Texture::addMaterial("terrain.DesertWorld.SandOrange\t1001\nFractal Distortion\ttab_DistortMask\t1002\t0\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t1447235009\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1003\t1002\ttextureSlopeFilter\t0.18462 0.16154 0.11538 0.08462 0.03846 0.00000 0.00000 0.00000 0.00000 0.00000 \tslopeDistort\t1");
Texture::addMaterial("terrain.DesertWorld.Sand\t1004\nFractal Distortion\ttab_DistortMask\t1005\t0\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t597161109\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1006\t1005\ttextureSlopeFilter\t0.22308 0.22308 0.20000 0.17692 0.14615 0.10769 0.07692 0.03846 0.00000 0.00000 \tslopeDistort\t1");
Texture::addMaterial("terrain.DesertWorld.RockSmooth\t1010\nFractal Distortion\ttab_DistortMask\t1011\t0\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t158632477\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1012\t1011\ttextureSlopeFilter\t0.00000 0.00000 0.00769 0.05385 0.12308 0.16923 0.12308 0.06923 0.02308 0.00000 \tslopeDistort\t1");
Texture::addMaterial("terrain.DesertWorld.RockFractured\t1013\nFractal Distortion\ttab_DistortMask\t1014\t0\tdmask_interval\t20\tdmask_rough\t0\tdmask_seed\t2025573557\tdmask_filter\t0.00000 0.00000 0.13750 0.487500 0.86250 1.00000 1.00000\nPlace by Slope\ttab_SlopeMask\t1015\t1014\ttextureSlopeFilter\t0.00000 0.00000 0.04615 0.06154 0.09231 0.11538 0.13077 0.16923 0.23077 0.35385 \tslopeDistort\t1");
