Texture::addMaterial("terrain.DesertWorld.SandOrange\t1000\nFractal Distortion\ttab_DistortMask\t1001\t1001\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t1447235009\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1002\t1001\ttextureSlopeFilter\t0.15385 0.13077 0.10769 0.08462 0.06154 0.01538 0.00769 0.00000 0.00000 0.00000 \tslopeDistort\t1");
Texture::addMaterial("terrain.DesertWorld.Sand\t1003\nFractal Distortion\ttab_DistortMask\t1004\t1004\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t597161109\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1005\t1004\ttextureSlopeFilter\t0.20000 0.22308 0.20000 0.17692 0.14615 0.10769 0.08462 0.06923 0.03077 0.00000 \tslopeDistort\t1");
Texture::addMaterial("terrain.DesertWorld.RockSmooth\t1006\nFractal Distortion\ttab_DistortMask\t1007\t1007\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t158632477\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1008\t1007\ttextureSlopeFilter\t0.00000 0.00000 0.06154 0.05385 0.12308 0.16923 0.13846 0.12308 0.20000 0.32308 \tslopeDistort\t1");
Texture::addMaterial("terrain.DesertWorld.RockFractured\t1009\nFractal Distortion\ttab_DistortMask\t1010\t1010\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t2025573557\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1011\t1010\ttextureSlopeFilter\t0.00000 0.01538 0.06923 0.06154 0.09231 0.11538 0.13077 0.16923 0.23077 0.35385 \tslopeDistort\t1");
