Texture::addMaterial("terrain.IceWorld.RockBlue\t1000\nFractal Distortion\ttab_DistortMask\t1001\t1001\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t855719813\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1002\t1001\ttextureSlopeFilter\t0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.40769 0.46923 0.48462 0.50769 \tslopeDistort\t1");
Texture::addMaterial("terrain.IceWorld.Snow\t1003\nFractal Distortion\ttab_DistortMask\t1004\t1004\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t1609567325\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1005\t1004\ttextureSlopeFilter\t0.32308 0.29231 0.20769 0.15385 0.09231 0.04615 0.00000 0.00000 0.00000 0.00000 \tslopeDistort\t1");
Texture::addMaterial("terrain.IceWorld.SnowRock\t1009\nFractal Distortion\ttab_DistortMask\t1010\t1010\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t1600554621\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1011\t1010\ttextureSlopeFilter\t0.00000 0.04615 0.30000 0.60769 0.11538 0.03846 \tslopeDistort\t1");
Texture::addMaterial("IceWorld.SnowIce\t1013\nFractal Distortion\ttab_DistortMask\t1014\t0\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t635984589\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1015\t1014\ttextureSlopeFilter\t0.13846 0.09231 0.04615 0.00000 0.00000 0.00000 \tslopeDistort\t1");
