TribesReplay/base/scripts/clientDefaults.cs

149 lines
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$JoinGamePort = 28000;
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$pref::Audio::activeDriver = "default";
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$pref::Audio::drivers = "Miles";
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$pref::Audio::frequency = 22100;
$pref::Audio::sampleBits = 16;
$pref::Audio::channels = 2;
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$pref::Audio::enableVoiceCapture = 1;
$pref::Audio::voiceChannels = 2;
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$pref::Audio::encodingLevel = 0;
$pref::Audio::decodingMask = 1;
$pref::Audio::forceMaxDistanceUpdate = 0;
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$pref::Audio::environmentEnabled = 0;
$pref::Audio::musicEnabled = 1;
$pref::Audio::musicVolume = 0.8;
$pref::Audio::masterVolume = 0.8;
$pref::Audio::effectsVolume = 1.0;
$pref::Audio::voiceVolume = 1.0;
$pref::Audio::guiVolume = 0.8;
$pref::Audio::radioVolume = 0.8;
$pref::Audio::captureGainScale = 1.0;
$pref::currentChatMenu = "defaultChatMenu";
$pref::Email::Column0 = 30;
$pref::Email::Column1 = 250;
$pref::Email::Column2 = 250;
$pref::Email::Column3 = 150;
$pref::Email::SortColumnKey = 3;
$pref::Email::SortInc = 1;
$pref::EnableBadWordFilter = 1;
$pref::FavNames0 = "SCOUT ASSASSIN";
$pref::FavNames1 = "SCOUT SNIPER";
$pref::FavNames2 = "SCOUT DEFENSE";
$pref::FavNames3 = "ASSAULT OFFENSE";
$pref::FavNames4 = "ASSAULT DEPLOYER";
$pref::FavNames5 = "ASSAULT DEFENSE";
$pref::FavNames6 = "TAILGUNNER";
$pref::FavNames7 = "JUGGERNAUT OFFENSE";
$pref::FavNames8 = "JUGGERNAUT DEPLOYER";
$pref::FavNames9 = "JUGGERNAUT DEFENSE";
$pref::FavNames10 = "SCOUT FLAG CHASER";
$pref::FavNames11 = "ASSAULT DESTROYER";
$pref::FavNames12 = "LANDSPIKE DEPLOYER";
$pref::FavNames13 = "INVENTORY DEPLOYER";
$pref::FavNames14 = "FORWARD ASSAULT";
$pref::FavNames15 = "EARLY WARNING";
$pref::FavNames16 = "DECOY";
$pref::FavNames17 = "HEAVY LOVE";
$pref::FavNames18 = "FLAG DEFENDER";
$pref::FavNames19 = "INFILTRATOR";
$pref::Favorite0 = "armor\tScout\tweapon\tPlasma Rifle\tweapon\tChaingun\tweapon\tShocklance\tpack\tCloak Pack\tGrenade\tWhiteout Grenade\tMine\tMine";
$pref::Favorite1 = "armor\tScout\tweapon\tLaser Rifle\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tpack\tEnergy Pack\tGrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite2 = "armor\tScout\tweapon\tBlaster\tweapon\tSpinfusor\tweapon\tPlasma Rifle\tpack\tShield Pack\tGrenade\tGrenade\tMine\tMine";
$pref::Favorite3 = "armor\tAssault\tweapon\tPlasma Rifle\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tweapon\tChaingun\tpack\tShield Pack\tGrenade\tGrenade\tMine\tMine";
$pref::Favorite4 = "armor\tAssault\tweapon\tPlasma Rifle\tweapon\tBlaster\tweapon\tSpinfusor\tweapon\tMissile Launcher\tpack\tInventory Station\tGrenade\tDeployable Camera\tMine\tMine";
$pref::Favorite5 = "armor\tAssault\tweapon\tChaingun\tweapon\tSpinfusor\tweapon\tMissile Launcher\tweapon\tELF Projector\tpack\tShield Pack\tGrenade\tConcussion Grenade\tMine\tMine";
$pref::Favorite6 = "armor\tAssault\tweapon\tChaingun\tweapon\tGrenade Launcher\tweapon\tBlaster\tweapon\tMissile Launcher\tpack\tAmmunition Pack\tGrenade\tFlare Grenade\tMine\tMine";
$pref::Favorite7 = "armor\tJuggernaut\tweapon\tPlasma Rifle\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tweapon\tFusion Mortar\tweapon\tMissile Launcher\tpack\tAmmunition Pack\tGrenade\tGrenade\tMine\tMine";
$pref::Favorite8 = "armor\tJuggernaut\tweapon\tChaingun\tweapon\tMissile Launcher\tweapon\tFusion Mortar\tweapon\tPlasma Rifle\tweapon\tBlaster\tpack\tInventory Station\tGrenade\tDeployable Camera\tMine\tMine";
$pref::Favorite9 = "armor\tJuggernaut\tweapon\tBlaster\tweapon\tPlasma Rifle\tweapon\tGrenade Launcher\tweapon\tMissile Launcher\tweapon\tFusion Mortar\tpack\tShield Pack\tGrenade\tConcussion Grenade\tMine\tMine";
$pref::Favorite10 = "armor\tScout\tweapon\tChaingun\tweapon\tGrenade Launcher\tweapon\tELF Projector\tpack\tEnergy Pack\tGrenade\tConcussion Grenade\tMine\tMine";
$pref::Favorite11 = "armor\tAssault\tweapon\tBlaster\tweapon\tPlasma Rifle\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tpack\tShield Pack\tGrenade\tGrenade\tMine\tMine";
$pref::Favorite12 = "armor\tAssault\tweapon\tChaingun\tweapon\tSpinfusor\tweapon\tPlasma Rifle\tweapon\tGrenade Launcher\tpack\tLandspike Turret\tGrenade\tGrenade\tMine\tMine";
$pref::Favorite13 = "armor\tAssault\tweapon\tPlasma Rifle\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tweapon\tChaingun\tpack\tInventory Station\tGrenade\tGrenade\tMine\tMine";
$pref::Favorite14 = "armor\tAssault\tweapon\tELF Projector\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tweapon\tMissile Launcher\tpack\tEnergy Pack\tGrenade\tWhiteout Grenade\tMine\tMine";
$pref::Favorite15 = "armor\tAssault\tweapon\tChaingun\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tweapon\tELF Projector\tpack\tPulse Sensor Pack\tGrenade\tConcussion Grenade\tMine\tMine";
$pref::Favorite16 = "armor\tScout\tweapon\tChaingun\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tpack\tSensor Jammer Pack\tGrenade\tWhiteout Grenade\tMine\tMine";
$pref::Favorite17 = "armor\tJuggernaut\tweapon\tChaingun\tweapon\tSpinfusor\tweapon\tPlasma Rifle\tweapon\tFusion Mortar\tweapon\tMissile Launcher\tpack\tShield Pack\tGrenade\tConcussion Grenade\tMine\tMine";
$pref::Favorite18 = "armor\tJuggernaut\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tweapon\tFusion Mortar\tweapon\tPlasma Rifle\tweapon\tChaingun\tpack\tShield Pack\tGrenade\tGrenade\tMine\tMine";
$pref::Favorite19 = "armor\tScout\tweapon\tChaingun\tweapon\tSpinfusor\tweapon\tShocklance\tpack\tSatchel Charge\tGrenade\tDeployable Camera\tMine\tMine";
$pref::Forum::Column0 = 290;
$pref::Forum::Column1 = 265;
$pref::Forum::Column2 = 159;
$pref::Forum::CacheSize = 100;
$pref::HudMessageLogSize = 40;
$pref::Input::ActiveConfig = "MyConfig";
$pref::Input::LinkMouseSensitivity = 1;
$pref::Input::KeyboardTurnSpeed = 0.1;
$pref::Interior::TexturedFog = 0;
$pref::IRCClient::autoreconnect = 1;
$pref::IRCClient::awaymsg = "Don't be alarmed. I'm going to step away from my computer.";
$pref::IRCClient::banmsg = "You, and three generations of your offspring, are banned from this channel.";
$pref::IRCClient::kickmsg = "Alright, you're outta here!";
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$pref::IRCClient::hostmsg = "left to host a game.";
v22228 (04/06/01): * Fixed a problem that could have caused texture leaking in the interiors * Fixed an AI problem in Training 2 * Chinese "simplified" keyboard supported * Korean keyboard supported * A bug where infinite ammo could be gained by tossing the ammo was prevented. * Fixed a problem in Training 2 where a waypoint wouldn't update properly. * Thundersword and Havoc hold steady now when players try to jump in so they don't invert and detonate. * CD is now required in the drive for on-line play. * Scoring has been fixed so that it isn't blanked any longer if the admin changes the time limit during a game. * Active server queries will be cancelled now when you join a game (loads game faster now). * If standing in an inventory station when it is destroyed you no longer permanently lose weapons. * Fixed two issues that *could* cause crashes. * Fixed a problem where the bombardier could create a permanent targeting laser. * Cleaned up Chat text to remove programming characters. * Fixed "highlight text with my nick" option so it saves preference to file correctly. * Made MPB able to climb hills more easily and reduced damage from impact with the ground. * Added button to stop server queries in progress on "JOIN" screen. * Observers can now only chat with other observers (no one else can hear them). * Made deployable inv stations have smaller trigger so they don't "suck you in" from so far away. * Bots will now claim switches in CnH more accurately. * Added a "max distance" ring for sensors on the commander map so players can more accurately assess how well they placed the sensor in relation to how much area it is actually sensing. * Added a "ding" sound when you have filled up a text buffer so that you know why your text isn't showing up. * Fixed Chat HUD so that page up/page down works better. * Fixed a situation where Heavies could end up being permanently cloaked. * The MPBs on the "Alcatraz" map now deploy correctly (Siege map). * The "edited post" date stamp now works correctly. * If you jump into a vehicle while zoomed in, the zoom will reset correctly therafter now. * The Score Screen (F2) is now available while in a vehicle. * You can now vote to kick observers, if desired. * The ELF turret is fixed so it no longer fires at players when destroyed (an intermittent bug) * Some console spam associated with the Wildcat has been removed. * There was a situation where a player could die twice if he fell out of bounds. That has been resolved. * Screen resolution information should update properly now when restarting the application. * The camera should no longer be able to dip below terrain when in third person mode.
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$pref::IRCClient::showJoin = true;
$pref::IRCClient::showLeave = true;
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$pref::Lobby::Column1 = 120;
$pref::Lobby::Column2 = 120;
$pref::Lobby::Column3 = 50;
$pref::Lobby::Column4 = 50;
$pref::Lobby::Column5 = 50;
$pref::Lobby::SortColumnKey = 3;
$pref::Lobby::SortInc = 0;
$pref::Net::simPacketLoss = 0;
$pref::Net::simPing = 0;
$pref::Net::DisplayOnMaster = "Always";
$pref::Net::RegionMask = 2;
$pref::Net::CheckEmail = 0;
$pref::Net::DisconnectChat = 0;
$pref::Net::LagThreshold = 400;
$pref::overrideTeamSkins = 0;
$pref::Player::Count = 0;
$pref::Player::Current = 0;
$pref::Player::defaultFov = 90;
$pref::Player::zoomSpeed = 0;
$pref::RememberPassword = 0;
$pref::sceneLighting::cacheSize = 60000;
v22228 (04/06/01): * Fixed a problem that could have caused texture leaking in the interiors * Fixed an AI problem in Training 2 * Chinese "simplified" keyboard supported * Korean keyboard supported * A bug where infinite ammo could be gained by tossing the ammo was prevented. * Fixed a problem in Training 2 where a waypoint wouldn't update properly. * Thundersword and Havoc hold steady now when players try to jump in so they don't invert and detonate. * CD is now required in the drive for on-line play. * Scoring has been fixed so that it isn't blanked any longer if the admin changes the time limit during a game. * Active server queries will be cancelled now when you join a game (loads game faster now). * If standing in an inventory station when it is destroyed you no longer permanently lose weapons. * Fixed two issues that *could* cause crashes. * Fixed a problem where the bombardier could create a permanent targeting laser. * Cleaned up Chat text to remove programming characters. * Fixed "highlight text with my nick" option so it saves preference to file correctly. * Made MPB able to climb hills more easily and reduced damage from impact with the ground. * Added button to stop server queries in progress on "JOIN" screen. * Observers can now only chat with other observers (no one else can hear them). * Made deployable inv stations have smaller trigger so they don't "suck you in" from so far away. * Bots will now claim switches in CnH more accurately. * Added a "max distance" ring for sensors on the commander map so players can more accurately assess how well they placed the sensor in relation to how much area it is actually sensing. * Added a "ding" sound when you have filled up a text buffer so that you know why your text isn't showing up. * Fixed Chat HUD so that page up/page down works better. * Fixed a situation where Heavies could end up being permanently cloaked. * The MPBs on the "Alcatraz" map now deploy correctly (Siege map). * The "edited post" date stamp now works correctly. * If you jump into a vehicle while zoomed in, the zoom will reset correctly therafter now. * The Score Screen (F2) is now available while in a vehicle. * You can now vote to kick observers, if desired. * The ELF turret is fixed so it no longer fires at players when destroyed (an intermittent bug) * Some console spam associated with the Wildcat has been removed. * There was a situation where a player could die twice if he fell out of bounds. That has been resolved. * Screen resolution information should update properly now when restarting the application. * The camera should no longer be able to dip below terrain when in third person mode.
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$pref::sceneLighting::purgeMethod = "lastModified";
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$pref::sceneLighting::cacheLighting = 1;
$pref::sceneLighting::terrainGenerateLevel = 1;
$pref::ServerBrowser::activeFilter = 0;
$pref::ServerBrowser::Column0 = "0 183";
$pref::ServerBrowser::Column1 = "1 30";
$pref::ServerBrowser::Column2 = "2 30";
$pref::ServerBrowser::Column3 = "3 45";
$pref::ServerBrowser::Column4 = "5 143";
$pref::ServerBrowser::Column5 = "7 56";
$pref::ServerBrowser::Column6 = "8 56";
$pref::ServerBrowser::Column7 = "9 155";
$pref::ServerBrowser::Column8 = "4 89";
$pref::ServerBrowser::Column9 = "6 74";
$pref::ServerBrowser::Column10 = "10 70";
$pref::ServerBrowser::FavoriteCount = 0;
$pref::ServerBrowser::SortColumnKey = 0;
$pref::ServerBrowser::SortInc = 1;
$pref::ServerBrowser::InfoWindowOpen = 0;
$pref::ServerBrowser::InfoWindowPos = "145 105";
$pref::ServerBrowser::InfoWindowExtent = "350 270";
$pref::Shell::lastBackground = 0;
$pref::Terrain::DynamicLights = 1;
$pref::toggleVehicleView = 0;
$pref::Topics::Column0 = 245;
$pref::Topics::Column1 = 50;
$pref::Topics::Column2 = 125;
$pref::Topics::Column3 = 134;
$pref::Topics::SortColumnKey = 3;
$pref::Topics::SortInc = 0;
$pref::Video::displayDevice = "OpenGL";
$pref::chatHudLength = 1;
$pref::useImmersion = 1;
$pref::Video::allowOpenGL = 1;
$pref::Video::allowD3D = 1;
$pref::Video::preferOpenGL = 1;
$pref::Video::appliedPref = 0;
$pref::Video::disableVerticalSync = 1;
$pref::VisibleDistanceMod = 1.0;
$pref::OpenGL::force16BitTexture = "0";
$pref::OpenGL::forcePalettedTexture = "1";
$pref::OpenGL::maxHardwareLights = 3;
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$pref::OpenGL::allowTexGen = "1";