TribesReplay/base/missions/Slapdash.mis
Robert MacGregor 669c607190 v24834 - skipped v24763 and v24822 due to not being available (09/13/01):
Map Editor
===================================
Several editor crashes have been resolved and this tool should be more stable for the MOD community now.

VCR Mode
===================================
The VCR Mode has been implemented.

F3 starts recording.  F4 stops the current recording.  Multiple recordings can be made from the same mission.

Other controls can be used while playing back a recording. They include:

   -- ESCAPE will stop the playback
   -- TAB will pop up the playback controls window in the upper part of the screen
   -- SPACEBAR will pause/unpause the playback
   -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed)
   -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed)

***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it.

Satchel Charge Icon Glow
===================================
When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status.

"Visibility" option for Server Admins
=====================================
Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance".

NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator".

World Skins Default to Main Tribes
==========================================
The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages.

Teams now use skins for CTF games relative to the planet - as follows:
Terrain 	Team 1 		Team 2
Ice  		Starwolf 	Blood Eagle
Lush  		Blood Eagle 	Diamond Sword
Badlands 	Starwolf 	Diamond Sword
Desert  	Phoenix 	Blood Eagle
Lava  		Diamond Sword 	Phoenix

If the server admin wishes to specify team skins, set the variable
$host:: useCustomSkins = true;  in serverPrefs.cs

if this variable is set true the skins and names used are
$Host::TeamName1 and $Host::TeamName2  and
$Host::TeamSkin1 and $Host::TeamSkin2  also set in serverPrefs.cs.
These team and skin names are always used for non-CTF games.

NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides.

Cheat Fixes
===================================
Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur.

NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.)

Siege Halftime Improved
===================================
The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides".

CTF Individual Scoring
===================================
No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game.
Scoring Details
----------------------
Kill: 10 pts
Flag Capture: 30 pts
Flag Grab (if subsequently captured): 20  [A one player grab-and-cap you get both for a total of 50]
Carrier Escort: 3
Sniper Headshot: 1
Turret kill:  manned: 10  automated: 3
Flag Defend: 5
Flag Carrier Kill: 5
Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)]  15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.)
Generator Defend: 5 pts
Object			Destroy				Repair
Generator		10				8
Sensor			4				1
Base Turret		5				4
Inv Station		2				2
Vehicle Station		5				4
Solar Panel		5				4
Sentry Turret		4				2
Deployed sensor		1				0
Deployed inv station	2				0
Deployed turret		3				3
Shrike			5
Bomber			8
Havoc			5
Wildcat			5
Tank			8
MPB			12
*vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points
**vehicles destroyed also score 2 points per passenger (after any multiplier)
***points accumulated in a vehicle are earned by everyone in the vehicle

Heat Lock vs. Target Laser Lock
===================================
Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first.

Objective HUD Visible on Vehicles
===================================
The objective HUD is now visible while flying/driving vehicles.

Client-Side Toggle on Vehicle Tport
===================================
The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME.

EAX Sound Improvements
===================================
EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.)

IFeel Force Feedback Mouse
===================================
The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available.

Vehicles Parking on Flags
===================================
"Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long.

Aiming Up and Down
===================================
The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective.

Jetpower for Suits
===================================
Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board.

Splash Damage
===================================
Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable.

Shrike Speed
===================================
The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant.

Mine Damage
===================================
Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot.

Missile Launcher
===================================
The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m.

Heat Signature Fall Off
===================================
Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon).

Suit Mortars vs. Tanks
===================================
The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful.

Shrike Gun Changes
===================================
The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers).

Water Movement
===================================
Speeds in water have been greatly increased so as to make water a more viable playing environment.

Whiteout Grenades
===================================
A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds.

OOB Grid
===================================
The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid").

Wildcat Grav Bike
===================================
"Suspension" has been added to the Wildcat making it easier to control over rough terrain.

Air Drag
===================================
Air Drag has been reduced making the game feel "faster".

Panther XL Support Added
===================================
Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue.

Flight Ceiling limited for Shrike
===================================
If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally.

"Unassigned" Team
===================================
This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed.

<Null> and random string issues
===================================
There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
2017-07-17 23:27:34 -04:00

1120 lines
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Plaintext

// MissionTypes = CTF
// DisplayName = Slapdash
//--- MISSION QUOTE BEGIN ---
//Thunder is good, thunder is impressive; but it is lightning that does the work.
// -- Mark Twain
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[CTF]400 points to win
//[CTF]Flag located outside base
//Vehicle-centric mission
//High visibility
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "lush";
CTF_scoreLimit = "4";
cdTrack = "2";
CTF_timeLimit = "25";
powerCount = "0";
new MissionArea(MissionArea) {
area = "-848 -864 1264 1472";
flightCeiling = "240";
flightCeilingRange = "20";
locked = "true";
};
new Sun(Sun) {
direction = "0.622506 0.622506 -0.474313";
color = "0.800000 0.800000 0.800000 1.000000";
ambient = "0.400000 0.400000 0.400000 1.000000";
scale = "1 1 1";
locked = "true";
position = "-1024 -1024 0";
rotation = "1 0 0 0";
lensFlareScale = 0.7; // size of lens flare circles
lensFlareIntensity = 1.0; // translucency of lens flare
frontFlareSize = 300.0; // size of sun flare
backFlareSize = 450.0; // size of background sun flare
flareColor = "1.0 1.0 1.0 1.0";
texture[0] = "special/sunFlare";
texture[1] = "special/sunFlare02";
texture[2] = "special/LensFlare/flare01";
texture[3] = "special/LensFlare/flare02";
texture[4] = "special/LensFlare/flare03";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/lushdet2";
terrainFile = "Slapdash.ter";
squareSize = "8";
emptySquares = "94579 99875";
locked = "true";
position = "-1024 -1024 0";
visibleDistance = "1200";
hazeDistance = "250";
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "70";
cullDensity = "0.3";
customArea = "0 0 0 0";
scale = "1 1 1";
locked = "true";
coverage = "0";
GraphFile = "Slapdash.nav";
XDimOverSize = "0";
position = "0 0 0 1";
YDimOverSize = "0";
rotation = "0 0 0 0";
conjoinBowlDev = "20";
};
new SimGroup(RandomOrganics) {
new SimGroup(Addition4BELgTree18) {
new TSStatic() {
position = "-19.85 -559.547 127.066";
rotation = "0 0 1 79.8327";
scale = "1.6 1.6 1.6";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "400.5 -277.5 128.938";
rotation = "0 0 1 98";
scale = "1.3 1.3 1.3";
shapeName = "borg18.dts";
locked = "true";
};
};
new TSStatic() {
position = "-33.151 -55.869 128.41";
rotation = "0 0 -1 52.7121";
scale = "1 1 1";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-169.314 -61.619 128.085";
rotation = "0 0 -1 34.3775";
scale = "1 1 1";
shapeName = "borg18.dts";
locked = "true";
};
new SimGroup(Addition1BEPlant1) {
new TSStatic() {
position = "-268 260 129.288";
rotation = "0 0 1 82";
scale = "0.6 0.6 0.6";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "140 -140 129.272";
rotation = "-0.261677 0.145892 0.954065 108.572";
scale = "1 1 1";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-4 -20 129.772";
rotation = "-0.133613 -0.0501878 0.989762 47.4328";
scale = "1.7 1.7 1.7";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-644 28 154.709";
rotation = "0.143549 -0.119692 -0.982378 95.0154";
scale = "1.4 1.4 1.4";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-332 396 121.788";
rotation = "0.108807 0.0797487 0.990859 34.2954";
scale = "0.6 0.6 0.6";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-155.685 59.4242 128.933";
rotation = "-0.0783751 0.394846 0.915398 166.862";
scale = "0.6 0.6 0.6";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-308 412 133.881";
rotation = "-0.243443 -0.261637 0.93396 17.1152";
scale = "1.2 1.2 1.2";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-500.097 -20.0703 153.531";
rotation = "-0.162675 0.762419 0.626302 44.8742";
scale = "1.1 1.1 1.1";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-316 212 129.491";
rotation = "-0.0303782 0.00824476 0.999505 181.999";
scale = "2 2 2";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-220 -276 126.459";
rotation = "0.130888 0.298129 0.945509 132.415";
scale = "1.6 1.6 1.6";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-132 -100 129.288";
rotation = "0 0 -1 82";
scale = "0.5 0.5 0.5";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-213.687 350.079 164.349";
rotation = "-0.455246 0.4015 0.794701 55.0589";
scale = "0.5 0.5 0.5";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-220 -92 129.241";
rotation = "-0.0056401 0.0148964 0.999873 162.002";
scale = "1.6 1.6 1.6";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-540 -220 102.225";
rotation = "0.0385352 0.118458 0.992211 166.108";
scale = "2 2 2";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-36 -28 129.288";
rotation = "0 0 -1 16.9999";
scale = "0.7 0.7 0.7";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-404 -196 166.491";
rotation = "-0.00931408 -0.336025 -0.941807 113.194";
scale = "0.7 0.7 0.7";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "148 28 112.459";
rotation = "-0.257195 -0.216438 -0.94181 100.395";
scale = "1.6 1.6 1.6";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "44 460 152.1";
rotation = "0.785524 0.367614 -0.497808 27.7109";
scale = "0.7 0.7 0.7";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-27.9992 -132.002 129.15";
rotation = "0.00904323 -0.00348301 -0.999953 79.0023";
scale = "1.6 1.6 1.6";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-300 300 129.288";
rotation = "0 0 1 107";
scale = "1 1 1";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "52 148 167.147";
rotation = "0.320545 -0.0696586 -0.944669 114.99";
scale = "2 2 2";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-140 -92 129.288";
rotation = "0 0 -1 41";
scale = "2 2 2";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "-572 -12 129.678";
rotation = "-0.15546 0.121266 0.980371 213.369";
scale = "2 2 2";
shapeName = "borg1.dts";
locked = "true";
};
new TSStatic() {
position = "68 340 133.022";
rotation = "0.185558 0.235852 0.953909 127.185";
scale = "1.6 1.6 1.6";
shapeName = "borg1.dts";
locked = "true";
};
};
new TSStatic() {
position = "-740.673 129.85 139.443";
rotation = "0 0 1 235.095";
scale = "1 1 1";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-538.483 -131.363 127.001";
rotation = "0 0 -1 44.1178";
scale = "1 1.07701 1";
shapeName = "borg19.dts";
locked = "true";
};
new SimGroup(Addition1BESmTree17) {
new TSStatic() {
position = "-47.5 355.5 129.361";
rotation = "0 0 1 35";
scale = "0.7 0.7 0.7";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-552.5 -791.5 128.607";
rotation = "0 0 1 202";
scale = "1.4 1.4 1.4";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-382.5 -460.5 128.938";
rotation = "0 0 1 187";
scale = "1.2 1.2 1.2";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "234.5 -939.5 129.09";
rotation = "0 0 1 110";
scale = "1.4 1.4 1.4";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-567.439 -379.794 129.179";
rotation = "0 0 1 33.8327";
scale = "1.1 1.1 1.1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "160.5 -879.5 128.938";
rotation = "0 0 -1 119";
scale = "1.4 1.4 1.4";
shapeName = "borg17.dts";
locked = "true";
};
};
new TSStatic() {
position = "-353.375 -549.332 130.415";
rotation = "0 0 1 67.0361";
scale = "1 1.47973 0.940896";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-514.178 494.43 128.51";
rotation = "0 0 -1 34.9504";
scale = "1 1 1";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-482.358 465.83 128.431";
rotation = "0 0 1 64.7442";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "178.9 -576.324 127.147";
rotation = "0 0 1 40.107";
scale = "1 1 1";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "116.51 -312.701 128.69";
rotation = "0 0 1 138.083";
scale = "1.29596 1.34204 1";
shapeName = "borg19.dts";
locked = "true";
};
new SimGroup(Addition2BELgTree18) {
new TSStatic() {
position = "-563.5 563.5 128.232";
rotation = "0 0 1 235";
scale = "1.5 1.5 1.5";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-404.5 -818.5 129.312";
rotation = "0 0 1 233";
scale = "1.5 1.5 1.5";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "157.5 501.5 128.992";
rotation = "0 0 -1 17";
scale = "1.6 1.6 1.6";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-893.5 544.5 128.938";
rotation = "0 0 -1 82";
scale = "1.5 1.5 1.5";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "365.5 -320.5 128.938";
rotation = "0 0 1 216";
scale = "1.3 1.3 1.3";
shapeName = "borg18.dts";
locked = "true";
};
};
};
new Sky(Sky) {
position = "-1024 -1024 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "500";
useSkyTextures = "1";
SkySolidColor = "0.390000 0.390000 0.390000 0.000000";
fogDistance = "280";
fogColor = "0.500000 0.500000 0.500000 1.000000";
fogVolume1 = "0 0 0";
fogVolume2 = "100 100 120";
fogVolume3 = "0 0 0";
materialList = "Lush_l4.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -0.040112";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.742938";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
locked = "true";
cloudSpeed0 = "0.000000 0.000000";
};
new SimGroup(Teams) {
new SimGroup(Team1) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "10.1367 -731.459 134.475";
rotation = "0 0 1 189.832";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "85";
sphereWeight = "100";
indoorWeight = "0";
outdoorWeight = "100";
locked = "true";
};
};
new SimGroup(base0) {
new StaticShape(Team1generatorLarge1) {
position = "27.6414 -778.864 140.86";
rotation = "0 0 -1 16.7982";
scale = "1 1 1";
nameTag = "Primary";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "33";
};
new Item(Team1flag1) {
position = "29.2496 -517.863 130.823";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
stand = "6303";
Target = "34";
};
new InteriorInstance() {
position = "21.95 -775.731 136.943";
rotation = "0 0 1 162.147";
scale = "1 1 1";
interiorFile = "bbunk2.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = SmallRoom;
};
new StaticShape(Team1StationInventory1) {
position = "35.77 -778.125 130.44";
rotation = "0 0 1 72.1927";
scale = "1 1 1";
nameTag = "Stronghold";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "35";
};
new StaticShape(Team1StationInventory2) {
position = "12.37 -785.702 130.44";
rotation = "0 0 -1 108.289";
scale = "1 1 1";
nameTag = "Stronghold";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "36";
};
new Item() {
position = "18.43 -779.075 155.311";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
Target = "-1";
};
new StaticShape(Team1generatorLarge2) {
position = "18.9463 -781.466 140.86";
rotation = "0 0 -1 16.7983";
scale = "1 1 1";
nameTag = "Primary";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "37";
};
new InteriorInstance() {
position = "-464.099 333.286 201.777";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new TSStatic() {
position = "32.68 -687.926 128.145";
rotation = "0 0 1 64.1713";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new StaticShape(Team1SensorMediumPulse1) {
position = "-249.275 -572.075 196.455";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "West";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "38";
};
new StaticShape() {
position = "29.2396 -517.875 130.752";
rotation = "0 0 1 22.9183";
scale = "1 1 1";
dataBlock = "ExteriorFlagStand";
lockCount = "0";
homingCount = "0";
locked = "true";
flag = "6292";
Target = "-1";
};
new StaticShape(Team1SensorMediumPulse2) {
position = "76.3604 -606.604 171.044";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "East";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "39";
};
new Turret(Team1TurretBaseLarge1) {
position = "52.78 -622.969 164.796";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "Guardian";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "MissileBarrelLarge";
locked = "true";
Target = "40";
};
new InteriorInstance() {
position = "-504.863 530.014 126.638";
rotation = "0 0 1 159.282";
scale = "1 1 1";
interiorFile = "bvpad.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team1SentryTurret1) {
position = "21.69 -775.096 146.95";
rotation = "0.593177 0.805072 0.000472372 179.927";
scale = "1 1 1";
nameTag = "Upper Sentry";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
Target = "41";
};
new Turret(Team1SentryTurret2) {
position = "24.73 -784.69 138.44";
rotation = "0 0 1 72.1927";
scale = "1 1 1";
nameTag = "Lower Sentry";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
Target = "42";
};
new InteriorInstance() {
position = "53.76 -623.223 154.922";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "96.1 -778.507 127.8";
rotation = "0 0 1 171.314";
scale = "1 1 1";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "-1";
};
new InteriorInstance() {
position = "29.1996 -517.92 120.819";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-249.291 -572.01 186.486";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "76.7219 -606.373 161.17";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-158.771 300.759 174.866";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
};
};
new SimGroup(Team2) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "-474.973 493.494 129.572";
rotation = "0 0 1 221.344";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "85";
sphereWeight = "100";
indoorWeight = "0";
outdoorWeight = "100";
locked = "true";
};
};
new SimGroup(base1) {
new StaticShape() {
position = "-305.606 280.563 130.665";
rotation = "0 0 1 24.0642";
scale = "1 1 1";
dataBlock = "ExteriorFlagStand";
lockCount = "0";
homingCount = "0";
locked = "true";
flag = "6324";
Target = "-1";
};
new StaticShape(Team2SensorMediumPulse1) {
position = "-464.199 333.835 211.667";
rotation = "0 0 1 179.336";
scale = "1 1 1";
nameTag = "West";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "44";
};
new Item(Team2flag1) {
position = "-305.521 280.633 130.743";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
stand = "6322";
Target = "45";
};
new InteriorInstance() {
position = "-427.866 503.23 136.098";
rotation = "0 0 1 32.0857";
scale = "1 1 1";
interiorFile = "bbunk2.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = SmallRoom;
};
new StaticShape(Team2StationInventory1) {
position = "-435.278 515.64 129.6";
rotation = "0 0 -1 57.2958";
scale = "1 1 1";
nameTag = "Stronghold";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
name = "Tower Inventory Station";
Target = "46";
};
new StaticShape(Team2StationInventory2) {
position = "-413.586 501.89 129.6";
rotation = "0 0 1 122.04";
scale = "1 1 1";
nameTag = "Stronghold";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
name = "Tower Inventory Station";
Target = "47";
};
new StaticShape(Team2generatorLarge1) {
position = "-428.872 509.44 140.02";
rotation = "0 0 1 212.567";
scale = "1 1 1";
nameTag = "Primary";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "48";
};
new StaticShape(Team2generatorLarge2) {
position = "-421.431 504.848 140.02";
rotation = "0 0 1 207.411";
scale = "1 1 1";
nameTag = "Primary";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "49";
};
new Item() {
position = "-429.882 507.2 154.539";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
Target = "-1";
};
new StaticShape(Team2SensorMediumPulse2) {
position = "-159.072 301.144 184.739";
rotation = "0 0 1 179.909";
scale = "1 1 1";
nameTag = "East";
dataBlock = "SensorMediumPulse";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "50";
};
new Turret(Team2SentryTurret1) {
position = "-428.099 502.77 146.04";
rotation = "0.27559 0.961275 0.00120368 179.539";
scale = "1 1 1";
nameTag = "Upper Sentry";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
Target = "51";
};
new InteriorInstance() {
position = "95.5533 -772.914 128.1";
rotation = "0 0 -1 9.16728";
scale = "1 1 1";
interiorFile = "bvpad.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-365.004 418.673 137.391";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team2TurretBaseLarge1) {
position = "-366.078 418.633 147.396";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "Guardian";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "MissileBarrelLarge";
locked = "true";
Target = "52";
};
new Turret(Team2SentryTurret2) {
position = "-422.954 511.39 137.65";
rotation = "0 0 -1 56.7228";
scale = "1 1 1";
nameTag = "Lower Sentry";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
Target = "53";
};
new StaticShape() {
position = "-507.135 536.098 126.338";
rotation = "-0 0 -1 20.6265";
scale = "1 1 1";
nameTag = "Vehicle Pad";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
locked = "true";
Target = "-1";
};
new InteriorInstance() {
position = "-305.445 280.583 120.739";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc1.dif";
showTerrainInside = "0";
locked = "true";
};
};
};
new SimGroup(team0) {
new SimGroup(AIObjectives) {
};
};
};
new SimGroup(ObserverDropPoints) {
new Camera() {
position = "-42.656 -794.536 194.889";
rotation = "0 0 -1 46.4096";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-58.193 -540.298 162.218";
rotation = "0 0 1 137.51";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-425.2 468.66 154.157";
rotation = "0 0 1 177.799";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-462.529 530.76 158.674";
rotation = "0 0 1 123.186";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(Miskellany) {
new InteriorInstance() {
position = "293.3 -393.442 128.618";
rotation = "0 0 1 47.5555";
scale = "1 1 1";
interiorFile = "bbunk9.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-99.074 -115 126.206";
rotation = "0 0 1 180";
scale = "1 1 1";
interiorFile = "bbunkd.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-741.056 50.94 127.615";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
interiorFile = "bbunkd.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(Ambiance) {
new AudioEmitter() {
position = "-87.88 -700.815 191.107";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo5.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "10000";
maxLoopGap = "40000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-168.263 -2.47 139.564";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "10000";
maxLoopGap = "40000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-573.301 606.13 141.004";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo3.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "10000";
maxLoopGap = "40000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "360.77 -363.742 158.176";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "50000";
maxLoopGap = "70000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-212.09 -229.039 142.75";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "20000";
maxLoopGap = "60000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-392.039 141.68 152.835";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo4.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "10000";
maxLoopGap = "30000";
type = "EffectAudioType";
locked = "true";
};
new TSStatic() {
position = "405.613 599.739 128.641";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "statue_base.dts";
locked = "true";
};
new TSStatic() {
position = "405.92 599.28 131.892";
rotation = "0 0 1 179.909";
scale = "1 1 1";
shapeName = "statue_hmale.dts";
locked = "true";
};
};
};
//--- OBJECT WRITE END ---