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v22002: No patch notes.
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parent
adad8c0787
commit
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110 changed files with 5518 additions and 2403 deletions
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@ -164,7 +164,7 @@ datablock TurretImageData(AABarrelLarge)
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seekRadius = 200;
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maxSeekAngle = 6;
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seekTime = 1.0;
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minSeekHeat = 0.5;
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minSeekHeat = 0.7;
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useTargetAudio = false;
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// Turret parameters
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@ -65,6 +65,8 @@ datablock TurretData(TurretDeployedFloorIndoor) : TurretDamageProfile
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heatSignature = 0.0;
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explosion = SmallTurretExplosion;
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deployedObject = true;
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thetaMin = 5;
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thetaMax = 145;
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thetaNull = 90;
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@ -60,15 +60,15 @@ datablock SeekerProjectileData(TurretMissile)
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puffEmitter = MissilePuffEmitter;
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lifetimeMS = 20000;
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muzzleVelocity = 65.0;
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turningSpeed = 40.0;
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muzzleVelocity = 80.0;
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turningSpeed = 90.0;
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proximityRadius = 4;
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terrainAvoidanceSpeed = 140;
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terrainScanAhead = 30;
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terrainHeightFail = 18;
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terrainAvoidanceRadius = 60;
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terrainAvoidanceSpeed = 180;
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terrainScanAhead = 25;
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terrainHeightFail = 12;
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terrainAvoidanceRadius = 100;
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useFlechette = true;
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flechetteDelayMs = 550;
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@ -93,14 +93,14 @@ datablock TurretImageData(MissileBarrelLarge)
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isSeeker = true;
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seekRadius = 300;
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maxSeekAngle = 30;
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seekTime = 1.5;
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seekTime = 1.0;
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minSeekHeat = 0.7;
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emap = true;
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minTargetingDistance = 40;
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// Turret parameters
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activationMS = 3000;
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deactivateDelayMS = 2500;
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activationMS = 500;
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deactivateDelayMS = 1000;
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thinkTimeMS = 200;
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degPerSecTheta = 580;
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degPerSecPhi = 1080;
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@ -112,7 +112,7 @@ datablock TurretData(TurretDeployedOutdoor) : TurretDamageProfile
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className = DeployedTurret;
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shapeFile = "turret_outdoor_deploy.dts";
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rechargeRate = 0.05;
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rechargeRate = 0.15;
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mass = 5.0;
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maxDamage = 0.80;
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@ -120,6 +120,8 @@ datablock TurretData(TurretDeployedOutdoor) : TurretDamageProfile
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disabledLevel = 0.35;
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repairRate = 0;
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explosion = HandGrenadeExplosion;
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deployedObject = true;
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thetaMin = 0;
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thetaMax = 145;
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@ -130,7 +132,6 @@ datablock TurretData(TurretDeployedOutdoor) : TurretDamageProfile
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maxEnergy = 60;
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renderWhenDestroyed = false;
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barrel = DeployableOutdoorBarrel;
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rechargeRate = 0.25;
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heatSignature = 0;
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canControl = true;
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