TacoServer/Classic/scripts/autoexec/GetTeamCounts.cs
2019-04-01 16:01:02 -04:00

113 lines
3.5 KiB
C#

// GetCounts was made to accurately keep track of how many players
// are on teams, on the server, on each team, spectator, etc.
// It runs every 5 seconds.
// It has since evolved into the place to inject other services
// and aspects within the server.
//
//
// To control whether the server auto resets when empty
// $Host::EmptyServerReset = 0;
$GetCountsClientTeamChange = true;
package StartTeamCounts
{
function CreateServer( %mission, %missionType )
{
parent::CreateServer( %mission, %missionType );
//Call for a GetTeamCount update
GetTeamCounts( %game, %client, %respawn );
//Whether the server auto restarts when empty or not
$Host::Dedicated = $Host::EmptyServerReset;
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(StartTeamCounts))
activatePackage(StartTeamCounts);
function GetTeamCounts( %game, %client, %respawn )
{
//Run MissionTypeOptions
MissionTypeOptions();
//Get teamcounts
if( $GetCountsClientTeamChange && $countdownStarted && $MatchStarted )
{
//Team Count code by Keen
$PlayerCount[0] = 0;
$PlayerCount[1] = 0;
$PlayerCount[2] = 0;
//For autobalance
%lastclient1 = "";
%lastclient2 = "";
for(%i = 0; %i < ClientGroup.getCount(); %i++)
{
%client = ClientGroup.getObject(%i);
//Pick a client for autobalance
%team = %client.team;
if(%client.score < %lastclient[%team].score || %lastclient[%team] $= "") {
%teamcanidate[%team] = %client;
}
%lastclient[%team] = %client;
//Check ver
if(!%client.isAIControlled()) //No bots
CheckVerObserver(%client);
//if(!%client.isAIControlled())
$PlayerCount[%client.team]++;
}
$team1canidate = %teamcanidate1;
$team2canidate = %teamcanidate2;
//echo ("$PlayerCount[0] " @ $PlayerCount[0]);
//echo ("$PlayerCount[1] " @ $PlayerCount[1]);
//echo ("$PlayerCount[2] " @ $PlayerCount[2]);
//Amount of players on teams
$TotalTeamPlayerCount = $PlayerCount[1] + $PlayerCount[2];
//Amount of all players including observers
$AllPlayerCount = $PlayerCount[1] + $PlayerCount[2] + $PlayerCount[0];
//Difference Variables
$Team1Difference = $PlayerCount[1] - $PlayerCount[2];
$Team2Difference = $PlayerCount[2] - $PlayerCount[1];
//Start Base Rape Notify
schedule(500, 0, "NBRStatusNotify", %game);
//Start Team Balance Notify
schedule(1000, 0, "TeamBalanceNotify", %game );
//Start AntiCloak
schedule(1500, 0, "ActivateAntiCloak", %game);
//Start MapRepetitionChecker
schedule(2000, 0, "MapRepetitionChecker", %game);
//Set so counter wont run when it doesnt need to.
$GetCountsClientTeamChange = false;
}
//Call itself again. Every 5 seconds.
schedule(5000, 0, "GetTeamCounts");
}
//Run at DefaultGame::clientJoinTeam, DefaultGame::clientChangeTeam, DefaultGame::assignClientTeam in evo defaultgame.ovl
//Also Run at DefaultGame::onClientEnterObserverMode, DefaultGame::AIChangeTeam, DefaultGame::onClientLeaveGame, DefaultGame::forceObserver in evo defaultgame.ovl
//And finally GameConnection::onConnect in evo server.ovl
//Added so the bulk of GetCounts doesnt run when it doesnt need to causing unnecessary latency that may or may not have existed, but probably is good practice.
//GetCounts still runs every 5 seconds as it did, but whether or not someone has changed teams, joined obs, left, etc etc will decide whether or not the bulk of it runs.
//Let GetTeamCounts run if there is a Teamchange.
function ResetClientChangedTeams()
{
$GetCountsClientTeamChange = true;
}