TribesReplay/base/scripts/environmentals.cs
2017-07-17 22:51:48 -04:00

54 lines
1 KiB
C#

// Used by interiors: ------------------------------------------------------
datablock AudioProfile(Universal_Base_1)
{
filename = "fx/environment/base_1.wav";
description = AudioLooping2d;
};
datablock AudioProfile(Universal_Base_2)
{
filename = "fx/environment/base_2.wav";
description = AudioLooping2d;
};
datablock AudioProfile(Universal_Base_3)
{
filename = "fx/environment/base_3.wav";
description = AudioLooping2d;
};
datablock AudioProfile(Universal_Base_Pulse_1)
{
filename = "fx/environment/base_pulse_1.wav";
description = AudioLooping2d;
};
datablock AudioProfile(Universal_Base_Pulse_2)
{
filename = "fx/environment/base_pulse_2.wav";
description = AudioLooping2d;
};
datablock AudioProfile(sPowerUp)
{
filename = "fx/powered/base_power_on.wav";
description = Audio2d;
preload = true;
};
datablock AudioProfile(sPowerDown)
{
filename = "fx/powered/base_power_off.wav";
description = Audio2d;
preload = true;
};