v22002: No patch notes.

This commit is contained in:
Robert MacGregor 2017-07-17 22:55:25 -04:00
parent adad8c0787
commit 63560d110c
110 changed files with 5518 additions and 2403 deletions

View file

@ -164,7 +164,7 @@ datablock TurretImageData(AABarrelLarge)
seekRadius = 200;
maxSeekAngle = 6;
seekTime = 1.0;
minSeekHeat = 0.5;
minSeekHeat = 0.7;
useTargetAudio = false;
// Turret parameters

View file

@ -65,6 +65,8 @@ datablock TurretData(TurretDeployedFloorIndoor) : TurretDamageProfile
heatSignature = 0.0;
explosion = SmallTurretExplosion;
deployedObject = true;
thetaMin = 5;
thetaMax = 145;
thetaNull = 90;

View file

@ -60,15 +60,15 @@ datablock SeekerProjectileData(TurretMissile)
puffEmitter = MissilePuffEmitter;
lifetimeMS = 20000;
muzzleVelocity = 65.0;
turningSpeed = 40.0;
muzzleVelocity = 80.0;
turningSpeed = 90.0;
proximityRadius = 4;
terrainAvoidanceSpeed = 140;
terrainScanAhead = 30;
terrainHeightFail = 18;
terrainAvoidanceRadius = 60;
terrainAvoidanceSpeed = 180;
terrainScanAhead = 25;
terrainHeightFail = 12;
terrainAvoidanceRadius = 100;
useFlechette = true;
flechetteDelayMs = 550;
@ -93,14 +93,14 @@ datablock TurretImageData(MissileBarrelLarge)
isSeeker = true;
seekRadius = 300;
maxSeekAngle = 30;
seekTime = 1.5;
seekTime = 1.0;
minSeekHeat = 0.7;
emap = true;
minTargetingDistance = 40;
// Turret parameters
activationMS = 3000;
deactivateDelayMS = 2500;
activationMS = 500;
deactivateDelayMS = 1000;
thinkTimeMS = 200;
degPerSecTheta = 580;
degPerSecPhi = 1080;

View file

@ -112,7 +112,7 @@ datablock TurretData(TurretDeployedOutdoor) : TurretDamageProfile
className = DeployedTurret;
shapeFile = "turret_outdoor_deploy.dts";
rechargeRate = 0.05;
rechargeRate = 0.15;
mass = 5.0;
maxDamage = 0.80;
@ -120,6 +120,8 @@ datablock TurretData(TurretDeployedOutdoor) : TurretDamageProfile
disabledLevel = 0.35;
repairRate = 0;
explosion = HandGrenadeExplosion;
deployedObject = true;
thetaMin = 0;
thetaMax = 145;
@ -130,7 +132,6 @@ datablock TurretData(TurretDeployedOutdoor) : TurretDamageProfile
maxEnergy = 60;
renderWhenDestroyed = false;
barrel = DeployableOutdoorBarrel;
rechargeRate = 0.25;
heatSignature = 0;
canControl = true;