TribesReplay/base/missions/Sanctuary.mis
Robert MacGregor 7d0bae2fd4 v23115 (05/30/01):
- (bug fix) Fixed an authentication hole that allowed arbitrary IP connections to a LAN server.  The policy now is: LAN servers will disallow any connections from IP addresses that do not match the Class B network address of the server (or match one of them, in a multihomed server).  So if your server's address is 12.13.14.15, clients from 12.13.*.* will be considered, but clients from 12.12.*.* will be immediately rejected.  In addition, a LAN server will only allow 4 unique Class C ids at any one time.  This should be sufficiently lenient for even the largest LAN parties, but should eliminate the auth hole.

- (bug fix) Fixed a server crash on mission change when the last human player leaves the game in mid cycle.

- (bug fix) Fixed a bug that could reset your Shape Detail setting to max

- (bug fix) Client join message name correction

- (bug fix) All known in-game Chat HUD bugs are fixed (partial lines from paging up/down and resize issues, etc.).

- (bug fix) Infinite missile lock-on sound bug is fixed. Dead. Finito. No more. Pushing up the daisies.

- (bug fix) Stitched up a hole associated with one of the base shapes. Small fry compared to the memory leaks.

- (bug fix) Found a particle crash issue and plugged it up good.

- (bug fix) Fixed a shield impact internal compile error that was crunching frame rate.

- (bug fix) Turns out we tweaked it so inventory stations were counting as turrets for turret placement purposes. D'oh. Fixed.

- (bug fix) A rare crash that occurred with the Radeon VE card has been resolved.

- (bug fix) Fixed a crash that could occur when a flare grenade was released when inside a force field.

- (bug fix) Deployable turrets (spider and spike) and Deployable inv stations now do damage in their explosion when they are destroyed.

- (optimization) The following missions were refined in order to optimize framerate:
	Alcatraz
	Caldera
	Flashpoint
	Gauntlet
	IceBound
	Insalubria
	Overreach
	Respite
	Sirocco

- (optimization) Adjusted the LOD of the logo projectors found in CnH missions.

- (optimization) Changed object shield shapes from the form-fitting forcefields into a less poly-intensive dome effect. Also gave shields a lower memory profile.

- (optimization) Changed the way the clouds' planes are clipped. Sky's the limit, right?

- (optimization) Missile sound script calls moved from script into code for faster processing.

- (memory leak) Fixed a large memory leak. This plus the other leaks mentioned here should finally put the nail in the coffin on the "degrading server performance" issue.

- (memory leak) Fixed a memory leak associated with the pretty lightning effects on maps like Casern Cavite.memory leaks:

- (memory leak) Fixed a memory leak in our fancy text list control and the gui text list.

- (memory leak) Fixed a memory leak involving memory use and resource allocation.

- (improvement) Targeting laser prediction should be better now.

- (improvement) You can specify a server's IP address manually at the join screen

- (improvement) You can now specify "-password <pw>" on the command line to join a server that requires a password.

- (improvement) Heavy armors are tougher against snipers. You now require four headshots or five body shots to kill a Juggernaut with a laser rifle.

- (improvement) Footspeed of all armors increased slightly, as well as a minor boost to jetpack performance. Some improvements made to air resistance for mediums and heavy armors (very subtle).

- (improvement) The jetpack effect was reverted back to the old effect (by popular demand).

- (improvement) A Chat HUD message has been added that is displayed whenever you try to deploy a mine, but your team's maximum number of mines has already been deployed. Previously, the mine would just blow up and not explain why it detonated. Now, it still blows up, but tells you why it happened.

- (improvement) Polished up the health meter on the HUD so when you're still alive, it displays a visible sliver of positive health.

- (improvement) Made framerate and gameplay changes to Caldera. The attackers' base has been moved farther from the defenders, and the switch has been put in one of the upper chambers, while the stations are located separately from the generators. The changes should fix a serious defensive advantage.

- (improvement) After you buy a vehicle, you now fade into the driver's seat if your armor and pack make you an eligible pilot/driver.

- (improvement) Added a "rogue" mine message so that if you are killed by a mine laid by someone who has left the building, the death message is more accurate.

- (improvement) Increased speed of belly turret projectiles so that it is more effective in general (especially for air defense).

- (improvement) Modified name tags of vehicles when you place your reticle over them. Names are now more consistent and descriptive.

- (improvement) Missile and AA turrets now have a longer maximum range (you'll still need to deploy sensors to get this added range, but they can fire farther if you do). They also react more quickly to available targets.

- (community) The "compose email", "forum post", and "news submission" windows are now resizable and movable.
2017-07-17 23:20:27 -04:00

2762 lines
78 KiB
Plaintext

// MissionTypes = CTF
//--- MISSION QUOTE BEGIN ---
//Butchers is an apt title for them, but they shed blood without purpose. God shall abandon them.
// -- Firelord Anton Malderi on the Blood Eagle, 3937 CE
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[CTF]500 points to win
//Remotely located repair packs could bolster opposition
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
CTF_scoreLimit = "5";
cdTrack = "2";
musicTrack = "lush";
powerCount = "0";
new MissionArea(MissionArea) {
area = "-976 -928 1360 1424";
flightCeiling = "400";
flightCeilingRange = "20";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.600000 0.600000 0.600000 1.000000";
ambient = "0.600000 0.600000 0.600000 1.000000";
rotation = "1 0 0 0";
scale = "1 1 1";
position = "-1024 -1024 0";
};
new Sky(Sky) {
position = "-1024 -1024 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "300";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.106000 0.125000 0.235000 0.000000";
fogDistance = "250";
fogColor = "0.170000 0.170000 0.170000 1.000000";
fogVolume1 = "80 1 72";
fogVolume2 = "250 73 250";
fogVolume3 = "8000 251 500";
materialList = "lush_dark.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 -0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 844439074249547710000.000000";
cloudSpeed0 = "0.000500 0.000500";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/lushdet2";
terrainFile = "Sanctuary.ter";
squareSize = "8";
hazeDistance = "250";
visibleDistance = "500";
position = "-1024 -1024 0";
};
new Terraformer(Terraformer) {
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "70";
cullDensity = "0.3";
customArea = "0 0 0 0";
rotation = "0 0 0 0";
coverage = "0";
scale = "1 1 1";
GraphFile = "Sanctuary.nav";
conjoinBowlDev = "20";
position = "0 0 0 1";
};
new SimGroup(ObserverDropPoints) {
powerCount = "0";
new Camera() {
position = "-278.52 439.75 287.383";
rotation = "0.00588202 -0.164249 0.986401 175.954";
scale = "1 1 1";
dataBlock = "Observer";
};
new Camera() {
position = "-451.588 -797.72 304.322";
rotation = "0.788746 0.15624 -0.594533 36.8541";
scale = "1 1 1";
dataBlock = "Observer";
};
};
new SimGroup(Teams) {
powerCount = "0";
new SimGroup(team0) {
powerCount = "0";
new SimGroup(AIObjectives) {
powerCount = "0";
};
};
new SimGroup(Team1) {
powerCount = "0";
new SimGroup(equipment) {
powerCount = "2";
team = "1";
new InteriorInstance() {
position = "-459.363 -723.638 210.051";
rotation = "0 0 1 198.243";
scale = "0.993914 1 1";
interiorFile = "bbase4cm.dif";
showTerrainInside = "0";
team = "1";
};
new StaticShape(Team1StationInventory3) {
position = "-453.7 -754.041 224.031";
rotation = "0 0 1 201.108";
scale = "1 1 1";
nameTag = "South";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
team = "1";
};
new StaticShape() {
position = "-502.671 -876.777 214.391";
rotation = "0 0 1 204.546";
scale = "1 1 1";
nameTag = "Vehicle Pad";
dataBlock = "StationVehiclePad";
};
new StaticShape(Team1generatorLarge1) {
position = "-501.955 -707.453 210.551";
rotation = "0 0 -1 73.1303";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
team = "1";
};
new StaticShape(Team1generatorLarge2) {
position = "-504.421 -714.945 210.601";
rotation = "0 0 -1 69.51";
scale = "1 1 1";
nameTag = "Secondary";
dataBlock = "GeneratorLarge";
team = "1";
};
new StaticShape(Team1StationInventory1) {
position = "-494.116 -696.271 224.015";
rotation = "0 0 1 109.435";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "StationInventory";
team = "1";
};
new StaticShape(Team1SensorMediumPulse1) {
position = "-456.583 -644.825 240.163";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Hill";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
Target = "38";
team = "1";
lastDamagedBy = "2";
};
new Turret(Team1TurretBaseLarge1) {
position = "-437.596 -732.065 219.427";
rotation = "0 0 1 108.862";
scale = "1 1 1";
nameTag = "Base";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
Target = "39";
team = "1";
lastDamagedBy = "2";
};
new StaticShape(Team1StationInventory4) {
position = "-437.07 -705.56 224.026";
rotation = "0 0 1 20.6265";
scale = "1 1 1";
nameTag = "North";
dataBlock = "StationInventory";
team = "1";
};
new StaticShape(Team1StationInventory2) {
position = "-507.886 -739.704 224.011";
rotation = "0 0 1 110.008";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
team = "1";
};
};
new Item(Team1flag1) {
position = "-474.023 -719.821 210.321";
rotation = "0 0 1 105.424";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
team = "1";
};
new SimGroup(spawnspheres) {
powerCount = "0";
team = "1";
new SpawnSphere() {
position = "-470.529 -720.7 222.858";
rotation = "0 0 1 177.617";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "80";
sphereWeight = "60";
indoorWeight = "100";
outdoorWeight = "100";
team = "1";
};
};
new StaticShape() {
position = "-474.023 -719.821 210.036";
rotation = "0 0 1 197.098";
scale = "1 1 1";
dataBlock = "InteriorFlagStand";
lockCount = "0";
homingCount = "0";
team = "1";
};
new SimGroup(AIObjectives) {
powerCount = "0";
new AIObjective(AIODefendLocation) {
position = "-474.023 -719.821 211.396";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3446";
location = "-474.023 -719.821 211.396";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "1";
};
new AIObjective(AIOTouchObject) {
position = "-247.801 359.1 231.027";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3489";
location = "-247.801 359.1 231.027";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "1";
};
new AIObjective(AIOAttackPlayer) {
position = "-474.023 -719.821 211.396";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3446";
location = "-474.023 -719.821 211.396";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "1";
};
new SimGroup(ObjectiveSet) {
powerCount = "0";
new AIObjective(AIORepairObject) {
position = "-437.07 -705.56 225.542";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory4";
targetClientId = "-1";
targetObjectId = "3442";
location = "-437.07 -705.56 225.542";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIORepairObject) {
position = "-507.848 -888.782 218.615";
rotation = "0.756941 -0.0669726 0.650042 39.5001";
scale = "0.688174 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
targetObject = "3338";
targetClientId = "-1";
targetObjectId = "3338";
location = "-507.848 -888.782 218.615";
weightLevel1 = "2800";
weightLevel2 = "1300";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "0";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIORepairObject) {
position = "-456.853 -645.33 241.988";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SensorMediumPulse";
targetObject = "Team1SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3440";
location = "-456.853 -645.33 241.988";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIORepairObject) {
position = "-507.886 -739.704 225.577";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3444";
location = "-507.886 -739.704 225.577";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIORepairObject) {
position = "-436.971 -732.279 221.179";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3441";
location = "-436.971 -732.279 221.179";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIORepairObject) {
position = "-494.116 -696.271 225.581";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3438";
location = "-494.116 -696.271 225.581";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIORepairObject) {
position = "-502.348 -715.515 212.106";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge2";
targetClientId = "-1";
targetObjectId = "3437";
location = "-502.348 -715.515 212.106";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIORepairObject) {
position = "-499.986 -708.052 212.106";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "3436";
location = "-499.986 -708.052 212.106";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
};
new AIObjective(AIOTouchObject) {
position = "-474.023 -719.821 211.396";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3446";
location = "-474.023 -719.821 211.396";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "1";
};
new SimGroup(ObjectiveSet) {
powerCount = "0";
new AIObjective(AIOMortarObject) {
position = "-264.016 323.747 240.862";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3501";
location = "-264.016 323.747 240.862";
weightLevel1 = "2000";
weightLevel2 = "500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
};
new AIObjective(AIOTouchObject) {
position = "-247.801 359.1 231.027";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3489";
location = "-247.801 359.1 231.027";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "1";
};
new AIObjective(AIOTouchObject) {
position = "-247.801 359.1 231.027";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3489";
location = "-247.801 359.1 231.027";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "1";
};
new SimGroup(ObjectiveSet) {
powerCount = "0";
new AIObjective(AIODeployEquipment) {
position = "-447.187 -711.476 213.605";
rotation = "-0.0184623 -0.0429773 0.998905 102.861";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-447.187 -711.476 213.605";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-474.239 -742.851 209.887";
rotation = "0.912291 -0.170726 0.37226 53.3786";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-474.239 -742.851 209.887";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-497.48 -732.153 210.575";
rotation = "0.0157831 -0.0335904 0.999311 199.616";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-497.48 -732.153 210.575";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-440.479 -742.831 207.704";
rotation = "0.262895 0.201127 -0.943628 75.2692";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-440.479 -742.831 207.704";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-515.632 -694.151 227.08";
rotation = "-0.0555792 0.0226218 -0.998198 75.0999";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-515.632 -694.151 227.08";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-505.845 -710.363 216.589";
rotation = "-0.382601 0.502456 0.775341 118.885";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-505.845 -710.363 216.589";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-497.703 -837.699 207.382";
rotation = "0.207319 -0.389497 0.897391 119.097";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-497.703 -837.699 207.382";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-451.199 -764.566 206.77";
rotation = "0.337304 -0.340423 0.877689 97.9764";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-451.199 -764.566 206.77";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-476.869 -677.982 208.006";
rotation = "0.167961 -0.401968 0.900117 138.776";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-476.869 -677.982 208.006";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-494.788 -819.781 208.068";
rotation = "0.152573 -0.254071 0.955076 120.328";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-494.788 -819.781 208.068";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
new AIObjective(AIODeployEquipment) {
position = "-393.951 -705.015 202.712";
rotation = "0.666496 -0.188051 0.721401 42.7221";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-393.951 -705.015 202.712";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "1";
};
};
};
new SimGroup(Misc) {
powerCount = "0";
new Item() {
position = "-214.067 -569.617 167.18";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
team = "1";
};
new InteriorInstance() {
position = "-214.043 -569.517 156.404";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
team = "1";
};
new InteriorInstance() {
position = "-193.539 284.568 245.397";
rotation = "0 0 -1 36.0963";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
team = "1";
};
new InteriorInstance() {
position = "-385.412 363.196 217.717";
rotation = "0 0 1 105.424";
scale = "1 1 1";
interiorFile = "bvpad.dif";
showTerrainInside = "0";
team = "1";
};
new InteriorInstance() {
position = "-456.783 -645.234 230.259";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
team = "1";
};
new InteriorInstance() {
position = "-496.286 -864.422 214.798";
rotation = "0 0 1 24.0643";
scale = "1 1 1";
interiorFile = "bvpad.dif";
showTerrainInside = "0";
team = "1";
};
};
};
new SimGroup(Team2) {
powerCount = "0";
new Item(Team2flag1) {
position = "-247.801 359.1 229.95";
rotation = "0 0 1 26.929";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
team = "2";
};
new SimGroup(equipment) {
powerCount = "2";
team = "2";
new InteriorInstance() {
position = "-252.497 345.01 229.685";
rotation = "0 0 -1 64.7442";
scale = "1 1.15763 1";
interiorFile = "bbase4cm.dif";
showTerrainInside = "0";
team = "2";
locked = "true";
};
new StaticShape(Team2StationInventory4) {
position = "-287.53 344.9 243.663";
rotation = "0 0 -1 73.9115";
scale = "1 1 1";
nameTag = "West";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
team = "2";
};
new StaticShape(Team2generatorLarge1) {
position = "-230.591 385.206 230.183";
rotation = "0 0 1 25.2102";
scale = "1 1 1";
nameTag = "Main ";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
team = "2";
};
new StaticShape(Team2generatorLarge2) {
position = "-239.076 389.165 230.15";
rotation = "0 0 1 24.0642";
scale = "1 1 1";
nameTag = "Secondary ";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
team = "2";
};
new StaticShape(Team2StationInventory1) {
position = "-265.773 396.705 243.645";
rotation = "0 0 1 204.155";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
team = "2";
};
new StaticShape(Team2StationInventory2) {
position = "-218.873 375.39 243.619";
rotation = "0 0 1 206.838";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
team = "2";
};
new Turret(Team2TurretBaseLarge1) {
position = "-263.724 324.34 239.11";
rotation = "0 0 1 206.265";
scale = "1 1 1";
nameTag = "Base ";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
team = "2";
};
new StaticShape(Team2StationInventory3) {
position = "-233.647 319.35 243.666";
rotation = "0 0 1 113.055";
scale = "1 1 1";
nameTag = "East";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
team = "2";
};
new StaticShape() {
position = "-396.14 366.643 217.31";
rotation = "0 0 -1 74.4845";
scale = "1 1 1";
nameTag = "Vehicle Pad";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
team = "2";
};
new StaticShape(Team2SensorMediumPulse1) {
position = "-193.466 284.61 255.349";
rotation = "0 0 1 143.422";
scale = "1 1 1";
nameTag = "Hill";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
team = "2";
};
};
new SimGroup(spawnspheres) {
powerCount = "0";
team = "2";
new SpawnSphere() {
position = "-247.065 363.69 246.544";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "80";
sphereWeight = "60";
indoorWeight = "35";
outdoorWeight = "65";
team = "2";
};
};
new StaticShape() {
position = "-247.801 359.1 229.667";
rotation = "-0 0 -1 65.3172";
scale = "1 1 1";
dataBlock = "InteriorFlagStand";
lockCount = "0";
homingCount = "0";
team = "2";
};
new SimGroup(AIObjectives) {
powerCount = "0";
new SimGroup(ObjectiveSet) {
powerCount = "0";
new AIObjective(AIORepairObject) {
position = "-231.594 383.504 232.288";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "3495";
location = "-231.594 383.504 232.288";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIORepairObject) {
position = "-193.604 284.699 256.824";
rotation = "0 0 -1 12.0321";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SensorMediumPulse";
targetObject = "Team2SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3507";
location = "-193.604 284.699 256.824";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIORepairObject) {
position = "-264.016 323.747 240.862";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3501";
location = "-264.016 323.747 240.862";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIORepairObject) {
position = "-233.647 319.35 245.232";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory3";
targetClientId = "-1";
targetObjectId = "3502";
location = "-233.647 319.35 245.232";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIORepairObject) {
position = "-218.873 375.39 245.185";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory2";
targetClientId = "-1";
targetObjectId = "3499";
location = "-218.873 375.39 245.185";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIORepairObject) {
position = "-267.233 397.36 245.211";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "3497";
location = "-267.233 397.36 245.211";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIORepairObject) {
position = "-239.849 387.061 232.305";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge2";
targetClientId = "-1";
targetObjectId = "3496";
location = "-239.849 387.061 232.305";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
};
new AIObjective(AIOTouchObject) {
position = "-247.801 359.1 231.027";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3489";
location = "-247.801 359.1 231.027";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "2";
};
new AIObjective(AIOAttackPlayer) {
position = "-247.801 359.1 231.027";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3489";
location = "-247.801 359.1 231.027";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "2";
};
new AIObjective(AIODefendLocation) {
position = "-247.801 359.1 231.027";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3489";
location = "-247.801 359.1 231.027";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "2";
};
new AIObjective(AIOTouchObject) {
position = "-474.023 -719.821 211.396";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3446";
location = "-474.023 -719.821 211.396";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "2";
};
new AIObjective(AIOTouchObject) {
position = "-474.023 -719.821 211.396";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3446";
location = "-474.023 -719.821 211.396";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "2";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "-474.023 -719.821 211.396";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3446";
location = "-474.023 -719.821 211.396";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
gameType = "all";
team = "2";
};
new SimGroup(ObjectiveSet) {
powerCount = "0";
new AIObjective(AIOAttackObject) {
position = "-437.07 -705.56 225.542";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory4";
targetClientId = "-1";
targetObjectId = "3442";
location = "-437.07 -705.56 225.542";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIOAttackObject) {
position = "-453.7 -754.041 225.597";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3431";
location = "-453.7 -754.041 225.597";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIOMortarObject) {
position = "-456.853 -645.33 241.988";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the SensorMediumPulse";
targetObject = "Team1SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3440";
location = "-456.853 -645.33 241.988";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIOAttackObject) {
position = "-507.886 -739.704 225.577";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3444";
location = "-507.886 -739.704 225.577";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIOMortarObject) {
position = "-436.971 -732.279 221.179";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3441";
location = "-436.971 -732.279 221.179";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIOAttackObject) {
position = "-494.116 -696.271 225.581";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3438";
location = "-494.116 -696.271 225.581";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIOAttackObject) {
position = "-502.348 -715.515 212.106";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge2";
targetClientId = "-1";
targetObjectId = "3437";
location = "-502.348 -715.515 212.106";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIOAttackObject) {
position = "-499.986 -708.052 212.106";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "3436";
location = "-499.986 -708.052 212.106";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
};
new SimGroup(ObjectiveSet) {
powerCount = "0";
new AIObjective(AIODeployEquipment) {
position = "-233.404 388.693 236.131";
rotation = "0.161307 0.477472 0.863713 212.534";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-233.404 388.693 236.131";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-215.632 397.329 245.636";
rotation = "0 0 1 20.0535";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-215.632 397.329 245.636";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-240.717 331.198 231.463";
rotation = "0 0 1 207.593";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-240.717 331.198 231.463";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-262.064 380.295 231.471";
rotation = "0 0 -1 70.4738";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-262.064 380.295 231.471";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-221.915 355.943 229.474";
rotation = "0.328649 0.201496 -0.922707 67.2052";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-221.915 355.943 229.474";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-371.217 381.015 211.884";
rotation = "-0.244113 -0.395755 0.885317 232.748";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-371.217 381.015 211.884";
weightLevel1 = "4300";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-349.309 372.086 215.176";
rotation = "0.272888 -0.260697 0.92605 102.992";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-349.309 372.086 215.176";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-296.869 343.826 226.745";
rotation = "-0.0642784 -0.332797 0.940805 200.598";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-296.869 343.826 226.745";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-236.536 296.638 228.111";
rotation = "0.368861 0.357673 -0.857911 96.9986";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-236.536 296.638 228.111";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-193.084 342.457 229.783";
rotation = "0.676699 -0.2901 0.676699 64.7098";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-193.084 342.457 229.783";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
new AIObjective(AIODeployEquipment) {
position = "-265.167 414.943 227.734";
rotation = "0.808363 -0.193541 0.55596 46.5982";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy outdoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-265.167 414.943 227.734";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "0";
team = "2";
};
};
};
new SimGroup(Misc) {
powerCount = "0";
new InteriorInstance() {
position = "-191.665 49.0313 133.271";
rotation = "0 0 -1 2.29172";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
team = "2";
};
new Item() {
position = "-191.922 49.0127 144.047";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
Target = "-1";
team = "2";
};
};
};
};
new SimGroup(Misc) {
powerCount = "0";
};
new SimGroup(Bridge) {
powerCount = "0";
new InteriorInstance() {
position = "-811.825 -37.563 105.583";
rotation = "0 0 1 40.68";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "-832.485 -61.61 105.583";
rotation = "0 0 1 40.68";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "-842.772 -73.551 105.583";
rotation = "0 0 1 40.68";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "-822.073 -49.487 105.583";
rotation = "0 0 1 40.68";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "-801.424 -25.417 105.593";
rotation = "0 0 1 40.68";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
};
new InteriorInstance() {
position = "-853.063 -85.564 105.584";
rotation = "0 0 1 40.68";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
};
};
new SimGroup(Water) {
powerCount = "0";
new WaterBlock() {
position = "-920 -792 19.2205";
rotation = "1 0 0 0";
scale = "192 160 60";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "2";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
new WaterBlock() {
position = "-120 344 30.339";
rotation = "1 0 0 0";
scale = "288 224 60";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "2";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
new WaterBlock() {
position = "-104 -120 16.3623";
rotation = "1 0 0 0";
scale = "288 224 70";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "2";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
new WaterBlock() {
position = "-448 -80 36.8361";
rotation = "1 0 0 0";
scale = "224 192 50";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "2";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
new WaterBlock() {
position = "-704 -600 -0.359596";
rotation = "1 0 0 0";
scale = "288 224 80";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "2";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
new WaterBlock() {
position = "-920 -80 35";
rotation = "1 0 0 0";
scale = "128 160 50";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "1.5";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
new WaterBlock() {
position = "-16 -440 69";
rotation = "1 0 0 0";
scale = "128 128 30";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "2";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
new WaterBlock() {
position = "-440 -280 67.038";
rotation = "1 0 0 0";
scale = "96 128 50";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "2";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
new WaterBlock() {
position = "104 -192 67.033";
rotation = "1 0 0 0";
scale = "128 96 40";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "1.5";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
new WaterBlock() {
position = "-680 120 81.7432";
rotation = "1 0 0 0";
scale = "128 96 21.2156";
liquidType = "Water";
density = "1";
viscosity = "5";
waveMagnitude = "1.5";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lushcloud1";
envMapIntensity = "0.5";
removeWetEdges = "1";
};
};
new SimGroup(Sounds) {
powerCount = "0";
new AudioEmitter() {
position = "-816.585 -720.936 98.0073";
rotation = "1 0 0 0";
scale = "1 1 1";
description = "AudioDefaultLooping3d";
fileName = "fx/environment/frog2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "200";
maxDistance = "300";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "3000";
maxLoopGap = "20000";
type = "EffectAudioType";
};
new AudioEmitter() {
position = "-537.65 -478.5 107.873";
rotation = "1 0 0 0";
scale = "1 1 1";
description = "AudioDefaultLooping3d";
fileName = "fx/environment/frog1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "110";
maxDistance = "7040";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "3000";
maxLoopGap = "3000";
type = "EffectAudioType";
};
new AudioEmitter() {
position = "42.13 -409.455 111.748";
rotation = "1 0 0 0";
scale = "1 1 1";
description = "AudioDefaultLooping3d";
fileName = "fx/environment/frog1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "40";
maxDistance = "2560";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "3000";
maxLoopGap = "12000";
type = "EffectAudioType";
};
new AudioEmitter() {
position = "290.9 -709.964 127.37";
rotation = "1 0 0 0";
scale = "1 1 1";
description = "AudioDefaultLooping3d";
fileName = "fx/environment/crickets.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "80";
maxDistance = "5120";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
};
new AudioEmitter() {
position = "-416.208 -233.275 131.498";
rotation = "1 0 0 0";
scale = "1 1 1";
description = "AudioDefaultLooping3d";
fileName = "fx/environment/frog2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "40";
maxDistance = "2560";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "3000";
maxLoopGap = "12000";
type = "EffectAudioType";
};
new AudioEmitter() {
position = "-359.701 15.76 112.664";
rotation = "1 0 0 0";
scale = "1 1 1";
description = "AudioDefaultLooping3d";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "120";
maxDistance = "7680";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
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//--- OBJECT WRITE END ---