TribesReplay/base/missions/Tombstone.mis
Robert MacGregor 669c607190 v24834 - skipped v24763 and v24822 due to not being available (09/13/01):
Map Editor
===================================
Several editor crashes have been resolved and this tool should be more stable for the MOD community now.

VCR Mode
===================================
The VCR Mode has been implemented.

F3 starts recording.  F4 stops the current recording.  Multiple recordings can be made from the same mission.

Other controls can be used while playing back a recording. They include:

   -- ESCAPE will stop the playback
   -- TAB will pop up the playback controls window in the upper part of the screen
   -- SPACEBAR will pause/unpause the playback
   -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed)
   -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed)

***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it.

Satchel Charge Icon Glow
===================================
When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status.

"Visibility" option for Server Admins
=====================================
Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance".

NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator".

World Skins Default to Main Tribes
==========================================
The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages.

Teams now use skins for CTF games relative to the planet - as follows:
Terrain 	Team 1 		Team 2
Ice  		Starwolf 	Blood Eagle
Lush  		Blood Eagle 	Diamond Sword
Badlands 	Starwolf 	Diamond Sword
Desert  	Phoenix 	Blood Eagle
Lava  		Diamond Sword 	Phoenix

If the server admin wishes to specify team skins, set the variable
$host:: useCustomSkins = true;  in serverPrefs.cs

if this variable is set true the skins and names used are
$Host::TeamName1 and $Host::TeamName2  and
$Host::TeamSkin1 and $Host::TeamSkin2  also set in serverPrefs.cs.
These team and skin names are always used for non-CTF games.

NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides.

Cheat Fixes
===================================
Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur.

NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.)

Siege Halftime Improved
===================================
The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides".

CTF Individual Scoring
===================================
No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game.
Scoring Details
----------------------
Kill: 10 pts
Flag Capture: 30 pts
Flag Grab (if subsequently captured): 20  [A one player grab-and-cap you get both for a total of 50]
Carrier Escort: 3
Sniper Headshot: 1
Turret kill:  manned: 10  automated: 3
Flag Defend: 5
Flag Carrier Kill: 5
Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)]  15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.)
Generator Defend: 5 pts
Object			Destroy				Repair
Generator		10				8
Sensor			4				1
Base Turret		5				4
Inv Station		2				2
Vehicle Station		5				4
Solar Panel		5				4
Sentry Turret		4				2
Deployed sensor		1				0
Deployed inv station	2				0
Deployed turret		3				3
Shrike			5
Bomber			8
Havoc			5
Wildcat			5
Tank			8
MPB			12
*vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points
**vehicles destroyed also score 2 points per passenger (after any multiplier)
***points accumulated in a vehicle are earned by everyone in the vehicle

Heat Lock vs. Target Laser Lock
===================================
Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first.

Objective HUD Visible on Vehicles
===================================
The objective HUD is now visible while flying/driving vehicles.

Client-Side Toggle on Vehicle Tport
===================================
The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME.

EAX Sound Improvements
===================================
EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.)

IFeel Force Feedback Mouse
===================================
The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available.

Vehicles Parking on Flags
===================================
"Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long.

Aiming Up and Down
===================================
The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective.

Jetpower for Suits
===================================
Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board.

Splash Damage
===================================
Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable.

Shrike Speed
===================================
The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant.

Mine Damage
===================================
Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot.

Missile Launcher
===================================
The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m.

Heat Signature Fall Off
===================================
Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon).

Suit Mortars vs. Tanks
===================================
The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful.

Shrike Gun Changes
===================================
The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers).

Water Movement
===================================
Speeds in water have been greatly increased so as to make water a more viable playing environment.

Whiteout Grenades
===================================
A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds.

OOB Grid
===================================
The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid").

Wildcat Grav Bike
===================================
"Suspension" has been added to the Wildcat making it easier to control over rough terrain.

Air Drag
===================================
Air Drag has been reduced making the game feel "faster".

Panther XL Support Added
===================================
Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue.

Flight Ceiling limited for Shrike
===================================
If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally.

"Unassigned" Team
===================================
This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed.

<Null> and random string issues
===================================
There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
2017-07-17 23:27:34 -04:00

2214 lines
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Plaintext

// MissionTypes = CTF
//--- MISSION QUOTE BEGIN ---
//Let me rest. O, my people, let me rest, for I have bled for you.
// -- Manfred Gregor yl-Harabec, last words, 3802 CE
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[CTF]500 points to win
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
cdTrack = "6";
CTF_scoreLimit = "5";
powerCount = "0";
musicTrack = "desert";
new MissionArea(MissionArea) {
area = "-640 -576 1248 1280";
flightCeiling = "2000";
flightCeilingRange = "50";
locked = "true";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.700000 0.700000 0.700000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
locked = "true";
position = "-980 -793 0";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/desertdet1";
terrainFile = "Tombstone.ter";
squareSize = "8";
emptySquares = "346704 346960 347216 347472 347728 287641 305735 374682 374938 375194 375450 375706";
locked = "true";
position = "-1024 -1024 0";
hazeDistance = "250";
visibleDistance = "1200";
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "45";
cullDensity = "0.3";
customArea = "0 0 0 0";
locked = "true";
conjoinBowlDev = "20";
coverage = "0";
position = "0 0 0 1";
XDimOverSize = "0";
rotation = "0 0 0 0";
YDimOverSize = "0";
scale = "1 1 1";
GraphFile = "Tombstone.nav";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "400";
useSkyTextures = "0";
SkySolidColor = "0.690000 0.620000 0.550000 0.000000";
fogDistance = "75";
fogColor = "0.590000 0.520000 0.450000 1.000000";
fogVolume1 = "400 300 325";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
materialList = "sky_desert_blue.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -1734829824.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 -1734829824.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -1734829824.000000";
locked = "true";
cloudSpeed0 = "0.000050 0.000050";
};
new SimGroup(ObserverDropPoints) {
new Camera(ODP1) {
position = "211.873 -381.834 217.636";
rotation = "0.999673 -0.00146427 0.025526 6.5684";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "1";
};
new Camera(ODP2) {
position = "-28.7603 -76.9109 85.8217";
rotation = "0.527807 -0.0636426 0.846977 16.2049";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "1";
};
new Camera(ODP3) {
position = "-470.718 251.278 227.398";
rotation = "0.201232 -0.0969256 0.974736 52.5921";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "1";
};
};
new SimGroup(Environmental) {
new InteriorInstance() {
position = "-7.65 -2.9369 53.7824";
rotation = "0 0 -1 15.4698";
scale = "1 1 1";
interiorFile = "ptowr2.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(Teams) {
new SimGroup(Team1) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "-466.784 345.534 183.969";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "50";
indoorWeight = "25";
outdoorWeight = "75";
locked = "true";
};
new SpawnSphere() {
position = "-340.45 -410.932 161.956";
rotation = "0 0 -1 50.4203";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "60";
sphereWeight = "50";
indoorWeight = "40";
outdoorWeight = "60";
locked = "true";
};
};
new SimGroup(Base0) {
new InteriorInstance() {
position = "-453.121 340.533 179.776";
rotation = "0 0 1 180";
scale = "1 1 1";
interiorFile = "pbunk1.dif";
showTerrainInside = "0";
locked = "true";
AudioEnvironment = SmallRoom;
};
new StaticShape() {
position = "-450.816 340.977 169.772";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "InteriorFlagStand";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "-363.986 -401.484 155.401";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
interiorFile = "pbunk3.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new WayPoint() {
position = "-363.986 -401.484 155.401";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Main Base";
team = "0";
locked = "true";
};
new StaticShape(Team1GeneratorLarge1) {
position = "-373.589 -423.221 129.438";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1GeneratorLarge2) {
position = "-354.321 -423.404 129.444";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory1) {
position = "-347.882 -474.997 147.45";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Main Base Upper";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory2) {
position = "-347.655 -475.114 141.418";
rotation = "0 0 1 180.664";
scale = "1 1 1";
nameTag = "Main Base Center";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory3) {
position = "-347.673 -475.076 135.39";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Main Base Lower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Item() {
position = "-370.789 -411.751 189.585";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Turret() {
position = "-370.433 -388.478 163.2";
rotation = "-0.580854 0.581317 0.569806 239.389";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new Turret() {
position = "-357.82 -388.478 163.2";
rotation = "-0.580854 0.581317 0.569806 239.389";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new StaticShape(Team1SensorMediumPulse1) {
position = "-450.586 340.067 219.751";
rotation = "0 0 1 89.3814";
scale = "1 1 1";
nameTag = "Flag Base";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "-381.407 283.977 205.245";
rotation = "0 0 1 26.356";
scale = "1 1 1";
interiorFile = "pmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team1TurretBaseLarge1) {
position = "-379.246 288.422 216.234";
rotation = "0 0 1 26.356";
scale = "1 1 1";
nameTag = "Flag Base Front";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "MissileBarrelLarge";
locked = "true";
};
new InteriorInstance() {
position = "-505.373 382.062 191.791";
rotation = "0 0 1 90";
scale = "1 1 1";
interiorFile = "pmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team1TurretBaseLarge2) {
position = "-500.73 382.101 202.754";
rotation = "0 0 1 90";
scale = "1 1 1";
nameTag = "Flag Base Rear";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new Item(Team1Flag1) {
position = "-450.736 341.002 170.055";
rotation = "0 0 -1 87.0896";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIODefendLocation) {
position = "-448.962 345.821 169.969";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-448.962 345.821 169.969";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "MediumShieldSet LightShieldSet HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOAttackPlayer) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new SimGroup(RepairGroup1) {
new AIObjective(AIORepairObject) {
position = "-374.229 -423.221 129.438";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generator";
targetObject = "Team1GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3292";
location = "-374.229 -423.221 129.438";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-354.961 -423.404 129.444";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generator";
targetObject = "Team1GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3293";
location = "-354.961 -423.404 129.444";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-348.523 -475.597 147.503";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3294";
location = "-348.523 -475.597 147.503";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-348.3 -475.514 141.818";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3296";
location = "-348.3 -475.514 141.818";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-348.239 -475.61 135.59";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3298";
location = "-348.239 -475.61 135.59";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3313";
gameType = "All";
};
};
new SimGroup(DefendGroup1) {
new AIObjective(AIODefendLocation) {
position = "-354.965 -422.083 130.949";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generator";
targetObject = "Team1GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3293";
location = "-354.965 -422.083 130.949";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3319";
gameType = "All";
};
new AIObjective(AIODefendLocation) {
position = "-374.233 -421.9 130.943";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generator";
targetObject = "Team1GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3292";
location = "-374.233 -421.9 130.943";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3319";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "-371.584 -435.195 132.854";
rotation = "0 0 1 189.076";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-371.584 -435.195 132.854";
weightLevel1 = "3500";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3319";
};
};
new SimGroup(RepairGroup2) {
new AIObjective(AIORepairObject) {
position = "-450.586 340.067 219.751";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the Sensor";
targetObject = "Team1SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3303";
location = "-450.586 340.067 219.751";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3323";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-379.246 288.422 216.724";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the turret";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3305";
location = "-379.246 288.422 216.724";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3323";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "-500.73 382.101 203.291";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the turret";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3307";
location = "-500.73 382.101 203.291";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3323";
gameType = "All";
};
};
new AIObjective(AIOTouchObject) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new SimGroup(AttackGroup) {
new AIObjective(AIOAttackObject) {
position = "218.526 475.962 151.463";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy generator";
targetObject = "Team2GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3358";
location = "218.526 475.962 151.463";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3330";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "237.794 475.749 151.457";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy generator";
targetObject = "Team2GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3359";
location = "237.794 475.749 151.457";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3330";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "210.72 526.044 158.053";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory station";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "3365";
location = "210.72 526.044 158.053";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3330";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory station";
targetObject = "Team3StationInventory1";
targetClientId = "-1";
targetObjectId = "-1";
location = "0 0 0";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3330";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory station";
targetObject = "Team4StationInventory1";
targetClientId = "-1";
targetObjectId = "-1";
location = "0 0 0";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3330";
gameType = "All";
};
};
new SimGroup(MortarObjectGroup) {
new AIObjective(AIOMortarObject) {
position = "289.413 -148.675 202.069";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy turret";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3362";
location = "289.413 -148.675 202.069";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3336";
gameType = "All";
};
new AIObjective(AIOMortarObject) {
position = "139.131 -297.241 191.431";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy turret";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3364";
location = "139.131 -297.241 191.431";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3336";
gameType = "All";
};
new AIObjective(AIOMortarObject) {
position = "228.64 -226.654 201.286";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy Sensor";
targetObject = "Team2SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3351";
location = "228.64 -226.654 201.286";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3336";
gameType = "All";
};
};
new SimGroup(DeployTurretGroup) {
new AIObjective(AIODeployEquipment) {
position = "-456.995 340.007 180.933";
rotation = "0 0 1 90.0913";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy inventory near the flag.";
targetClientId = "-1";
targetObjectId = "-1";
location = "-456.995 340.007 180.933";
weightLevel1 = "3100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
chat = "ChatTaskSetupRemote";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "3";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3340";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "-441.144 350.771 179.59";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy an outdoor turret.";
targetClientId = "-1";
targetObjectId = "-1";
location = "-441.144 350.771 179.59";
weightLevel1 = "3000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3340";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "-454.961 335.702 171.965";
rotation = "0 0 -1 90";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor turret at the flag.";
targetClientId = "-1";
targetObjectId = "-1";
location = "-454.961 335.702 171.965";
weightLevel1 = "3000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "0";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3340";
gameType = "All";
};
};
};
};
new SimGroup(Team2) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "216.361 -243.583 170.356";
rotation = "0 0 1 214.469";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "50";
indoorWeight = "20";
outdoorWeight = "80";
locked = "true";
};
new SpawnSphere() {
position = "204.478 427.721 181.059";
rotation = "0 0 1 136.364";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "60";
sphereWeight = "50";
indoorWeight = "40";
outdoorWeight = "60";
locked = "true";
};
};
new SimGroup(Base1) {
new InteriorInstance() {
position = "293.929 -150.358 190.876";
rotation = "0 0 -1 69.9008";
scale = "1 1 1";
interiorFile = "pmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "230.739 -227.177 151.094";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "InteriorFlagStand";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2SensorMediumPulse1) {
position = "230.263 -226.937 201.042";
rotation = "0 0 -1 90.5273";
scale = "1 1 1";
nameTag = "Flag Base";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Item(Team2Flag1) {
position = "230.744 -227.148 151.486";
rotation = "0 0 1 90";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
};
new InteriorInstance() {
position = "233.041 -226.648 161.102";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "pbunk1.dif";
showTerrainInside = "0";
locked = "true";
AudioEnvironment = SmallRoom;
};
new Turret() {
position = "221.813 436.197 185.219";
rotation = "0.581478 0.58009 -0.570421 239.285";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new Turret() {
position = "234.422 436.192 185.219";
rotation = "0.581478 0.58009 -0.570421 239.285";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new Item() {
position = "234.816 459.483 211.604";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new StaticShape(Team2GeneratorLarge1) {
position = "218.366 471.162 151.463";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2GeneratorLarge2) {
position = "237.634 470.949 151.457";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "227.997 449.227 177.42";
rotation = "-0 0 -1 89.9544";
scale = "1 1 1";
interiorFile = "pbunk3.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new WayPoint() {
position = "227.997 449.227 177.42";
rotation = "0 0 -1 9.74027";
scale = "0.1 0.1 0.1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Main Base";
team = "0";
locked = "true";
};
new Turret(Team2TurretBaseLarge1) {
position = "289.413 -148.675 201.864";
rotation = "0 0 -1 69.3279";
scale = "1 1 1";
nameTag = "Flag Base Front";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "MissileBarrelLarge";
locked = "true";
};
new InteriorInstance() {
position = "135.208 -300.208 180.441";
rotation = "0 0 1 53.2851";
scale = "1 1 1";
interiorFile = "pmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team2TurretBaseLarge2) {
position = "139.131 -297.241 191.431";
rotation = "0 0 1 53.2851";
scale = "1 1 1";
nameTag = "Flag Base Rear";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new StaticShape(Team2StationInventory1) {
position = "210.56 521.244 157.416";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base Lower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory2) {
position = "210.536 522.388 163.398";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base Center";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory3) {
position = "210.495 522.654 169.385";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main Base Upper";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIOTouchObject) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "-450.824 341.037 169.746";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3308";
location = "-450.824 341.037 169.746";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new SimGroup(AttackGroup) {
new AIObjective(AIOAttackObject) {
position = "-374.229 -423.221 129.438";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy generator";
targetObject = "Team1GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3292";
location = "-374.229 -423.221 129.438";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "-354.961 -423.404 129.444";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy generator";
targetObject = "Team1GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3293";
location = "-354.961 -423.404 129.444";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "-348.523 -475.597 147.503";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3294";
location = "-348.523 -475.597 147.503";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "-348.3 -475.514 141.818";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3296";
location = "-348.3 -475.514 141.818";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
new AIObjective(AIOAttackObject) {
position = "-348.239 -475.61 135.59";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the enemy inventory";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3298";
location = "-348.239 -475.61 135.59";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3375";
gameType = "All";
};
};
new SimGroup(MortarGroup) {
new AIObjective(AIOMortarObject) {
position = "-450.586 340.067 219.751";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy Sensor";
targetObject = "Team1SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3303";
location = "-450.586 340.067 219.751";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3381";
gameType = "All";
};
new AIObjective(AIOMortarObject) {
position = "-379.246 288.422 216.724";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy turret";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3305";
location = "-379.246 288.422 216.724";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3381";
gameType = "All";
};
new AIObjective(AIOMortarObject) {
position = "-500.73 382.101 203.291";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the enemy turret";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3307";
location = "-500.73 382.101 203.291";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3381";
gameType = "All";
};
};
new SimGroup(RepairGroup1) {
new AIObjective(AIORepairObject) {
position = "228.64 -226.654 201.286";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the Sensor";
targetObject = "Team2SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3351";
location = "228.64 -226.654 201.286";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3385";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "289.413 -148.675 202.069";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the turret";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3362";
location = "289.413 -148.675 202.069";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3385";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "139.131 -297.241 192.231";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the turret";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3364";
location = "139.131 -297.241 192.231";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "LightRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3385";
gameType = "All";
};
};
new AIObjective(AIODefendLocation) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "MediumShieldSet LightShieldSet HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOAttackPlayer) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new AIObjective(AIOTouchObject) {
position = "230.744 -227.148 151.072";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3352";
location = "230.744 -227.148 151.072";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
gameType = "All";
};
new SimGroup(RepairGroup2) {
new AIObjective(AIORepairObject) {
position = "218.526 475.962 151.463";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generator";
targetObject = "Team2GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3358";
location = "218.526 475.962 151.463";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "237.794 475.749 151.457";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generator";
targetObject = "Team2GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3359";
location = "237.794 475.749 151.457";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "210.72 526.044 158.053";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "3365";
location = "210.72 526.044 158.053";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "210.696 527.188 163.899";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team2StationInventory2";
targetClientId = "-1";
targetObjectId = "3367";
location = "210.696 527.188 163.899";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
new AIObjective(AIORepairObject) {
position = "210.655 527.454 170.041";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the inventory station";
targetObject = "Team2StationInventory3";
targetClientId = "-1";
targetObjectId = "3369";
location = "210.655 527.454 170.041";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3392";
gameType = "All";
};
};
new SimGroup(DefendGroup) {
new AIObjective(AIODefendLocation) {
position = "218.528 474.641 152.968";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generator";
targetObject = "Team2GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3358";
location = "218.528 474.641 152.968";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3398";
gameType = "All";
};
new AIObjective(AIODefendLocation) {
position = "237.796 474.428 152.962";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generator";
targetObject = "Team2GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3359";
location = "237.796 474.428 152.962";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack Plasma PlasmaAmmo";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
radius = "0";
group = "3398";
gameType = "All";
};
};
new SimGroup(DeployGroup) {
new AIObjective(AIODeployEquipment) {
position = "207.759 -226.696 162.69";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy an inventory station near the flag.";
targetClientId = "-1";
targetObjectId = "-1";
location = "207.759 -226.696 162.69";
weightLevel1 = "3100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3401";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "216.424 -216.406 160.581";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy a turret near the flag";
targetClientId = "-1";
targetObjectId = "-1";
location = "216.424 -216.406 160.581";
weightLevel1 = "3000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretOutdoorDeployable";
buyEquipmentSet = "MediumOutdoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3401";
gameType = "All";
};
new AIObjective(AIODeployEquipment) {
position = "234.747 -221.818 153.325";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy an indoor turret near the flag.";
targetClientId = "-1";
targetObjectId = "-1";
location = "234.747 -221.818 153.325";
weightLevel1 = "3000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
group = "3401";
gameType = "all";
};
};
};
};
new SimGroup(team0) {
};
};
new Camera() {
position = "231.273 -186.079 195.577";
rotation = "0 0 1 196.134";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-466.119 399.062 213.772";
rotation = "0 0 1 154.126";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new AudioEmitter() {
position = "29.6484 -76.2233 99.9808";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/sandstorm2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "0";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
};
//--- OBJECT WRITE END ---