TribesReplay/base/missions/MyrkWood.mis
Robert MacGregor 669c607190 v24834 - skipped v24763 and v24822 due to not being available (09/13/01):
Map Editor
===================================
Several editor crashes have been resolved and this tool should be more stable for the MOD community now.

VCR Mode
===================================
The VCR Mode has been implemented.

F3 starts recording.  F4 stops the current recording.  Multiple recordings can be made from the same mission.

Other controls can be used while playing back a recording. They include:

   -- ESCAPE will stop the playback
   -- TAB will pop up the playback controls window in the upper part of the screen
   -- SPACEBAR will pause/unpause the playback
   -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed)
   -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed)

***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it.

Satchel Charge Icon Glow
===================================
When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status.

"Visibility" option for Server Admins
=====================================
Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance".

NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator".

World Skins Default to Main Tribes
==========================================
The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages.

Teams now use skins for CTF games relative to the planet - as follows:
Terrain 	Team 1 		Team 2
Ice  		Starwolf 	Blood Eagle
Lush  		Blood Eagle 	Diamond Sword
Badlands 	Starwolf 	Diamond Sword
Desert  	Phoenix 	Blood Eagle
Lava  		Diamond Sword 	Phoenix

If the server admin wishes to specify team skins, set the variable
$host:: useCustomSkins = true;  in serverPrefs.cs

if this variable is set true the skins and names used are
$Host::TeamName1 and $Host::TeamName2  and
$Host::TeamSkin1 and $Host::TeamSkin2  also set in serverPrefs.cs.
These team and skin names are always used for non-CTF games.

NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides.

Cheat Fixes
===================================
Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur.

NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.)

Siege Halftime Improved
===================================
The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides".

CTF Individual Scoring
===================================
No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game.
Scoring Details
----------------------
Kill: 10 pts
Flag Capture: 30 pts
Flag Grab (if subsequently captured): 20  [A one player grab-and-cap you get both for a total of 50]
Carrier Escort: 3
Sniper Headshot: 1
Turret kill:  manned: 10  automated: 3
Flag Defend: 5
Flag Carrier Kill: 5
Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)]  15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.)
Generator Defend: 5 pts
Object			Destroy				Repair
Generator		10				8
Sensor			4				1
Base Turret		5				4
Inv Station		2				2
Vehicle Station		5				4
Solar Panel		5				4
Sentry Turret		4				2
Deployed sensor		1				0
Deployed inv station	2				0
Deployed turret		3				3
Shrike			5
Bomber			8
Havoc			5
Wildcat			5
Tank			8
MPB			12
*vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points
**vehicles destroyed also score 2 points per passenger (after any multiplier)
***points accumulated in a vehicle are earned by everyone in the vehicle

Heat Lock vs. Target Laser Lock
===================================
Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first.

Objective HUD Visible on Vehicles
===================================
The objective HUD is now visible while flying/driving vehicles.

Client-Side Toggle on Vehicle Tport
===================================
The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME.

EAX Sound Improvements
===================================
EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.)

IFeel Force Feedback Mouse
===================================
The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available.

Vehicles Parking on Flags
===================================
"Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long.

Aiming Up and Down
===================================
The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective.

Jetpower for Suits
===================================
Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board.

Splash Damage
===================================
Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable.

Shrike Speed
===================================
The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant.

Mine Damage
===================================
Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot.

Missile Launcher
===================================
The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m.

Heat Signature Fall Off
===================================
Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon).

Suit Mortars vs. Tanks
===================================
The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful.

Shrike Gun Changes
===================================
The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers).

Water Movement
===================================
Speeds in water have been greatly increased so as to make water a more viable playing environment.

Whiteout Grenades
===================================
A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds.

OOB Grid
===================================
The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid").

Wildcat Grav Bike
===================================
"Suspension" has been added to the Wildcat making it easier to control over rough terrain.

Air Drag
===================================
Air Drag has been reduced making the game feel "faster".

Panther XL Support Added
===================================
Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue.

Flight Ceiling limited for Shrike
===================================
If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally.

"Unassigned" Team
===================================
This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed.

<Null> and random string issues
===================================
There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
2017-07-17 23:27:34 -04:00

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// DisplayName = Myrkwood
// MissionTypes = Hunters DM Rabbit
//--- MISSION QUOTE BEGIN ---
//He dropped to his knees, and death was a mist about him.
// -- Homer, The Iliad
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[Hunters]Nexus is inside a small structure near center of map
//Visibility severely limited
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
musicTrack = "lush";
powerCount = "0";
cdTrack = "2";
new MissionArea(MissionArea) {
area = "-528 -184 464 368";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "680 824 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "150";
useSkyTextures = "1";
renderBottomTexture = "0";
SkySolidColor = "0.000000 0.000000 0.000000 0.000000";
fogDistance = "50";
fogColor = "0.150000 0.150000 0.150000 1.000000";
fogVolume1 = "100 0 450";
fogVolume2 = "0 0 0";
fogVolume3 = "0 0 0";
materialList = "sky_lush_starrynight.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
cloudSpeed0 = "0.000000 0.000000";
locked = "true";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.600000 0.600000 0.600000 1.000000";
ambient = "0.400000 0.400000 0.400000 1.000000";
position = "680 824 0";
rotation = "1 0 0 0";
locked = "true";
scale = "1 1 1";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/lushdet2";
terrainFile = "MyrkWood.ter";
squareSize = "8";
position = "-1024 -1024 0";
locked = "true";
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "45";
cullDensity = "0.3";
customArea = "0 0 0 0";
position = "0 0 0 1";
conjoinBowlDev = "20";
rotation = "0 0 0 0";
coverage = "0";
locked = "true";
scale = "1 1 1";
XDimOverSize = "0";
YDimOverSize = "0";
GraphFile = "Myrkwood.nav";
};
new WaterBlock(Water) {
position = "-688 -208 0";
rotation = "1 0 0 0";
scale = "800 160 67";
liquidType = "RiverWater";
density = "1";
viscosity = "5";
waveMagnitude = "1";
surfaceTexture = "LiquidTiles/AlgaeWater";
surfaceOpacity = "0.8";
envMapTexture = "lush/skies/lush_day_emap";
envMapIntensity = "0.4";
removeWetEdges = "1";
locked = "true";
AudioEnvironment = Underwater;
};
new SimGroup(ObserverDropPoints) {
new Camera() {
position = "-331.208 9.361 95.4242";
rotation = "0.0340704 -0.159226 0.986654 156.158";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-321.814 -126.555 86.5132";
rotation = "1 0 0 9.16737";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(Teams) {
new SimGroup(Team1) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "-314 -7.5 103.543";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "100";
indoorWeight = "0";
outdoorWeight = "100";
locked = "true";
};
};
};
new SimGroup(team0) {
providesPower = "1";
new InteriorInstance() {
position = "-452.496 91.6867 75.5001";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bbunk5.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-320.397 -7.5 75.6299";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bbunk7.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-142.67 4.7761 81.6749";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "bbunk8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-328.273 124.019 77.4224";
rotation = "0 0 1 121.467";
scale = "1 1 1";
interiorFile = "bbunk9.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-162.589 113.516 79.2286";
rotation = "0 0 1 28.6479";
scale = "1 1 1";
interiorFile = "bbunk5.dif";
showTerrainInside = "0";
locked = "true";
};
new StaticShape() {
position = "-314.529 -7.57016 77.6354";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "NexusBase";
lockCount = "0";
homingCount = "0";
locked = "true";
missionTypesList = "Hunters";
};
new Trigger(NexusTrigger) {
position = "-344.667 20.5914 75.9335";
rotation = "1 0 0 0";
scale = "60 60 20";
dataBlock = "gameTrigger";
lockCount = "0";
homingCount = "0";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 -0.0000000 -0.0000000 1.0000000 -0.0000000 -1.0000000 -0.0000000";
locked = "true";
missionTypesList = "Hunters";
};
new Item() {
position = "-314.529 -7.57016 76.1623";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Nexus";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
missionTypesList = "Hunters";
flashThreadDir = "1";
};
new StaticShape() {
position = "-314.529 -7.57016 84.1054";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "NexusCap";
lockCount = "0";
homingCount = "0";
locked = "true";
missionTypesList = "Hunters";
};
new WayPoint() {
position = "-314 -7.5 78.7254";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Nexus";
team = "0";
locked = "true";
missionTypesList = "Hunters";
};
new WayPoint() {
position = "-314 -7.5 78.7254";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Mission Center";
team = "0";
locked = "true";
missionTypesList = "DM";
};
new Item(Teamflag1) {
position = "-314 -7.5 77.6741";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
carrier = "0";
missionTypesList = "Rabbit";
};
new StaticShape() {
position = "-142.591 4.5794 83.167";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "East bunker";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(TeamStationInventory1) {
position = "-447.764 86.9858 77.4992";
rotation = "-0.00499997 -0.00211865 0.999985 134.073";
scale = "1 1 1";
nameTag = "NW Bunker";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(TeamStationInventory2) {
position = "-457.151 96.345 77.4924";
rotation = "0 0 -1 41.8259";
scale = "1 1 1";
nameTag = "NW Bunker";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(TeamStationInventory3) {
position = "-321.479 119.418 79.421";
rotation = "0 0 -1 58.4417";
scale = "1 1 1";
nameTag = "North bunker";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(TeamStationInventory5) {
position = "-159.989 118.456 81.226";
rotation = "0 0 1 28.6479";
scale = "1 1 1";
nameTag = "NE Bunker";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(TeamStationInventory4) {
position = "-165.174 108.532 81.2265";
rotation = "0 0 1 208.739";
scale = "1 1 1";
nameTag = "NE Bunker";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
};
new SimGroup(Organics) {
new TSStatic() {
position = "-478.404 182.929 105.464";
rotation = "0 0 -1 52.1391";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-447.935 -73.6998 74.2662";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-433.863 -80.7691 69.3847";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-418.544 -62.1353 72.5431";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-446.094 -92.3373 69.2482";
rotation = "0 0 1 46.9825";
scale = "2 2 2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-65.686 -29.5787 123.276";
rotation = "0 0 -1 52.1391";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-318.98 65.6104 76.3744";
rotation = "0 0 1 41.2529";
scale = "2 2 2";
shapeName = "borg16.dts";
locked = "false";
};
new TSStatic() {
position = "-3.5302 40.3737 105.209";
rotation = "0 0 -1 52.1391";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-132.316 96.881 75.8713";
rotation = "0 0 1 82.5059";
scale = "2 2 2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-101.326 -76.1011 69.8174";
rotation = "0 0 -1 4.01071";
scale = "2 2 2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-198.879 114.477 79.8738";
rotation = "-0.0762667 -0.298685 0.951299 30.0497";
scale = "2 2 2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-262.677 107.028 79.4741";
rotation = "0 0 -1 55.5769";
scale = "2 2 2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-336.358 37.8844 76.1395";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-491.153 130.239 76.7565";
rotation = "0 0 -1 28.0749";
scale = "2 2 2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-326.795 12.2121 74.4145";
rotation = "0 0 -1 65.3172";
scale = "2 2 2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-469.064 28.7926 75.5744";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-272.454 166.878 104.361";
rotation = "0 0 1 201.864";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-289.844 120.453 74.7944";
rotation = "0 0 1 85.3707";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-178.425 68.0898 78.8081";
rotation = "0 0 1 4.58367";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-166.313 146.862 79.317";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-407.067 -164.187 69.0597";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-246.312 50.6312 80.1539";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-190.597 -188.859 75.0842";
rotation = "0 0 -1 44.1177";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-294.797 -54.4529 73.0346";
rotation = "0 0 -1 51.5662";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-125.714 25.7259 80.7404";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-134.872 -39.7799 71.6557";
rotation = "0 0 -1 84.2248";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-333.431 150.851 75.1151";
rotation = "0 0 1 6.8755";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-396.163 161.873 89.0533";
rotation = "0 0 -1 99.1217";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
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scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
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scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
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new TSStatic() {
position = "-466.434 -26.5853 75.3814";
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shapeName = "borg19.dts";
locked = "true";
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new TSStatic() {
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shapeName = "borg17.dts";
locked = "true";
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new TSStatic() {
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shapeName = "borg19.dts";
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new TSStatic() {
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shapeName = "borg19.dts";
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new TSStatic() {
position = "-440.571 75.2409 74.6431";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-192.319 96.715 78.2198";
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scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-362.951 18.2381 75.8574";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-400.461 85.7012 77.1569";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-190.337 17.9785 78.5922";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-281.603 -31.5809 76.488";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-184.326 -59.4508 70.7196";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-366.947 -56.2186 72.5292";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-328.766 -97.4357 65.5958";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-176.17 45.8146 82.4821";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-0.2455 -89.633 123.377";
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scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-391.627 13.1573 75.0138";
rotation = "0 0 -1 4.01071";
scale = "2 2 2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-343.237 108.208 77.4368";
rotation = "0 0 -1 116.31";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-389.399 117.602 90.729";
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scale = "2 2 2";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-245.948 -2.85577 79.1791";
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scale = "2 2 2";
shapeName = "borg16.dts";
locked = "false";
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new TSStatic() {
position = "-360.249 -197.182 78.9132";
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scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-393.203 44.9129 74.6529";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-56.7124 -167.401 71.3088";
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scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-232.049 42.1379 79.7314";
rotation = "0 0 1 25.7831";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-165.873 94.9849 78.6566";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
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scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-401.234 235.705 93.2531";
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scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-204.083 44.0345 80.8086";
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scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-76.9543 68.4643 118.259";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-64.4174 1.7842 126.145";
rotation = "0 0 1 127.952";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "9.0666 110.759 101.996";
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scale = "2 2 2";
shapeName = "borg19.dts";
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};
new TSStatic() {
position = "18.4847 331.652 92.2696";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-67.0733 41.2139 125.265";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-233.165 153.747 111.236";
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scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-521.834 71.9963 100.255";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-352.212 4.745 76.9591";
rotation = "0 0 -1 52.1391";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-533.716 -75.7519 116.151";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
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scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-590.695 145.688 114.328";
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scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-534.861 246.949 136.055";
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shapeName = "borg19.dts";
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};
new TSStatic() {
position = "-587.709 204.911 120.095";
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scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-498.558 311.28 115.858";
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shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-236.623 -163.727 70.65";
rotation = "1 0 0 0";
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shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-286.46 249.985 96.268";
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shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-153.852 -148.474 69.0581";
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scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-90.6857 -203.101 72.7709";
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scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "37.576 -233.532 76.4848";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-13.3515 -194.084 75.0712";
rotation = "0 0 1 217.906";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-46.7129 -279.078 72.5772";
rotation = "0 0 -1 28.6479";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-390.863 -241.458 77.5906";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-473.717 -292.328 77.3098";
rotation = "0 0 -1 105.424";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-219.261 -40.4285 75.5622";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-658.983 -186.558 68.0028";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-548.984 4.5035 106.197";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg19.dts";
locked = "true";
};
new TSStatic() {
position = "-299.978 17.6454 75.1239";
rotation = "0 0 -1 52.1391";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-283.772 100.292 78.2563";
rotation = "0 0 -1 38.9611";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-442.926 22.3572 77.7418";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-355.715 220.98 84.9762";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-232.516 191.294 114.271";
rotation = "0 0 1 236.814";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-172.87 182.123 106.093";
rotation = "1 0 0 0";
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shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-50.054 143.355 103.043";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-7.2864 -18.4824 119.346";
rotation = "1 0 0 0";
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shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-48.3023 -221.269 74.4921";
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scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-229.935 -206.093 76.9745";
rotation = "1 0 0 0";
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shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-279.617 -283.113 81.228";
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scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-313.166 -182.639 74.8101";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-340.427 -286.923 80.6801";
rotation = "0 0 -1 65.3172";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-448.353 -269.762 78.624";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-469.683 -202.709 75.3412";
rotation = "0 0 1 97.9758";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-654.719 -82.4381 97.7275";
rotation = "1 0 0 0";
scale = "2 2 2";
shapeName = "borg18.dts";
locked = "true";
};
new TSStatic() {
position = "-362.955 -5.7265 76.3938";
rotation = "0 0 -1 52.1391";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-205.946 -21.1204 76.4421";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new SimGroup(plants) {
};
new TSStatic() {
position = "-241 -68.4743 74.1749";
rotation = "0 0 -1 97.4028";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-354.118 66.2093 76.5801";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-429.181 79.9388 76.506";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-398.771 -75.7218 71.6629";
rotation = "0 0 1 232.23";
scale = "1 1 1";
shapeName = "borg17.dts";
locked = "true";
};
new TSStatic() {
position = "-162.587 -209.1 75.7355";
rotation = "0 0 -1 52.1391";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
new TSStatic() {
position = "-108.706 -172.448 73.1982";
rotation = "0 0 -1 52.1391";
scale = "1 1 1";
shapeName = "borg16.dts";
locked = "true";
};
};
new SimGroup(AudioCreatures) {
new AudioEmitter(Frog1) {
position = "-312.361 -130.772 70.7249";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Frog2) {
position = "-440.974 -137.948 72.9539";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Frog3) {
position = "-200.974 -126.948 72.9539";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Frog4) {
position = "-102.174 -123.548 72.9539";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Frog5) {
position = "33.5644 -149.685 71.8847";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Frog6) {
position = "-554.211 -152.37 78.9209";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/frog2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Bird1) {
position = "-123.276 28.4301 116.558";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "5000";
maxLoopGap = "15000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Crickets) {
position = "-254.789 -4.9169 78.8753";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/crickets.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.5";
isLooping = "1";
is3D = "1";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Bird2) {
position = "-288.977 118.926 110.287";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo3.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "5000";
maxLoopGap = "15000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Bird3) {
position = "-464.766 -25.1102 114.665";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo4.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "5000";
maxLoopGap = "15000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Eerie_Fog) {
position = "-313.707 -7.9654 88.1657";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/fog.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "300";
maxDistance = "19200";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter(Bird4) {
position = "-464.866 108.756 106.983";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/bird_echo1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "5000";
maxLoopGap = "15000";
type = "EffectAudioType";
locked = "true";
};
};
new SimGroup(AudioWater) {
new AudioEmitter() {
position = "-505.098 -144.393 75.16";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.8";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "1000";
maxLoopGap = "2000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-443.713 -140.62 75.3064";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.8";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "1000";
maxLoopGap = "2000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-356.271 -140.956 74.3973";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.8";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "1000";
maxLoopGap = "2000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-269.508 -127.461 79.189";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.8";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "1000";
maxLoopGap = "2000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-181.594 -114.427 79.3438";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.8";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "1000";
maxLoopGap = "2000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-96.0414 -118.626 82.6969";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.8";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "1000";
maxLoopGap = "2000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "-41.5698 -136.325 76.8384";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.8";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "1000";
maxLoopGap = "2000";
type = "EffectAudioType";
locked = "true";
};
new AudioEmitter() {
position = "39.9091 -142.126 76.7012";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/lakewaves2.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "0.8";
isLooping = "1";
is3D = "1";
minDistance = "10";
maxDistance = "640";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "1000";
maxLoopGap = "2000";
type = "EffectAudioType";
locked = "true";
};
new AIObjective(AIODefendLocation) {
position = "-314 -7.5 79.3174";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Teamflag1";
targetClientId = "-1";
targetObjectId = "5516";
location = "-314 -7.5 79.3174";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "Rabbit";
issuingClientId = "-1";
};
new AIObjective(AIOAttackPlayer) {
position = "-314 -7.5 79.3174";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Teamflag1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-1 -4 0";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "Rabbit";
issuingClientId = "-1";
};
new AIObjective(AIOTouchObject) {
position = "-314 -7.5 79.3174";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Teamflag1";
targetClientId = "-1";
targetObjectId = "5516";
location = "-314 -7.5 79.3174";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "Rabbit";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-447.775 86.9745 79.0649";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "TeamStationInventory1";
targetClientId = "-1";
targetObjectId = "5518";
location = "-447.775 86.9745 79.0649";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-447.775 86.9745 79.0649";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "TeamStationInventory1";
targetClientId = "-1";
targetObjectId = "5518";
location = "-447.775 86.9745 79.0649";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-457.151 96.345 79.0582";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "TeamStationInventory2";
targetClientId = "-1";
targetObjectId = "5520";
location = "-457.151 96.345 79.0582";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-457.151 96.345 79.0582";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "TeamStationInventory2";
targetClientId = "-1";
targetObjectId = "5520";
location = "-457.151 96.345 79.0582";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-321.479 119.418 80.9868";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "TeamStationInventory3";
targetClientId = "-1";
targetObjectId = "5522";
location = "-321.479 119.418 80.9868";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-321.479 119.418 80.9868";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "TeamStationInventory3";
targetClientId = "-1";
targetObjectId = "5522";
location = "-321.479 119.418 80.9868";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-165.174 108.532 82.7923";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "TeamStationInventory4";
targetClientId = "-1";
targetObjectId = "5525";
location = "-165.174 108.532 82.7923";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-165.174 108.532 82.7923";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "TeamStationInventory4";
targetClientId = "-1";
targetObjectId = "5525";
location = "-165.174 108.532 82.7923";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-159.989 118.456 82.7918";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "TeamStationInventory5";
targetClientId = "-1";
targetObjectId = "5527";
location = "-159.989 118.456 82.7918";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-159.989 118.456 82.7918";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "TeamStationInventory5";
targetClientId = "-1";
targetObjectId = "5527";
location = "-159.989 118.456 82.7918";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIORepairObject) {
position = "-188.172 43.5596 50.1089";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the generatorLarge";
targetObject = "TeamgeneratorLarge1";
targetClientId = "-1";
targetObjectId = "5529";
location = "-188.172 43.5596 50.1089";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIOAttackObject) {
position = "-188.172 43.5596 50.1089";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the generatorLarge";
targetObject = "TeamgeneratorLarge1";
targetClientId = "-1";
targetObjectId = "5529";
location = "-188.172 43.5596 50.1089";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
new AIObjective(AIODefendLocation) {
position = "-188.172 43.5596 50.1089";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the generatorLarge";
targetObject = "TeamgeneratorLarge1";
targetClientId = "-1";
targetObjectId = "5529";
location = "-188.172 43.5596 50.1089";
weightLevel1 = "0";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
issuingClientId = "-1";
};
};
};
//--- OBJECT WRITE END ---