TribesReplay/base/scripts/aiTeamHunters.cs
2017-07-17 22:51:48 -04:00

42 lines
1.1 KiB
C#

exec("scripts/aiHunters.cs");
//---------------------------------------------------------------------------//
//AI functions for playing TEAM HUNTERS
function TeamHuntersGame::AIInit(%game)
{
for (%i = 1; %i <= %game.numTeams; %i++)
{
if (!isObject($ObjectiveQ[%i]))
{
$ObjectiveQ[%i] = new AIObjectiveQ();
MissionCleanup.add($ObjectiveQ[%i]);
}
error("team " @ %i @ " objectives load...");
$ObjectiveQ[%i].clear();
AIInitObjectives(%i, %game);
}
//call the default AIInit() function
AIInit();
}
function TeamHuntersGame::onAIRespawn(%game, %client)
{
HuntersGame::onAIRespawn(%game, %client);
}
function TeamHuntersGame::onAIDamaged(%game, %clVictim, %clAttacker, %damageType, %implement)
{
if (%clAttacker && %clAttacker != %clVictim && %clAttacker.team == %clVictim.team)
{
schedule(250, %clVictim, "AIPlayAnimSound", %clVictim, %clAttacker.player.getWorldBoxCenter(), "wrn.watchit", -1, -1, 0);
//clear the "lastDamageClient" tag so we don't turn on teammates... unless it's uberbob!
%clVictim.lastDamageClient = -1;
}
}