function LightMaleHumanArmor::stationSetInv(%data, %player)
{
   %saveImage = %player.getMountedImage($WeaponSlot);
   
   %player.clearInventory();	
   %player.client.setWeaponsHudClearAll();

   %player.setInventory(RepairKit,1);
   %player.setInventory(Mine,3);
   %player.setInventory(Grenade,6);
   %player.setInventory(Blaster,1);
   %player.setInventory(Plasma,1);
   %player.setInventory(Disc,1);
   %player.setInventory(Chaingun, 1);
   %player.setInventory(GrenadeLauncher, 1);
   %player.setInventory(GrenadeLauncherAmmo, 25);
   %player.setInventory(PlasmaAmmo,20);  
   %player.setInventory(ChaingunAmmo, 100);
   %player.setInventory(DiscAmmo, 20);

   %player.use(%saveImage.Item);
}

function MediumMaleHumanArmor::stationSetInv(%data, %player)
{
   %saveImage = %player.getMountedImage($WeaponSlot);
   
   %player.clearInventory();	
   %player.client.setWeaponsHudClearAll();

   %player.setInventory(RepairKit,1);
   %player.setInventory(Mine,3);
   %player.setInventory(Grenade,6);
   %player.setInventory(Blaster,1);
   %player.setInventory(Plasma,1);
   %player.setInventory(Disc,1);
   %player.setInventory(Chaingun, 1);
   %player.setInventory(GrenadeLauncher, 1);
   %player.setInventory(MissileLauncher, 1);
   %player.setInventory(MissileLauncherAmmo, 10);
   %player.setInventory(GrenadeLauncherAmmo, 25);
   %player.setInventory(PlasmaAmmo,20);  
   %player.setInventory(ChaingunAmmo, 100);
   %player.setInventory(DiscAmmo, 20);

   %player.use(%saveImage.Item);
}

function HeavyMaleHumanArmor::stationSetInv(%data, %player)
{
   %saveImage = %player.getMountedImage($WeaponSlot);
   
   %player.clearInventory();	
   %player.client.setWeaponsHudClearAll();

   %player.setInventory(RepairKit,1);
   %player.setInventory(Mine,3);
   %player.setInventory(Grenade,6);
   %player.setInventory(Blaster,1);
   %player.setInventory(Plasma,1);
   %player.setInventory(Disc,1);
   %player.setInventory(Chaingun, 1);
   %player.setInventory(GrenadeLauncher, 1);
   %player.setInventory(Mortar, 1);
   %player.setInventory(MortarAmmo, 15);
   %player.setInventory(GrenadeLauncherAmmo, 25);
   %player.setInventory(PlasmaAmmo,20);  
   %player.setInventory(ChaingunAmmo, 100);
   %player.setInventory(DiscAmmo, 20);

   %player.use(%saveImage.Item);
}

function LightFemaleHumanArmor::stationSetInv(%data, %player)
{
   %saveImage = %player.getMountedImage($WeaponSlot);
   
   %player.clearInventory();	
   %player.client.setWeaponsHudClearAll();

   %player.setInventory(RepairKit,1);
   %player.setInventory(Mine,3);
   %player.setInventory(Grenade,6);
   %player.setInventory(Blaster,1);
   %player.setInventory(Plasma,1);
   %player.setInventory(Disc,1);
   %player.setInventory(Chaingun, 1);
   %player.setInventory(GrenadeLauncher, 1);
   %player.setInventory(GrenadeLauncherAmmo, 25);
   %player.setInventory(PlasmaAmmo,20);  
   %player.setInventory(ChaingunAmmo, 100);
   %player.setInventory(DiscAmmo, 20);

   %player.use(%saveImage.Item);
}

function MediumFemaleHumanArmor::stationSetInv(%data, %player)
{
   %saveImage = %player.getMountedImage($WeaponSlot);
   
   %player.clearInventory();	
   %player.client.setWeaponsHudClearAll();

   %player.setInventory(RepairKit,1);
   %player.setInventory(Mine,3);
   %player.setInventory(Grenade,6);
   %player.setInventory(Blaster,1);
   %player.setInventory(Plasma,1);
   %player.setInventory(Disc,1);
   %player.setInventory(Chaingun, 1);
   %player.setInventory(GrenadeLauncher, 1);
   %player.setInventory(MissileLauncher, 1);
   %player.setInventory(MissileLauncherAmmo, 10);
   %player.setInventory(GrenadeLauncherAmmo, 25);
   %player.setInventory(PlasmaAmmo,20);  
   %player.setInventory(ChaingunAmmo, 100);
   %player.setInventory(DiscAmmo, 20);

   %player.use(%saveImage.Item);
}

function HeavyFemaleHumanArmor::stationSetInv(%data, %player)
{
   %saveImage = %player.getMountedImage($WeaponSlot);
   
   %player.clearInventory();	
   %player.client.setWeaponsHudClearAll();

   %player.setInventory(RepairKit,1);
   %player.setInventory(Mine,3);
   %player.setInventory(Grenade,6);
   %player.setInventory(Blaster,1);
   %player.setInventory(Plasma,1);
   %player.setInventory(Disc,1);
   %player.setInventory(Chaingun, 1);
   %player.setInventory(GrenadeLauncher, 1);
   %player.setInventory(Mortar, 1);
   %player.setInventory(MortarAmmo, 15);
   %player.setInventory(GrenadeLauncherAmmo, 25);
   %player.setInventory(PlasmaAmmo,20);  
   %player.setInventory(ChaingunAmmo, 100);
   %player.setInventory(DiscAmmo, 20);

   %player.use(%saveImage.Item);
}

function LightMaleBiodermArmor::stationSetInv(%data, %player)
{
   %saveImage = %player.getMountedImage($WeaponSlot);
   
   %player.clearInventory();	
   %player.client.setWeaponsHudClearAll();

   %player.setInventory(RepairKit,1);
   %player.setInventory(Mine,3);
   %player.setInventory(Grenade,6);
   %player.setInventory(Blaster,1);
   %player.setInventory(Plasma,1);
   %player.setInventory(Disc,1);
   %player.setInventory(Chaingun, 1);
   %player.setInventory(GrenadeLauncher, 1);
   %player.setInventory(GrenadeLauncherAmmo, 25);
   %player.setInventory(PlasmaAmmo,20);  
   %player.setInventory(ChaingunAmmo, 100);
   %player.setInventory(DiscAmmo, 20);

   %player.use(%saveImage.Item);
}

function MediumMaleBiodermArmor::stationSetInv(%data, %player)
{
   %saveImage = %player.getMountedImage($WeaponSlot);
   
   %player.clearInventory();	
   %player.client.setWeaponsHudClearAll();

   %player.setInventory(RepairKit,1);
   %player.setInventory(Mine,3);
   %player.setInventory(Grenade,6);
   %player.setInventory(Blaster,1);
   %player.setInventory(Plasma,1);
   %player.setInventory(Disc,1);
   %player.setInventory(Chaingun, 1);
   %player.setInventory(GrenadeLauncher, 1);
   %player.setInventory(MissileLauncher, 1);
   %player.setInventory(MissileLauncherAmmo, 10);
   %player.setInventory(GrenadeLauncherAmmo, 25);
   %player.setInventory(PlasmaAmmo,20);  
   %player.setInventory(ChaingunAmmo, 100);
   %player.setInventory(DiscAmmo, 20);

   %player.use(%saveImage.Item);
}
function HeavyMaleBiodermArmor::stationSetInv(%data, %player)
{
   %saveImage = %player.getMountedImage($WeaponSlot);
   
   %player.clearInventory();	
   %player.client.setWeaponsHudClearAll();

   %player.setInventory(RepairKit,1);
   %player.setInventory(Mine,3);
   %player.setInventory(Grenade,6);
   %player.setInventory(Blaster,1);
   %player.setInventory(Plasma,1);
   %player.setInventory(Disc,1);
   %player.setInventory(Chaingun, 1);
   %player.setInventory(GrenadeLauncher, 1);
   %player.setInventory(Mortar, 1);
   %player.setInventory(MortarAmmo, 15);
   %player.setInventory(GrenadeLauncherAmmo, 25);
   %player.setInventory(PlasmaAmmo,20);  
   %player.setInventory(ChaingunAmmo, 100);
   %player.setInventory(DiscAmmo, 20);

   %player.use(%saveImage.Item);
}
