mirror of
https://github.com/Ragora/TribesReplay.git
synced 2026-01-19 17:44:45 +00:00
Map Editor =================================== Several editor crashes have been resolved and this tool should be more stable for the MOD community now. VCR Mode =================================== The VCR Mode has been implemented. F3 starts recording. F4 stops the current recording. Multiple recordings can be made from the same mission. Other controls can be used while playing back a recording. They include: -- ESCAPE will stop the playback -- TAB will pop up the playback controls window in the upper part of the screen -- SPACEBAR will pause/unpause the playback -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed) -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed) ***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it. Satchel Charge Icon Glow =================================== When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status. "Visibility" option for Server Admins ===================================== Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance". NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator". World Skins Default to Main Tribes ========================================== The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages. Teams now use skins for CTF games relative to the planet - as follows: Terrain Team 1 Team 2 Ice Starwolf Blood Eagle Lush Blood Eagle Diamond Sword Badlands Starwolf Diamond Sword Desert Phoenix Blood Eagle Lava Diamond Sword Phoenix If the server admin wishes to specify team skins, set the variable $host:: useCustomSkins = true; in serverPrefs.cs if this variable is set true the skins and names used are $Host::TeamName1 and $Host::TeamName2 and $Host::TeamSkin1 and $Host::TeamSkin2 also set in serverPrefs.cs. These team and skin names are always used for non-CTF games. NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides. Cheat Fixes =================================== Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur. NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.) Siege Halftime Improved =================================== The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides". CTF Individual Scoring =================================== No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game. Scoring Details ---------------------- Kill: 10 pts Flag Capture: 30 pts Flag Grab (if subsequently captured): 20 [A one player grab-and-cap you get both for a total of 50] Carrier Escort: 3 Sniper Headshot: 1 Turret kill: manned: 10 automated: 3 Flag Defend: 5 Flag Carrier Kill: 5 Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)] 15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.) Generator Defend: 5 pts Object Destroy Repair Generator 10 8 Sensor 4 1 Base Turret 5 4 Inv Station 2 2 Vehicle Station 5 4 Solar Panel 5 4 Sentry Turret 4 2 Deployed sensor 1 0 Deployed inv station 2 0 Deployed turret 3 3 Shrike 5 Bomber 8 Havoc 5 Wildcat 5 Tank 8 MPB 12 *vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points **vehicles destroyed also score 2 points per passenger (after any multiplier) ***points accumulated in a vehicle are earned by everyone in the vehicle Heat Lock vs. Target Laser Lock =================================== Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first. Objective HUD Visible on Vehicles =================================== The objective HUD is now visible while flying/driving vehicles. Client-Side Toggle on Vehicle Tport =================================== The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME. EAX Sound Improvements =================================== EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.) IFeel Force Feedback Mouse =================================== The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available. Vehicles Parking on Flags =================================== "Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long. Aiming Up and Down =================================== The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective. Jetpower for Suits =================================== Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board. Splash Damage =================================== Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable. Shrike Speed =================================== The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant. Mine Damage =================================== Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot. Missile Launcher =================================== The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m. Heat Signature Fall Off =================================== Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon). Suit Mortars vs. Tanks =================================== The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful. Shrike Gun Changes =================================== The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers). Water Movement =================================== Speeds in water have been greatly increased so as to make water a more viable playing environment. Whiteout Grenades =================================== A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds. OOB Grid =================================== The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid"). Wildcat Grav Bike =================================== "Suspension" has been added to the Wildcat making it easier to control over rough terrain. Air Drag =================================== Air Drag has been reduced making the game feel "faster". Panther XL Support Added =================================== Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue. Flight Ceiling limited for Shrike =================================== If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally. "Unassigned" Team =================================== This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed. <Null> and random string issues =================================== There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
1542 lines
42 KiB
Plaintext
1542 lines
42 KiB
Plaintext
// MissionTypes = SinglePlayer
|
|
// DisplayName = Warrior
|
|
|
|
//--- MISSION BRIEFING BEGIN ---
|
|
//Welcome, warrior. Glad to see you survived Charybdis. This planet is Sehrganda Prime. It's about as different from Charybdis as you can imagine: a desert world once held by the Phoenix.
|
|
//
|
|
//The Hordes have been fortifying a string of the old Children of Phoenix bases in the Sunblast March, one of the key approaches to the fertile Darath valleys. We need the food those valleys can produce.
|
|
//
|
|
//Your mission is to sweep through a series of these towers and deny them to the Derm reavers.
|
|
//
|
|
//The loadout will be Assault armor and missile launchers. In addition, your armor carries a targeted digital virus to assist you in taking control of these bases. The Derms still use tribal equipment, so you shouldn't encounter any technical problems.
|
|
//
|
|
//You'll be paired with another warrior, warnom of Dogkiller. Work with him. Lieutenant Kenzie will be running the Command Circuit again. She remembers you from Charybdis.
|
|
//
|
|
//OK, that is all. Dismissed.
|
|
//--- MISSION BRIEFING END ---
|
|
|
|
// BriefingWAV = T2 6
|
|
// Bitmap = trn_2sehrganda
|
|
|
|
//--- MISSION STRING BEGIN ---
|
|
//<spush><font:Univers Condensed:18>OBJECTIVES:<spop>
|
|
//<bitmap:bullet_2><lmargin:24>Capture a series of enemy towers<lmargin:0>
|
|
//<bitmap:bullet_2><lmargin:24>Destroy enemy defenses<lmargin:0>
|
|
//<spush><font:Univers Condensed:18>TRAINING:<spop>
|
|
//<bitmap:bullet_2><lmargin:24>Basic teamwork<lmargin:0>
|
|
//<bitmap:bullet_2><lmargin:24>Control Switches and Inventory Stations<lmargin:0>
|
|
//<bitmap:bullet_2><lmargin:24>Shield and repair packs<lmargin:0>
|
|
//--- MISSION STRING END ---
|
|
|
|
// PlanetName = Sehrganda Prime, 3947 CE
|
|
//--- MISSION BLURB BEGIN ---
|
|
//The Pact needs the agricultural resources of Sehrganda Prime. Soldiers fight on their stomachs, and without food, tribal warriors will be easy meat for Horde reavers. It is dawn. Soon, the desert sun will turn this land into an inferno. Better get moving.
|
|
//--- MISSION BLURB END ---
|
|
|
|
//--- OBJECT WRITE BEGIN ---
|
|
new SimGroup(MissionGroup) {
|
|
powerCount = "0";
|
|
|
|
new MissionArea(MissionArea) {
|
|
area = "-256 -928 1376 1472";
|
|
flightCeiling = "2000";
|
|
flightCeilingRange = "50";
|
|
};
|
|
new Sky(Sky) {
|
|
position = "0 0 0";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
cloudHeightPer[0] = "0.349971";
|
|
cloudHeightPer[1] = "0.25";
|
|
cloudHeightPer[2] = "0.199973";
|
|
cloudSpeed[0] = "0.000100 0.000000";
|
|
cloudSpeed[1] = "0.000300 0.000000";
|
|
cloudSpeed[2] = "0.000500 0.000000";
|
|
visibleDistance = "400";
|
|
useSkyTextures = "1";
|
|
SkySolidColor = "0.365 0.33 0.31 0.000000";
|
|
fogDistance = "0";
|
|
fogColor = "0.237250 0.127450 0.127450 1.000000";
|
|
fogVolume1 = "0 0 0";
|
|
fogVolume2 = "0 0 0";
|
|
fogVolume3 = "0 0 0";
|
|
materialList = "sky_desert_brown.dml";
|
|
};
|
|
new Sun() {
|
|
direction = "0.57735 0.57735 -0.57735";
|
|
color = "0.600000 0.600000 0.600000 1.000000";
|
|
ambient = "0.600000 0.600000 0.600000 1.000000";
|
|
position = "0 0 0";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
};
|
|
new TerrainBlock(Terrain) {
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
detailTexture = "details/desertdet1";
|
|
terrainFile = "Training2.ter";
|
|
squareSize = "8";
|
|
emptySquares = "94076";
|
|
position = "-1024 -1024 0";
|
|
};
|
|
new NavigationGraph(NavGraph) {
|
|
conjoinAngleDev = "65";
|
|
cullDensity = "0.1";
|
|
customArea = "0 0 0 0";
|
|
position = "0 0 0 1";
|
|
coverage = "0";
|
|
rotation = "0 0 0 0";
|
|
GraphFile = "Training2.nav";
|
|
scale = "1 1 1";
|
|
conjoinBowlDev = "20";
|
|
};
|
|
new SimGroup(Teams) {
|
|
|
|
new SimGroup(Team1) {
|
|
|
|
new SimGroup(DropPoints) {
|
|
|
|
new Camera() {
|
|
position = "17.8468 418.138 74.959";
|
|
rotation = "0 0 1 190.222";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "14.194 425.182 74.881";
|
|
rotation = "0 0 1 188.503";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new SimGroup(Respawns) {
|
|
|
|
new Camera() {
|
|
position = "13.5138 419.899 85.2662";
|
|
rotation = "0 0 1 188.503";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "-48.6691 -83.1481 130.63";
|
|
rotation = "0 0 1 136.364";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "332.557 -243.321 100.568";
|
|
rotation = "0 0 1 152.98";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Camera() {
|
|
position = "661.485 -572.045 132.189";
|
|
rotation = "0 0 1 122.04";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(AIObjectives) {
|
|
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "793.159 -648.806 138.528";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the StationInventory";
|
|
targetObject = "Inventory_Beta";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3237";
|
|
location = "793.159 -648.806 138.528";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "786.235 -659.018 138.622";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the StationInventory";
|
|
targetObject = "Inventory_Alpha";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3235";
|
|
location = "786.235 -659.018 138.622";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIOAttackObject) {
|
|
position = "788.001 -646.949 164.29";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Attack the GeneratorLarge";
|
|
targetObject = "Generator3";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3234";
|
|
location = "788.001 -646.949 164.29";
|
|
weightLevel1 = "3100";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
desiredEquipment = "ShieldPack";
|
|
buyEquipmentSet = "HeavyAmmoSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIOTouchObject) {
|
|
position = "797.596 -652.19 164.558";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Capture the EasternFortification";
|
|
mode = "TouchFlipFlop";
|
|
targetObject = "EasternFortification";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3240";
|
|
location = "797.596 -652.19 164.558";
|
|
weightLevel1 = "0";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "1";
|
|
defense = "0";
|
|
buyEquipmentSet = "LightEnergyDefault";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIODefendLocation) {
|
|
position = "791.311 -655.22 156.159";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Defend the FlipFlop";
|
|
targetObject = "EasternFortification";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3240";
|
|
location = "791.311 -655.22 156.159";
|
|
weightLevel1 = "2600";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
|
|
buyEquipmentSet = "HeavyShieldSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "793.159 -648.806 138.528";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the StationInventory";
|
|
targetObject = "Inventory_Beta";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3237";
|
|
location = "793.159 -648.806 138.528";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "786.235 -659.018 138.622";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the StationInventory";
|
|
targetObject = "Inventory_Alpha";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3235";
|
|
location = "786.235 -659.018 138.622";
|
|
weightLevel1 = "2900";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
new AIObjective(AIORepairObject) {
|
|
position = "788.001 -646.949 164.29";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "AIObjectiveMarker";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
description = "Repair the GeneratorLarge";
|
|
targetObject = "Generator3";
|
|
targetClientId = "-1";
|
|
targetObjectId = "3234";
|
|
location = "788.001 -646.949 164.29";
|
|
weightLevel1 = "3200";
|
|
weightLevel2 = "0";
|
|
weightLevel3 = "0";
|
|
weightLevel4 = "0";
|
|
offense = "0";
|
|
defense = "1";
|
|
equipment = "RepairPack";
|
|
buyEquipmentSet = "MediumRepairSet";
|
|
issuedByHuman = "0";
|
|
issuedByClientId = "-1";
|
|
forceClientId = "-1";
|
|
locked = "0";
|
|
isInvalid = "0";
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(Team2) {
|
|
|
|
new SimGroup(DropPoints) {
|
|
|
|
new Camera(enemy0) {
|
|
position = "-15.6292 -111.517 134.145";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "0";
|
|
};
|
|
new Camera(enemy1) {
|
|
position = "-23.5924 -110.297 133.29";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "2";
|
|
specialObjectives = "0";
|
|
};
|
|
new Camera(enemy2) {
|
|
position = "384.576 -288.5 103.525";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "1";
|
|
};
|
|
new Camera(enemy3) {
|
|
position = "386.071 -313.524 101.85";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "1";
|
|
};
|
|
new Camera(enemy4) {
|
|
position = "803.084 -633.443 131.867";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "2";
|
|
SkillLevel = "0.0";
|
|
};
|
|
new Camera(enemy5) {
|
|
position = "767.054 -680.544 131.762";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "2";
|
|
};
|
|
new Camera(enemy6) {
|
|
position = "14.5448 -117.655 132.537";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "3";
|
|
specialObjectives = "0";
|
|
};
|
|
new Camera(enemy7) {
|
|
position = "790.273 -653.841 174.156";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
specialObjectives = "2";
|
|
};
|
|
new Camera(enemy8) {
|
|
position = "-40.4121 -111.547 131.564";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "3";
|
|
specialObjectives = "0";
|
|
};
|
|
new Camera(enemy9) {
|
|
position = "371.903 -301.672 122.784";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "3";
|
|
specialObjectives = "1";
|
|
};
|
|
new Camera(enemy10) {
|
|
position = "791.311 -655.22 156.159";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
specialObjectives = "2";
|
|
};
|
|
new SimGroup(Respawns) {
|
|
|
|
new Camera(DP) {
|
|
position = "702.985 -1031.52 99.2586";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "2";
|
|
};
|
|
new Camera(DP) {
|
|
position = "694.16 -1039.71 102.501";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "2";
|
|
};
|
|
new Camera(DP) {
|
|
position = "1271.87 -389.877 109.506";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "2";
|
|
};
|
|
new Camera(DP) {
|
|
position = "696.954 -1056.33 101.798";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "2";
|
|
};
|
|
new Camera(DP) {
|
|
position = "705.779 -1048.14 98.5557";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "2";
|
|
};
|
|
new Camera(DP) {
|
|
position = "1223.52 -748.852 101.22";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "Observer";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
equipment = "1";
|
|
specialObjectives = "2";
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(Base1) {
|
|
|
|
new InteriorInstance(base) {
|
|
position = "-8.8043 -131.828 129.698";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "pbunk1.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
threshold1 = "240";
|
|
threshold2 = "190";
|
|
AudioEnvironment = SmallRoom;
|
|
};
|
|
new InteriorInstance(SensorPlatform) {
|
|
position = "-164.017 126.239 97.5715";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "pplat4.dif";
|
|
showTerrainInside = "0";
|
|
};
|
|
new StaticShape(InitialPulseSensor) {
|
|
position = "-163.766 126.011 98.5562";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SensorLargePulse";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new StaticShape(Generator) {
|
|
position = "-32.3984 -131.857 131.591";
|
|
rotation = "0 0 1 89.9544";
|
|
scale = "1 1 1";
|
|
dataBlock = "GeneratorLarge";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Item() {
|
|
position = "-8.0567 -132.091 131.289";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairPack";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
new StaticShape(CommandSwitch) {
|
|
position = "-8.8262 -131.779 119.756";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
nameTag = "Small Tower";
|
|
dataBlock = "FlipFlop";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
name = "North Base Command Switch";
|
|
};
|
|
new StaticShape(Team2SensorMediumPulse1) {
|
|
position = "-11.5761 -131.662 169.684";
|
|
rotation = "0 0 1 89.3814";
|
|
scale = "1 1 1";
|
|
dataBlock = "SensorMediumPulse";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Item() {
|
|
position = "-13.9581 -132.162 145.009";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "MissileLauncherAmmo";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
new Item() {
|
|
position = "-11.2665 -132.092 145.1";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "DiscAmmo";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
new Item() {
|
|
position = "-8.4602 -132.143 145.079";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "PlasmaAmmo";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
};
|
|
new SimGroup(Base2) {
|
|
|
|
new InteriorInstance(Bridge) {
|
|
position = "342.613 -282.075 95.0938";
|
|
rotation = "0 0 1 197.28";
|
|
scale = "1 1 1";
|
|
interiorFile = "pbrdg1.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance(base) {
|
|
position = "380.262 -298.625 98.9719";
|
|
rotation = "0 0 -1 94.538";
|
|
scale = "1 1 1";
|
|
interiorFile = "ptowr7.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
threshold1 = "300";
|
|
threshold2 = "250";
|
|
AudioEnvironment = SmallRoom;
|
|
};
|
|
new InteriorInstance(TurretPlatform) {
|
|
position = "274.154 -351.326 97.6447";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
interiorFile = "pmisc2.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new StaticShape(Sensor) {
|
|
position = "380.565 -301.198 131.4";
|
|
rotation = "0 0 1 89.9544";
|
|
scale = "1 1 1";
|
|
dataBlock = "SensorMediumPulse";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new StaticShape(Generator) {
|
|
position = "380.411 -300.914 111.738";
|
|
rotation = "0 0 1 178.19";
|
|
scale = "1 1 1";
|
|
dataBlock = "GeneratorLarge";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Turret(Turret_Beta) {
|
|
position = "274.785 -351.226 102.094";
|
|
rotation = "0 0 -1 91.1003";
|
|
scale = "1 1 1";
|
|
dataBlock = "TurretBaseLarge";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
initialBarrel = "PlasmaBarrelLarge";
|
|
};
|
|
new Item() {
|
|
position = "374.41 -305.57 121.133";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "PlasmaAmmo";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
new Item() {
|
|
position = "387.02 -296.774 120.929";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "MissileLauncherAmmo";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
new Item() {
|
|
position = "387.213 -300.396 121.02";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "DiscAmmo";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
new Item() {
|
|
position = "387.206 -304.933 120.699";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "PlasmaAmmo";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
new Item() {
|
|
position = "373.503 -298.246 121.504";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "MissileLauncherAmmo";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
new Item() {
|
|
position = "373.173 -302.462 121.786";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "DiscAmmo";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
};
|
|
new SimGroup(Base3) {
|
|
|
|
new InteriorInstance(SensorPlatform) {
|
|
position = "556.244 -411.004 129.382";
|
|
rotation = "0 0 1 30.9397";
|
|
scale = "1 1 1";
|
|
interiorFile = "pmisc3.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
};
|
|
new InteriorInstance(base) {
|
|
position = "790.141 -654.339 135.951";
|
|
rotation = "0 0 1 123.368";
|
|
scale = "1 1 1";
|
|
interiorFile = "ptowr4.dif";
|
|
showTerrainInside = "0";
|
|
locked = "true";
|
|
threshold1 = "370";
|
|
threshold2 = "150";
|
|
AudioEnvironment = SmallRoom;
|
|
};
|
|
new StaticShape(MidwaySensor) {
|
|
position = "556.144 -411.448 130.704";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "SensorMediumPulse";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new StaticShape(Generator3) {
|
|
position = "787.127 -648.7 162.838";
|
|
rotation = "0 0 1 214.286";
|
|
scale = "1 1 1";
|
|
dataBlock = "GeneratorLarge";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new StaticShape(Inventory_Alpha) {
|
|
position = "786.235 -659.018 137.056";
|
|
rotation = "0 0 1 213.14";
|
|
scale = "1 1 1";
|
|
dataBlock = "StationInventory";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new StaticShape(Inventory_Beta) {
|
|
position = "793.159 -648.806 136.962";
|
|
rotation = "7.20629e-10 2.9093e-10 1 32.6586";
|
|
scale = "1 1 1";
|
|
dataBlock = "StationInventory";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
};
|
|
new Turret(TurtleTurret) {
|
|
position = "792.748 -656.036 144.234";
|
|
rotation = "0 0 -1 58.4417";
|
|
scale = "1 1 1";
|
|
dataBlock = "SentryTurret";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
initialBarrel = "SentryTurretBarrel";
|
|
};
|
|
new StaticShape(EasternFortification) {
|
|
position = "797.596 -652.19 162.924";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
nameTag = "Eastern Fortification";
|
|
dataBlock = "FlipFlop";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
name = "CommandSwitch";
|
|
};
|
|
new Item(RP) {
|
|
position = "794.083 -657.044 146.3";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairPack";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
new Item() {
|
|
position = "783.628 -655.481 163.809";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
dataBlock = "RepairPack";
|
|
lockCount = "0";
|
|
homingCount = "0";
|
|
collideable = "0";
|
|
static = "1";
|
|
rotate = "0";
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(team0) {
|
|
};
|
|
};
|
|
new SimGroup(RandomOrganics) {
|
|
|
|
new SimGroup(Addition1PhoenixPlant2) {
|
|
|
|
new TSStatic() {
|
|
position = "204 44 106.006";
|
|
rotation = "0.138981 -0.193169 0.971272 78.6321";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "228 60 98.3187";
|
|
rotation = "0.035547 -0.0761718 0.996461 22.0762";
|
|
scale = "1.3 1.3 1.3";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-116 180 71.8187";
|
|
rotation = "-0.130654 0.00927947 -0.991385 108.471";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "12 -188 129.631";
|
|
rotation = "-0.00253782 -0.00781055 0.999966 144.001";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "28 -196 129.475";
|
|
rotation = "0.0388878 -0.0470259 0.998136 206.951";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-52 156 69.0062";
|
|
rotation = "0.062246 0.0136081 0.997968 90.1165";
|
|
scale = "1.3 1.3 1.3";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-76 -180 129.537";
|
|
rotation = "0 0 1 162";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-36 -180 129.537";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-100 -132 129.584";
|
|
rotation = "-0.0032046 -0.00947315 -0.99995 60.0024";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-92 -156 129.537";
|
|
rotation = "0 0 -1 63.0001";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
};
|
|
new SimGroup(Addition2PhoenixPlant2) {
|
|
|
|
new TSStatic() {
|
|
position = "28 604 70.6157";
|
|
rotation = "-0.484867 -0.431141 -0.760934 15.7281";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-116 276 68.8188";
|
|
rotation = "-0.0326546 0.000847525 0.999466 238.974";
|
|
scale = "1 1 1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-36 228 98.2094";
|
|
rotation = "0.0275813 -0.0339577 0.999043 74.0525";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-156 340 97.9125";
|
|
rotation = "0.0170423 0.0222057 0.999608 225.984";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "172 300 98.0687";
|
|
rotation = "0.00154715 -0.0155108 0.999879 145.004";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-76 540 129.959";
|
|
rotation = "1 0 0 0";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-84 524 129.991";
|
|
rotation = "0.00825498 -0.000221404 0.999966 204.999";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-4 612 70.0532";
|
|
rotation = "0.384825 -0.503595 0.773499 9.04225";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "196 436 68.6469";
|
|
rotation = "0.0175645 0.00169155 0.999844 190.998";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "-76 252 95.8187";
|
|
rotation = "0.082311 -0.0360514 0.995954 218.854";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
};
|
|
new SimGroup(Addition3PhoenixPlant22) {
|
|
|
|
new TSStatic() {
|
|
position = "156 4 98.1094";
|
|
rotation = "0 0 -1 64.0005";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "36 -116 129.531";
|
|
rotation = "0 0 1 239";
|
|
scale = "1 1 1";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "300 -348 97.125";
|
|
rotation = "0 0 1 191";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "204 4 97.9375";
|
|
rotation = "0 0 -1 91";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "132 -4 67.2343";
|
|
rotation = "0 0 1 141";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "244 -212 98.4843";
|
|
rotation = "0 0 1 184";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "148 -124 67.8125";
|
|
rotation = "0 0 1 198";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "364 -60 68.3594";
|
|
rotation = "0 0 -1 69.0002";
|
|
scale = "1.3 1.3 1.3";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "100 -116 97.125";
|
|
rotation = "0 0 1 227";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "236 -244 68.4531";
|
|
rotation = "0 0 1 194";
|
|
scale = "1.3 1.3 1.3";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
};
|
|
new SimGroup(Addition4PhoenixPlant22) {
|
|
|
|
new TSStatic() {
|
|
position = "300 -484 97.9375";
|
|
rotation = "0 0 -1 102";
|
|
scale = "1 1 1";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "612 -188 98.5937";
|
|
rotation = "0 0 -1 101";
|
|
scale = "1 1 1";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "588 -236 98.0469";
|
|
rotation = "0 0 -1 58.0005";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "460 -156 98.3437";
|
|
rotation = "0 0 1 39";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "500 -460 97.2031";
|
|
rotation = "0 0 -1 16.9999";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "500 -444 99.2344";
|
|
rotation = "0 0 1 205";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "388 -316 97.9844";
|
|
rotation = "1 0 0 0";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "428 -556 72.4844";
|
|
rotation = "0 0 1 37";
|
|
scale = "1.3 1.3 1.3";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "612 -252 97.8594";
|
|
rotation = "0 0 1 165";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "356 -500 68.9219";
|
|
rotation = "0 0 -1 68.0003";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
};
|
|
new SimGroup(Addition5PhoenixPlant2) {
|
|
|
|
new TSStatic() {
|
|
position = "324 -196 68.0688";
|
|
rotation = "0.0268162 -0.0773757 -0.996641 118.17";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "428 -404 68.3969";
|
|
rotation = "-0.0703382 -0.0340642 0.996941 150.087";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "468 -508 69.1156";
|
|
rotation = "0.106185 0.238209 -0.965392 23.8013";
|
|
scale = "1.3 1.3 1.3";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "532 -180 98.8187";
|
|
rotation = "0.0190327 -0.0151093 0.999705 152.008";
|
|
scale = "1.3 1.3 1.3";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "588 -532 98.3031";
|
|
rotation = "-0.1528 0.205046 -0.966751 9.30792";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "428 -532 68.4438";
|
|
rotation = "-0.0344495 0.0169882 0.999262 208.979";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "684 -476 98.0844";
|
|
rotation = "0.0244148 -0.0674537 -0.997424 81.1458";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "540 -180 98.6468";
|
|
rotation = "-0.0126604 0.0104385 -0.999865 105.008";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "324 -516 98.1625";
|
|
rotation = "0.0998934 -0.0617606 -0.99308 29.1935";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "668 -180 98.2718";
|
|
rotation = "0.00214308 -0.00552806 -0.999982 115.001";
|
|
scale = "0.9 0.9 0.9";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
};
|
|
new SimGroup(Addition6PhoenixPlant2) {
|
|
|
|
new TSStatic() {
|
|
position = "852 -828 68.5375";
|
|
rotation = "0.0530827 -0.0082523 -0.998556 100.081";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "748 -580 129.6";
|
|
rotation = "0 0 1 64.9998";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "812 -452 69.4593";
|
|
rotation = "0.0330953 -0.0674867 0.997171 153.073";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "756 -620 129.616";
|
|
rotation = "-0.00977169 0.00346036 0.999946 141.001";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "612 -508 129.912";
|
|
rotation = "0.00205919 -0.0262369 0.999654 163.006";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "828 -580 96.9594";
|
|
rotation = "0.230068 0.124104 0.965229 68.8793";
|
|
scale = "1 1 1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "868 -644 129.631";
|
|
rotation = "-0.0093644 -0.0085996 -0.999919 58.0039";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "876 -468 68.8656";
|
|
rotation = "-0.0481711 0.0610819 0.99697 83.1723";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "876 -652 129.787";
|
|
rotation = "-0.00488244 0.0260161 0.99965 95.0201";
|
|
scale = "1 1 1";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "836 -804 69.3812";
|
|
rotation = "-0.0502539 0.329154 0.942938 7.4225";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg2.dts";
|
|
};
|
|
};
|
|
new SimGroup(Addition7PhoenixPlant22) {
|
|
|
|
new TSStatic() {
|
|
position = "612 -452 97.6719";
|
|
rotation = "0 0 -1 88";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "740 -436 70.9844";
|
|
rotation = "0 0 1 30";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "668 -564 129.547";
|
|
rotation = "0 0 1 107";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "780 -676 129.516";
|
|
rotation = "0 0 -1 118";
|
|
scale = "1 1 1";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "788 -612 129.703";
|
|
rotation = "0 0 1 210";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "812 -644 129.437";
|
|
rotation = "0 0 1 50";
|
|
scale = "1.1 1.1 1.1";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "868 -668 129.5";
|
|
rotation = "0 0 1 112";
|
|
scale = "1.2 1.2 1.2";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "620 -732 97.5781";
|
|
rotation = "0 0 1 33";
|
|
scale = "0.8 0.8 0.8";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "580 -468 98.4843";
|
|
rotation = "0 0 -1 105";
|
|
scale = "1.3 1.3 1.3";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
new TSStatic() {
|
|
position = "708 -748 69.2656";
|
|
rotation = "0 0 1 28";
|
|
scale = "1.4 1.4 1.4";
|
|
shapeName = "porg22.dts";
|
|
};
|
|
};
|
|
};
|
|
new SimGroup(ambient) {
|
|
|
|
new AudioEmitter(WindSound) {
|
|
position = "34.8209 374.954 100.009";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandstorm2.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "1";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "0";
|
|
minDistance = "20";
|
|
maxDistance = "100";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(flies1) {
|
|
position = "-76.1559 166.457 71.3035";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/fly_swarm.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "0.5";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "60";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(flies2) {
|
|
position = "170.379 -338.465 61.9534";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/fly_swarm.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "0.5";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "60";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "0";
|
|
maxLoopGap = "0";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(sandPatter1) {
|
|
position = "333.702 -161.571 72.08";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandpatter1.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "100";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "10000";
|
|
maxLoopGap = "30000";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(sandPatter2) {
|
|
position = "640.679 -507.778 104.063";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandpatter1. wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "100";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "10000";
|
|
maxLoopGap = "30000";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(sandPatter3) {
|
|
position = "5.48026 2.36356 61.6817";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandpatter1.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "100";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "10000";
|
|
maxLoopGap = "30000";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(sandPatter4) {
|
|
position = "-119.613 -406.784 72.964";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandpatter1.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "100";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "10000";
|
|
maxLoopGap = "30000";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(sandPatter5) {
|
|
position = "335.214 -315.084 70.6655";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandpatter1.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "100";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "10000";
|
|
maxLoopGap = "30000";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(sandPatter6) {
|
|
position = "-139.133 -126.389 109.036";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandpatter1.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "100";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "10000";
|
|
maxLoopGap = "30000";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(sandPatter7) {
|
|
position = "904.258 -618.315 111.262";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandpatter1.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "100";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "10000";
|
|
maxLoopGap = "30000";
|
|
type = "EffectAudioType";
|
|
};
|
|
new AudioEmitter(sandPatter8) {
|
|
position = "682.178 -796.078 98.592";
|
|
rotation = "1 0 0 0";
|
|
scale = "1 1 1";
|
|
fileName = "fx/environment/sandpatter1.wav";
|
|
useProfileDescription = "0";
|
|
outsideAmbient = "0";
|
|
volume = "1";
|
|
isLooping = "1";
|
|
is3D = "1";
|
|
minDistance = "20";
|
|
maxDistance = "100";
|
|
coneInsideAngle = "360";
|
|
coneOutsideAngle = "360";
|
|
coneOutsideVolume = "1";
|
|
coneVector = "0 0 1";
|
|
loopCount = "-1";
|
|
minLoopGap = "10000";
|
|
maxLoopGap = "30000";
|
|
type = "EffectAudioType";
|
|
};
|
|
};
|
|
};
|
|
//--- OBJECT WRITE END ---
|
|
|
|
|
|
exec("scripts/training2.cs");
|