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3 commits

Author SHA1 Message Date
Robert MacGregor 116be1648d v22460 (04/13/01):
**Tweak, Spider Clamp turrets need more Surface area for legal deploy space now**:

*Minor tweak to improve long-term server stability.
*A new voice Codec, 'GSM' was added to allow voice communication between Linux and Windows users.
*Minor Sound system tweaks and fixes.
*Minor BOT navigation and seeking improvements.
*Fix removing BOTs counting toward the Vote Meter representation.
*Improvement for Vehicle Physics, particularly instances when Vehicles would get stuck on their edge.
*Fix for BOT's skins not dynamically updating to correct team skin, when Admin team changed them.
*Fixed bug where certain cases would cause Cursor to vanish when it should not.
*Minor Server query improvements.
*Fix Players can be added to the 'Admin List'.
*No more voting to BAN, only Super ADMIN may now BAN.
*Various GUI improvements, notably the Voice Com. elements in the Lobby, and some minor pointer Icon improvements for certain cases.
*Linux 'Penguin' Symbol added for Server List Screen when joining, so users may identify Windows and Linux servers at a glance.
2017-07-17 23:10:36 -04:00
Robert MacGregor f9ca0b52f9 v22337 (04/13/01):
**SIEGE GAMEPLAY CHANGE**: When attacking a base, you will see red waypoints on the generators. When those generators are destroyed, the waypoints will change to green. If the generators are repaired thereafter, they will return to red. If you are on the defender team, these colors are reversed (green normally, red if destroyed, green if repaired again). This will help teams coordinate attack and defense more easily.

**FLARE GREANDE GAMEPLAY CHANGE**: Each flare will only attract ONE missile now. When the missile hits the flare, the flare will be destroyed. Only the first missile fired after the flare is thrown will be fooled by that flare. Other missiles must be attracted by other flares in order to be avoided.

*There was a problem where emails were getting cloned multiple times for some folks. This is fixed now and no longer occurs.

*There was an issue where the single player game type was not being properly cleared for folks when they left single player and went to other games. This is fixed now.

*A stray underground generator was removed from Caldera.

*The name column will no longer jump to the top when folks leave and join a room, thus making it easier to stay focused on a particular player's name.

*If you steal a vehicle, the vehicle's sensor radius will not switch to the stealing player's team. In otherwords, the sensor of the vehicle will still report to the original team's sensor net...not the team that stole the vehicle. That's as design and is one of the drawbacks of using a stolen vehicle.

*Bounty & Hunter: The player icons on the command maps are now the correct colors.

*More items have correct names and tags on the command map and in the HUD. There were instances like "East Generator Generator". Those have been eliminated.

*The last patch accidentally eliminated the "PlayerXXX joined YYYY game. Click here to join." links from the CHAT. This has been resolved and is now available again.

*Players are no longer able to squeeze in under the tires of vehicles and play Superman by lifting them off the ground. ; )

*Bots were getting stuck in Riverdance when the fell in the water near the bridge. This has been fixed.

*Added more filtering options so that the filters for the server query (JOIN) screen are more powerful and flexible.

*Added a Linux indicator so users can tell whether they are joining a Win32 or Linux server. (Shouldn't make any difference to game play, but we felt you'd like to know.)

*Fixed a small texture leak on 3Space objects.

*Added an underwater satchel charge effect. Slightly increased the delay time between activating the satchel and the time that it actually explodes (this was as designed...a minor bug was causing it to explode too soon).
2017-07-17 23:07:50 -04:00
Robert MacGregor adad8c0787 v21570: Initial Tribes 2 release. 2017-07-17 22:51:48 -04:00