $pref::Shell::LaunchGui );
if ( %selId == -1 )
%selId = 1;
OP_LaunchScreenMenu.setText( OP_LaunchScreenMenu.getTextById( %selId ) );
OP_LaunchScreenMenu.setSelected( %selId );
// Hide controls that are not relevant to the demo:
if ( isDemo() )
{
OP_MasterServerTxt.setVisible( false );
OP_MasterServerMenu.setVisible( false );
OP_CheckEmailTgl.setVisible( false );
OP_ChatDisconnectTgl.setVisible( false );
OP_EditChatMenuBtn.setVisible( false );
OP_LaunchScreenTxt.setVisible( false );
OP_LaunchScreenMenu.setVisible( false );
}
%this.setPane( %this.pane );
}
//------------------------------------------------------------------------------
function OptionsDlg::deviceDependent( %this )
{
if ( $SwapIntervalSupported )
{
OP_VSyncTgl.setValue( $pref::Video::disableVerticalSync );
OP_VSyncTgl.setActive( true );
}
else
{
OP_VSyncTgl.setValue( false );
OP_VSyncTgl.setActive( false );
}
OP_TexQualityMenu.init();
if ( $pref::OpenGL::forcePalettedTexture )
{
$pref::OpenGL::force16bittexture = false;
%selId = 1;
}
else if ( $pref::OpenGL::force16bittexture )
%selId = 2;
else
%selId = 3;
OP_TexQualityMenu.setSelected( %selId );
OP_CompressMenu.init();
if ( $TextureCompressionSupported && !$pref::OpenGL::disableARBTextureCompression )
{
OP_CompressLabel.setVisible( true );
OP_CompressLabel_Disabled.setVisible( false );
OP_CompressMenu.setActive( true );
if ( !$pref::OpenGL::allowCompression )
OP_CompressMenu.setSelected( 1 );
else if ( $pref::OpenGL::compressionHint $= "GL_NICEST" )
OP_CompressMenu.setSelected( 3 );
else
OP_CompressMenu.setSelected( 2 );
}
else
{
OP_CompressLabel_Disabled.setVisible( true );
OP_CompressLabel.setVisible( false );
OP_CompressMenu.setActive( false );
OP_CompressMenu.setText( "None" );
}
if ( $FogCoordSupported )
{
OP_IntTexturedFogTgl.setValue( $pref::Interior::TexturedFog );
OP_IntTexturedFogTgl.setActive( true );
}
else
{
OP_IntTexturedFogTgl.setValue( true );
OP_IntTexturedFogTgl.setActive( false );
}
OP_AnisotropySlider.setValue( $pref::OpenGL::anisotropy );
OP_AnisotropySlider.setActive( $AnisotropySupported );
if ( $AnisotropySupported )
{
OP_AnisotropyLabel.setVisible( true );
OP_AnisotropyLabel_Disabled.setVisible( false );
}
else
{
OP_AnisotropyLabel_Disabled.setVisible( true );
OP_AnisotropyLabel.setVisible( false );
}
OP_EnvMapTgl.setValue($pref::environmentMaps);
OP_EnvMapTgl.setActive($pref::OpenGL::allowTexGen);
}
//------------------------------------------------------------------------------
function OptionsDlg::onSleep( %this )
{
$enableDirectInput = "0";
deactivateDirectInput();
OP_VideoDriverMenu.clear();
OP_ResMenu.clear();
OP_BPPMenu.clear();
OP_AudioProviderMenu.clear();
OP_AudioSpeakerMenu.clear();
if ( %this.resetAudio )
{
echo( "Resetting the audio driver..." );
audioSetDriver( "none" );
audioSetDriver( $pref::Audio::activeDriver );
%this.resetAudio = "";
// Play the shell hum: (all sources are gone)
if($HudHandle['shellScreen'] $= "")
alxStop($HudHandle['shellScreen']);
$HudHandle['shellScreen'] = alxPlay(ShellScreenHumSound, 0, 0, 0);
}
if ( isObject( ServerConnection ) && isTextureFlushRequired() )
MessageBoxYesNo( "WARNING", "You have made changes that require Tribes 2 to flush the texture cache. "
@ "Doing this while the game is running can take a long time. "
@ "Do you wish to continue?",
"OptionsDlg.saveSettings();", "returnFromSettings();" );
else
%this.saveSettings();
}
//------------------------------------------------------------------------------
function isTextureFlushRequired()
{
if ( $pref::Interior::VertexLighting != OP_VertexLightTgl.getValue() )
return( true );
// We're using the noDrawArraysAlpha variable here because we've already
// gone gold (hard to add a new profiling variable). But the Voodoo2/3/3500
// cards that have the 256x256 texture limitation (in OpenGL) also have the
// noDrawArraysAlpha hack on...so that works out nice
%mipRange = $pref::OpenGL::noDrawArraysAlpha ? 4 : 5;
if ( $pref::OpenGL::mipReduction != 5 - mFloor( OP_ShapeTexSlider.getValue() * %mipRange ) )
return( true );
if ( $pref::OpenGL::interiorMipReduction != 5 - mFloor( OP_BuildingTexSlider.getValue() * %mipRange ) )
return( true );
if ( $pref::OpenGL::skyMipReduction != 5 - mFloor( OP_SkyTexSlider.getValue() * %mipRange ) )
return( true );
if ( $AnisotropySupported && $pref::OpenGL::anisotropy != OP_AnisotropySlider.getValue() )
return( true );
%id = OP_TexQualityMenu.getSelected();
if ( $pref::OpenGL::forcePalettedTexture )
{
if ( %id != 1 )
return( true );
}
else if ( $pref::OpenGL::force16bittexture )
{
if ( %id != 2 )
return( true );
}
else if ( %id != 3 )
return( true );
if ( $TextureCompressionSupported && !$pref::OpenGL::disableARBTextureCompression )
{
%id = OP_CompressMenu.getSelected();
if ( $pref::OpenGL::allowCompression )
{
if ( $pref::OpenGL::compressionHint $= "GL_FASTEST" )
{
if ( %id != 2 )
return( true );
}
else if ( $pref::OpenGL::compressionHint $= "GL_NICEST" )
{
if ( %id != 3 )
return( true );
}
else if ( %id == 1 )
return( true );
}
else if ( %id > 1 )
return( true );
}
return( false );
}
//------------------------------------------------------------------------------
function returnFromSettings()
{
// to unpause singlePlayerGame when returning from options
if ( isObject( Game ) )
Game.OptionsDlgSleep();
}
//------------------------------------------------------------------------------
function OptionsDlg::saveSettings( %this )
{
// Save off any prefs that don't auto-update:
%flushTextures = false;
if ( $SwapIntervalSupported && OP_VSyncTgl.getValue() != $pref::Video::disableVerticalSync )
{
$pref::Video::disableVerticalSync = OP_VSyncTgl.getValue();
setVerticalSync( !$pref::Video::disableVerticalSync );
}
%temp = OP_SkyDetailMenu.getSelected();
if ( %temp == 5 )
$pref::SkyOn = false;
else
{
$pref::SkyOn = true;
$pref::numCloudLayers = ( 4 - %temp );
}
if ( $FogCoordSupported )
$pref::Interior::TexturedFog = OP_IntTexturedFogTgl.getValue();
if ( $pref::Interior::VertexLighting != OP_VertexLightTgl.getValue() )
{
$pref::Interior::VertexLighting = OP_VertexLightTgl.getValue();
%flushTextures = true;
}
%temp = OP_PlayerRenderMenu.getSelected();
$pref::Player::renderMyPlayer = %temp & 1;
$pref::Player::renderMyItems = %temp & 2;
switch ( OP_TexQualityMenu.getSelected() )
{
case 1: // 8-bit
if ( !$pref::OpenGL::forcePalettedTexture || $pref::OpenGL::force16bittexture )
{
$pref::OpenGL::forcePalettedTexture = true;
$pref::OpenGL::force16bittexture = false;
%flushTextures = true;
}
case 2: // 16-bit
if ( $pref::OpenGL::forcePalettedTexture || !$pref::OpenGL::force16bittexture )
{
$pref::OpenGL::forcePalettedTexture = false;
$pref::OpenGL::force16bittexture = true;
%flushTextures = true;
}
case 3: // 32-bit
if ( $pref::OpenGL::forcePalettedTexture || $pref::OpenGL::force16bittexture )
{
$pref::OpenGL::forcePalettedTexture = false;
$pref::OpenGL::force16bittexture = false;
%flushTextures = true;
}
}
OP_TexQualityMenu.clear();
$pref::Terrain::texDetail = 6 - mFloor( OP_TerrainTexSlider.getValue() );
// We're using the noDrawArraysAlpha variable here because we've already
// gone gold (hard to add a new profiling variable). But the Voodoo2/3/3500
// cards that have the 256x256 texture limitation (in OpenGL) also have the
// noDrawArraysAlpha hack on...so that works out nice
%mipRange = $pref::OpenGL::noDrawArraysAlpha ? 4 : 5;
%temp = 5 - mFloor( OP_ShapeTexSlider.getValue() * %mipRange );
if ( $pref::OpenGL::mipReduction != %temp )
{
$pref::OpenGL::mipReduction = %temp;
setOpenGLMipReduction( $pref::OpenGL::mipReduction );
%flushTextures = true;
}
%temp = 5 - mFloor( OP_BuildingTexSlider.getValue() * %mipRange );
if ( $pref::OpenGL::interiorMipReduction != %temp )
{
$pref::OpenGL::interiorMipReduction = %temp;
setOpenGLInteriorMipReduction( $pref::OpenGL::interiorMipReduction );
%flushTextures = true;
}
%temp = 5 - mFloor( OP_SkyTexSlider.getValue() * %mipRange );
if ( $pref::OpenGL::skyMipReduction != %temp )
{
$pref::OpenGL::skyMipReduction = %temp;
setOpenGLSkyMipReduction( $pref::OpenGL::skyMipReduction );
%flushTextures = true;
}
if ( $TextureCompressionSupported && !$pref::OpenGL::disableARBTextureCompression )
{
%temp = OP_CompressMenu.getSelected();
if ( $pref::OpenGL::allowCompression )
{
switch ( %temp )
{
case 2:
if ( $pref::OpenGL::compressionHint !$= "GL_FASTEST" )
{
$pref::OpenGL::compressionHint = "GL_FASTEST";
setOpenGLTextureCompressionHint( $pref::OpenGL::compressionHint );
%flushTextures = true;
}
case 3:
if ( $pref::OpenGL::compressionHint !$= "GL_NICEST" )
{
$pref::OpenGL::compressionHint = "GL_NICEST";
setOpenGLTextureCompressionHint( $pref::OpenGL::compressionHint );
%flushTextures = true;
}
default: // None
$pref::OpenGL::allowCompression = false;
%flushTextures = true;
}
}
else if ( %temp > 1 )
{
$pref::OpenGL::allowCompression = true;
if ( %temp == 3 )
$pref::OpenGL::compressionHint = "GL_NICEST";
else
$pref::OpenGL::compressionHint = "GL_FASTEST";
setOpenGLTextureCompressionHint( $pref::OpenGL::compressionHint );
%flushTextures = true;
}
}
OP_CompressMenu.clear();
if ( $AnisotropySupported )
{
%temp = OP_AnisotropySlider.getValue();
if ( $pref::OpenGL::anisotropy != %temp )
{
$pref::OpenGL::anisotropy = %temp;
setOpenGLAnisotropy( $pref::OpenGL::anisotropy );
%flushTextures = true;
}
}
$pref::Terrain::screenError = $max_screenerror - mFloor( OP_TerrainSlider.getValue() );
$pref::TS::screenError = $max_TSScreenError - mFloor( OP_ShapeSlider.getValue() * ( $max_TSScreenError - $min_TSScreenError ) );
$pref::TS::detailAdjust = $min_TSDetailAdjust + OP_ShapeSlider.getValue() * ( $max_TSDetailAdjust - $min_TSDetailAdjust );
$pref::Shadows = OP_ShadowSlider.getValue();
$pref::ParticleDensity = 4.0 - OP_ParticleDensitySlider.getValue();
%val = 100 - OP_DynamicLightSlider.getValue();
$pref::Interior::DynamicLightsClipPix = $pref::Terrain::DynamicLightsClipPix = %val;
$pref::Interior::DynamicLightsFadePix = $pref::Terrain::DynamicLightsFadePix = 2 * %val;
setShadowDetailLevel( $pref::Shadows );
$pref::Interior::detailAdjust = OP_InteriorDetailSlider.getValue();
$pref::VisibleDistanceMod = OP_VisibleDistanceSlider.getValue();
$pref::Audio::musicVolume = OP_MusicVolumeSlider.getValue();
$pref::Audio::masterVolume = OP_MasterVolumeSlider.getValue();
$pref::Audio::effectsVolume = OP_EffectsVolumeSlider.getValue();
alxSetChannelVolume( $EffectAudioType, $pref::Audio::effectsVolume );
$pref::Audio::voiceVolume = OP_MicrophoneVolumeSlider.getValue();
alxSetChannelVolume( $VoiceAudioType, $pref::Audio::voiceVolume );
$pref::Audio::radioVolume = OP_VoiceBindVolumeSlider.getValue();
alxSetChannelVolume( $ChatAudioType, $pref::Audio::radioVolume );
$pref::Audio::guiVolume = OP_GuiVolumeSlider.getValue();
alxSetChannelVolume( $GuiAudioType, $pref::Audio::guiVolume);
$pref::Audio::captureGainScale = OP_InputBoostSlider.getValue();
if ( !$missionRunning )
MusicPlayer.stop();
if ( $pref::Audio::enableVoiceCapture )
{
%reinit = false;
%selId = OP_VoiceListenMenu.getSelected();
if ( $pref::Audio::decodingMask != %selId )
{
$pref::Audio::decodingMask = %selId;
%reinit = true;
}
%selId = OP_VoiceSendMenu.getSelected();
if ( $pref::Audio::encodingLevel != %selId )
{
$pref::Audio::encodingLevel = %selId;
%reinit = true;
}
if ( %reinit )
{
alxCaptureDestroy();
alxCaptureInit();
// If in a game, let the server know about the altered settings:
if ( isObject( ServerConnection ) )
commandToServer( 'SetVoiceInfo', $pref::Audio::voiceChannels, $pref::Audio::decodingMask, $pref::Audio::encodingLevel );
}
}
$pref::Net::PacketRateToClient = mFloor( OP_PacketRateSlider.getValue() );
$pref::Net::PacketSize = mFloor( OP_PacketSizeSlider.getValue() );
$pref::Net::PacketRateToServer = mFloor( OP_UpdateRateSlider.getValue() );
// check the max rate:
if ( isObject( ServerConnection ) )
ServerConnection.checkMaxRate();
if ( isObject( ClientGroup ) )
{
%count = ClientGroup.getCount();
for ( %i = 0; %i < %count; %i++ )
{
%cl = ClientGroup.getObject( %i );
%cl.checkMaxRate();
}
}
$pref::Player::zoomSpeed = 500 - mFloor( OP_ZoomSpeedSlider.getValue() );
setZoomSpeed( $pref::Player::zoomSpeed );
$pref::Shell::LaunchGui = OP_LaunchScreenMenu.getText();
export( "$pref::*", "prefs/ClientPrefs.cs", false );
saveActiveMapFile();
if ( %flushTextures )
{
// Give the Options Dialog a chance to go away:
OptionsDlg.schedule( 0, doTextureFlush );
}
returnFromSettings();
}
//------------------------------------------------------------------------------
function OptionsDlg::doTextureFlush( %this )
{
MessagePopup( "PLEASE WAIT", "Flushing texture cache...\nThis may take a while" );
Canvas.repaint();
flushTextureCache();
CloseMessagePopup();
}
//------------------------------------------------------------------------------
function OptionsDlg::setPane( %this, %pane )
{
if((%this.pane $= "Sound") && !$missionRunning)
MusicPlayer.stop();
if ( %this.pane !$= "None" )
{
%paneCtrl = "OP_" @ %this.pane @ "Pane";
%paneCtrl.setVisible( false );
%tabCtrl = "OP_" @ %this.pane @ "Tab";
%tabCtrl.setValue( false );
}
%paneCtrl = "OP_" @ %pane @ "Pane";
%paneCtrl.setVisible( true );
%tabCtrl = "OP_" @ %pane @ "Tab";
%tabCtrl.setValue( true );
%this.pane = %pane;
}
//------------------------------------------------------------------------------
function OptionsDlg::applyGraphicChanges( %this )
{
%newDriver = OP_VideoDriverMenu.getText();
%newRes = OP_ResMenu.getText();
%newBpp = OP_BPPMenu.getText();
%newFullScreen = OP_FullScreenTgl.getValue();
if ( %newDriver !$= $pref::Video::displayDevice )
{
setDisplayDevice( %newDriver, firstWord( %newRes ), getWord( %newRes, 1 ), %newBpp, %newFullScreen );
OptionsDlg::deviceDependent( %this );
}
else
setScreenMode( firstWord( %newRes ), getWord( %newRes, 1 ), %newBpp, %newFullScreen );
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_VideoDriverMenu::onSelect( %this, %id, %text )
{
// Attempt to keep the same res and bpp settings:
if ( OP_ResMenu.size() > 0 )
%prevRes = OP_ResMenu.getText();
else
%prevRes = getWords( $pref::Video::resolution, 0, 1 );
// Check if this device is full-screen only:
if ( isDeviceFullScreenOnly( %this.getText() ) )
{
OP_FullScreenTgl.setValue( true );
OP_FullScreenTgl.setActive( false );
OP_FullScreenTgl.onAction();
}
else
OP_FullScreenTgl.setActive( true );
if ( OP_FullScreenTgl.getValue() )
{
if ( OP_BPPMenu.size() > 0 )
%prevBPP = OP_BPPMenu.getText();
else
%prevBPP = getWord( $pref::Video::resolution, 2 );
}
// Fill the resolution and bit depth lists:
OP_ResMenu.init( %this.getText(), OP_FullScreenTgl.getValue() );
OP_BPPMenu.init( %this.getText() );
// Try to select the previous settings:
%selId = OP_ResMenu.findText( %prevRes );
if ( %selId == -1 )
%selId = 0;
OP_ResMenu.setSelected( %selId );
if ( OP_FullScreenTgl.getValue() )
{
%selId = OP_BPPMenu.findText( %prevBPP );
if ( %selId == -1 )
%selId = 0;
OP_BPPMenu.setSelected( %selId );
OP_BPPMenu.setText( OP_BPPMenu.getTextById( %selId ) );
}
else
OP_BPPMenu.setText( "Default" );
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_ResMenu::init( %this, %device, %fullScreen )
{
%this.clear();
%resList = getResolutionList( %device );
%resCount = getFieldCount( %resList );
%deskRes = getDesktopResolution();
%count = 0;
for ( %i = 0; %i < %resCount; %i++ )
{
%res = getWords( getField( %resList, %i ), 0, 1 );
if ( !%fullScreen )
{
if ( firstWord( %res ) >= firstWord( %deskRes ) )
continue;
if ( getWord( %res, 1 ) >= getWord( %deskRes, 1 ) )
continue;
}
// Only add to list if it isn't there already:
if ( %this.findText( %res ) == -1 )
{
%this.add( %res, %count );
%count++;
}
}
}
//------------------------------------------------------------------------------
function OP_ResMenu::onSelect( %this, %id, %text )
{
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_BPPMenu::init( %this, %device )
{
%this.clear();
if ( %device $= "Voodoo2" )
%this.add( "16", 0 );
else
{
%resList = getResolutionList( %device );
%resCount = getFieldCount( %resList );
%count = 0;
for ( %i = 0; %i < %resCount; %i++ )
{
%bpp = getWord( getField( %resList, %i ), 2 );
// Only add to list if it isn't there already:
if ( %this.findText( %bpp ) == -1 )
{
%this.add( %bpp, %count );
%count++;
}
}
}
}
//------------------------------------------------------------------------------
function OP_BPPMenu::onSelect( %this, %id, %text )
{
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_FullScreenTgl::onAction( %this )
{
// Attempt to maintain current settings:
%selId = OP_ResMenu.getSelected();
if ( %selId == -1 )
%selId = 0;
%prevRes = OP_ResMenu.getTextById( %selId );
OP_ResMenu.init( OP_VideoDriverMenu.getText(), %this.getValue() );
%selId = OP_ResMenu.findText( %prevRes );
if ( %selId == -1 )
%selId = 0;
OP_ResMenu.setSelected( %selId );
if ( %this.getValue() )
{
%selId = OP_BPPMenu.findText( getWord( $pref::Video::resolution, 2 ) );
if ( %selId == - 1 )
%selId = 0;
OP_BPPMenu.setSelected( %selId );
OP_BPPMenu.setText( OP_BPPMenu.getTextById( %selId ) );
OP_BPPMenu.setActive( true );
}
else
{
OP_BPPMenu.setText( "Default" );
OP_BPPMenu.setActive( false );
}
OP_ApplyBtn.updateState();
}
//------------------------------------------------------------------------------
function OP_ApplyBtn::updateState( %this )
{
%active = false;
if ( OP_VideoDriverMenu.getText() !$= $pref::Video::displayDevice )
%active = true;
else if ( OP_ResMenu.getText() !$= getWords( $pref::Video::resolution, 0, 1 ) )
%active = true;
else if ( OP_FullScreenTgl.getValue() != $pref::Video::fullScreen )
%active = true;
else if ( OP_FullScreenTgl.getValue() )
{
if ( OP_BPPMenu.getText() !$= getWord( $pref::Video::resolution, 2 ) )
%active = true;
}
%this.setActive( %active );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Graphics Settings:
//
function updateGammaCorrection()
{
$pref::OpenGL::gammaCorrection = OP_GammaSlider.getValue();
videoSetGammaCorrection( $pref::OpenGL::gammaCorrection );
}
//------------------------------------------------------------------------------
function updateTerrainDetail()
{
$pref::Terrain::screenError = $max_screenerror - mFloor( OP_TerrainSlider.getValue());
if ( OP_TerrainSlider.getValue() != $max_screenerror - $pref::Terrain::screenError )
OP_TerrainSlider.setValue( $max_screenerror - $pref::Terrain::screenError );
}
//------------------------------------------------------------------------------
function updateDynamicLightSliderState()
{
%on = $pref::Interior::DynamicLights || $pref::Terrain::dynamicLights;
OP_DynamicLightText.setVisible( %on );
OP_DynamicLightText_Disabled.setVisible( !%on );
OP_DynamicLightSlider.setActive( %on );
}
//------------------------------------------------------------------------------
function OP_SkyDetailMenu::init( %this )
{
%this.clear();
%this.add( "Full Sky", 1 );
%this.add( "Two Cloud Layers", 2 );
%this.add( "One Cloud Layer", 3 );
%this.add( "Sky Box Only", 4 );
%this.add( "No Sky", 5 );
}
//------------------------------------------------------------------------------
function OP_PlayerRenderMenu::init( %this )
{
%this.clear();
%this.add( "Player and Items", 3 );
%this.add( "Player only", 1 );
%this.add( "Items only", 2 );
%this.add( "Neither Player nor Items", 0 );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Texture Settings:
//
function OP_CompressMenu::init( %this )
{
%this.clear();
%this.add( "None", 1 );
%this.add( "Fastest", 2 );
%this.add( "Nicest", 3 );
}
//------------------------------------------------------------------------------
function OP_TexQualityMenu::init( %this )
{
%this.clear();
if ( $PalettedTextureSupported )
%this.add( "Palletized", 1 );
%this.add( "16 bit", 2 );
%this.add( "32 bit", 3 );
}
//------------------------------------------------------------------------------
function OP_TexQualityMenu::onSelect( %this, %id, %text )
{
if ( %id == 1 )
{
// Disable these with palletized textures by default:
OP_EnvMapTgl.setValue( false );
//OP_EnvMapTgl.setActive( false );
OP_IntEnvMapTgl.setValue( false );
//OP_IntEnvMapTgl.setActive( false );
}
// else
// {
// OP_EnvMapTgl.setActive( true );
// OP_IntEnvMapTgl.setActive( true );
// }
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Audio Settings:
//
function setAudioProvider(%idx)
{
alxContexti(ALC_PROVIDER, %idx);
$pref::Audio::provider = alxGetContextstr(ALC_PROVIDER_NAME, %idx);
%active = audioIsEnvironmentProvider($pref::Audio::provider);
OP_AudioEnvironmentTgl.setActive(%active);
audioUpdateProvider($pref::Audio::provider);
OP_AudioProviderMenu.setSelected(%idx);
}
//------------------------------------------------------------------------------
function OP_AudioEnvironmentTgl::onAction(%this)
{
alxEnableEnvironmental(%this.getValue());
}
//------------------------------------------------------------------------------
function OP_AudioProviderMenu::onSelect(%this, %id, %text)
{
if(%id != $Audio::originalProvider)
{
if(!%this.seenWarning)
{
MessageBoxOK("Warning", "Changing sound drivers may result in incompatibilities and game oddities. If you experience such oddities, hit \"Reset\" to restore defaults.", "");
%this.seenWarning = true;
}
OP_AudioResetProvider.setActive(true);
}
setAudioProvider(%id);
}
//------------------------------------------------------------------------------
function OP_AudioResetProvider::onAction(%this)
{
setAudioProvider($Audio::originalProvider);
%this.setActive(false);
}
//------------------------------------------------------------------------------
function OP_AudioSpeakerMenu::onSelect(%this, %id, %text)
{
alxContexti(ALC_SPEAKER, %id);
$pref::Audio::speakerType = alxGetContextstr(ALC_SPEAKER_NAME, %id);
}
//------------------------------------------------------------------------------
function OP_AudioFrequencyMenu::init( %this )
{
%this.clear();
%this.add( "11 KHz", 0 );
%this.add( "22 KHz", 1 );
%this.add( "44 KHz", 2 );
switch ( $pref::Audio::frequency )
{
case 11025: %this.setSelected( 0 );
case 22050: %this.setSelected( 1 );
default: %this.setSelected( 2 );
}
}
//------------------------------------------------------------------------------
function OP_AudioFrequencyMenu::onSelect( %this, %id, %text )
{
switch ( %id )
{
case 0: %newVal = 11025;
case 1: %newVal = 22050;
default: %newVal = 44100;
}
if ( $pref::Audio::frequency != %newVal )
{
$pref::Audio::frequency = %newVal;
OptionsDlg.resetAudio = true;
}
}
//------------------------------------------------------------------------------
function OP_AudioBitRateMenu::init( %this )
{
%this.clear();
%this.add( "8 bit", 0 );
%this.add( "16 bit", 1 );
if ( $pref::Audio::sampleBits == 8 )
%this.setSelected( 0 );
else
%this.setSelected( 1 );
}
//------------------------------------------------------------------------------
function OP_AudioBitRateMenu::onSelect( %this, %id, %text )
{
%newVal = %id == 0 ? 8 : 16;
if ( $pref::Audio::sampleBits != %newVal )
{
$pref::Audio::sampleBits = %newVal;
OptionsDlg.resetAudio = true;
}
}
//------------------------------------------------------------------------------
function OP_AudioChannelsMenu::init( %this )
{
%this.clear();
%this.add( "One", 0 );
%this.add( "Two", 1 );
if ( $pref::Audio::channels == 1 )
%this.setSelected( 0 );
else
%this.setSelected( 1 );
}
//------------------------------------------------------------------------------
function OP_AudioChannelsMenu::onSelect( %this, %id, %text )
{
%newVal = %id == 0 ? 1 : 2;
if ( $pref::Audio::channels != %newVal )
{
$pref::Audio::channels = %newVal;
OptionsDlg.resetAudio = true;
}
}
//------------------------------------------------------------------------------
function OP_MusicTgl::onAction( %this )
{
%on = %this.getValue();
OP_MusicVolumeLabel.setVisible( %on );
OP_MusicVolumeLabel_Disabled.setVisible( !%on );
OP_MusicVolumeSlider.setActive( %on );
$pref::Audio::musicEnabled = %on;
if ( %on )
MusicPlayer.play();
else
MusicPlayer.stop();
}
//------------------------------------------------------------------------------
function updateMusicVolume()
{
%volume = OP_MusicVolumeSlider.getValue();
alxSetChannelVolume( $MusicAudioType, %volume );
}
//------------------------------------------------------------------------------
function updateGuiVolume()
{
%volume = OP_GuiVolumeSlider.getValue();
alxSetChannelVolume( $GuiAudioType, %volume );
}
//------------------------------------------------------------------------------
function updateMasterVolume()
{
%volume = OP_MasterVolumeSlider.getValue();
alxListenerf( AL_GAIN_LINEAR, %volume );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Voice Settings:
//
function OP_MicrophoneEnabledTgl::onAction( %this )
{
%on = %this.getValue();
OP_RecordTestBtn.setActive( %on );
OP_MicVolumeLabel.setVisible( %on );
OP_MicVolumeLabel_Disabled.setVisible( !%on );
OP_MicrophoneVolumeSlider.setActive( %on );
OP_InputBoostLabel.setVisible( %on );
OP_InputBoostLabel_Disabled.setVisible( !%on );
OP_InputBoostSlider.setActive( %on );
OP_InputBoostPercentTxt.setVisible( %on );
OP_VoiceListenLabel.setVisible( %on );
OP_VoiceListenLabel_Disabled.setVisible( !%on );
OP_VoiceListenMenu.setActive( %on );
OP_VoiceSendLabel.setVisible( %on );
OP_VoiceSendLabel_Disabled.setVisible( !%on );
OP_VoiceSendMenu.setActive( %on );
if(%on != alxIsEnabled("capture"))
{
if(%on)
alxCaptureInit();
else
alxCaptureDestroy();
}
}
//------------------------------------------------------------------------------
function updateInputBoost()
{
%val = OP_InputBoostSlider.getValue();
alxSetCaptureGainScale( %val );
%val = mFloor(%val * 100);
OP_InputBoostPercentTxt.setValue(%val @ "%");
}
//------------------------------------------------------------------------------
function OP_RecordTestBtn::onAction( %this )
{
alxCaptureStart(true);
}
//------------------------------------------------------------------------------
function localCaptureStart( %method )
{
if(%method $= "record")
{
OP_RecordTestBtn.setActive(false);
OP_RecordTestBtn.setValue(">> Recording <<");
}
else
{
OP_RecordTestBtn.setActive(false);
OP_RecordTestBtn.setValue(">> Playing <<");
}
}
//------------------------------------------------------------------------------
function localCaptureStop( %method )
{
if(%method $= "play")
{
OP_RecordTestBtn.setActive(true);
OP_RecordTestBtn.setValue("Test Record");
}
}
//------------------------------------------------------------------------------
function OP_VoiceListenMenu::init( %this )
{
%this.clear();
%this.add( "<NONE>", 0 );
%this.add( ".v12", 1 );
%this.add( ".v12 - .v24", 3 );
%this.add( ".v12 - .v29", 7 );
switch ( $pref::Audio::decodingMask )
{
case 0 or 3 or 7:
%this.setSelected( $pref::Audio::decodingMask );
default:
%this.setSelected( 1 );
}
if ( $platform $= "linux" ) {
%this.setActive(false);
}
}
//------------------------------------------------------------------------------
function OP_VoiceSendMenu::init( %this )
{
%this.clear();
%this.add( ".v12", 0 );
%this.add( ".v24", 1 );
%this.add( ".v29", 2 );
%this.setSelected($pref::Audio::encodingLevel);
if ( $platform $= "linux" ) {
%this.setActive(false);
}
}
function OP_VoiceCodecInfo::init( %this )
{
%headerStyle = "<font:" @ $ShellLabelFont @ ":" @ $ShellFontSize @ "><color:00DC00>";
%displayText = "<spush>" @ %headerStyle @ "Voice Codec Information:<spop>" NL
"\n" @
" .v12: variable bitrate codec (~1.2 kbits/sec win only)" NL
" .v24: fixed bitrate codec (2.4 kbits/sec win only)" NL
" .v29: fixed bitrate codec (2.9 kbits/sec win only)" NL
"\n" @
"<bitmap:bullet_2><lmargin:24>" @
"Setting your codec levels too high can have adverse" @
" affects on network performance." @
"<lmargin:0>";
%this.setText(%displayText);
%this.setActive(false);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Driver Info dialog:
//
function DriverInfoDlg::onWake( %this )
{
%headerStyle = "<font:" @ $ShellLabelFont @ ":" @ $ShellFontSize @ "><color:00DC00>";
%infoString = getVideoDriverInfo();
%displayText = "<spush>" @ %headerStyle @ "VENDOR:<spop>" NL
" " @ getField( %infoString, 0 ) NL
"<spush>" @ %headerStyle @ "RENDERER:<spop>" NL
" " @ getField( %infoString, 1 ) NL
"<spush>" @ %headerStyle @ "VERSION<spop> " @ getField( %infoString, 2 ) NL
"\n" @
"<spush>" @ %headerStyle @ "SUPPORTED OPENGL EXTENSIONS:<spop><lmargin:5><just:center>" NL
getField( %infoString, 3 );
DriverInfoText.setText( %displayText );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Control remapper section:
//
$RemapCount = 0;
$RemapName[$RemapCount] = "Forward";
$RemapCmd[$RemapCount] = "moveforward";
$RemapCount++;
$RemapName[$RemapCount] = "Backward";
$RemapCmd[$RemapCount] = "movebackward";
$RemapCount++;
$RemapName[$RemapCount] = "Strafe Left";
$RemapCmd[$RemapCount] = "moveleft";
$RemapCount++;
$RemapName[$RemapCount] = "Strafe Right";
$RemapCmd[$RemapCount] = "moveright";
$RemapCount++;
$RemapName[$RemapCount] = "Turn Left";
$RemapCmd[$RemapCount] = "turnLeft";
$RemapCount++;
$RemapName[$RemapCount] = "Turn Right";
$RemapCmd[$RemapCount] = "turnRight";
$RemapCount++;
$RemapName[$RemapCount] = "Look Up";
$RemapCmd[$RemapCount] = "panUp";
$RemapCount++;
$RemapName[$RemapCount] = "Look Down";
$RemapCmd[$RemapCount] = "panDown";
$RemapCount++;
$RemapName[$RemapCount] = "Jump";
$RemapCmd[$RemapCount] = "jump";
$RemapCount++;
$RemapName[$RemapCount] = "Jet Pack";
$RemapCmd[$RemapCount] = "mouseJet";
$RemapCount++;
$RemapName[$RemapCount] = "Fire Weapon";
$RemapCmd[$RemapCount] = "mouseFire";
$RemapCount++;
$RemapName[$RemapCount] = "Zoom";
$RemapCmd[$RemapCount] = "toggleZoom";
$RemapCount++;
$RemapName[$RemapCount] = "Cycle Zoom Level";
$RemapCmd[$RemapCount] = "setZoomFOV";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot One";
$RemapCmd[$RemapCount] = "useFirstWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Two";
$RemapCmd[$RemapCount] = "useSecondWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Three";
$RemapCmd[$RemapCount] = "useThirdWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Four";
$RemapCmd[$RemapCount] = "useFourthWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Five";
$RemapCmd[$RemapCount] = "useFifthWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Weapon Slot Six";
$RemapCmd[$RemapCount] = "useSixthWeaponSlot";
$RemapCount++;
$RemapName[$RemapCount] = "Blaster";
$RemapCmd[$RemapCount] = "useBlaster";
$RemapCount++;
$RemapName[$RemapCount] = "Plasma Rifle";
$RemapCmd[$RemapCount] = "usePlasma";
$RemapCount++;
$RemapName[$RemapCount] = "Chaingun";
$RemapCmd[$RemapCount] = "useChaingun";
$RemapCount++;
$RemapName[$RemapCount] = "Spinfusor";
$RemapCmd[$RemapCount] = "useDisc";
$RemapCount++;
$RemapName[$RemapCount] = "Grenade Launcher";
$RemapCmd[$RemapCount] = "useGrenadeLauncher";
$RemapCount++;
$RemapName[$RemapCount] = "Laser Rifle";
$RemapCmd[$RemapCount] = "useSniperRifle";
$RemapCount++;
$RemapName[$RemapCount] = "ELF Projector";
$RemapCmd[$RemapCount] = "useELFGun";
$RemapCount++;
$RemapName[$RemapCount] = "Fusion Mortar";
$RemapCmd[$RemapCount] = "useMortar";
$RemapCount++;
$RemapName[$RemapCount] = "Missile Launcher";
$RemapCmd[$RemapCount] = "useMissileLauncher";
$RemapCount++;
$RemapName[$RemapCount] = "Shocklance";
$RemapCmd[$RemapCount] = "useShockLance";
$RemapCount++;
$RemapName[$RemapCount] = "Targeting Laser";
$RemapCmd[$RemapCount] = "useTargetingLaser";
$RemapCount++;
$RemapName[$RemapCount] = "Previous Weapon";
$RemapCmd[$RemapCount] = "prevWeapon";
$RemapCount++;
$RemapName[$RemapCount] = "Next Weapon";
$RemapCmd[$RemapCount] = "nextWeapon";
$RemapCount++;
$RemapName[$RemapCount] = "Throw Grenade";
$RemapCmd[$RemapCount] = "throwGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Place Mine";
$RemapCmd[$RemapCount] = "placeMine";
$RemapCount++;
$RemapName[$RemapCount] = "Use Pack";
$RemapCmd[$RemapCount] = "useBackpack";
$RemapCount++;
$RemapName[$RemapCount] = "Use Health Kit";
$RemapCmd[$RemapCount] = "useRepairKit";
$RemapCount++;
$RemapName[$RemapCount] = "Deploy Beacon";
$RemapCmd[$RemapCount] = "placeBeacon";
$RemapCount++;
$RemapName[$RemapCount] = "Inventory";
$RemapCmd[$RemapCount] = "toggleInventoryHud";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 1";
$RemapCmd[$RemapCount] = "selectFavorite1";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 2";
$RemapCmd[$RemapCount] = "selectFavorite2";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 3";
$RemapCmd[$RemapCount] = "selectFavorite3";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 4";
$RemapCmd[$RemapCount] = "selectFavorite4";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 5";
$RemapCmd[$RemapCount] = "selectFavorite5";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 6";
$RemapCmd[$RemapCount] = "selectFavorite6";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 7";
$RemapCmd[$RemapCount] = "selectFavorite7";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 8";
$RemapCmd[$RemapCount] = "selectFavorite8";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 9";
$RemapCmd[$RemapCount] = "selectFavorite9";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 10";
$RemapCmd[$RemapCount] = "selectFavorite10";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 11";
$RemapCmd[$RemapCount] = "selectFavorite11";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 12";
$RemapCmd[$RemapCount] = "selectFavorite12";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 13";
$RemapCmd[$RemapCount] = "selectFavorite13";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 14";
$RemapCmd[$RemapCount] = "selectFavorite14";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 15";
$RemapCmd[$RemapCount] = "selectFavorite15";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 16";
$RemapCmd[$RemapCount] = "selectFavorite16";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 17";
$RemapCmd[$RemapCount] = "selectFavorite17";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 18";
$RemapCmd[$RemapCount] = "selectFavorite18";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 19";
$RemapCmd[$RemapCount] = "selectFavorite19";
$RemapCount++;
$RemapName[$RemapCount] = "Favorite 20";
$RemapCmd[$RemapCount] = "selectFavorite20";
$RemapCount++;
$RemapName[$RemapCount] = "Select Energy Pack";
$RemapCmd[$RemapCount] = "quickPackEnergyPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Repair Pack";
$RemapCmd[$RemapCount] = "quickPackRepairPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Shield Pack";
$RemapCmd[$RemapCount] = "quickPackShieldPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Cloaking Pack";
$RemapCmd[$RemapCount] = "quickPackCloakPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Sensor Jammer";
$RemapCmd[$RemapCount] = "quickPackJammerPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Ammo Pack";
$RemapCmd[$RemapCount] = "quickPackAmmoPack";
$RemapCount++;
$RemapName[$RemapCount] = "Select Satchel Charge";
$RemapCmd[$RemapCount] = "quickPackSatchelCharge";
$RemapCount++;
$RemapName[$RemapCount] = "Select Inv Station";
$RemapCmd[$RemapCount] = "quickPackDeployableStation";
$RemapCount++;
$RemapName[$RemapCount] = "Select Spider Turret";
$RemapCmd[$RemapCount] = "quickPackIndoorTurret";
$RemapCount++;
$RemapName[$RemapCount] = "Select Landspike Turret";
$RemapCmd[$RemapCount] = "quickPackOutdoorTurret";
$RemapCount++;
$RemapName[$RemapCount] = "Select Motion Sensor";
$RemapCmd[$RemapCount] = "quickPackMotionSensor";
$RemapCount++;
$RemapName[$RemapCount] = "Select Deploy Pulse";
$RemapCmd[$RemapCount] = "quickPackPulse";
$RemapCount++;
$RemapName[$RemapCount] = "Select Plasma Barrel";
$RemapCmd[$RemapCount] = "quickPackPlasmaBarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select Missile Barrel";
$RemapCmd[$RemapCount] = "quickPackMissileBarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select AA Barrel";
$RemapCmd[$RemapCount] = "quickPackAABarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select Mortar Barrel";
$RemapCmd[$RemapCount] = "quickPackMortarBarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select Elf Barrel";
$RemapCmd[$RemapCount] = "quickPackElfBarrel";
$RemapCount++;
$RemapName[$RemapCount] = "Select Grenade";
$RemapCmd[$RemapCount] = "quickPackGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Select Flash Grenade";
$RemapCmd[$RemapCount] = "quickPackFlashGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Select Concussion";
$RemapCmd[$RemapCount] = "quickPackConcussionGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Select Camera";
$RemapCmd[$RemapCount] = "quickPackCameraGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Select Flare Grenade";
$RemapCmd[$RemapCount] = "quickPackFlareGrenade";
$RemapCount++;
$RemapName[$RemapCount] = "Command Circuit";
$RemapCmd[$RemapCount] = "toggleCommanderMap";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Task List";
$RemapCmd[$RemapCount] = "toggleTaskListDlg";
$RemapCount++;
$RemapName[$RemapCount] = "Accept Task";
$RemapCmd[$RemapCount] = "fnAcceptTask";
$RemapCount++;
$RemapName[$RemapCount] = "Decline Task";
$RemapCmd[$RemapCount] = "fnDeclineTask";
$RemapCount++;
$RemapName[$RemapCount] = "Task Completed";
$RemapCmd[$RemapCount] = "fnTaskCompleted";
$RemapCount++;
$RemapName[$RemapCount] = "Reset Task List";
$RemapCmd[$RemapCount] = "fnResetTaskList";
$RemapCount++;
$RemapName[$RemapCount] = "Vote Yes";
$RemapCmd[$RemapCount] = "voteYes";
$RemapCount++;
$RemapName[$RemapCount] = "Vote No";
$RemapCmd[$RemapCount] = "voteNo";
$RemapCount++;
$RemapName[$RemapCount] = "Voice Chat Menu";
$RemapCmd[$RemapCount] = "activateChatMenuHud";
$RemapCount++;
$RemapName[$RemapCount] = "Global Chat";
$RemapCmd[$RemapCount] = "ToggleMessageHud";
$RemapCount++;
$RemapName[$RemapCount] = "Team Chat";
$RemapCmd[$RemapCount] = "TeamMessageHud";
$RemapCount++;
$RemapName[$RemapCount] = "Resize Chat Hud";
$RemapCmd[$RemapCount] = "resizeChatHud";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Microphone";
$RemapCmd[$RemapCount] = "voiceCapture";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Help Text";
$RemapCmd[$RemapCount] = "toggleHelpGui";
$RemapCount++;
$RemapName[$RemapCount] = "Score Screen";
$RemapCmd[$RemapCount] = "toggleScoreScreen";
$RemapCount++;
$RemapName[$RemapCount] = "Free Look";
$RemapCmd[$RemapCount] = "toggleFreeLook";
$RemapCount++;
$RemapName[$RemapCount] = "Exterior View";
$RemapCmd[$RemapCount] = "toggleFirstPerson";
$RemapCount++;
$RemapName[$RemapCount] = "Drop Weapon";
$RemapCmd[$RemapCount] = "throwWeapon";
$RemapCount++;
$RemapName[$RemapCount] = "Drop Pack";
$RemapCmd[$RemapCount] = "throwPack";
$RemapCount++;
$RemapName[$RemapCount] = "Drop Flag";
$RemapCmd[$RemapCount] = "throwFlag";
$RemapCount++;
$RemapName[$RemapCount] = "Suicide";
$RemapCmd[$RemapCount] = "suicide";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Personal Wypts";
$RemapCmd[$RemapCount] = "toggleHudWaypoints";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Mission Wypts";
$RemapCmd[$RemapCount] = "toggleHudMarkers";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Beacons";
$RemapCmd[$RemapCount] = "toggleHudTargets";
$RemapCount++;
$RemapName[$RemapCount] = "Toggle Commands";
$RemapCmd[$RemapCount] = "toggleHudCommands";
$RemapCount++;
// $RemapName[$RemapCount] = "Start Demo Record";
// $RemapCmd[$RemapCount] = "startRecordingDemo";
// $RemapCount++;
// $RemapName[$RemapCount] = "Stop Demo Record";
// $RemapCmd[$RemapCount] = "stopRecordingDemo";
// $RemapCount++;
$RemapName[$RemapCount] = "Chat Page Up";
$RemapCmd[$RemapCount] = "pageMessageHudUp";
$RemapCount++;
$RemapName[$RemapCount] = "Chat Page Down";
$RemapCmd[$RemapCount] = "pageMessageHudDown";
$RemapCount++;
$ObsRemapCount = 0;
$ObsRemapName[$ObsRemapCount] = "Move Up";
$ObsRemapCmd[$ObsRemapCount] = "moveup";
$ObsRemapCount++;
$ObsRemapName[$ObsRemapCount] = "Move Down";
$ObsRemapCmd[$ObsRemapCount] = "movedown";
$ObsRemapCount++;
$ObsRemapName[$ObsRemapCount] = "Toggle Observer Mode";
$ObsRemapCmd[$ObsRemapCount] = "jump";
$ObsRemapCount++;
$ObsRemapName[$ObsRemapCount] = "Spawn/Previous";
$ObsRemapCmd[$ObsRemapCount] = "mouseFire";
$ObsRemapCount++;
$ObsRemapName[$ObsRemapCount] = "Cycle Camera/Next";
$ObsRemapCmd[$ObsRemapCount] = "mouseJet";
$ObsRemapCount++;
//------------------------------------------------------------------------------
function restoreDefaultMappings()
{
moveMap.delete();
exec( "scripts/controlDefaults.cs" );
$pref::Input::ActiveConfig = "MyConfig";
OP_RemapList.fillList();
}
//------------------------------------------------------------------------------
function isMapFile( %file )
{
%fObject = new FileObject();
if ( !%fObject.openForRead( %file ) )
return( false );
while ( !%fObject.isEOF() )
{
%line = %fObject.readLine();
if ( %line $= "// Tribes 2 Input Map File" )
{
%fObject.close();
return( true );
}
}
%fObject.close();
return( false );
}
//------------------------------------------------------------------------------
function isValidMapFileSaveName( %file )
{
if ( !isWriteableFileName( "base/" @ %file ) )
return( false );
if ( isFile( %file ) )
return( isMapFile( %file ) );
return( true );
}
//------------------------------------------------------------------------------
function loadMapFile( %filename )
{
exec( "prefs/" @ %filename @ ".cs" );
$pref::Input::ActiveConfig = %filename;
OP_RemapList.fillList();
}
//------------------------------------------------------------------------------
function saveActiveMapFile()
{
if ( isValidMapFileSaveName( "prefs/" @ $pref::Input::ActiveConfig @ ".cs" ) )
saveMapFile( $pref::Input::ActiveConfig );
else
ShellGetSaveFilename( "SAVE CONTROL CONFIG", "prefs/*.cs", "isMapFile", "saveMapFile", "" );
}
//------------------------------------------------------------------------------
function saveMapFile( %filename )
{
%mapFile = "prefs/" @ %filename @ ".cs";
if ( !isWriteableFileName( "base/" @ %mapFile ) )
{
MessageBoxOK( "SAVE FAILED", "That is not a writeable file name. Please choose another file name.",
"ShellGetSaveFilename( \"SAVE CONTROL CONFIG\", \"prefs/*.cs\", \"isMapFile\", \"saveMapFile\", $pref::Input::ActiveConfig );" );
return;
}
if ( isFile( %mapFile ) && !isMapFile( %mapFile ) )
{
MessageBoxOK( "SAVE FAILED", "A file of that name already exists and is not an input configuration file. Please choose another file name.",
"ShellGetSaveFilename( \"SAVE CONTROL CONFIG\", \"prefs/*.cs\", \"isMapFile\", \"saveMapFile\", $pref::Input::ActiveConfig );" );
return;
}
moveMap.save( %mapFile );
// Append the observer action map:
observerMap.save( %mapFile, true );
// Write out the console toggle key:
%fObject = new FileObject();
if ( %fObject.openForAppend( %mapFile ) )
{
%bind = GlobalActionMap.getBinding( "toggleConsole" );
%fObject.writeLine( "GlobalActionMap.bind(keyboard, \"" @ getField( %bind, 1 ) @ "\", toggleConsole);" );
%fObject.close();
}
%fObject.delete();
$pref::Input::ActiveConfig = %filename;
}
//------------------------------------------------------------------------------
function getMapDisplayName( %device, %action )
{
if ( %device $= "keyboard" )
return( %action );
else if ( strstr( %device, "mouse" ) != -1 )
{
// Substitute "mouse" for "button" in the action string:
%pos = strstr( %action, "button" );
if ( %pos != -1 )
{
%mods = getSubStr( %action, 0, %pos );
%object = getSubStr( %action, %pos, 1000 );
%instance = getSubStr( %object, strlen( "button" ), 1000 );
return( %mods @ "mouse" @ ( %instance + 1 ) );
}
else
error( "Mouse input object other than button passed to getDisplayMapName!" );
}
else if ( strstr( %device, "joystick" ) != -1 )
{
// Substitute "joystick" for "button" in the action string:
%pos = strstr( %action, "button" );
if ( %pos != -1 )
{
%mods = getSubStr( %action, 0, %pos );
%object = getSubStr( %action, %pos, 1000 );
%instance = getSubStr( %object, strlen( "button" ), 1000 );
return( %mods @ "joystick" @ ( %instance + 1 ) );
}
else
{
%pos = strstr( %action, "pov" );
if ( %pos != -1 )
{
%wordCount = getWordCount( %action );
%mods = %wordCount > 1 ? getWords( %action, 0, %wordCount - 2 ) @ " " : "";
%object = getWord( %action, %wordCount - 1 );
switch$ ( %object )
{
case "upov": %object = "POV1 up";
case "dpov": %object = "POV1 down";
case "lpov": %object = "POV1 left";
case "rpov": %object = "POV1 right";
case "upov2": %object = "POV2 up";
case "dpov2": %object = "POV2 down";
case "lpov2": %object = "POV2 left";
case "rpov2": %object = "POV2 right";
default: %object = "??";
}
return( %mods @ %object );
}
else
error( "Unsupported Joystick input object passed to getDisplayMapName!" );
}
}
return( "??" );
}
//------------------------------------------------------------------------------
function buildFullMapString( %index )
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
%actionMap = observerMap;
%name = $ObsRemapName[%index];
%cmd = $ObsRemapCmd[%index];
default:
%actionMap = moveMap;
%name = $RemapName[%index];
%cmd = $RemapCmd[%index];
}
%temp = %actionMap.getBinding( %cmd );
%device = getField( %temp, 0 );
%object = getField( %temp, 1 );
if ( %device !$= "" && %object !$= "" )
%mapString = getMapDisplayName( %device, %object );
else
%mapString = "";
return( %name TAB %mapString );
}
//------------------------------------------------------------------------------
function OP_ControlGroupMenu::init( %this )
{
%selId = %this.getSelected();
%this.clear();
%this.add( "Main", 0 );
%this.add( "Observer", 1 );
%this.setSelected( %selId );
%this.onSelect( %selId, %this.getTextById( %selId ) );
}
//------------------------------------------------------------------------------
function OP_ControlGroupMenu::onSelect( %this, %id, %text )
{
OP_ControlsPane.group = %text;
OP_RemapList.fillList();
}
//------------------------------------------------------------------------------
function OP_RemapList::fillList( %this )
{
switch$ ( OP_ControlsPane.group )
{
case "Observer": %count = $ObsRemapCount;
default: %count = $RemapCount;
}
%this.clear();
for ( %i = 0; %i < %count; %i++ )
%this.addRow( %i, buildFullMapString( %i ) );
// Set the console key:
%bind = GlobalActionMap.getBinding( "toggleConsole" );
OP_ConsoleKeyBtn.setValue( getField( %bind, 1 ) );
}
//------------------------------------------------------------------------------
function OP_RemapList::onDeleteKey( %this, %rowId )
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
%actionMap = observerMap;
%cmd = $ObsRemapCmd[%rowId];
default:
%actionMap = moveMap;
%cmd = $RemapCmd[%rowId];
}
clearMapping( %actionMap, %cmd );
%this.setRowById( %rowId, buildFullMapString( %rowId ) );
}
//------------------------------------------------------------------------------
function OP_RemapList::doRemap( %this )
{
%selId = %this.getSelectedId();
switch$ ( OP_ControlsPane.group )
{
case "Observer": %name = $ObsRemapName[%selId];
default: %name = $RemapName[%selId];
}
RemapFrame.setTitle( "REMAP \"" @ %name @ "\"" );
RemapInputCtrl.mode = "move";
RemapInputCtrl.index = %selId;
Canvas.pushDialog( RemapDlg );
}
//------------------------------------------------------------------------------
function OP_ConsoleKeyBtn::doRemap( %this )
{
RemapFrame.setTitle( "Remap \"Toggle Console\"" );
RemapInputCtrl.mode = "consoleKey";
RemapInputCtrl.index = 0;
Canvas.pushDialog( RemapDlg );
}
//------------------------------------------------------------------------------
function RemapDlg::onWake( %this )
{
if ( RemapInputCtrl.mode $= "consoleKey" )
RemapText.setText( "<just:center>Press a key to assign it to this action" NL "or Esc to cancel..." );
else
RemapText.setText( "<just:center>Press a key or button to assign it to this action" NL "or Esc to cancel..." );
}
//------------------------------------------------------------------------------
function RemapDlg::onSleep( %this )
{
}
//------------------------------------------------------------------------------
function findRemapCmdIndex( %command )
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
for ( %i = 0; %i < $ObsRemapCount; %i++ )
{
if ( %command $= $ObsRemapCmd[%i] )
return( %i );
}
default:
for ( %i = 0; %i < $RemapCount; %i++ )
{
if ( %command $= $RemapCmd[%i] )
return( %i );
}
}
return( -1 );
}
//------------------------------------------------------------------------------
function clearMapping( %actionMap, %cmd )
{
%fullMapString = %actionMap.getBinding( %cmd );
%mapCount = getRecordCount( %fullMapString );
for ( %i = 0; %i < %mapCount; %i++ )
{
%temp = getRecord( %fullMapString, %i );
%actionMap.unbind( getField( %temp, 0 ), getField( %temp, 1 ) );
}
}
//------------------------------------------------------------------------------
function redoMapping( %actionMap, %device, %action, %cmd, %oldIndex, %newIndex )
{
//%actionMap.bind( %device, %action, $RemapCmd[%newIndex] );
%actionMap.bind( %device, %action, %cmd );
OP_RemapList.setRowById( %oldIndex, buildFullMapString( %oldIndex ) );
OP_RemapList.setRowById( %newIndex, buildFullMapString( %newIndex ) );
}
//------------------------------------------------------------------------------
function redoConsoleMapping( %action, %oldIndex )
{
moveMap.unbind( "keyboard", %action );
GlobalActionMap.bind( "keyboard", %action, "toggleConsole" );
OP_ConsoleKeyBtn.setValue( %action );
OP_RemapList.setRowById( %oldIndex, buildFullMapString( %oldIndex ) );
}
//------------------------------------------------------------------------------
function RemapInputCtrl::onInputEvent( %this, %device, %action )
{
//error( "** onInputEvent called - device = " @ %device @ ", action = " @ %action @ " **" );
Canvas.popDialog( RemapDlg );
// Test for the reserved keystrokes:
if ( %device $= "keyboard" )
{
// Cancel...
if ( %action $= "escape" )
{
// Do nothing...
return;
}
}
if ( %this.mode $= "consoleKey" )
{
if ( %device !$= "keyboard" )
{
MessageBoxOK( "REMAP FAILED", "This command can only be bound to keys on the keyboard!" );
return;
}
%prevMap = GlobalActionMap.getCommand( %device, %action );
if ( %prevMap !$= "" )
{
MessageBoxOK( "REMAP FAILED", "\"" @ getMapDisplayName( %device, %action ) @ "\" is already bound to a non-remappable command!" );
return;
}
%mvMap = moveMap.getCommand( %device, %action );
if ( %mvMap $= "" )
{
GlobalActionMap.bind( %device, %action, "toggleConsole" );
OP_ConsoleKeyBtn.setValue( %action );
}
else
{
%mapName = getMapDisplayName( %device, %action );
%mvMapIndex = findRemapCmdIndex( %mvMap );
if ( %mvMapIndex == -1 )
MessageBoxOK( "REMAP FAILED", "\"" @ %mapName @ "\" is already bound to a non-remappable command!" );
else
MessageBoxYesNo( "WARNING", "\"" @ %mapName @ "\" is already bound to \""
@ $RemapName[%mvMapIndex] @ "\"!"
NL "Do you want to undo this mapping?",
"redoConsoleMapping(\"" @ %action @ "\", " @ %mvMapIndex @ ");", "" );
return;
}
}
else
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
%actionMap = observerMap;
%cmd = $ObsRemapCmd[%this.index];
%name = $ObsRemapName[%this.index];
default:
%actionMap = moveMap;
%cmd = $RemapCmd[%this.index];
%name = $RemapName[%this.index];
}
// First check to see if the given action is already mapped:
%prevMap = %actionMap.getCommand( %device, %action );
if ( %prevMap !$= %cmd )
{
if ( %prevMap $= "" )
{
%actionMap.bind( %device, %action, %cmd );
OP_RemapList.setRowById( %this.index, buildFullMapString( %this.index ) );
}
else
{
%mapName = getMapDisplayName( %device, %action );
%prevMapIndex = findRemapCmdIndex( %prevMap );
if ( %prevMapIndex == -1 )
MessageBoxOK( "REMAP FAILED", "\"" @ %mapName @ "\" is already bound to a non-remappable command!" );
else
{
switch$ ( OP_ControlsPane.group )
{
case "Observer":
%prevCmdName = $ObsRemapName[%prevMapIndex];
default:
%prevCmdName = $RemapName[%prevMapIndex];
}
MessageBoxYesNo( "WARNING",
"\"" @ %mapName @ "\" is already bound to \""
@ %prevCmdName @ "\"!\nDo you want to undo this mapping?",
"redoMapping(" @ %actionMap @ ", " @ %device @ ", \"" @ %action @ "\", \"" @ %cmd @ "\", " @ %prevMapIndex @ ", " @ %this.index @ ");", "" );
}
return;
}
}
}
}
//------------------------------------------------------------------------------
function OP_JoystickTgl::onAction( %this )
{
%on = %this.getValue();
if ( %on )
enableJoystick();
else
disableJoystick();
OP_ConfigureJoystickBtn.setActive( %on );
}
//------------------------------------------------------------------------------
function MouseConfigDlg::onWake( %this )
{
MouseXSlider.setValue( moveMap.getScale( mouse, xaxis ) / 2 );
MouseYSlider.setValue( moveMap.getScale( mouse, yaxis ) / 2 );
InvertMouseTgl.setValue( moveMap.isInverted( mouse, yaxis ) );
MouseZActionMenu.clear();
MouseZActionMenu.add( "Nothing", 1 );
MouseZActionMenu.add( "Cycle Weapon", 2 );
MouseZActionMenu.add( "Next Weapon Only", 3 );
// MouseZActionMenu.add( "Cycle Zoom Level", 4 );
%bind = moveMap.getCommand( "mouse", "zaxis" );
%selId = 1;
switch$ ( %bind )
{
case "cycleWeaponAxis":
%selId = 2;
case "cycleNextWeaponOnly":
%selId = 3;
}
MouseZActionMenu.setSelected( %selId );
}
//------------------------------------------------------------------------------
function MouseConfigDlg::onOK( %this )
{
%xSens = MouseXSlider.getValue() * 2;
%ySens = MouseYSlider.getValue() * 2;
moveMap.bind( mouse, xaxis, "S", %xSens, "yaw" );
%yFlags = InvertMouseTgl.getValue() ? "SI" : "S";
moveMap.bind( mouse, yaxis, %yFlags, %ySens, "pitch" );
switch ( MouseZActionMenu.getSelected() )
{
case 2:
moveMap.bind( mouse, zaxis, cycleWeaponAxis );
case 3:
moveMap.bind( mouse, zaxis, cycleNextWeaponOnly );
default:
moveMap.unbind( mouse, zaxis );
}
Canvas.popDialog( MouseConfigDlg );
}
//------------------------------------------------------------------------------
function MouseXSlider::sync( %this )
{
%thisValue = %this.getValue();
MouseXText.setValue( "(" @ getSubStr( %thisValue, 0, 4 ) @ ")" );
if ( $pref::Input::LinkMouseSensitivity )
{
if ( MouseYSlider.getValue() != %thisValue )
MouseYSlider.setValue( %thisValue );
}
}
//------------------------------------------------------------------------------
function MouseYSlider::sync( %this )
{
%thisValue = %this.getValue();
MouseYText.setValue( "(" @ getSubStr( %thisValue, 0, 4 ) @ ")" );
if ( $pref::Input::LinkMouseSensitivity )
{
if ( MouseXSlider.getValue() != %thisValue )
MouseXSlider.setValue( %thisValue );
}
}
//------------------------------------------------------------------------------
// Joystick Config dialog:
//------------------------------------------------------------------------------
$JoyRemapCount = 0;
$JoyRemapName[$JoyRemapCount] = "Look Up/Down";
$JoyRemapCmd[$JoyRemapCount] = "joyPitch";
$JoyRemapCount++;
$JoyRemapName[$JoyRemapCount] = "Turn Left/Right";
$JoyRemapCmd[$JoyRemapCount] = "joyYaw";
$JoyRemapCount++;
$JoyRemapName[$JoyRemapCount] = "Move Forward/Backward";
$JoyRemapCmd[$JoyRemapCount] = "joystickMoveY";
$JoyRemapCount++;
$JoyRemapName[$JoyRemapCount] = "Strafe Left/Right";
$JoyRemapCmd[$JoyRemapCount] = "joystickMoveX";
$JoyRemapCount++;
$JoyRemapName[$JoyRemapCount] = "Cycle Weapon";
$JoyRemapCmd[$JoyRemapCount] = "cycleWeaponAxis";
$JoyRemapCount++;
//------------------------------------------------------------------------------
function JoystickConfigDlg::onWake( %this )
{
// Add all of the axis tabs:
%temp = getJoystickAxes( 0 );
%tryCount = getField( %temp, 0 );
$JoyAxisCount = 0;
for ( %i = 0; %i < %tryCount; %i++ )
{
%type = getField( %temp, %i + 1 );
switch$ ( %type )
{
case "X": %tabName = "X Axis"; %tabType = "xaxis";
case "Y": %tabName = "Y Axis"; %tabType = "yaxis";
case "Z": %tabName = "Z Axis"; %tabType = "zaxis";
case "R": %tabName = "R Axis"; %tabType = "rxaxis";
case "U": %tabName = "U Axis"; %tabType = "ryaxis";
case "V": %tabName = "V Axis"; %tabType = "rzaxis";
case "S": %tabName = "Slider"; %tabType = "slider";
default: %tabName = "";
}
if ( %tabName !$= "" )
{
$JoyAxisTab[$JoyAxisCount] = new ShellTabButton() {
profile = "ShellTabProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "29" SPC ( 52 + ( %i * 30 ) );
extent = "100 38";
minExtent = "48 38";
visible = "1";
command = "JoystickConfigDlg.setPane(" @ %i @ ");";
helpTag = "0";
text = %tabName;
type = %tabType;
};
$JoyAxisCount++;
JoystickConfigFrame.add( $JoyAxisTab[%i] );
}
}
// Fill the action menu:
JoyAxisActionMenu.clear();
for ( %i = 0; %i < $JoyRemapCount; %i++ )
JoyAxisActionMenu.add( $JoyRemapName[%i], %i );
JoyAxisActionMenu.add( "Nothing", 255 );
// Select the first axis:
%this.setPane( %this.pane );
}
//------------------------------------------------------------------------------
function JoystickConfigDlg::onSleep( %this )
{
// Save the current pane's settings:
bindJoystickAxis( %this.pane, JoyAxisActionMenu.getSelected() );
for ( %i = 0; %i < $JoyAxisCount; %i++ )
{
JoystickConfigFrame.remove( $JoyAxisTab[%i] );
$JoyAxisTab[%i].delete();
}
}
//------------------------------------------------------------------------------
function JoystickConfigDlg::setPane( %this, %pane )
{
if ( %this.pane != %pane )
{
// Save the previous axes' settings:
bindJoystickAxis( %this.pane, JoyAxisActionMenu.getSelected() );
%this.pane = %pane;
}
for ( %i = 0; %i < $joyAxisCount; %i++ )
$JoyAxisTab[%i].setValue( %i == %pane );
// Update the config controls:
%axisType = $JoyAxisTab[%pane].type;
%bind = moveMap.getCommand( "joystick", %axisType );
if ( %bind !$= "" )
{
for ( %i = 0; %i < $JoyRemapCount; %i++ )
{
if ( $JoyRemapCmd[%i] $= %bind )
{
JoyAxisActionMenu.setSelected( %i );
JoyAxisActionMenu.setText( $JoyRemapName[%i] );
JoyAxisActionMenu.onSelect( %i, "" );
break;
}
}
if ( %i == $JoyRemapCount )
{
JoyAxisActionMenu.setSelected( 255 ); // 255 is the code for "Nothing"
JoyAxisActionMenu.onSelect( 255, "" );
}
%scale = moveMap.getScale( "joystick", %axisType );
JoyAxisSlider.setValue( %scale / 100 );
%deadZone = moveMap.getDeadZone( "joystick", %axisType );
if ( %deadZone $= "0 0" )
DeadZoneSlider.setValue( 0.0 );
else
DeadZoneSlider.setValue( abs( firstWord( %deadZone ) ) / %scale );
InvertJoyAxisTgl.setValue( moveMap.isInverted( "joystick", %axisType ) );
JoyAxisRelativeTgl.setValue( moveMap.isRelativeAxis( "joystick", %axisType ) );
}
else
{
JoyAxisActionMenu.setSelected( 255 ); // 255 is the code for "Nothing"
JoyAxisActionMenu.onSelect( 255, "" );
JoyAxisSlider.setValue( 0.5 );
DeadZoneSlider.setValue( 0.0 );
InvertJoyAxisTgl.setValue( false );
JoyAxisRelativeTgl.setValue( %axisType $= "slider" );
}
}
//------------------------------------------------------------------------------
function JoyAxisActionMenu::onSelect( %this, %id, %text )
{
%on = ( %id < $JoyRemapCount );
JoyAxisSlider.setActive( %on );
JoySensText.setVisible( %on );
DeadZoneSlider.setActive( %on );
DeadZoneText.setVisible( %on );
InvertJoyAxisTgl.setActive( %on );
JoyAxisRelativeTgl.setActive( %on );
}
//------------------------------------------------------------------------------
function JoySensText::update( %this )
{
%this.setValue( "(" @ getSubStr( JoyAxisSlider.getValue(), 0, 4 ) @ ")" );
}
//------------------------------------------------------------------------------
function DeadZoneText::update( %this )
{
%val = DeadZoneSlider.getValue();
%percent = %val * 100;
%temp = strstr( %percent, "." );
if ( %temp != -1 )
%percent = getSubStr( %percent, 0, %temp );
%this.setValue( "(" @ %percent @ "%)" );
}
//------------------------------------------------------------------------------
function bindJoystickAxis( %axisIndex, %cmdIndex )
{
%cmd = $JoyRemapCmd[%cmdIndex];
%axis = $JoyAxisTab[%axisIndex].type;
if ( %cmdIndex > $JoyRemapCount )
{
// Make sure the axis is unbound:
moveMap.unbind( "joystick", %axis );
return;
}
%sens = JoyAxisSlider.getValue() * 100;
%delta = DeadZoneSlider.getValue() * %sens;
%flags = "S";
if ( InvertJoyAxisTgl.getValue() )
%flags = %flags @ "I";
if ( JoyAxisRelativeTgl.getValue() )
%flags = %flags @ "L";
if ( %delta > 0 )
{
%deadZone = "-" @ %delta SPC %delta;
moveMap.bind( "joystick", %axis, %flags @ "D", %deadZone, %sens, %cmd );
}
else
moveMap.bind( "joystick", %axis, %flags, %sens, %cmd );
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Network Settings:
//
function OP_NetworkPane::applyPresets( %this, %which )
{
switch$ ( %which )
{
case "modem1":
OP_PacketRateSlider.setValue( 10 );
OP_UpdateRateSlider.setValue( 32 );
OP_PacketSizeSlider.setValue( 200 );
case "modem2":
OP_PacketRateSlider.setValue( 12 );
OP_UpdateRateSlider.setValue( 32 );
OP_PacketSizeSlider.setValue( 240 );
case "lan":
OP_PacketRateSlider.setValue( 20 );
OP_UpdateRateSlider.setValue( 32 );
OP_PacketSizeSlider.setValue( 350 );
default:
error( "Invalid parameter passed to OP_NetworkPane::applyPresets!" );
}
}
//------------------------------------------------------------------------------
function OP_MasterServerMenu::init( %this )
{
%this.clear();
// You can change these strings, but NOT THE IDS!
%this.add( "Always", 1 );
%this.add( "When Not Full", 2 );
%this.add( "Never", 3 );
}
//------------------------------------------------------------------------------
function OP_MasterServerMenu::onSelect( %this, %id, %text )
{
switch( %id )
{
case 2:
$pref::Net::DisplayOnMaster = "NotFull";
case 3:
$pref::Net::DisplayOnMaster = "Never";
default:
$pref::Net::DisplayOnMaster = "Always";
}
}
//------------------------------------------------------------------------------
function OP_RegionMenu::init( %this )
{
%this.clear();
%this.add( "North America East", 1 );
%this.add( "North America West", 2 );
%this.add( "South America", 4 );
%this.add( "Australia", 8 );
%this.add( "Asia", 16 );
%this.add( "Europe", 32 );
}
//------------------------------------------------------------------------------
function OP_RegionMenu::onSelect( %this, %id, %text )
{
$pref::Net::RegionMask = %id;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Game Settings:
//
function OP_LaunchScreenMenu::init( %this )
{
%this.clear();
%this.add( "Game", 1 );
%this.add( "News", 2 );
%this.add( "Forums", 3 );
%this.add( "Email", 4 );
%this.add( "Chat", 5 );
%this.add( "Browser", 6 );
}
//------------------------------------------------------------------------------
function toggleImmersion()
{
MessageBoxOK( "Force Feedback", "This will take effect the next time you start Tribes 2." );
}