Texture::addMaterial("terrain.IceWorld.RockBlue\t1000\nFractal Distortion\ttab_DistortMask\t1001\t1001\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t855719813\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1002\t1001\ttextureSlopeFilter\t0.00000 0.00000 0.00000 0.00000 0.00000 0.00000 0.13846 0.35385 0.05385 0.00000 \tslopeDistort\t1");
Texture::addMaterial("terrain.IceWorld.Snow\t1006\nFractal Distortion\ttab_DistortMask\t1007\t1007\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t1609567325\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1008\t1007\ttextureSlopeFilter\t0.03846 0.07692 0.16154 0.40000 0.40769 0.27692 0.19231 0.10000 0.00000 0.00000 \tslopeDistort\t1");
Texture::addMaterial("terrain.IceWorld.Ice\t1009\nFractal Distortion\ttab_DistortMask\t1010\t1010\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t1120595385\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1011\t1010\ttextureSlopeFilter\t0.00000 0.00000 0.05385 0.00000 0.00000 0.00000 0.10000 0.25385 0.39231 0.41538 \tslopeDistort\t1");
Texture::addMaterial("terrain.IceWorld.SnowRock\t1016\nFractal Distortion\ttab_DistortMask\t1017\t0\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t1600554621\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1018\t1017\ttextureSlopeFilter\t0.00000 0.00000 0.03077 0.11538 0.16154 0.00000 \tslopeDistort\t1");
