TribesReplay/base/missions/ThinIce.mis
Robert MacGregor 669c607190 v24834 - skipped v24763 and v24822 due to not being available (09/13/01):
Map Editor
===================================
Several editor crashes have been resolved and this tool should be more stable for the MOD community now.

VCR Mode
===================================
The VCR Mode has been implemented.

F3 starts recording.  F4 stops the current recording.  Multiple recordings can be made from the same mission.

Other controls can be used while playing back a recording. They include:

   -- ESCAPE will stop the playback
   -- TAB will pop up the playback controls window in the upper part of the screen
   -- SPACEBAR will pause/unpause the playback
   -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed)
   -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed)

***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it.

Satchel Charge Icon Glow
===================================
When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status.

"Visibility" option for Server Admins
=====================================
Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance".

NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator".

World Skins Default to Main Tribes
==========================================
The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages.

Teams now use skins for CTF games relative to the planet - as follows:
Terrain 	Team 1 		Team 2
Ice  		Starwolf 	Blood Eagle
Lush  		Blood Eagle 	Diamond Sword
Badlands 	Starwolf 	Diamond Sword
Desert  	Phoenix 	Blood Eagle
Lava  		Diamond Sword 	Phoenix

If the server admin wishes to specify team skins, set the variable
$host:: useCustomSkins = true;  in serverPrefs.cs

if this variable is set true the skins and names used are
$Host::TeamName1 and $Host::TeamName2  and
$Host::TeamSkin1 and $Host::TeamSkin2  also set in serverPrefs.cs.
These team and skin names are always used for non-CTF games.

NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides.

Cheat Fixes
===================================
Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur.

NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.)

Siege Halftime Improved
===================================
The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides".

CTF Individual Scoring
===================================
No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game.
Scoring Details
----------------------
Kill: 10 pts
Flag Capture: 30 pts
Flag Grab (if subsequently captured): 20  [A one player grab-and-cap you get both for a total of 50]
Carrier Escort: 3
Sniper Headshot: 1
Turret kill:  manned: 10  automated: 3
Flag Defend: 5
Flag Carrier Kill: 5
Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)]  15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.)
Generator Defend: 5 pts
Object			Destroy				Repair
Generator		10				8
Sensor			4				1
Base Turret		5				4
Inv Station		2				2
Vehicle Station		5				4
Solar Panel		5				4
Sentry Turret		4				2
Deployed sensor		1				0
Deployed inv station	2				0
Deployed turret		3				3
Shrike			5
Bomber			8
Havoc			5
Wildcat			5
Tank			8
MPB			12
*vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points
**vehicles destroyed also score 2 points per passenger (after any multiplier)
***points accumulated in a vehicle are earned by everyone in the vehicle

Heat Lock vs. Target Laser Lock
===================================
Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first.

Objective HUD Visible on Vehicles
===================================
The objective HUD is now visible while flying/driving vehicles.

Client-Side Toggle on Vehicle Tport
===================================
The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME.

EAX Sound Improvements
===================================
EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.)

IFeel Force Feedback Mouse
===================================
The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available.

Vehicles Parking on Flags
===================================
"Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long.

Aiming Up and Down
===================================
The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective.

Jetpower for Suits
===================================
Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board.

Splash Damage
===================================
Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable.

Shrike Speed
===================================
The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant.

Mine Damage
===================================
Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot.

Missile Launcher
===================================
The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m.

Heat Signature Fall Off
===================================
Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon).

Suit Mortars vs. Tanks
===================================
The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful.

Shrike Gun Changes
===================================
The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers).

Water Movement
===================================
Speeds in water have been greatly increased so as to make water a more viable playing environment.

Whiteout Grenades
===================================
A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds.

OOB Grid
===================================
The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid").

Wildcat Grav Bike
===================================
"Suspension" has been added to the Wildcat making it easier to control over rough terrain.

Air Drag
===================================
Air Drag has been reduced making the game feel "faster".

Panther XL Support Added
===================================
Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue.

Flight Ceiling limited for Shrike
===================================
If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally.

"Unassigned" Team
===================================
This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed.

<Null> and random string issues
===================================
There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
2017-07-17 23:27:34 -04:00

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Text

// DisplayName = Thin Ice
// MissionTypes = CTF
//--- MISSION QUOTE BEGIN ---
//Silent as the mouths of the dead.
// -- Starwolf saying
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[CTF]500 points to win
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
CTF_scoreLimit = "5";
musicTrack = "ice";
cdTrack = "5";
powerCount = "0";
new MissionArea(MissionArea) {
area = "-688 -1008 1408 1984";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "264 -8 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "600";
useSkyTextures = "1";
SkySolidColor = "0.365000 0.390000 0.420000 0.000000";
fogDistance = "575";
fogColor = "0.500000 0.500000 0.570000 1.000000";
fogVolume1 = "5 0 70";
fogVolume2 = "800 175 250";
fogVolume3 = "0 0 0";
materialList = "sky_ice_blue.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 7648147490786239160000000.000000";
cloudSpeed0 = "0.000250 0.000050";
locked = "true";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.600000 0.600000 0.600000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
position = "264 -8 0";
locked = "true";
rotation = "1 0 0 0";
scale = "1 1 1";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/snowdet2";
terrainFile = "ThinIce.ter";
squareSize = "8";
emptySquares = "535384 666712 535896 536152 119972 316835 317091 317347 317603 317859 318115 318371 318627";
position = "-1024 -1024 0";
locked = "true";
};
new WaterBlock(Water) {
position = "-1024 -1024 0";
rotation = "1 0 0 0";
scale = "2048 2048 70.5";
liquidType = "RiverWater";
density = "1";
viscosity = "5";
waveMagnitude = "1";
surfaceTexture = "LiquidTiles/BlueWater";
surfaceOpacity = "0.4";
envMapTexture = "ice/skies/icebound_emap_cloudsground";
envMapIntensity = "0.1";
removeWetEdges = "0";
locked = "true";
AudioEnvironment = Underwater;
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "45";
cullDensity = "0.3";
customArea = "0 0 0 0";
YDimOverSize = "0";
position = "0 0 0 1";
locked = "true";
XDimOverSize = "0";
rotation = "0 0 0 0";
conjoinBowlDev = "20";
scale = "1 1 1";
coverage = "0";
GraphFile = "ThinIce.nav";
};
new SimGroup(Teams) {
new SimGroup(Team1) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "227.226 706.748 170.128";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "100";
indoorWeight = "20";
outdoorWeight = "100";
locked = "true";
};
};
new SimGroup(mainPowered) {
new InteriorInstance() {
position = "421.645 787.752 186.432";
rotation = "0 0 1 233.376";
scale = "1 1 1";
interiorFile = "svpad.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "425.866 790.854 186.132";
rotation = "0 0 1 233.376";
scale = "1 1 1";
nameTag = "Base";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
mobileBaseVehicle = "Removed";
AssaultVehicle = "Removed";
scoutVehicle = "Removed";
locked = "true";
};
new Item(Team1flag1) {
position = "296.029 718.738 131.452";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
};
new InteriorInstance() {
position = "296.008 673.733 127.449";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "sbase1.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new StaticShape(Team1StationInventory1) {
position = "308.001 684.065 127.448";
rotation = "0 0 1 179.909";
scale = "1 1 1";
nameTag = "Lower Alcove";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory2) {
position = "284.057 684.061 127.437";
rotation = "0 0 1 179.909";
scale = "1 1 1";
nameTag = "Lower Alcove";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1generatorLarge1) {
position = "289.766 712.331 131.447";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1generatorLarge2) {
position = "302.147 712.314 131.444";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory3) {
position = "302.378 711.092 147.444";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Base Midlevel";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory4) {
position = "289.644 711.066 147.452";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Base Midlevel";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory5) {
position = "296.008 725.081 147.445";
rotation = "0 0 1 179.909";
scale = "1 1 1";
nameTag = "Base Central";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory6) {
position = "412.608 765.293 188.426";
rotation = "0 0 1 233.376";
scale = "1 1 1";
nameTag = "Main Vehicle Pad";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory7) {
position = "397.533 785.579 188.428";
rotation = "0 0 1 233.376";
scale = "1 1 1";
nameTag = "Main Vehicle Pad";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Turret(Team1TurretBaseLarge1) {
position = "296.008 727.209 159.435";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Base Upper";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "MissileBarrelLarge";
locked = "true";
};
new Turret(Team1TurretBaseLarge2) {
position = "295.835 675.121 145.44";
rotation = "0 0 1 179.909";
scale = "1 1 1";
nameTag = "Base Entrance";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new StaticShape(Team1StationInventory8) {
position = "296.008 725.081 131.451";
rotation = "0 0 1 180";
scale = "1 1 1";
nameTag = "Base Primary";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1SensorMediumPulse1) {
position = "401.492 677.619 233.749";
rotation = "0 0 1 180";
scale = "1 1 1";
nameTag = "Base";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(forcefieldGroup) {
new ForceFieldBare() {
position = "304.027 747.633 155.4";
rotation = "0 0 1 179.954";
scale = "6.73058 0.15 3.34155";
dataBlock = "defaultForceFieldBare";
locked = "true";
color = "0.000000 0.000000 0.200000 1.000000";
};
new ForceFieldBare() {
position = "294.62 747.633 155.4";
rotation = "0 0 1 179.954";
scale = "6.73058 0.15 3.34155";
dataBlock = "defaultForceFieldBare";
locked = "true";
color = "0.000000 0.000000 0.200000 1.000000";
};
new ForceFieldBare() {
position = "317.017 716.802 146.408";
rotation = "0 0 1 90";
scale = "21.5 0.15 6.5";
dataBlock = "defaultForceFieldBare";
locked = "true";
color = "0.000000 0.000000 0.200000 1.000000";
};
new ForceFieldBare() {
position = "274.758 716.879 146.438";
rotation = "0 0 1 90";
scale = "21.5 0.15 6.5";
dataBlock = "defaultForceFieldBare";
locked = "true";
color = "0.000000 0.000000 0.200000 1.000000";
};
new StaticShape(Team1generatorLarge3) {
position = "295.981 735.314 154.437";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Forcefield";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new Item() {
position = "296.012 710.237 146.882";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new InteriorInstance() {
position = "401.492 677.619 225.694";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "smisc4.dif";
showTerrainInside = "0";
locked = "true";
};
new SimGroup(AuxVehPad0) {
new StaticShape(Team1generatorLarge4) {
position = "464.434 558.022 167.577";
rotation = "-0 0 -1 19.4805";
scale = "1 1 1";
nameTag = "Aux Vehicle Pad";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "464.856 556.908 176.575";
rotation = "0 0 -1 109.435";
scale = "1 1 1";
interiorFile = "stowr1.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "520.093 480.492 81.3057";
rotation = "0 0 1 213.185";
scale = "1 1 1";
interiorFile = "svpad.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "526.114 489.697 81.0057";
rotation = "0 0 1 33.1853";
scale = "1 1 1";
nameTag = "Aux";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Item() {
position = "541.022 512.489 84.1202";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new StaticShape() {
position = "526.342 519.88 83.3091";
rotation = "0 0 -1 11.4591";
scale = "1 1 1";
nameTag = "Aux Vehicle Pad";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIODefendLocation) {
position = "293.951 724.905 133.342";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3288";
location = "293.951 724.905 133.342";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOAttackPlayer) {
position = "293.951 724.905 133.342";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3288";
location = "293.951 724.905 133.342";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "293.951 724.905 133.342";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3288";
location = "293.951 724.905 133.342";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOAttackObject) {
position = "305.993 690.332 129.014";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3290";
location = "305.993 690.332 129.014";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "282.049 690.328 129.003";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3292";
location = "282.049 690.328 129.003";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "287.764 717.277 132.952";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "3294";
location = "287.764 717.277 132.952";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "287.764 717.277 132.952";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "3294";
location = "287.764 717.277 132.952";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "300.145 717.26 132.949";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge2";
targetClientId = "-1";
targetObjectId = "3295";
location = "300.145 717.26 132.949";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "300.145 717.26 132.949";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team1generatorLarge2";
targetClientId = "-1";
targetObjectId = "3295";
location = "300.145 717.26 132.949";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "300.37 717.359 149.01";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3296";
location = "300.37 717.359 149.01";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "287.636 717.333 149.018";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory4";
targetClientId = "-1";
targetObjectId = "3298";
location = "287.636 717.333 149.018";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "294 731.348 149.011";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory5";
targetClientId = "-1";
targetObjectId = "3300";
location = "294 731.348 149.011";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "412.608 765.293 189.992";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory6";
targetClientId = "-1";
targetObjectId = "3302";
location = "412.608 765.293 189.992";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "397.533 785.579 189.994";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory7";
targetClientId = "-1";
targetObjectId = "3304";
location = "397.533 785.579 189.994";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "294 734.004 161.336";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3306";
location = "294 734.004 161.336";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "293.548 680.86 147.341";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3307";
location = "293.548 680.86 147.341";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "294 731.348 133.017";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory8";
targetClientId = "-1";
targetObjectId = "3308";
location = "294 731.348 133.017";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "401.492 677.619 236.269";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SensorMediumPulse";
targetObject = "Team1SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3310";
location = "401.492 677.619 236.269";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "293.979 740.26 155.942";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge3";
targetClientId = "-1";
targetObjectId = "3321";
location = "293.979 740.26 155.942";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "293.979 740.26 155.942";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team1generatorLarge3";
targetClientId = "-1";
targetObjectId = "3321";
location = "293.979 740.26 155.942";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-534.468 461.68 84.3938";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team1generatorLarge4";
targetClientId = "-1";
targetObjectId = "3326";
location = "-534.468 461.68 84.3938";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "-534.468 461.68 84.3938";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team1generatorLarge4";
targetClientId = "-1";
targetObjectId = "3326";
location = "-534.468 461.68 84.3938";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOTouchObject) {
position = "-298.089 -658.892 124.476";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3380";
location = "-298.089 -658.892 124.476";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "-298.089 -658.892 124.476";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3380";
location = "-298.089 -658.892 124.476";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "-298.089 -658.892 124.476";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3380";
location = "-298.089 -658.892 124.476";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIORepairObject) {
position = "-263.506 -646.878 120.148";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "3386";
location = "-263.506 -646.878 120.148";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-263.521 -670.821 120.137";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory2";
targetClientId = "-1";
targetObjectId = "3388";
location = "-263.521 -670.821 120.137";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-290.466 -665.085 124.086";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "3390";
location = "-290.466 -665.085 124.086";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-290.439 -652.704 124.083";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team2generatorLarge2";
targetClientId = "-1";
targetObjectId = "3391";
location = "-290.439 -652.704 124.083";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-290.538 -652.479 140.144";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory3";
targetClientId = "-1";
targetObjectId = "3392";
location = "-290.538 -652.479 140.144";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-290.522 -665.213 140.152";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory4";
targetClientId = "-1";
targetObjectId = "3394";
location = "-290.522 -665.213 140.152";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-304.532 -658.838 140.145";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory5";
targetClientId = "-1";
targetObjectId = "3396";
location = "-304.532 -658.838 140.145";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-324.571 -805.236 128.762";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory6";
targetClientId = "-1";
targetObjectId = "3398";
location = "-324.571 -805.236 128.762";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-304.285 -790.161 128.764";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory7";
targetClientId = "-1";
targetObjectId = "3400";
location = "-304.285 -790.161 128.764";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOMortarObject) {
position = "-307.187 -658.836 152.47";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3402";
location = "-307.187 -658.836 152.47";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOMortarObject) {
position = "-254.044 -659.331 138.475";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3403";
location = "-254.044 -659.331 138.475";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-304.532 -658.838 124.151";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory8";
targetClientId = "-1";
targetObjectId = "3404";
location = "-304.532 -658.838 124.151";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOMortarObject) {
position = "-239.622 -763.912 234.678";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the SensorMediumPulse";
targetObject = "Team2SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3406";
location = "-239.622 -763.912 234.678";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-313.444 -658.852 147.076";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team2generatorLarge3";
targetClientId = "-1";
targetObjectId = "3416";
location = "-313.444 -658.852 147.076";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "345.486 -689.162 87.5538";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team2generatorLarge4";
targetClientId = "-1";
targetObjectId = "3426";
location = "345.486 -689.162 87.5538";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
};
};
new SimGroup(Team2) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "-336.223 -685.61 137.098";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "100";
indoorWeight = "20";
outdoorWeight = "100";
locked = "true";
};
};
new SimGroup(mainPowered) {
new Item(Team2flag1) {
position = "-294.712 -663.941 122.75";
rotation = "0 0 1 90";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
};
new InteriorInstance() {
position = "-249.757 -664.008 118.747";
rotation = "-0 0 -1 89.9544";
scale = "1 1 1";
interiorFile = "sbase1.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new InteriorInstance() {
position = "-302.112 -814.273 125.202";
rotation = "-0 0 -1 36.624";
scale = "1 1 1";
interiorFile = "svpad.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "-298.739 -818.936 124.902";
rotation = "-0 0 -1 36.624";
scale = "1 1 1";
nameTag = "Base";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
mobileBaseVehicle = "Removed";
AssaultVehicle = "Removed";
scoutVehicle = "Removed";
locked = "true";
};
new StaticShape(Team2StationInventory1) {
position = "-260.079 -652.007 118.746";
rotation = "0 0 1 89.9547";
scale = "1 1 1";
nameTag = "Lower Alcove";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory2) {
position = "-260.094 -675.95 118.735";
rotation = "0 0 1 89.9547";
scale = "1 1 1";
nameTag = "Lower Alcove";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2generatorLarge1) {
position = "-288.36 -670.219 122.745";
rotation = "-0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2generatorLarge2) {
position = "-288.333 -657.838 122.742";
rotation = "-0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "Base";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory3) {
position = "-287.111 -657.608 138.742";
rotation = "0 0 1 90.1366";
scale = "1 1 1";
nameTag = "Base Midlevel";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory4) {
position = "-287.095 -670.342 138.75";
rotation = "0 0 1 90.1366";
scale = "1 1 1";
nameTag = "Base Midlevel";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory5) {
position = "-301.105 -663.967 138.743";
rotation = "0 0 1 89.9547";
scale = "1 1 1";
nameTag = "Base Central";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory6) {
position = "-324.571 -805.236 127.196";
rotation = "-0 0 -1 36.624";
scale = "1 1 1";
nameTag = "Base Vehicle Pad";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory7) {
position = "-304.285 -790.161 127.198";
rotation = "-0 0 -1 36.624";
scale = "1 1 1";
nameTag = "Base Vehicle Pad";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Turret(Team2TurretBaseLarge1) {
position = "-303.232 -663.965 150.733";
rotation = "-0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "Base Upper";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "MissileBarrelLarge";
locked = "true";
};
new Turret(Team2TurretBaseLarge2) {
position = "-251.145 -664.09 136.738";
rotation = "0 0 1 89.9547";
scale = "1 1 1";
nameTag = "Base Entrance";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new StaticShape(Team2StationInventory8) {
position = "-301.105 -663.967 122.749";
rotation = "0 0 1 90.0456";
scale = "1 1 1";
nameTag = "Base Primary";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2SensorMediumPulse1) {
position = "-239.622 -763.912 232.158";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Base";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(forcefieldGroup) {
new ForceFieldBare() {
position = "-323.339 -655.795 146.664";
rotation = "0 0 1 90";
scale = "6.73058 0.15 3.34155";
dataBlock = "defaultForceFieldBare";
locked = "true";
color = "0.000000 0.000000 0.200000 1.000000";
};
new ForceFieldBare() {
position = "-323.333 -665.322 146.664";
rotation = "0 0 1 90";
scale = "6.73058 0.15 3.34155";
dataBlock = "defaultForceFieldBare";
locked = "true";
color = "0.000000 0.000000 0.200000 1.000000";
};
new ForceFieldBare() {
position = "-292.809 -642.964 137.706";
rotation = "1 0 0 0";
scale = "21.5 0.15 6.5";
dataBlock = "defaultForceFieldBare";
locked = "true";
color = "0.000000 0.000000 0.200000 1.000000";
};
new ForceFieldBare() {
position = "-292.92 -685.224 137.736";
rotation = "1 0 0 0";
scale = "21.5 0.15 6.5";
dataBlock = "defaultForceFieldBare";
locked = "true";
color = "0.000000 0.000000 0.200000 1.000000";
};
new StaticShape(Team2generatorLarge3) {
position = "-311.338 -663.986 145.735";
rotation = "-0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "Forcefield";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new Item() {
position = "-286.261 -663.974 138.18";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new InteriorInstance() {
position = "-239.622 -763.912 224.103";
rotation = "0 0 1 181.055";
scale = "1 1 1";
interiorFile = "smisc4.dif";
showTerrainInside = "0";
locked = "true";
};
new SimGroup(AuxVehPad) {
new InteriorInstance() {
position = "33.359 -659.809 112.427";
rotation = "0 0 1 84.2701";
scale = "1 1 1";
interiorFile = "svpad.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "19.3336 -661.103 112.127";
rotation = "0 0 -1 95.7304";
scale = "1 1 1";
nameTag = "Aux";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "-50.1791 -684.242 189.539";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "stowr1.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape(Team2generatorLarge4) {
position = "-48.9881 -684.214 180.541";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
nameTag = "Aux Vehicle Pad";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Item() {
position = "-4.55446 -663.525 115.173";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new StaticShape() {
position = "-4.43608 -647.114 114.43";
rotation = "0 0 -1 50.9932";
scale = "1 1 1";
nameTag = "Aux Vehicle Pad";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIOTouchObject) {
position = "293.951 724.905 133.342";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3288";
location = "293.951 724.905 133.342";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "293.951 724.905 133.342";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3288";
location = "293.951 724.905 133.342";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "293.951 724.905 133.342";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3288";
location = "293.951 724.905 133.342";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIORepairObject) {
position = "305.993 690.332 129.014";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3290";
location = "305.993 690.332 129.014";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "282.049 690.328 129.003";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3292";
location = "282.049 690.328 129.003";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "287.764 717.277 132.952";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "3294";
location = "287.764 717.277 132.952";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "300.145 717.26 132.949";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge2";
targetClientId = "-1";
targetObjectId = "3295";
location = "300.145 717.26 132.949";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "300.37 717.359 149.01";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3296";
location = "300.37 717.359 149.01";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "287.636 717.333 149.018";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory4";
targetClientId = "-1";
targetObjectId = "3298";
location = "287.636 717.333 149.018";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "294 731.348 149.011";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory5";
targetClientId = "-1";
targetObjectId = "3300";
location = "294 731.348 149.011";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "412.608 765.293 189.992";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory6";
targetClientId = "-1";
targetObjectId = "3302";
location = "412.608 765.293 189.992";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "397.533 785.579 189.994";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory7";
targetClientId = "-1";
targetObjectId = "3304";
location = "397.533 785.579 189.994";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOMortarObject) {
position = "294 734.004 161.336";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3306";
location = "294 734.004 161.336";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOMortarObject) {
position = "293.548 680.86 147.341";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3307";
location = "293.548 680.86 147.341";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "294 731.348 133.017";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory8";
targetClientId = "-1";
targetObjectId = "3308";
location = "294 731.348 133.017";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOMortarObject) {
position = "401.492 677.619 236.269";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the SensorMediumPulse";
targetObject = "Team1SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3310";
location = "401.492 677.619 236.269";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "293.979 740.26 155.942";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge3";
targetClientId = "-1";
targetObjectId = "3321";
location = "293.979 740.26 155.942";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-534.468 461.68 84.3938";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "Team1generatorLarge4";
targetClientId = "-1";
targetObjectId = "3326";
location = "-534.468 461.68 84.3938";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "-298.089 -658.892 124.476";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3380";
location = "-298.089 -658.892 124.476";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOAttackPlayer) {
position = "-298.089 -658.892 124.476";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3380";
location = "-298.089 -658.892 124.476";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "-298.089 -658.892 124.476";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3380";
location = "-298.089 -658.892 124.476";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
gameType = "all";
};
new AIObjective(AIOAttackObject) {
position = "-263.506 -646.878 120.148";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "3386";
location = "-263.506 -646.878 120.148";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-263.521 -670.821 120.137";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory2";
targetClientId = "-1";
targetObjectId = "3388";
location = "-263.521 -670.821 120.137";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-290.466 -665.085 124.086";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "3390";
location = "-290.466 -665.085 124.086";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "-290.466 -665.085 124.086";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "3390";
location = "-290.466 -665.085 124.086";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-290.439 -652.704 124.083";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge2";
targetClientId = "-1";
targetObjectId = "3391";
location = "-290.439 -652.704 124.083";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "-290.439 -652.704 124.083";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team2generatorLarge2";
targetClientId = "-1";
targetObjectId = "3391";
location = "-290.439 -652.704 124.083";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-290.538 -652.479 140.144";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory3";
targetClientId = "-1";
targetObjectId = "3392";
location = "-290.538 -652.479 140.144";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-290.522 -665.213 140.152";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory4";
targetClientId = "-1";
targetObjectId = "3394";
location = "-290.522 -665.213 140.152";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-304.532 -658.838 140.145";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory5";
targetClientId = "-1";
targetObjectId = "3396";
location = "-304.532 -658.838 140.145";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-324.571 -805.236 128.762";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory6";
targetClientId = "-1";
targetObjectId = "3398";
location = "-324.571 -805.236 128.762";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-304.285 -790.161 128.764";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory7";
targetClientId = "-1";
targetObjectId = "3400";
location = "-304.285 -790.161 128.764";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-307.187 -658.836 152.47";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3402";
location = "-307.187 -658.836 152.47";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-254.044 -659.331 138.475";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3403";
location = "-254.044 -659.331 138.475";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-304.532 -658.838 124.151";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory8";
targetClientId = "-1";
targetObjectId = "3404";
location = "-304.532 -658.838 124.151";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-239.622 -763.912 234.678";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SensorMediumPulse";
targetObject = "Team2SensorMediumPulse1";
targetClientId = "-1";
targetObjectId = "3406";
location = "-239.622 -763.912 234.678";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-313.444 -658.852 147.076";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge3";
targetClientId = "-1";
targetObjectId = "3416";
location = "-313.444 -658.852 147.076";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "-313.444 -658.852 147.076";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team2generatorLarge3";
targetClientId = "-1";
targetObjectId = "3416";
location = "-313.444 -658.852 147.076";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "345.486 -689.162 87.5538";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "Team2generatorLarge4";
targetClientId = "-1";
targetObjectId = "3426";
location = "345.486 -689.162 87.5538";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "345.486 -689.162 87.5538";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "Team2generatorLarge4";
targetClientId = "-1";
targetObjectId = "3426";
location = "345.486 -689.162 87.5538";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
};
};
new SimGroup(team0) {
new SimGroup(AIObjectives) {
};
};
};
new SimGroup(ObserverDropPoints) {
new Camera() {
position = "-155.322 -616.974 188.339";
rotation = "-0.0788399 -0.144043 0.986426 236.73";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-566.136 -223.173 143.419";
rotation = "0.068876 -0.0398944 0.996827 60.3186";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "340.277 -37.8727 118.314";
rotation = "0.0791522 0.024919 -0.996551 35.064";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "370.9 583.087 191.983";
rotation = "0.302936 0.0903999 -0.948714 34.9214";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(bridge1) {
new InteriorInstance() {
position = "-76.996 -145.355 58.1014";
rotation = "0 0 1 85.9437";
scale = "1 1 1";
interiorFile = "sbrdgo.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-160.785 -151.297 58.1014";
rotation = "0 0 1 85.9437";
scale = "1 1 1";
interiorFile = "sbrdgo.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-244.575 -157.239 58.1014";
rotation = "0 0 1 85.9437";
scale = "1 1 1";
interiorFile = "sbrdgo.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(brdige2) {
new InteriorInstance() {
position = "333.746 282.804 72.508";
rotation = "0 0 1 21.1995";
scale = "1 1 1";
interiorFile = "sbrdgo.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "303.37 204.489 72.508";
rotation = "0 0 1 21.1995";
scale = "1 1 1";
interiorFile = "sbrdgo.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "272.994 126.173 72.508";
rotation = "0 0 1 21.1995";
scale = "1 1 1";
interiorFile = "sbrdgo.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "242.619 47.8568 72.508";
rotation = "0 0 1 21.1995";
scale = "1 1 1";
interiorFile = "sbrdgo.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(AudioWater) {
new AudioEmitter() {
position = "601.21 335.606 68.5284";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "30";
maxDistance = "1920";
coneInsideAngle = "360";
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};
new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
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rotation = "1 0 0 0";
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new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
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maxLoopGap = "0";
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};
new AudioEmitter() {
position = "-172.45 16.6238 48.836";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/icecrack2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
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};
new AudioEmitter() {
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new SimGroup(AudioSnow) {
new AudioEmitter() {
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rotation = "1 0 0 0";
scale = "1 1 1";
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useProfileDescription = "0";
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coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "10000";
maxLoopGap = "30000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
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rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/snowfall2.wav";
useProfileDescription = "0";
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coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "10000";
maxLoopGap = "30000";
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locked = "true";
};
new AudioEmitter() {
position = "-468.426 -580.771 68.7285";
rotation = "1 0 0 0";
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useProfileDescription = "0";
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coneOutsideVolume = "1";
coneVector = "0 0 1";
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minLoopGap = "10000";
maxLoopGap = "30000";
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locked = "true";
};
new AudioEmitter() {
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rotation = "1 0 0 0";
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fileName = "fx/environment/snowfall2.wav";
useProfileDescription = "0";
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maxLoopGap = "30000";
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new AudioEmitter() {
position = "91.476 -686.229 118.827";
rotation = "1 0 0 0";
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fileName = "fx/environment/snowfall3.wav";
useProfileDescription = "0";
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new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
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new AudioEmitter() {
position = "-86.0234 -626.579 135.239";
rotation = "1 0 0 0";
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maxLoopGap = "0";
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locked = "true";
};
};
//--- OBJECT WRITE END ---