//-------------------------------------- Desert interior texture property mapping

addMaterialMapping("badlands/bd_ichute01",  "environment: special/chuteTexture 0.25");
addMaterialMapping("badlands/bd_ichute02a", "environment: special/chuteTexture 0.25");

//"Color: red green blue startAlpha endAlpha"
addMaterialMapping("terrain/BadLands.DirtBumpy",         "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.DirtChipped",       "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.DirtYellow",        "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.DirtYellowCracked", "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.RockBrown",         "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.RockChipped",       "color: 0.5 0.36 0.16 0.4 0.0");
addMaterialMapping("terrain/BadLands.RockCracked",       "color: 0.5 0.36 0.16 0.4 0.0");

//Soft  sound = 0
//Hard  sound = 1
//Metal sound = 2
//Snow  sound = 3
addMaterialMapping("terrain/BadLands.DirtBumpy",         "sound: 0");
addMaterialMapping("terrain/BadLands.DirtChipped",       "sound: 0");
addMaterialMapping("terrain/BadLands.DirtYellow",        "sound: 0");
addMaterialMapping("terrain/BadLands.DirtYellowCracked", "sound: 0");
addMaterialMapping("terrain/BadLands.RockBrown",         "sound: 0");
addMaterialMapping("terrain/BadLands.RockChipped",       "sound: 0");
addMaterialMapping("terrain/BadLands.RockCracked",       "sound: 0");
