datablock TSShapeConstructor(LightMaleDts)
{
   baseShape = "light_male.dts";
   sequence0 = "light_male_root.dsq root";
   sequence1 = "light_male_forward.dsq run";
   sequence2 = "light_male_back.dsq back";
   sequence3 = "light_male_side.dsq side";
   sequence4 = "light_male_lookde.dsq look";
   sequence5 = "light_male_head.dsq head";
   sequence6 = "light_male_fall.dsq fall";
   sequence7 = "light_male_jet.dsq jet";
   sequence8 = "light_male_land.dsq land";
   sequence9 = "light_male_jump.dsq jump";
   sequence10 = "light_male_diehead.dsq death1";
   sequence11 = "light_male_diechest.dsq death2";
   sequence12 = "light_male_dieback.dsq death3";
   sequence13 = "light_male_diesidelf.dsq death4";
   sequence14 = "light_male_diesidert.dsq death5";
   sequence15 = "light_male_dieleglf.dsq death6";
   sequence16 = "light_male_dielegrt.dsq death7";
   sequence17 = "light_male_dieslump.dsq death8";
   sequence18 = "light_male_dieknees.dsq death9";
   sequence19 = "light_male_dieforward.dsq death10";  
   sequence20 = "light_male_diespin.dsq death11";
   sequence21 = "light_male_idlepda.dsq pda";
   sequence22 = "light_male_looksn.dsq looksn";
   sequence23 = "light_male_lookms.dsq lookms";
   sequence24 = "light_male_scoutroot.dsq scoutroot";
   sequence25 = "light_male_headside.dsq headside";
   sequence26 = "light_male_recoilde.dsq light_recoil";
   sequence27 = "light_male_sitting.dsq sitting";
   sequence28 = "light_male_celsalute.dsq cel1";
   sequence29 = "light_male_celwave.dsq cel2";
   sequence30 = "light_male_tauntbest.dsq cel3";
   sequence31 = "light_male_tauntimp.dsq cel4";
   sequence32 = "light_male_celdisco.dsq cel5";
   sequence33 = "light_male_celflex.dsq cel6";
   sequence34 = "light_male_celtaunt.dsq cel7";
   sequence35 = "light_male_celrocky.dsq cel8";
   sequence36 = "light_male_ski.dsq ski";
   sequence37 = "light_male_standjump.dsq standjump";
   sequence38 = "light_male_looknw.dsq looknw";
};
