mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-20 01:54:47 +00:00
218 lines
6.9 KiB
C#
218 lines
6.9 KiB
C#
function LightMaleHumanArmor::stationSetInv(%data, %player)
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{
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%saveImage = %player.getMountedImage($WeaponSlot);
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%player.clearInventory();
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%player.client.setWeaponsHudClearAll();
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%player.setInventory(RepairKit,1);
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%player.setInventory(Mine,3);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Plasma,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(GrenadeLauncher, 1);
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%player.setInventory(GrenadeLauncherAmmo, 25);
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%player.setInventory(PlasmaAmmo,20);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.use(%saveImage.Item);
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}
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function MediumMaleHumanArmor::stationSetInv(%data, %player)
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{
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%saveImage = %player.getMountedImage($WeaponSlot);
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%player.clearInventory();
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%player.client.setWeaponsHudClearAll();
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%player.setInventory(RepairKit,1);
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%player.setInventory(Mine,3);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Plasma,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(GrenadeLauncher, 1);
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%player.setInventory(MissileLauncher, 1);
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%player.setInventory(MissileLauncherAmmo, 10);
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%player.setInventory(GrenadeLauncherAmmo, 25);
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%player.setInventory(PlasmaAmmo,20);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.use(%saveImage.Item);
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}
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function HeavyMaleHumanArmor::stationSetInv(%data, %player)
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{
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%saveImage = %player.getMountedImage($WeaponSlot);
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%player.clearInventory();
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%player.client.setWeaponsHudClearAll();
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%player.setInventory(RepairKit,1);
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%player.setInventory(Mine,3);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Plasma,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(GrenadeLauncher, 1);
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%player.setInventory(Mortar, 1);
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%player.setInventory(MortarAmmo, 15);
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%player.setInventory(GrenadeLauncherAmmo, 25);
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%player.setInventory(PlasmaAmmo,20);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.use(%saveImage.Item);
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}
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function LightFemaleHumanArmor::stationSetInv(%data, %player)
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{
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%saveImage = %player.getMountedImage($WeaponSlot);
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%player.clearInventory();
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%player.client.setWeaponsHudClearAll();
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%player.setInventory(RepairKit,1);
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%player.setInventory(Mine,3);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Plasma,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(GrenadeLauncher, 1);
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%player.setInventory(GrenadeLauncherAmmo, 25);
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%player.setInventory(PlasmaAmmo,20);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.use(%saveImage.Item);
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}
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function MediumFemaleHumanArmor::stationSetInv(%data, %player)
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{
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%saveImage = %player.getMountedImage($WeaponSlot);
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%player.clearInventory();
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%player.client.setWeaponsHudClearAll();
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%player.setInventory(RepairKit,1);
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%player.setInventory(Mine,3);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Plasma,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(GrenadeLauncher, 1);
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%player.setInventory(MissileLauncher, 1);
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%player.setInventory(MissileLauncherAmmo, 10);
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%player.setInventory(GrenadeLauncherAmmo, 25);
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%player.setInventory(PlasmaAmmo,20);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.use(%saveImage.Item);
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}
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function HeavyFemaleHumanArmor::stationSetInv(%data, %player)
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{
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%saveImage = %player.getMountedImage($WeaponSlot);
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%player.clearInventory();
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%player.client.setWeaponsHudClearAll();
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%player.setInventory(RepairKit,1);
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%player.setInventory(Mine,3);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Plasma,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(GrenadeLauncher, 1);
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%player.setInventory(Mortar, 1);
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%player.setInventory(MortarAmmo, 15);
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%player.setInventory(GrenadeLauncherAmmo, 25);
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%player.setInventory(PlasmaAmmo,20);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.use(%saveImage.Item);
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}
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function LightMaleBiodermArmor::stationSetInv(%data, %player)
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{
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%saveImage = %player.getMountedImage($WeaponSlot);
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%player.clearInventory();
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%player.client.setWeaponsHudClearAll();
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%player.setInventory(RepairKit,1);
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%player.setInventory(Mine,3);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Plasma,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(GrenadeLauncher, 1);
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%player.setInventory(GrenadeLauncherAmmo, 25);
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%player.setInventory(PlasmaAmmo,20);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.use(%saveImage.Item);
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}
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function MediumMaleBiodermArmor::stationSetInv(%data, %player)
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{
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%saveImage = %player.getMountedImage($WeaponSlot);
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%player.clearInventory();
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%player.client.setWeaponsHudClearAll();
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%player.setInventory(RepairKit,1);
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%player.setInventory(Mine,3);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Plasma,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(GrenadeLauncher, 1);
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%player.setInventory(MissileLauncher, 1);
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%player.setInventory(MissileLauncherAmmo, 10);
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%player.setInventory(GrenadeLauncherAmmo, 25);
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%player.setInventory(PlasmaAmmo,20);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.use(%saveImage.Item);
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}
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function HeavyMaleBiodermArmor::stationSetInv(%data, %player)
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{
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%saveImage = %player.getMountedImage($WeaponSlot);
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%player.clearInventory();
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%player.client.setWeaponsHudClearAll();
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%player.setInventory(RepairKit,1);
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%player.setInventory(Mine,3);
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%player.setInventory(Grenade,6);
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%player.setInventory(Blaster,1);
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%player.setInventory(Plasma,1);
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%player.setInventory(Disc,1);
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%player.setInventory(Chaingun, 1);
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%player.setInventory(GrenadeLauncher, 1);
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%player.setInventory(Mortar, 1);
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%player.setInventory(MortarAmmo, 15);
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%player.setInventory(GrenadeLauncherAmmo, 25);
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%player.setInventory(PlasmaAmmo,20);
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%player.setInventory(ChaingunAmmo, 100);
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%player.setInventory(DiscAmmo, 20);
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%player.use(%saveImage.Item);
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}
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