TribesReplay/base/missions/Katabatic.mis
Robert MacGregor 669c607190 v24834 - skipped v24763 and v24822 due to not being available (09/13/01):
Map Editor
===================================
Several editor crashes have been resolved and this tool should be more stable for the MOD community now.

VCR Mode
===================================
The VCR Mode has been implemented.

F3 starts recording.  F4 stops the current recording.  Multiple recordings can be made from the same mission.

Other controls can be used while playing back a recording. They include:

   -- ESCAPE will stop the playback
   -- TAB will pop up the playback controls window in the upper part of the screen
   -- SPACEBAR will pause/unpause the playback
   -- Numpad + will increase the time step so that the playback accelerates (maximum of 16X speed)
   -- Numpad - will decrease the time step so that the playback slows down (minimum of 1/16X speed)

***If you Alt-Tab to windows to rename a demo file and then return to Tribes instead of using the rename file feature of the demo recorder you will crash after you exit the recorder. It is a windows issue and so we can't fix it.

Satchel Charge Icon Glow
===================================
When the satchel charge is deployed and ready to explode, the icon now glows. The icon disappears completely when the satchel is destroyed (either through activation or destruction). This allows players to more readily keep track of satchel charge status.

"Visibility" option for Server Admins
=====================================
Allows an Advanced Server option to indicate whether the server will use the "Speed" or "Distance" versions of the maps when hosting games. The "Distance" setting will use world versions with much less fog and more visible distance. The "Speed" setting will use the current foggier map settings. These settings will be displayed as a new column on the Master Server List titled "VISIBILITY" and the settings will be "Speed" or "Distance".

NOTE: This visibility change won't be apparent on all maps. A map you can use as a test to show the differences is "Dessicator".

World Skins Default to Main Tribes
==========================================
The missions are now set up so they have default skins other than "Storm" vs. "Inferno". This occurs whenever a player has "Show Individual Skins" toggled OFF. In otherwords, some maps will have "Diamond Skin" vs. "StarWolf", while others will have different combinations. (NOTE: If a player has "Show Individual Skins" toggled ON, then he will see the regular individual skins for players.) New voice samples have been added to allow Victory messages indicate these new team skins. Also note: Bioderms are bioderms, regardless of the team they are on...we're not changing models or voice packages.

Teams now use skins for CTF games relative to the planet - as follows:
Terrain 	Team 1 		Team 2
Ice  		Starwolf 	Blood Eagle
Lush  		Blood Eagle 	Diamond Sword
Badlands 	Starwolf 	Diamond Sword
Desert  	Phoenix 	Blood Eagle
Lava  		Diamond Sword 	Phoenix

If the server admin wishes to specify team skins, set the variable
$host:: useCustomSkins = true;  in serverPrefs.cs

if this variable is set true the skins and names used are
$Host::TeamName1 and $Host::TeamName2  and
$Host::TeamSkin1 and $Host::TeamSkin2  also set in serverPrefs.cs.
These team and skin names are always used for non-CTF games.

NOTE: In "Tournament" mode games, the skins will always default to Storm and Inferno rather than world-specific skins. This is to make it easier for League and Ladder players to assign teams to sides.

Cheat Fixes
===================================
Significant cheat prevention code has been implemented to eliminate known cheats, as well as to make it much more difficult for future cheating of a similar nature to occur.

NOTE: If you have any troubles running a server now, you may have altered or removed something from the build on your server. The code is checking almost everything now (shapes, textures, etc.), so you should ensure that you have all files present from a normal build on your server. (Additional files, like MODs and extra art files won't be a problem...but all original files must be there as well.)

Siege Halftime Improved
===================================
The Siege halftime now gets a screen listing the winning team instead of simply "Switching Sides".

CTF Individual Scoring
===================================
No change was made whatsoever to the team CTF scoring. But the individual scoring now takes into account vehicle kills, more repair/destroy stuff, and makes it nice and robust for statistical tracking later. NOTE: The scores are dramatically inflated compared to previous individual scores so that we had more "granularity" in the system and didn't have to use decimal points. Thus, you will appear to be racking up a huge amount of points, but it's all relative when compared to other players in the game.
Scoring Details
----------------------
Kill: 10 pts
Flag Capture: 30 pts
Flag Grab (if subsequently captured): 20  [A one player grab-and-cap you get both for a total of 50]
Carrier Escort: 3
Sniper Headshot: 1
Turret kill:  manned: 10  automated: 3
Flag Defend: 5
Flag Carrier Kill: 5
Flag Return: 0 - 10 pts [Points are scaled by distance: no points for a short return. 10 pts if the flag carrier gets all the way to the flag. 1 point per 10% (Halfway is 5 pts.)]  15 points if the return breaks a stalemate (both teams have had each others flags for 60 seconds or longer.)
Generator Defend: 5 pts
Object			Destroy				Repair
Generator		10				8
Sensor			4				1
Base Turret		5				4
Inv Station		2				2
Vehicle Station		5				4
Solar Panel		5				4
Sentry Turret		4				2
Deployed sensor		1				0
Deployed inv station	2				0
Deployed turret		3				3
Shrike			5
Bomber			8
Havoc			5
Wildcat			5
Tank			8
MPB			12
*vehicles destroyed by mines are double points, vehicles destroyed by the Shrike are triple points
**vehicles destroyed also score 2 points per passenger (after any multiplier)
***points accumulated in a vehicle are earned by everyone in the vehicle

Heat Lock vs. Target Laser Lock
===================================
Heat Locking now supercedes Targeting Laser Locking so that heat locks can be attained on objects that are being lazed by friends. Keep in mind that when the target is out of range for the ML, it will still lock onto the targeting laser giving the appearance that its locking onto the laser first. If the target is in range the ML will always look for heated targets first.

Objective HUD Visible on Vehicles
===================================
The objective HUD is now visible while flying/driving vehicles.

Client-Side Toggle on Vehicle Tport
===================================
The player now has the ability to toggle Vehicle Tport ability on/off (defaults to ON) as a client-side option in SETTINGS/GAME.

EAX Sound Improvements
===================================
EAX environmental sound reverbs have been included for underwater and interiors. Those sounds will only be heard when using EAX or EAX2 drivers. (We recommend EAX for best results.)

IFeel Force Feedback Mouse
===================================
The IFeel force feedback mouse vibrations should now work correctly again. They have also been enhanced beyond what was previously available.

Vehicles Parking on Flags
===================================
"Anti-Parking" code has been added to flags similar to the "anti-camping" code around a Nexus in Hunters. This results in vehicles taking damage over time when they are parked near a flag, eventually resulting in their destruction if left there too long.

Aiming Up and Down
===================================
The restrictions on aiming up and down have been virtually removed for all armors. NOTE: This will result in situations where your weapon can clip through the leg of your armor when looking straight down. If this bothers you, then change your graphics setting to "Items Only" so that your body is not drawn when in first-person perspective.

Jetpower for Suits
===================================
Scout jetpower (power of thrust) was reduced to previous levels, but their maximum speed velocity was increased somewhat. This removes the "butterfly" effect, but allows slightly faster skiing than previously allowed. Additionally, air resistance was reduced by 33% on all armors to further reduce the "floaty" feel. This also allows slightly faster speeds across the board.

Splash Damage
===================================
Splash damage on shots was reduced slightly. It is still much more powerful than when the game was released, but this change makes mortars and grenades more playable.

Shrike Speed
===================================
The Shrike thrust was returned to normal, making the Shrike very responsive again. A new maximum speed cap has been added to prevent it from going too fast, but the performance improvement on this vehicle is significant.

Mine Damage
===================================
Mine damage was reduced slightly to prevent Lights from being one-shotted by stepping on a mine. They will still be severely harmed, but won't go from 100% health to dead in one shot.

Missile Launcher
===================================
The Missile Launcher range had been inadvertently reduced during the reticule improvements a few patches back. It has now been increased back to its original design. Range is now 400m.

Heat Signature Fall Off
===================================
Heat reduces *very slightly* slower than it did previously. Players can still easily manage their heat signatures, but must be a bit more paranoid of missile launchers now (thus making it a bit easier for high-ping players to use this weapon).

Suit Mortars vs. Tanks
===================================
The strength of hand-held mortars versus Tanks was incorrectly weak. It has now been increased so that it is much more useful.

Shrike Gun Changes
===================================
The Shrike blasters have been moved out to the wing joints to allow easier strafing of objects. Additionally, there is some (very minor...one degree of spread) projectile spread on the blasters now to make strafing easier. (For comparison purposes, the chaingun has eight degrees of spread.)The range of the blasters was incorrectly enormous and has been reduced to a balanced distance (slightly outside the range of hand-held missile launchers).

Water Movement
===================================
Speeds in water have been greatly increased so as to make water a more viable playing environment.

Whiteout Grenades
===================================
A maximum saturation has been defined for the Whiteout grenades to keep your "whiteout" time to no more than two seconds.

OOB Grid
===================================
The mission boundary is now visually defined. As you approach a mission boundary, and "out of bounds grid" will fade into existence. If you go past the boundary, the grid will not fade out until you return inside the mission area. This is done to make it easier to avoid getting a flag stripped or getting damaged due to OOB damage. This visual option can be toggled OFF in your Game Settings area (option button is called "Show Out of Bounds Grid").

Wildcat Grav Bike
===================================
"Suspension" has been added to the Wildcat making it easier to control over rough terrain.

Air Drag
===================================
Air Drag has been reduced making the game feel "faster".

Panther XL Support Added
===================================
Players will now be able to satisfactorily map the roller ball of the Panther XL. The Z axis or throttle is not configurable with T2 because of a Panther XL driver issue.

Flight Ceiling limited for Shrike
===================================
If you fly past the flight ceiling then you will lose your jetting and thrusting ability. Angle your nose down (when you are above the flight ceiling) and thrust will function normally.

"Unassigned" Team
===================================
This bug allowed a person to join as "unassigned" and view all friend/foe triangles as grey. It has been fixed.

<Null> and random string issues
===================================
There is a finite number of network strings available, the single quote strings. This problem occurs when all strings have been allocated. This is particularly common with mod servers, which appear to be allocating too many net strings. Mod and script developers need to be cautious when creating new strings. Don't create dynamic net strings unless you have a firm understanding of the implications. If a string is added using "AddTaggedString" make sure that there is a corresponding "RemoveTaggedSting" call when the string is no longer needed. Also be sure to limit the number of imbedded strings in your scripts.
2017-07-17 23:27:34 -04:00

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// MissionTypes = CTF
//--- MISSION QUOTE BEGIN ---
//The huge downside to the Starwolf is the miserable planets you have to fight em on, most often some polar outhouse where your tail gets frostbite every time you pop your armor and you can't sneeze without snot freezing all over your face.
// -- Naj-Zero, Blood Eagle warrior
//--- MISSION QUOTE END ---
//--- MISSION STRING BEGIN ---
//[CTF]800 points to win
//--- MISSION STRING END ---
//--- OBJECT WRITE BEGIN ---
new SimGroup(MissionGroup) {
powerCount = "0";
cdTrack = "5";
CTF_scoreLimit = "8";
musicTrack = "ice";
new MissionArea(MissionArea) {
area = "-896 -696 1504 1392";
flightCeiling = "300";
flightCeilingRange = "20";
locked = "true";
};
new Sky(Sky) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
cloudHeightPer[0] = "0.349971";
cloudHeightPer[1] = "0.25";
cloudHeightPer[2] = "0.199973";
cloudSpeed1 = "0.0001";
cloudSpeed2 = "0.0002";
cloudSpeed3 = "0.0003";
visibleDistance = "500";
useSkyTextures = "1";
SkySolidColor = "0.365000 0.390000 0.420000 0.000000";
fogDistance = "400";
fogColor = "0.650000 0.650000 0.700000 1.000000";
fogVolume1 = "450 0 100";
fogVolume2 = "400 100 250";
fogVolume3 = "0 0 0";
materialList = "sky_ice_blue.dml";
windVelocity = "1 0 0";
windEffectPrecipitation = "0";
fogVolumeColor1 = "128.000000 128.000000 128.000000 -0.000000";
fogVolumeColor2 = "128.000000 128.000000 128.000000 0.000000";
fogVolumeColor3 = "128.000000 128.000000 128.000000 0.000000";
cloudSpeed0 = "0.000000 0.000000";
locked = "true";
};
new Sun() {
direction = "0.57735 0.57735 -0.57735";
color = "0.700000 0.700000 0.700000 1.000000";
ambient = "0.400000 0.400000 0.400000 1.000000";
scale = "1 1 1";
position = "0 0 0";
locked = "true";
rotation = "1 0 0 0";
};
new Precipitation(Precipitation) {
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Snow";
percentage = "1";
color1 = "1.000000 1.000000 1.000000 1.000000";
color2 = "-1.000000 0.000000 0.000000 1.000000";
color3 = "-1.000000 0.000000 0.000000 1.000000";
offsetSpeed = "0.25";
minVelocity = "0.25";
maxVelocity = "1.5";
maxNumDrops = "2000";
maxRadius = "125";
locked = "true";
};
new TerrainBlock(Terrain) {
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "details/snowdet2";
terrainFile = "Katabatic.ter";
squareSize = "8";
emptySquares = "223146 747683 747939 748195 748451 355491 305974 437300 437556 372277 372533 307254 373046 373302 373558 373814 308534";
position = "-1024 -1024 0";
locked = "true";
};
new NavigationGraph(NavGraph) {
conjoinAngleDev = "75";
cullDensity = "0.1";
customArea = "0 0 0 0";
conjoinBowlDev = "20";
scale = "1 1 1";
position = "0 0 0 1";
locked = "true";
coverage = "0";
rotation = "0 0 0 0";
GraphFile = "Katabatic.nav";
};
new SimGroup(ObserverDropPoints) {
new Camera() {
position = "-482.862 327.444 163.649";
rotation = "0.373651 0.211465 -0.903143 64.1455";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "247.14 -70.3646 152.739";
rotation = "0.0387592 -0.173977 0.983987 155.271";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "119.074 79.2511 158.051";
rotation = "0.0802951 0.069717 -0.99433 82.2557";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new Camera() {
position = "-231.546 357.086 109.491";
rotation = "0.0207373 -0.0549604 0.998273 138.721";
scale = "1 1 1";
dataBlock = "Observer";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(Teams) {
new SimGroup(Team1) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "326.888 -168.521 74.8106";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "90";
indoorWeight = "100";
outdoorWeight = "100";
locked = "true";
};
new SpawnSphere() {
position = "-257.527 -53.2192 145.5";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "75";
sphereWeight = "30";
indoorWeight = "100";
outdoorWeight = "110";
locked = "true";
};
};
new SimGroup(MainBase1) {
new SimGroup(MainBase1Powered) {
new StaticShape(Team1GeneratorLarge1) {
position = "345.283 -197.479 71.0291";
rotation = "0 0 1 90";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1GeneratorLarge2) {
position = "351.855 -197.491 71.0293";
rotation = "0 0 -1 90";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new SimGroup(MainBase1Misc) {
new StaticShape() {
position = "323.376 -173.543 96.0413";
rotation = "0 0 -1 22.3453";
scale = "1 1 1";
dataBlock = "ExteriorFlagStand";
lockCount = "0";
homingCount = "0";
Flag = "3304";
locked = "true";
};
new Item(Team1Flag1) {
position = "323.373 -173.553 96.6452";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
stand = "3303";
};
};
new SimGroup(MainBase1Buildings) {
new InteriorInstance() {
position = "347.539 -170.518 93.036";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
interiorFile = "sbunk2.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = SmallRoom;
};
new InteriorInstance() {
position = "251.987 -242.184 78.1013";
rotation = "0 0 -1 30.3667";
scale = "1 1 1";
interiorFile = "svpad.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "179.548 -100.806 94.7401";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "smisc3.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(MainBase1Turrets) {
new Turret(Team1TurretBaseLarge1) {
position = "348.08 -178.761 113.037";
rotation = "0 0 -1 90";
scale = "1 1 1";
nameTag = "Rooftop";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "AABarrelLarge";
locked = "true";
};
new Turret(Team1TurretBaseLarge2) {
position = "179.548 -101.496 96.3367";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Mountainside";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
};
new SimGroup(MainBase1Stations) {
new StaticShape() {
position = "255.389 -248.02 77.8013";
rotation = "0 0 1 149.542";
scale = "1 1 1";
nameTag = "Main Compound";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory1) {
position = "287.981 -168.951 96.0435";
rotation = "0 0 -1 90";
scale = "1 1 1";
nameTag = "Front Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory2) {
position = "336.286 -225.796 71.034";
rotation = "0 0 1 89.9544";
scale = "1 1 1";
nameTag = "Generator Room";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory3) {
position = "343.378 -225.667 71.0201";
rotation = "0 0 -1 90.5273";
scale = "1 1 1";
nameTag = "Generator Room";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory4) {
position = "293.333 -181.491 80.0333";
rotation = "0 0 -1 89.9544";
scale = "1 1 1";
nameTag = "Front Landing";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory5) {
position = "353.692 -165.466 80.0255";
rotation = "0 0 1 90.5273";
scale = "1 1 1";
nameTag = "Rear Landing";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory6) {
position = "357.551 -164.521 96.0313";
rotation = "0 0 1 4.0109";
scale = "1 1 1";
nameTag = "Rear Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
};
new SimGroup(Crates) {
new TSStatic() {
position = "315.551 -117.489 71.0436";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "315.595 -116.624 71.0436";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "317.072 -117.501 71.0436";
rotation = "0 0 1 79.6412";
scale = "1 1 1";
shapeName = "stackable1l.dts";
locked = "true";
};
new TSStatic() {
position = "322.4 -116.698 71.0436";
rotation = "-0 0 -1 5.72956";
scale = "1 1 1";
shapeName = "stackable3s.dts";
locked = "true";
};
new TSStatic() {
position = "322.173 -114.708 71.0436";
rotation = "-0 0 -1 5.72956";
scale = "1 1 1";
shapeName = "stackable3s.dts";
locked = "true";
};
new TSStatic() {
position = "322.329 -115.683 71.0436";
rotation = "-0 0 -1 5.72956";
scale = "1 1 1";
shapeName = "stackable3s.dts";
locked = "true";
};
new TSStatic() {
position = "317.029 -128.833 73.0436";
rotation = "0 0 -1 26.356";
scale = "1 1 1";
shapeName = "stackable3m.dts";
locked = "true";
};
new TSStatic() {
position = "317.493 -126.298 71.0436";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable3m.dts";
locked = "true";
};
new TSStatic() {
position = "316.916 -128.571 71.0436";
rotation = "0 0 -1 1.71915";
scale = "1 1 1";
shapeName = "stackable3m.dts";
locked = "true";
};
new TSStatic() {
position = "317.116 -130.887 71.0436";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable3m.dts";
locked = "true";
};
new TSStatic() {
position = "304.731 -136.327 71.0436";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable2m.dts";
locked = "true";
};
new TSStatic() {
position = "299.938 -129.952 71.0436";
rotation = "0 0 -1 11.4591";
scale = "1 1 1";
shapeName = "stackable2l.dts";
locked = "true";
};
new TSStatic() {
position = "303.173 -123.185 71.0436";
rotation = "0 0 1 16.6157";
scale = "1 1 1";
shapeName = "stackable2m.dts";
locked = "true";
};
new TSStatic() {
position = "304.374 -123.679 72.0436";
rotation = "0 0 1 5.72969";
scale = "1 1 1";
shapeName = "stackable2m.dts";
locked = "true";
};
new TSStatic() {
position = "304.304 -123.653 71.0436";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable2m.dts";
locked = "true";
};
new TSStatic() {
position = "303.057 -137.439 72.8627";
rotation = "0 1 0 36.6693";
scale = "1 1 1";
shapeName = "stackable3l.dts";
locked = "true";
};
new TSStatic() {
position = "298.045 -131.855 73.0436";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable2l.dts";
locked = "true";
};
new TSStatic() {
position = "297.283 -129.947 73.0436";
rotation = "0 0 -1 6.30252";
scale = "1 1 1";
shapeName = "stackable2l.dts";
locked = "true";
};
new TSStatic() {
position = "297.295 -129.261 71.0436";
rotation = "0 0 -1 12.0321";
scale = "1 1 1";
shapeName = "stackable2l.dts";
locked = "true";
};
new TSStatic() {
position = "298.004 -131.399 71.0436";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable2l.dts";
locked = "true";
};
new TSStatic() {
position = "297.503 -133.503 71.0436";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable2l.dts";
locked = "true";
};
};
new StaticShape() {
position = "330.048 -178.319 80.4267";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "317.048 -178.319 80.4267";
rotation = "0 0 1 180";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(BaseTower1) {
providesPower = "1";
new Item() {
position = "158.815 -274.653 162.309";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new StaticShape(Team1StationInventory7) {
position = "156.81 -269.568 160.868";
rotation = "-0 0 -1 21.1994";
scale = "1 1 1";
nameTag = "Base Tower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "156.976 -270.011 97.8793";
rotation = "0 0 1 68.7549";
scale = "1 1 1";
interiorFile = "stowr6.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(Tower1) {
new WayPoint() {
position = "-257.527 -53.2192 193.163";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Remote Tower";
team = "0";
locked = "true";
};
new SimGroup(Tower1Powered) {
providesPower = "1";
new ForceFieldBare() {
position = "-257.732 -48.1132 169.993";
rotation = "0 0 1 132.536";
scale = "7.2989 7.30716 0.25";
dataBlock = "defaultForceFieldBare";
locked = "true";
};
new Turret(Team1SentryTurret1) {
position = "-257.467 -53.2283 163.599";
rotation = "0.915437 0.402461 -4.32963e-08 180";
scale = "1 1 1";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new StaticShape(Team1StationInventory8) {
position = "-265.055 -53.5008 163.629";
rotation = "0 0 -1 92.4642";
scale = "1 1 1";
nameTag = "Remote Tower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1StationInventory9) {
position = "-249.899 -52.8997 163.635";
rotation = "0 0 1 87.5358";
scale = "1 1 1";
nameTag = "Remote Tower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team1SensorLargePulse1) {
position = "-257.527 -53.2192 192.608";
rotation = "-0 0 -1 47.4646";
scale = "1 1 1";
nameTag = "Remote Tower";
dataBlock = "SensorLargePulse";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "-240.494 -70.229 158.626";
rotation = "0 0 1 132.536";
scale = "1 1 1";
interiorFile = "stowr4.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(Tower1Goodies) {
new Item() {
position = "-283.299 -29.5826 188.78";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "CloakingPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-231.644 -77.0427 188.808";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "ShieldPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-228.56 -30.1645 188.659";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "SniperRifle";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-232.472 -25.9589 188.548";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "EnergyPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-257.595 -45.2241 164.399";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-254.144 -48.2657 170.636";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "PlasmaAmmo";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-252.775 -49.505 170.631";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "PlasmaAmmo";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-254.075 -49.4487 170.633";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "PlasmaAmmo";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-261.739 -57.7463 171.342";
rotation = "0 0 1 42.5355";
scale = "1 1 1";
dataBlock = "Plasma";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-257.799 -45.7266 171.27";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-265.333 -53.6064 171.271";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-257.31 -60.9347 171.274";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-249.59 -53.0389 171.278";
rotation = "0 0 1 132.536";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIOAttackObject) {
position = "-573.832 420.026 91.1255";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory6";
targetClientId = "-1";
targetObjectId = "3465";
location = "-573.832 420.026 91.1255";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOTouchObject) {
position = "-578.317 384.576 91.4003";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3469";
location = "-578.317 384.576 91.4003";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOAttackObject) {
position = "-630.632 371.564 66.1093";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory5";
targetClientId = "-1";
targetObjectId = "3463";
location = "-630.632 371.564 66.1093";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "-586.361 414.552 75.1086";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory3";
targetClientId = "-1";
targetObjectId = "3459";
location = "-586.361 414.552 75.1086";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "-569.34 350.347 91.1066";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "3455";
location = "-569.34 350.347 91.1066";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOTouchObject) {
position = "-578.317 384.576 91.4003";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3469";
location = "-578.317 384.576 91.4003";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "-578.317 384.576 91.4003";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3469";
location = "-578.317 384.576 91.4003";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIORepairObject) {
position = "347.419 -178.761 114.789";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3310";
location = "347.419 -178.761 114.789";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "179.548 -100.835 98.0882";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3311";
location = "179.548 -100.835 98.0882";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "287.981 -168.951 97.6093";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3316";
location = "287.981 -168.951 97.6093";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "336.286 -225.796 72.5998";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3318";
location = "336.286 -225.796 72.5998";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "343.378 -225.667 72.5859";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3320";
location = "343.378 -225.667 72.5859";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "293.333 -181.491 81.5991";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory4";
targetClientId = "-1";
targetObjectId = "3322";
location = "293.333 -181.491 81.5991";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "353.692 -165.466 81.5913";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory5";
targetClientId = "-1";
targetObjectId = "3324";
location = "353.692 -165.466 81.5913";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "357.551 -164.521 97.5971";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory6";
targetClientId = "-1";
targetObjectId = "3326";
location = "357.551 -164.521 97.5971";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "156.391 -268.486 162.434";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory7";
targetClientId = "-1";
targetObjectId = "3354";
location = "156.391 -268.486 162.434";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-257.487 -53.2505 163.93";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SentryTurret";
targetObject = "Team1SentryTurret1";
targetClientId = "-1";
targetObjectId = "3363";
location = "-257.487 -53.2505 163.93";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-265.055 -53.5008 165.195";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory8";
targetClientId = "-1";
targetObjectId = "3364";
location = "-265.055 -53.5008 165.195";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-249.899 -52.8997 165.201";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team1StationInventory9";
targetClientId = "-1";
targetObjectId = "3366";
location = "-249.899 -52.8997 165.201";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-257.54 -53.2069 197.438";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SensorLargePulse";
targetObject = "Team1SensorLargePulse1";
targetClientId = "-1";
targetObjectId = "3368";
location = "-257.54 -53.2069 197.438";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "-607.058 353.566 66.0435";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the GeneratorLarge";
targetObject = "Team2GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3446";
location = "-607.058 353.566 66.0435";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "-607.076 365.048 66.0433";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the GeneratorLarge";
targetObject = "Team2GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3447";
location = "-607.076 365.048 66.0433";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOMortarObject) {
position = "-452.623 355.91 99.2096";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3449";
location = "-452.623 355.91 99.2096";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOMortarObject) {
position = "-583.195 360.028 108.291";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3450";
location = "-583.195 360.028 108.291";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "343.344 -197.744 72.481";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the GeneratorLarge";
targetObject = "Team1GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3300";
location = "343.344 -197.744 72.481";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIODefendLocation) {
position = "343.344 -197.744 72.481";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the GeneratorLarge";
targetObject = "Team1GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3300";
location = "343.344 -197.744 72.481";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "353.794 -197.226 72.4812";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the GeneratorLarge";
targetObject = "Team1GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3301";
location = "353.794 -197.226 72.4812";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIODefendLocation) {
position = "353.794 -197.226 72.4812";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the GeneratorLarge";
targetObject = "Team1GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3301";
location = "353.794 -197.226 72.4812";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIODefendLocation) {
position = "326.11 -168.458 96.2014";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3304";
location = "326.11 -168.458 96.2014";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOAttackPlayer) {
position = "323.373 -173.553 97.8754";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3304";
location = "323.373 -173.553 97.8754";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "323.373 -173.553 97.8754";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3304";
location = "323.373 -173.553 97.8754";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOAttackObject) {
position = "-570.288 354.206 75.1008";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory2";
targetClientId = "-1";
targetObjectId = "3457";
location = "-570.288 354.206 75.1008";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "-630.497 364.472 66.0954";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory4";
targetClientId = "-1";
targetObjectId = "3461";
location = "-630.497 364.472 66.0954";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "-491.502 583.075 171.022";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory7";
targetClientId = "-1";
targetObjectId = "3510";
location = "-491.502 583.075 171.022";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOMortarObject) {
position = "62.8001 286.982 208.476";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the SensorLargePulse";
targetObject = "Team2SensorLargePulse1";
targetClientId = "-1";
targetObjectId = "3516";
location = "62.8001 286.982 208.476";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "55.1522 287.045 176.239";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory8";
targetClientId = "-1";
targetObjectId = "3517";
location = "55.1522 287.045 176.239";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "70.3198 286.912 176.233";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team2StationInventory9";
targetClientId = "-1";
targetObjectId = "3519";
location = "70.3198 286.912 176.233";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "62.7487 287.028 174.968";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the SentryTurret";
targetObject = "Team2SentryTurret1";
targetClientId = "-1";
targetObjectId = "3522";
location = "62.7487 287.028 174.968";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new SimGroup(FlagTurretGroup) {
new AIObjective(AIODeployEquipment) {
position = "313.976 -188.069 96.0868";
rotation = "0 0 -1 94.538";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "313.976 -188.069 96.0868";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3423";
};
new AIObjective(AIODeployEquipment) {
position = "333.515 -193.216 96.1523";
rotation = "0 0 -1 51.5662";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "333.515 -193.216 96.1523";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3423";
};
new AIObjective(AIODeployEquipment) {
position = "321.422 -197.247 93.9055";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "321.422 -197.247 93.9055";
weightLevel1 = "4300";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3423";
};
new AIObjective(AIODeployEquipment) {
position = "340.538 -194.395 100.463";
rotation = "0.00733701 0.366091 0.93055 175.877";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "340.538 -194.395 100.463";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3423";
};
new AIObjective(AIODeployEquipment) {
position = "356.831 -192.654 100.11";
rotation = "-0.186085 0.382415 0.905059 146.767";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "356.831 -192.654 100.11";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3423";
};
new AIObjective(AIODeployEquipment) {
position = "306.974 -152.703 99.9126";
rotation = "-0.990201 0.0594835 0.126351 50.8564";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "306.974 -152.703 99.9126";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3423";
};
new AIObjective(AIODeployEquipment) {
position = "291.661 -152.699 99.9622";
rotation = "-0.914078 -0.179262 -0.363766 49.3988";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "291.661 -152.699 99.9622";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3423";
};
};
new SimGroup(GeneratorDeployGroup) {
new AIObjective(AIODeployEquipment) {
position = "355.367 -214.153 74.3503";
rotation = "-0.365902 0.340873 0.86598 94.181";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "355.367 -214.153 74.3503";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3431";
};
new AIObjective(AIODeployEquipment) {
position = "331.658 -192.204 74.4017";
rotation = "-0.389146 -0.40068 -0.82947 102.291";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "331.658 -192.204 74.4017";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3431";
};
new AIObjective(AIODeployEquipment) {
position = "353.3 -175.369 83.473";
rotation = "-0.353753 0.364238 0.861504 100.161";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "353.3 -175.369 83.473";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3431";
};
new AIObjective(AIODeployEquipment) {
position = "312.707 -183.465 84.5697";
rotation = "-0.0259665 0.366149 0.930194 172.452";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "312.707 -183.465 84.5697";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3431";
};
new AIObjective(AIODeployEquipment) {
position = "317.572 -177.07 71.1776";
rotation = "0 0 -1 97.4028";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "317.572 -177.07 71.1776";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3431";
};
new AIObjective(AIODeployEquipment) {
position = "334.514 -143.911 71.1987";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "334.514 -143.911 71.1987";
weightLevel1 = "4150";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3431";
};
new AIObjective(AIODeployEquipment) {
position = "312.022 -173.633 89.2464";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "312.022 -173.633 89.2464";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3431";
};
};
};
};
new SimGroup(Team2) {
new SimGroup(spawnspheres) {
new SpawnSphere() {
position = "-576.432 383.169 63.92";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "100";
sphereWeight = "90";
indoorWeight = "100";
outdoorWeight = "100";
locked = "true";
};
new SpawnSphere() {
position = "62.7873 286.995 163.189";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "SpawnSphereMarker";
lockCount = "0";
homingCount = "0";
radius = "65";
sphereWeight = "30";
indoorWeight = "100";
outdoorWeight = "110";
locked = "true";
};
};
new SimGroup(MainBase2) {
new SimGroup(MainBase2Powered) {
new StaticShape(Team2GeneratorLarge1) {
position = "-602.321 356.05 64.5588";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2GeneratorLarge2) {
position = "-602.281 362.517 64.5386";
rotation = "0 0 1 180.482";
scale = "1 1 1";
nameTag = "Main";
dataBlock = "GeneratorLarge";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new SimGroup(MainBase2Turrets) {
new Turret(Team2TurretBaseLarge1) {
position = "-453.284 355.91 97.4581";
rotation = "0 0 1 90";
scale = "1 1 1";
nameTag = "Mountainside";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "PlasmaBarrelLarge";
locked = "true";
};
new Turret(Team2TurretBaseLarge2) {
position = "-583.195 359.367 106.539";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Rooftop";
dataBlock = "TurretBaseLarge";
lockCount = "0";
homingCount = "0";
initialBarrel = "AABarrelLarge";
locked = "true";
};
};
new SimGroup(MainBase2Stations) {
new StaticShape() {
position = "-610.208 541.337 77.054";
rotation = "-0 0 -1 63.5982";
scale = "1 1 1";
nameTag = "Main Compound";
dataBlock = "StationVehiclePad";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory1) {
position = "-569.34 350.347 89.5408";
rotation = "0 0 1 93.9653";
scale = "1 1 1";
nameTag = "Rear Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory2) {
position = "-570.288 354.206 73.535";
rotation = "0 0 1 180.482";
scale = "1 1 1";
nameTag = "Rear Landing";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory3) {
position = "-586.361 414.552 73.5428";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Front Landing";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory4) {
position = "-630.497 364.472 64.5296";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Generator Room";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory5) {
position = "-630.632 371.564 64.5435";
rotation = "0 0 1 179.909";
scale = "1 1 1";
nameTag = "Generator Room";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory6) {
position = "-573.832 420.026 89.5597";
rotation = "1 0 0 0";
scale = "1 1 1";
nameTag = "Front Entrance";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(MainBase2Misc) {
new StaticShape() {
position = "-578.317 384.578 89.5662";
rotation = "0 0 -1 20.6264";
scale = "1 1 1";
dataBlock = "ExteriorFlagStand";
lockCount = "0";
homingCount = "0";
Flag = "3469";
locked = "true";
};
new Item(Team2Flag1) {
position = "-578.317 384.576 90.1702";
rotation = "0 0 -1 88.8084";
scale = "1 1 1";
dataBlock = "Flag";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "0";
rotate = "0";
locked = "true";
stand = "3468";
};
};
new SimGroup(MainBase2Buildings) {
new InteriorInstance() {
position = "-575.345 360.355 86.5455";
rotation = "0 0 1 179.909";
scale = "1 1 1";
interiorFile = "sbunk2.dif";
showTerrainInside = "0";
AudioProfile = "Universal_Base_2";
locked = "true";
AudioEnvironment = SmallRoom;
};
new InteriorInstance() {
position = "-605.436 538.968 77.354";
rotation = "0 0 1 115.92";
scale = "1 1 1";
interiorFile = "svpad.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance() {
position = "-452.561 355.816 95.8588";
rotation = "0 0 1 90";
scale = "1 1 1";
interiorFile = "smisc3.dif";
showTerrainInside = "0";
locked = "true";
};
};
};
new SimGroup(Crates2) {
new TSStatic() {
position = "-543.306 404.422 64.5492";
rotation = "0 0 1 6.30239";
scale = "1 1 1";
shapeName = "stackable1l.dts";
locked = "true";
};
new TSStatic() {
position = "-543.35 404.168 66.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable1l.dts";
locked = "true";
};
new TSStatic() {
position = "-531.013 392.492 64.5492";
rotation = "0 0 1 1.14602";
scale = "1 1 1";
shapeName = "stackable3l.dts";
locked = "true";
};
new TSStatic() {
position = "-530.864 391.032 67.5492";
rotation = "0 0 1 2.8649";
scale = "1 1 1";
shapeName = "stackable3l.dts";
locked = "true";
};
new TSStatic() {
position = "-530.975 389.238 64.5492";
rotation = "0 0 -1 1.71915";
scale = "1 1 1";
shapeName = "stackable3l.dts";
locked = "true";
};
new TSStatic() {
position = "-527.25 389.375 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "-527.423 390.149 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "-526.648 389.961 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "-526.668 392.072 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "-526.389 390.678 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "-526.78 391.317 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "-527.338 391.757 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "-527.405 390.94 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable4l.dts";
locked = "true";
};
new TSStatic() {
position = "-528.114 408.185 65.5892";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable1m.dts";
locked = "true";
};
new TSStatic() {
position = "-527.912 405.905 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable1m.dts";
locked = "true";
};
new TSStatic() {
position = "-528.125 407.093 65.5892";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable1m.dts";
locked = "true";
};
new TSStatic() {
position = "-528.183 404.828 65.5892";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable1m.dts";
locked = "true";
};
new TSStatic() {
position = "-528.122 405.998 65.5892";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable1m.dts";
locked = "true";
};
new TSStatic() {
position = "-527.971 407.011 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable1m.dts";
locked = "true";
};
new TSStatic() {
position = "-528.152 408.165 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable1m.dts";
locked = "true";
};
new TSStatic() {
position = "-527.84 404.78 64.5492";
rotation = "1 0 0 0";
scale = "1 1 1";
shapeName = "stackable1m.dts";
locked = "true";
};
new TSStatic() {
position = "-538.169 414.541 65.8296";
rotation = "-0.292011 -0.289335 0.9116 95.8202";
scale = "1 1 1";
shapeName = "stackable1l.dts";
locked = "true";
};
new TSStatic() {
position = "-536.009 414.337 65.5611";
rotation = "-0.244718 -0.242475 0.938786 94.1429";
scale = "1 1 1";
shapeName = "stackable1l.dts";
locked = "true";
};
new TSStatic() {
position = "-532.99 407.074 66.5991";
rotation = "0 1 0 89.9544";
scale = "1 1 1";
shapeName = "stackable3m.dts";
locked = "true";
};
new TSStatic() {
position = "-532.351 409.13 66.5991";
rotation = "0 1 0 89.9544";
scale = "1 1 1";
shapeName = "stackable3m.dts";
locked = "true";
};
new TSStatic() {
position = "-535.098 407.374 66.5991";
rotation = "-0.0150097 0.999775 -0.0149977 89.9673";
scale = "1 1 1";
shapeName = "stackable3m.dts";
locked = "true";
};
new TSStatic() {
position = "-534.834 407.898 68.5937";
rotation = "0 0 -1 19.4806";
scale = "1 1 1";
shapeName = "stackable3m.dts";
locked = "true";
};
new TSStatic() {
position = "-535.502 405.721 64.5492";
rotation = "0 0 1 3.43771";
scale = "1 1 1";
shapeName = "stackable1s.dts";
locked = "true";
};
new TSStatic() {
position = "-541.393 392.492 64.5492";
rotation = "0 0 1 1.14602";
scale = "1 1 1";
shapeName = "stackable3l.dts";
locked = "true";
};
new TSStatic() {
position = "-541.355 389.238 64.5492";
rotation = "0 0 1 1.71869";
scale = "1 1 1";
shapeName = "stackable3l.dts";
locked = "true";
};
new TSStatic() {
position = "-541.244 391.032 67.5492";
rotation = "0 0 1 2.8649";
scale = "1 1 1";
shapeName = "stackable3l.dts";
locked = "true";
};
};
new StaticShape() {
position = "-583.178 377.846 73.9808";
rotation = "0 0 -1 90";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape() {
position = "-583.178 390.846 73.9808";
rotation = "0 0 -1 90";
scale = "1 1 1";
dataBlock = "Banner_Strength";
lockCount = "0";
homingCount = "0";
locked = "true";
};
};
new SimGroup(BaseTower2) {
providesPower = "1";
new Item() {
position = "-495.959 586.111 170.445";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new StaticShape(Team2StationInventory7) {
position = "-491.502 583.075 169.456";
rotation = "0 0 1 123.186";
scale = "1 1 1";
nameTag = "Base Tower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "-494.498 585.022 106.448";
rotation = "0 0 1 33.2315";
scale = "1 1 1";
interiorFile = "stowr6.dif";
showTerrainInside = "0";
locked = "true";
};
};
new SimGroup(Tower2) {
new WayPoint() {
position = "62.7873 286.995 204.201";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "WayPointMarker";
lockCount = "0";
homingCount = "0";
name = "Remote Tower";
team = "0";
locked = "true";
};
new SimGroup(Tower2Powered) {
providesPower = "1";
new StaticShape(Team2SensorLargePulse1) {
position = "62.7873 286.995 203.616";
rotation = "0 0 1 135.309";
scale = "1 1 1";
nameTag = "Remote Tower";
dataBlock = "SensorLargePulse";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory8) {
position = "55.1522 287.045 174.673";
rotation = "-0 0 -1 89.6907";
scale = "1 1 1";
nameTag = "Remote Tower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new StaticShape(Team2StationInventory9) {
position = "70.3198 286.912 174.667";
rotation = "0 0 1 90.3093";
scale = "1 1 1";
nameTag = "Remote Tower";
dataBlock = "StationInventory";
lockCount = "0";
homingCount = "0";
locked = "true";
};
new InteriorInstance() {
position = "46.5972 304.809 169.664";
rotation = "-0 0 -1 44.6907";
scale = "1 1 1";
interiorFile = "stowr4.dif";
showTerrainInside = "0";
locked = "true";
};
new Turret(Team2SentryTurret1) {
position = "62.7273 287.007 174.637";
rotation = "-0.380189 0.924909 1.66185e-08 180";
scale = "1 1 1";
dataBlock = "SentryTurret";
lockCount = "0";
homingCount = "0";
initialBarrel = "SentryTurretBarrel";
locked = "true";
};
new ForceFieldBare() {
position = "62.7448 281.885 181.031";
rotation = "-0 0 -1 44.6907";
scale = "7.2989 7.30716 0.25";
dataBlock = "defaultForceFieldBare";
locked = "true";
};
};
new SimGroup(Tower2Goodies) {
new Item() {
position = "54.8508 287.199 182.316";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "62.9433 294.712 182.312";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "70.6022 287.004 182.309";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "62.6966 279.498 182.308";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "RepairPatch";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "67.2132 291.313 182.38";
rotation = "0 0 1 225.309";
scale = "1 1 1";
dataBlock = "Plasma";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "59.1563 283.396 181.671";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "PlasmaAmmo";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "57.8614 283.515 181.669";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "PlasmaAmmo";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "59.168 282.211 181.674";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "PlasmaAmmo";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "62.4679 279.006 175.437";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "36.4425 260.979 199.586";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "EnergyPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "32.7386 265.369 199.697";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "SniperRifle";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "38.0866 312.043 199.846";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "ShieldPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "87.3852 262.139 199.818";
rotation = "0 0 -1 44.6907";
scale = "1 1 1";
dataBlock = "CloakingPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
};
};
new SimGroup(AIObjectives) {
new AIObjective(AIOAttackObject) {
position = "342.82 -202.246 72.5338";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the GeneratorLarge";
targetObject = "Team1GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3300";
location = "342.82 -202.246 72.5338";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "354.302 -202.237 72.534";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the GeneratorLarge";
targetObject = "Team1GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3301";
location = "354.302 -202.237 72.534";
weightLevel1 = "3100";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOTouchObject) {
position = "323.373 -173.553 97.8754";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the enemy flag";
mode = "FlagGrab";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3304";
location = "323.373 -173.553 97.8754";
weightLevel1 = "3850";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "LIGHT";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergyDefault";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "323.373 -173.553 97.8754";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Capture the flag!";
mode = "FlagCapture";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3304";
location = "323.373 -173.553 97.8754";
weightLevel1 = "5000";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "323.373 -173.553 97.8754";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Grab the dropped enemy flag";
mode = "FlagDropped";
targetObject = "Team1Flag1";
targetClientId = "-1";
targetObjectId = "3304";
location = "323.373 -173.553 97.8754";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOMortarObject) {
position = "347.419 -178.761 114.789";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3310";
location = "347.419 -178.761 114.789";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOMortarObject) {
position = "179.548 -100.835 98.0882";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the TurretBaseLarge";
targetObject = "Team1TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3311";
location = "179.548 -100.835 98.0882";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "287.981 -168.951 97.6093";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory1";
targetClientId = "-1";
targetObjectId = "3316";
location = "287.981 -168.951 97.6093";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "336.286 -225.796 72.5998";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory2";
targetClientId = "-1";
targetObjectId = "3318";
location = "336.286 -225.796 72.5998";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "343.378 -225.667 72.5859";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory3";
targetClientId = "-1";
targetObjectId = "3320";
location = "343.378 -225.667 72.5859";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "293.333 -181.491 81.5991";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory4";
targetClientId = "-1";
targetObjectId = "3322";
location = "293.333 -181.491 81.5991";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "353.692 -165.466 81.5913";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory5";
targetClientId = "-1";
targetObjectId = "3324";
location = "353.692 -165.466 81.5913";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "357.551 -164.521 97.5971";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory6";
targetClientId = "-1";
targetObjectId = "3326";
location = "357.551 -164.521 97.5971";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "156.391 -268.486 162.434";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory7";
targetClientId = "-1";
targetObjectId = "3354";
location = "156.391 -268.486 162.434";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "-257.487 -53.2505 163.93";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the SentryTurret";
targetObject = "Team1SentryTurret1";
targetClientId = "-1";
targetObjectId = "3363";
location = "-257.487 -53.2505 163.93";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "-265.055 -53.5008 165.195";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory8";
targetClientId = "-1";
targetObjectId = "3364";
location = "-265.055 -53.5008 165.195";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOAttackObject) {
position = "-249.899 -52.8997 165.201";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Attack the StationInventory";
targetObject = "Team1StationInventory9";
targetClientId = "-1";
targetObjectId = "3366";
location = "-249.899 -52.8997 165.201";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "ShieldPack";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIOMortarObject) {
position = "-257.54 -53.2069 197.438";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Mortar the SensorLargePulse";
targetObject = "Team1SensorLargePulse1";
targetClientId = "-1";
targetObjectId = "3368";
location = "-257.54 -53.2069 197.438";
weightLevel1 = "3400";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
equipment = "Mortar MortarAmmo";
buyEquipmentSet = "HeavyAmmoSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-607.058 353.566 66.0435";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the GeneratorLarge";
targetObject = "Team2GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3446";
location = "-607.058 353.566 66.0435";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIODefendLocation) {
position = "-607.058 353.566 66.0435";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the GeneratorLarge";
targetObject = "Team2GeneratorLarge1";
targetClientId = "-1";
targetObjectId = "3446";
location = "-607.058 353.566 66.0435";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-607.076 365.048 66.0433";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the GeneratorLarge";
targetObject = "Team2GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3447";
location = "-607.076 365.048 66.0433";
weightLevel1 = "3200";
weightLevel2 = "1600";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIODefendLocation) {
position = "-607.076 365.048 66.0433";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend the GeneratorLarge";
targetObject = "Team2GeneratorLarge2";
targetClientId = "-1";
targetObjectId = "3447";
location = "-607.076 365.048 66.0433";
weightLevel1 = "3100";
weightLevel2 = "1500";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-452.623 355.91 99.2096";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge1";
targetClientId = "-1";
targetObjectId = "3449";
location = "-452.623 355.91 99.2096";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-583.195 360.028 108.291";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the TurretBaseLarge";
targetObject = "Team2TurretBaseLarge2";
targetClientId = "-1";
targetObjectId = "3450";
location = "-583.195 360.028 108.291";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-569.34 350.347 91.1066";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory1";
targetClientId = "-1";
targetObjectId = "3455";
location = "-569.34 350.347 91.1066";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-570.288 354.206 75.1008";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory2";
targetClientId = "-1";
targetObjectId = "3457";
location = "-570.288 354.206 75.1008";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-586.361 414.552 75.1086";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory3";
targetClientId = "-1";
targetObjectId = "3459";
location = "-586.361 414.552 75.1086";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-630.497 364.472 66.0954";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory4";
targetClientId = "-1";
targetObjectId = "3461";
location = "-630.497 364.472 66.0954";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-630.632 371.564 66.1093";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory5";
targetClientId = "-1";
targetObjectId = "3463";
location = "-630.632 371.564 66.1093";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "-573.832 420.026 91.1255";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory6";
targetClientId = "-1";
targetObjectId = "3465";
location = "-573.832 420.026 91.1255";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIODefendLocation) {
position = "-578.317 384.576 91.4003";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Defend our flag";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3469";
location = "-578.317 384.576 91.4003";
weightLevel1 = "3900";
weightLevel2 = "2000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
desiredEquipment = "ShieldPack Plasma PlasmaAmmo";
buyEquipmentSet = "HeavyShieldSet";
chat = "ChatSelfDefendFlag DefendBase";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOAttackPlayer) {
position = "-578.317 384.576 91.4003";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Kill the enemy flag carrier";
mode = "FlagCarrier";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3469";
location = "-578.317 384.576 91.4003";
weightLevel1 = "4800";
weightLevel2 = "3000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "0";
desiredEquipment = "EnergyPack";
buyEquipmentSet = "LightEnergySniper";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIOTouchObject) {
position = "-578.317 384.576 91.4003";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Return our flag";
mode = "FlagDropped";
targetObject = "Team2Flag1";
targetClientId = "-1";
targetObjectId = "3469";
location = "-578.317 384.576 91.4003";
weightLevel1 = "5001";
weightLevel2 = "4100";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "1";
defense = "1";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
gameType = "all";
};
new AIObjective(AIORepairObject) {
position = "-491.502 583.075 171.022";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory7";
targetClientId = "-1";
targetObjectId = "3510";
location = "-491.502 583.075 171.022";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "62.8001 286.982 208.476";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SensorLargePulse";
targetObject = "Team2SensorLargePulse1";
targetClientId = "-1";
targetObjectId = "3516";
location = "62.8001 286.982 208.476";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "55.1522 287.045 176.239";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory8";
targetClientId = "-1";
targetObjectId = "3517";
location = "55.1522 287.045 176.239";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "70.3198 286.912 176.233";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the StationInventory";
targetObject = "Team2StationInventory9";
targetClientId = "-1";
targetObjectId = "3519";
location = "70.3198 286.912 176.233";
weightLevel1 = "2900";
weightLevel2 = "1400";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new AIObjective(AIORepairObject) {
position = "62.7487 287.028 174.968";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Repair the SentryTurret";
targetObject = "Team2SentryTurret1";
targetClientId = "-1";
targetObjectId = "3522";
location = "62.7487 287.028 174.968";
weightLevel1 = "3100";
weightLevel2 = "1000";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "RepairPack";
buyEquipmentSet = "MediumRepairSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
};
new SimGroup(FlagDeployGroup) {
new AIObjective(AIODeployEquipment) {
position = "-596.83 375.163 89.6071";
rotation = "0 0 1 42.9718";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-596.83 375.163 89.6071";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3578";
};
new AIObjective(AIODeployEquipment) {
position = "-592.479 395.278 89.6249";
rotation = "0 0 1 176.654";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-592.479 395.278 89.6249";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3578";
};
new AIObjective(AIODeployEquipment) {
position = "-601.751 387.421 87.4799";
rotation = "0 0 1 83.0789";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-601.751 387.421 87.4799";
weightLevel1 = "4300";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3578";
};
new AIObjective(AIODeployEquipment) {
position = "-561.407 396.633 97.7165";
rotation = "0 0 1 190.977";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-561.407 396.633 97.7165";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3578";
};
new AIObjective(AIODeployEquipment) {
position = "-566.533 376.387 93.4969";
rotation = "0.0223656 0.412218 0.910811 185.658";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-566.533 376.387 93.4969";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3578";
};
new AIObjective(AIODeployEquipment) {
position = "-598.71 368.707 92.9963";
rotation = "-0.673461 -0.304797 -0.673461 67.8043";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-598.71 368.707 92.9963";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3578";
};
new AIObjective(AIODeployEquipment) {
position = "-584.193 346.648 93.0864";
rotation = "0.024806 0.457198 0.889019 185.523";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-584.193 346.648 93.0864";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3578";
};
new AIObjective(AIODeployEquipment) {
position = "-558.275 399.839 92.9017";
rotation = "-0.146935 0.407846 0.90115 144.027";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-558.275 399.839 92.9017";
weightLevel1 = "4200";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3578";
};
};
new SimGroup(GeneratorDeployGroup) {
new AIObjective(AIODeployEquipment) {
position = "-576.502 414.036 77.1237";
rotation = "-0.944961 0.220876 0.241376 50.6474";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-576.502 414.036 77.1237";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3587";
};
new AIObjective(AIODeployEquipment) {
position = "-634.912 399.957 64.7697";
rotation = "0 0 1 51.5662";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-634.912 399.957 64.7697";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3587";
};
new AIObjective(AIODeployEquipment) {
position = "-548.794 373.184 64.6807";
rotation = "0 0 1 83.0789";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-548.794 373.184 64.6807";
weightLevel1 = "4150";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3587";
};
new AIObjective(AIODeployEquipment) {
position = "-512.68 385.535 69.3916";
rotation = "0.994098 0.0752542 0.0781392 226.074";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-512.68 385.535 69.3916";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3587";
};
new AIObjective(AIODeployEquipment) {
position = "-547.938 403.674 64.668";
rotation = "0 0 1 193.842";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy Inventory Station";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-547.938 403.674 64.668";
weightLevel1 = "4150";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "InventoryDeployable";
buyEquipmentSet = "MediumInventorySet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3587";
};
new AIObjective(AIODeployEquipment) {
position = "-548.863 390.261 67.9052";
rotation = "-1 0 0 48.7014";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-548.863 390.261 67.9052";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3587";
};
new AIObjective(AIODeployEquipment) {
position = "-576.42 378.846 67.7643";
rotation = "-0.353753 0.364238 0.861504 100.161";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-576.42 378.846 67.7643";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3587";
};
new AIObjective(AIODeployEquipment) {
position = "-621.213 353.494 68.0578";
rotation = "-0.457589 -0.426288 -0.780315 100.1";
scale = "1 1 1";
dataBlock = "AIObjectiveMarker";
lockCount = "0";
homingCount = "0";
description = "Deploy indoor Turret";
targetObject = "-1";
targetClientId = "-1";
targetObjectId = "-1";
location = "-621.213 353.494 68.0578";
weightLevel1 = "4100";
weightLevel2 = "0";
weightLevel3 = "0";
weightLevel4 = "0";
offense = "0";
defense = "1";
equipment = "TurretIndoorDeployable";
buyEquipmentSet = "MediumIndoorTurretSet";
issuedByHuman = "0";
issuedByClientId = "-1";
forceClientId = "-1";
locked = "1";
group = "3587";
};
};
};
};
new SimGroup(team0) {
new Item() {
position = "-578.437 414.33 74.6654";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "-578.34 354.518 74.6836";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "293.561 -173.567 81.1559";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new Item() {
position = "353.373 -173.518 81.1741";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "RepairPack";
lockCount = "0";
homingCount = "0";
collideable = "0";
static = "1";
rotate = "0";
locked = "true";
};
new SimGroup(AIObjectives) {
};
};
};
new SimGroup(Landmarks) {
new InteriorInstance(SmallRock) {
position = "4.29272 -678.22 87.0344";
rotation = "0 0 1 40.68";
scale = "1 1 1";
interiorFile = "sspir4.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "604.674 288.347 95.0202";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "sspir3.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-694.001 688.419 81.4125";
rotation = "0 0 1 68.7549";
scale = "1 1 1";
interiorFile = "sspir4.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-882.758 293.23 98.8326";
rotation = "0 0 -1 25.2101";
scale = "1 1 1";
interiorFile = "sspir2.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-891.714 -286.207 88.3106";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "sspir2.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-221.53 190.742 77.4905";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "srock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-209.718 191.939 80.2187";
rotation = "-0.819622 -0.568812 -0.0683577 80.983";
scale = "1 1 1";
interiorFile = "srock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-177.352 224.065 77.315";
rotation = "-0.844132 -0.0752246 -0.530831 52.3752";
scale = "1 1 1";
interiorFile = "srock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-179.65 235.545 77.0884";
rotation = "0.960354 0.139691 0.24126 110.99";
scale = "1 1 1";
interiorFile = "srock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-106.21 57.7174 78.575";
rotation = "0.632488 0.637505 -0.439938 88.8149";
scale = "1 1 1";
interiorFile = "srock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-107.599 41.1366 80.8043";
rotation = "1 0 0 135.218";
scale = "1 1 1";
interiorFile = "srock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-40.5405 106.833 78.0061";
rotation = "-0.785982 0.317479 0.530508 101.895";
scale = "1 1 1";
interiorFile = "srock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-53.613 125.786 84.5896";
rotation = "-0.729593 -0.471499 -0.495362 81.0287";
scale = "1 1 1";
interiorFile = "srock8.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-50.1881 105.939 76.4521";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "srock7.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-58.092 116.907 76.9334";
rotation = "1 0 0 0";
scale = "1 1 1";
interiorFile = "srock6.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-93.3823 63.4909 76.8637";
rotation = "1 0 0 205.874";
scale = "1 1 1";
interiorFile = "srock6.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-191.544 230.281 76.4113";
rotation = "0 1 0 17.7616";
scale = "1 1 1";
interiorFile = "srock7.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-216.399 199.251 77.8031";
rotation = "-0.00419048 -0.594692 -0.803943 94.5913";
scale = "1 1 1";
interiorFile = "srock6.dif";
showTerrainInside = "0";
locked = "true";
};
new InteriorInstance(SmallRock) {
position = "-33.1756 122.498 78.0202";
rotation = "-0.335772 0.927883 -0.162146 125.688";
scale = "1 1 1";
interiorFile = "srock8.dif";
showTerrainInside = "0";
locked = "true";
};
};
new AudioEmitter() {
position = "289.762 209.214 173.677";
rotation = "1 0 0 0";
scale = "1 1 1";
fileName = "fx/environment/moaningwind1.wav";
useProfileDescription = "0";
outsideAmbient = "1";
volume = "1";
isLooping = "1";
is3D = "0";
minDistance = "20";
maxDistance = "1280";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 0 1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
type = "EffectAudioType";
locked = "true";
};
};
//--- OBJECT WRITE END ---