TribesReplay/base/missions/RiverDance.mis
Robert MacGregor 669c607190 v24834 - skipped v24763 and v24822 due to not being available (09/13/01):
Map Editor
===================================
Several editor crashes have been resolved and this tool should be more stable for the MOD community now.

VCR Mode
===================================
The VCR Mode has been implemented.

F3 starts recording.  F4 stops the current recording.  Multiple recordings can be made from the same mission.

Other controls can be used while playing back a recording. They include:

   -- ESCAPE will stop the playback
   -- TAB will pop up the playback controls window in the upper part of the screen
   -- SPACEBAR will pause/unpause the playback
   -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed)
   -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed)

***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it.

Satchel Charge Icon Glow
===================================
When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status.

"Visibility" option for Server Admins
=====================================
Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance".

NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator".

World Skins Default to Main Tribes
==========================================
The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages.

Teams now use skins for CTF games relative to the planet - as follows:
Terrain 	Team 1 		Team 2
Ice  		Starwolf 	Blood Eagle
Lush  		Blood Eagle 	Diamond Sword
Badlands 	Starwolf 	Diamond Sword
Desert  	Phoenix 	Blood Eagle
Lava  		Diamond Sword 	Phoenix

If the server admin wishes to specify team skins, set the variable
$host:: useCustomSkins = true;  in serverPrefs.cs

if this variable is set true the skins and names used are
$Host::TeamName1 and $Host::TeamName2  and
$Host::TeamSkin1 and $Host::TeamSkin2  also set in serverPrefs.cs.
These team and skin names are always used for non-CTF games.

NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides.

Cheat Fixes
===================================
Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur.

NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.)

Siege Halftime Improved
===================================
The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides".

CTF Individual Scoring
===================================
No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game.
Scoring Details
----------------------
Kill: 10 pts
Flag Capture: 30 pts
Flag Grab (if subsequently captured): 20  [A one player grab-and-cap you get both for a total of 50]
Carrier Escort: 3
Sniper Headshot: 1
Turret kill:  manned: 10  automated: 3
Flag Defend: 5
Flag Carrier Kill: 5
Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)]  15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.)
Generator Defend: 5 pts
Object			Destroy				Repair
Generator		10				8
Sensor			4				1
Base Turret		5				4
Inv Station		2				2
Vehicle Station		5				4
Solar Panel		5				4
Sentry Turret		4				2
Deployed sensor		1				0
Deployed inv station	2				0
Deployed turret		3				3
Shrike			5
Bomber			8
Havoc			5
Wildcat			5
Tank			8
MPB			12
*vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points
**vehicles destroyed also score 2 points per passenger (after any multiplier)
***points accumulated in a vehicle are earned by everyone in the vehicle

Heat Lock vs. Target Laser Lock
===================================
Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first.

Objective HUD Visible on Vehicles
===================================
The objective HUD is now visible while flying/driving vehicles.

Client-Side Toggle on Vehicle Tport
===================================
The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME.

EAX Sound Improvements
===================================
EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.)

IFeel Force Feedback Mouse
===================================
The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available.

Vehicles Parking on Flags
===================================
"Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long.

Aiming Up and Down
===================================
The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective.

Jetpower for Suits
===================================
Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board.

Splash Damage
===================================
Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable.

Shrike Speed
===================================
The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant.

Mine Damage
===================================
Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot.

Missile Launcher
===================================
The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m.

Heat Signature Fall Off
===================================
Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon).

Suit Mortars vs. Tanks
===================================
The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful.

Shrike Gun Changes
===================================
The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers).

Water Movement
===================================
Speeds in water have been greatly increased so as to make water a more viable playing environment.

Whiteout Grenades
===================================
A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds.

OOB Grid
===================================
The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid").

Wildcat Grav Bike
===================================
"Suspension" has been added to the Wildcat making it easier to control over rough terrain.

Air Drag
===================================
Air Drag has been reduced making the game feel "faster".

Panther XL Support Added
===================================
Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue.

Flight Ceiling limited for Shrike
===================================
If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally.

"Unassigned" Team
===================================
This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed.

<Null> and random string issues
===================================
There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
2017-07-17 23:27:34 -04:00

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Plaintext

// DisplayName = Riverdance
// MissionTypes = CTF Bounty
//--- MISSION QUOTE BEGIN ---
//Storm'd at with shot and shell,
//Boldly they rode and well,
//Into the jaws of Death,
//Into the mouth of Hell.
// -- Alfred Lord Tennyson
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[CTF]500 points to win
//[Bounty]Mission follows standard Rules of Engagement
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "lush";
cdTrack = "2";
powerCount = "0";
CTF_scoreLimit = "5";
new MissionArea(MissionArea) {
area = "-696 -784 720 1296";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "425";
high_visibleDistance = "500";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.420000 0.420000 0.420000 0.000000";
fogDistance = "200";
high_fogDistance = "300";
fogColor = "0.420000 0.420000 0.420000 1.000000";
fogVolume1 = "300 0 71";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
materialList = "sky_lush_blue.dml";
windVelocity = "1 1 0";
windEffectPrecipitation = "1";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -222768174765569861000000000000000000000.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 -170698929442160049000000000000000000000.000000";
locked = "true";
};
new Precipitation(Precipitation) {
position = "-336.859 -631.623 191.648";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Rain";
lockCount = "0";
homingCount = "0";
percentage = "1";
color1 = "0.400000 0.450000 0.480000 1.000000";
color2 = "-1.000000 0.000000 0.000000 1.000000";
color3 = "-1.000000 0.000000 0.000000 1.000000";
offsetSpeed = "0.25";
minVelocity = "1.25";
maxVelocity = "4";
maxNumDrops = "2000";
maxRadius = "80";
locked = "true";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.750000 0.750000 0.750000 1.000000";
ambient = "0.500000 0.500000 0.500000 1.000000";
locked = "true";
rotation = "1 0 0 0";
scale = "1 1 1";
position = "0 0 0";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/lushdet2";
terrainFile = "RiverDance.ter";
squareSize = "8";
emptySquares = "340042 340298 406089 144204 95350 439128 439384 439640";
locked = "true";
position = "-1024 -1024 0";
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "70";
cullDensity = "0.1";
customArea = "0 0 0 0";
locked = "true";
YDimOverSize = "0";
rotation = "0 0 0 0";
conjoinBowlDev = "20";
scale = "1 1 1";
coverage = "0";
GraphFile = "RiverDance.nav";
XDimOverSize = "0";
position = "0 0 0 1";
};
new WaterBlock(Water) {
position = "-688 -1008 0";
rotation = "1 0 0 0";
scale = "768 1152 71.4642";
liquidType = "RiverWater";
density = "1";
viscosity = "5";
waveMagnitude = "1";
surfaceTexture = "LiquidTiles/GreenWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lush_day_emap";
envMapIntensity = "0.1";
removeWetEdges = "1";
locked = "true";
AudioEnvironment = Underwater;
};
new SimGroup(ObserverDropPoints) {
new Camera() {
position = "-351.944 -540.814 193.161";
rotation = "0 0 1 230.329";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-297.193 -128.662 207.328";
rotation = "0 0 1 84.2248";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-237.93 336.553 119.233";
rotation = "0 0 -1 41.8259";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(Teams) {
new SimGroup(Team1) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "-390.8 -557.509 168.215";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
locked = "true";
};
};
new InteriorInstance() {
position = "-412 -623.726 185.552";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bbase6.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new InteriorInstance() {
position = "-251.998 -243.486 142.611";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc3.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team1TurretBaseLarge1) {
position = "-251.963 -244.032 144.254";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Riverbank";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
missionTypesList = "CTF";
};
new InteriorInstance() {
position = "-365.211 -492.095 168.47";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc2.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team1TurretBaseLarge2) {
position = "-365.829 -492.138 174.446";
rotation = "0 0 1 89.5639";
scale = "1 1 1";
nameTag = "Main Compound";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
missionTypesList = "CTF";
};
new Item(Team1flag1) {
position = "-412.024 -599.725 201.49";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
WayPoint = "3751";
missionTypesList = "CTF";
};
new StaticShape(Team1StationInventory1) {
position = "-394.37 -611.982 198.302";
rotation = "0 0 1 45.2637";
scale = "1 1 1";
nameTag = "Catwalk";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory2) {
position = "-429.661 -612.071 198.304";
rotation = "-0 0 -1 41.4353";
scale = "1 1 1";
nameTag = "Catwalk";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
damageTimeMS = "625904";
};
new SimGroup(AIObjectives) {
new AIObjective(AIOAttackObject) {
position = "-299.605 422.457 127.665";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the GeneratorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "3536";
location = "-299.605 422.457 127.665";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
};
new AIObjective(AIOTouchObject) {
position = "-300.034 394.008 117.408";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3547";
location = "-300.034 394.008 117.408";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack CloakPack ShieldPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
};
new SimGroup(Repairs) {
new AIObjective(AIORepairObject) {
position = "-365.168 -492.133 176.198";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3481";
location = "-365.168 -492.133 176.198";
weightLevel1 = "3100";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3504";
};
new AIObjective(AIORepairObject) {
position = "-394.871 -616.062 175.117";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory6";
targetClientId = "-1";
targetObjectId = "3497";
location = "-394.871 -616.062 175.117";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3504";
};
new AIObjective(AIORepairObject) {
position = "-412.4 -628.202 212.99";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the GeneratorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "3493";
location = "-412.4 -628.202 212.99";
weightLevel1 = "3200";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3504";
};
};
new SimGroup(defense) {
new AIObjective(AIODefendLocation) {
position = "-412.024 -603.635 202.733";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3482";
location = "-412.024 -603.635 202.733";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ElfGun Chaingun SNiperRifle";
buyEquipmentSet = "LightEnergyELF";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3508";
};
new AIObjective(AIODefendLocation) {
position = "-411.97 -616.652 212.99";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the GeneratorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "3493";
location = "-411.97 -616.652 212.99";
weightLevel1 = "3300";
weightLevel2 = "3100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack ChainGun PlasmaRifle";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3508";
};
};
new SimGroup(General) {
new AIObjective(AIOAttackPlayer) {
position = "-412.024 -599.725 202.733";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3482";
location = "-412.024 -599.725 202.733";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack ElfGun Chaingun SniperRifle";
buyEquipmentSet = "LightEnergyELF";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3511";
};
new AIObjective(AIOTouchObject) {
position = "-412.024 -599.725 202.733";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3482";
location = "-412.024 -599.725 202.733";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3511";
};
new AIObjective(AIOTouchObject) {
position = "-300.034 393.988 117.408";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3547";
location = "-300.034 393.988 117.408";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3511";
};
new AIObjective(AIOTouchObject) {
position = "-300.034 393.988 117.408";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3547";
location = "-300.034 393.988 117.408";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3511";
};
};
new SimGroup(deploy) {
new AIObjective(AIODeployEquipment) {
position = "-412.176 -612.638 177.741";
rotation = "-1 0 0 89.9544";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-412.176 -612.638 177.741";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3516";
};
new AIObjective(AIODeployEquipment) {
position = "-406.908 -605.832 177.24";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-406.908 -605.832 177.24";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3516";
};
new AIObjective(AIODeployEquipment) {
position = "-417.083 -599.713 177.11";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-417.083 -599.713 177.11";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3516";
};
new AIObjective(AIODeployEquipment) {
position = "-412.022 -597.007 177.7";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-412.022 -597.007 177.7";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3516";
};
};
new SimGroup(Deploy2) {
new AIObjective(AIODeployEquipment) {
position = "-402.859 -628.897 211.545";
rotation = "-4.29061e-10 9.08218e-12 1 221.735";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-402.859 -628.897 211.545";
weightLevel1 = "4150";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3521";
};
new AIObjective(AIODeployEquipment) {
position = "-430.505 -608.004 211.541";
rotation = "0 0 1 49.8473";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-430.505 -608.004 211.541";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3521";
};
new AIObjective(AIODeployEquipment) {
position = "-393.424 -607.945 211.545";
rotation = "0 0 -1 50.4203";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-393.424 -607.945 211.545";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3521";
};
new AIObjective(AIODeployEquipment) {
position = "-404.684 -607.996 211.548";
rotation = "0 0 1 45.8366";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-404.684 -607.996 211.548";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3521";
};
new AIObjective(AIODeployEquipment) {
position = "-419.29 -607.974 211.546";
rotation = "0 0 -1 50.9933";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-419.29 -607.974 211.546";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3521";
};
};
};
new StaticShape(Team1StationInventory3) {
position = "-401.466 -635.237 173.541";
rotation = "0 0 -1 90.1374";
scale = "1 1 1";
nameTag = "Rear";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory4) {
position = "-422.358 -635.228 173.543";
rotation = "0 0 1 89.954";
scale = "1 1 1";
nameTag = "Rear";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1generatorLarge1) {
position = "-412.132 -630.141 211.538";
rotation = "0 0 1 179.909";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory7) {
position = "-428.772 -616.093 173.546";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Alcove";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory6) {
position = "-394.871 -616.062 173.551";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Alcove";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(Team2) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "-333.627 342.531 87.7581";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "100";
indoorWeight = "100";
outdoorWeight = "100";
locked = "true";
};
};
new InteriorInstance() {
position = "-300.013 417.95 100.227";
rotation = "0 0 1 180.091";
scale = "1 1 1";
interiorFile = "bbase6.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = BigRoom;
};
new SimGroup(AIObjectives) {
new AIObjective(AIOTouchObject) {
position = "-412.024 -599.725 202.733";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3482";
location = "-412.024 -599.725 202.733";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
};
new AIObjective(AIOAttackObject) {
position = "-412.4 -628.202 212.99";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the GeneratorLarge";
targetObject = "Team1generatorLarge1";
targetClientId = "-1";
targetObjectId = "3493";
location = "-412.4 -628.202 212.99";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "MediumShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
};
new SimGroup(defense) {
new AIObjective(AIODefendLocation) {
position = "-300.034 397.828 117.408";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3547";
location = "-300.034 397.828 117.408";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ElfGun Chaingun SNiperRifle";
buyEquipmentSet = "LightEnergyELF";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3557";
};
new AIObjective(AIODefendLocation) {
position = "-299.605 410.777 127.665";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the GeneratorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "3536";
location = "-299.605 410.777 127.665";
weightLevel1 = "3300";
weightLevel2 = "3100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "RepairPack ChainGun PlasmaRifle";
buyEquipmentSet = "HeavyRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3557";
};
};
new SimGroup(Repairs) {
new AIObjective(AIORepairObject) {
position = "-366.129 346.4 89.3581";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3535";
location = "-366.129 346.4 89.3581";
weightLevel1 = "3100";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3560";
};
new AIObjective(AIORepairObject) {
position = "-299.605 422.457 127.665";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the GeneratorLarge";
targetObject = "Team2generatorLarge1";
targetClientId = "-1";
targetObjectId = "3536";
location = "-299.605 422.457 127.665";
weightLevel1 = "3200";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3560";
};
new AIObjective(AIORepairObject) {
position = "-316.999 410.359 89.7856";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory7";
targetClientId = "-1";
targetObjectId = "3551";
location = "-316.999 410.359 89.7856";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3560";
};
};
new SimGroup(General) {
new AIObjective(AIOTouchObject) {
position = "-300.034 393.988 117.408";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3547";
location = "-300.034 393.988 117.408";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3564";
};
new AIObjective(AIOTouchObject) {
position = "-412.024 -599.725 202.733";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3482";
location = "-412.024 -599.725 202.733";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3564";
};
new AIObjective(AIOTouchObject) {
position = "-412.024 -599.725 202.733";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team1flag1";
targetClientId = "-1";
targetObjectId = "3482";
location = "-412.024 -599.725 202.733";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3564";
};
new AIObjective(AIOAttackPlayer) {
position = "-300.034 393.988 117.408";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team2flag1";
targetClientId = "-1";
targetObjectId = "3547";
location = "-300.034 393.988 117.408";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack ElfGun Chaingun SniperRifle";
buyEquipmentSet = "LightEnergyELF";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "CTF";
isInvalid = "0";
group = "3564";
};
};
new SimGroup(Deploy3) {
new AIObjective(AIODeployEquipment) {
position = "-302.831 405.963 92.2903";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-302.831 405.963 92.2903";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3569";
};
new AIObjective(AIODeployEquipment) {
position = "-305.109 394.148 91.9202";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-305.109 394.148 91.9202";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3569";
};
new AIObjective(AIODeployEquipment) {
position = "-298.529 406.948 92.4119";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-298.529 406.948 92.4119";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3569";
};
new AIObjective(AIODeployEquipment) {
position = "-296.632 391.429 91.8408";
rotation = "0 0 1 159.855";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-296.632 391.429 91.8408";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3569";
};
};
new SimGroup(Deploy4) {
new AIObjective(AIODeployEquipment) {
position = "-290.837 422.998 126.231";
rotation = "0 0 -1 38.9611";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-290.837 422.998 126.231";
weightLevel1 = "4150";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3574";
};
new AIObjective(AIODeployEquipment) {
position = "-281.537 402.167 126.265";
rotation = "0 0 1 228.792";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-281.537 402.167 126.265";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3574";
};
new AIObjective(AIODeployEquipment) {
position = "-318.617 402.265 126.233";
rotation = "2.19218e-09 -6.50844e-10 1 135.219";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-318.617 402.265 126.233";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3574";
};
new AIObjective(AIODeployEquipment) {
position = "-307.326 402.176 126.206";
rotation = "0.00499996 -0.00251341 0.999984 233.375";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-307.326 402.176 126.206";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3574";
};
new AIObjective(AIODeployEquipment) {
position = "-292.703 402.233 126.209";
rotation = "0 0 1 136.364";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-292.703 402.233 126.209";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
isInvalid = "0";
group = "3574";
};
};
};
new InteriorInstance() {
position = "-366.114 346.526 81.8562";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
interiorFile = "bmisc2.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-368.855 -17.7987 144.18";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bmisc3.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team2TurretBaseLarge1) {
position = "-368.816 -17.3134 146.065";
rotation = "0 0 1 180.482";
scale = "1 1 1";
nameTag = "Riverbank";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
missionTypesList = "CTF";
};
new Turret(Team2TurretBaseLarge2) {
position = "-366.13 347.061 87.6066";
rotation = "0 0 1 179.909";
scale = "1 1 1";
nameTag = "Main Compound";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
missionTypesList = "CTF";
};
new StaticShape(Team2generatorLarge1) {
position = "-299.87 424.396 126.213";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory1) {
position = "-289.48 429.505 88.2248";
rotation = "0 0 -1 90.5273";
scale = "1 1 1";
nameTag = "Rear";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory2) {
position = "-310.508 429.397 88.2255";
rotation = "0 0 1 89.9543";
scale = "1 1 1";
nameTag = "Rear";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory3) {
position = "-283.274 410.286 88.2195";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Alcove";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory4) {
position = "-282.37 406.297 112.979";
rotation = "0 0 1 138.656";
scale = "1 1 1";
nameTag = "Catwalk";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory5) {
position = "-317.519 406.405 112.977";
rotation = "0 0 1 225.355";
scale = "1 1 1";
nameTag = "Catwalk";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Item(Team2flag1) {
position = "-300.034 393.988 116.173";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
WayPoint = "3752";
missionTypesList = "CTF";
};
new StaticShape(Team2StationInventory7) {
position = "-316.999 410.359 88.2198";
rotation = "0 0 1 180.091";
scale = "1 1 1";
nameTag = "Alcove";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(team0) {
new InteriorInstance() {
position = "-254.396 -86.9783 109.648";
rotation = "0.220023 -0.0828172 0.971973 42.3385";
scale = "1 1 1";
interiorFile = "bbrdgb.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-264.794 -98.8338 112.355";
rotation = "0.220023 -0.0828172 0.971973 42.3385";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-275.192 -110.689 115.062";
rotation = "0.220023 -0.0828172 0.971973 42.3385";
scale = "1 1 1";
interiorFile = "bbrdgb.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-285.59 -122.545 117.769";
rotation = "0.220023 -0.0828172 0.971973 42.3385";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-295.988 -134.4 120.476";
rotation = "0.220023 -0.0828172 0.971973 42.3385";
scale = "1 1 1";
interiorFile = "bbrdgb.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-306.387 -146.256 123.182";
rotation = "0.220023 -0.0828172 0.971973 42.3385";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-316.785 -158.111 125.889";
rotation = "0.220023 -0.0828172 0.971973 42.3385";
scale = "1 1 1";
interiorFile = "bbrdgb.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-327.183 -169.967 128.596";
rotation = "0.220023 -0.0828172 0.971973 42.3385";
scale = "1 1 1";
interiorFile = "bbrdg1.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-77.0947 -91.2849 277.314";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
interiorFile = "bbunkd.dif";
showTerrainInside = "0";
locked = "false";
};
new Item() {
position = "-300.065 408.89 95.3845";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-412.001 -614.569 180.794";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new SimGroup(AIObjectives) {
};
};
};
new SimGroup(AudioCreatures) {
new AudioEmitter() {
position = "-94.0017 -850.072 58.5574";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-31.8275 -326.177 64.703";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-617.199 -239.103 66.0503";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-590.519 65.6461 64.0405";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
};
new SimGroup(AudioWater) {
new AudioEmitter() {
position = "-3.409 -899.704 6.7194";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "100";
maxDistance = "6400";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-162.75 -854.68 21.2708";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "100";
maxDistance = "6400";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-193.143 -576.66 21.7311";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "80";
maxDistance = "5120";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-200.348 -715.484 30.2868";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "80";
maxDistance = "5120";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-118.657 -471.908 16.0065";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "80";
maxDistance = "5120";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-116.215 -311.324 19.8767";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "80";
maxDistance = "5120";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-215.316 -192.442 16.6968";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "80";
maxDistance = "5120";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-328.211 -99.5332 15.4853";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "80";
maxDistance = "5120";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-502.77 -70.5871 26.3138";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "80";
maxDistance = "5120";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-605.967 -182.555 18.3957";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "50";
maxDistance = "3200";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-573.833 7.4946 36.1315";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.25";
isLooping = "1";
is3D = "1";
minDistance = "50";
maxDistance = "3200";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
};
new SimGroup(RandomOrganics) {
new SimGroup(Addition12belgtree19) {
new TSStatic() {
position = "98.3823 174.606 102.781";
rotation = "0 0 1 11";
scale = "2.5 2.5 2.5";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-540 380 107.904";
rotation = "0 0 -1 16.9999";
scale = "2.4 2.4 2.4";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "137.649 22.9043 77.5";
rotation = "0 0 1 200";
scale = "2.1 2.1 2.1";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-270.929 272.967 82.6457";
rotation = "0 0 -1 59.0003";
scale = "1.7 1.7 1.7";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-612 324 113.188";
rotation = "0 0 1 56";
scale = "1.5 1.5 1.5";
shapeName = "borg19.dts";
locked = "true";
};
};
new SimGroup(Addition8belgtree18) {
new TSStatic() {
position = "124 -332 128.102";
rotation = "0 0 1 7.00001";
scale = "2.9 2.9 2.9";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-430.584 -411.965 191.665";
rotation = "0 0 1 87.0002";
scale = "2.9 2.9 2.9";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-316 -252 137.672";
rotation = "0 0 1 108";
scale = "2.2 2.2 2.2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-564 -436 137.484";
rotation = "0 0 1 35";
scale = "2.5 2.5 2.5";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-812 -356 116.344";
rotation = "0 0 -1 16.0002";
scale = "3 3 3";
shapeName = "borg18.dts";
locked = "true";
};
};
new SimGroup(Addition9belgtree19) {
new TSStatic() {
position = "-668 -452 142.781";
rotation = "0 0 1 192";
scale = "2.1 2.1 2.1";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-186.347 -382.468 105.563";
rotation = "0 0 1 78.0002";
scale = "2.2 2.2 2.2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-716 -564 98.46";
rotation = "0 0 1 224";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-12 -532 90.8437";
rotation = "0 0 1 6.00005";
scale = "2.2 2.2 2.2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "92 -580 129.266";
rotation = "0 0 1 161";
scale = "2.3 2.3 2.3";
shapeName = "borg19.dts";
locked = "true";
};
};
new SimGroup(Addition11belgtree18) {
new TSStatic() {
position = "-396.769 857.43 61.6791";
rotation = "0 0 -1 96.0002";
scale = "2.2 2.2 2.2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-812 172 79.7188";
rotation = "0 0 -1 99.0002";
scale = "2.2 2.2 2.2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-585.251 -96.8789 73.2344";
rotation = "0 0 -1 90.0002";
scale = "3 3 3";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-812 316 101.078";
rotation = "0 0 -1 16.0002";
scale = "2.7 2.7 2.7";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-92.4422 154.282 80.4789";
rotation = "0 0 1 107";
scale = "2.9 2.9 2.9";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-490.094 -275.639 151.905";
rotation = "0 0 1 29";
scale = "3 3 3";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-503.04 598.339 117.499";
rotation = "0 0 1 189";
scale = "3 3 3";
shapeName = "borg18.dts";
locked = "true";
};
};
};
new SimGroup(RandomRocks) {
new SimGroup(Addition3brock8) {
new InteriorInstance() {
position = "0.506165 -884.237 51.7016";
rotation = "0 0 1 1.04753";
scale = "0.5 0.5 0.5";
interiorFile = "brock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-584.494 -155.237 53.2229";
rotation = "0.996747 0.053185 0.0605497 82.7752";
scale = "0.5 0.5 0.5";
interiorFile = "brock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-488.494 -266.237 158.407";
rotation = "0 0 1 2.53065";
scale = "0.5 0.5 0.5";
interiorFile = "brock8.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(Addition4brock8) {
new InteriorInstance() {
position = "-553.436 368.836 104.071";
rotation = "0.998967 0.0260688 -0.0372268 194.244";
scale = "0.5 0.5 0.5";
interiorFile = "brock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-630.436 108.836 83.7527";
rotation = "0.999904 0.00913793 0.0104033 82.5959";
scale = "0.5 0.5 0.5";
interiorFile = "brock8.dif";
showTerrainInside = "0";
locked = "true";
};
};
};
new TSStatic() {
position = "-322.778 38.3542 135.572";
rotation = "0 0 -1 119";
scale = "2.2 2.2 2.2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-443.73 129.656 123.107";
rotation = "0 0 1 186.047";
scale = "1.3 1.3 1.3";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-1001.92 92.9566 74.7078";
rotation = "0 0 1 173";
scale = "2.2 2.2 2.2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-97.2999 -962.344 72.5074";
rotation = "0 0 1 157";
scale = "2.5 2.5 2.5";
shapeName = "borg19.dts";
locked = "true";
};
};
//--- OBJECT WRITE END ---
Game.cdtrack = 2;