TacoServer/Classic/scripts/autoexec/NoBaseRape.cs
2020-03-23 16:23:42 -04:00

42 lines
1.2 KiB
C#

package NoBaseRape
{
//From Evolution MOD
//Modified for our needs
function StaticShapeData::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType)
{
//echo( %targetObject.getDataBlock().getClassName() );
//echo( %targetObject.getDataBlock().getName() );
%targetname = %targetObject.getDataBlock().getName();
//Used on some maps to make invs invincible
if( $CurrentMission $= "SmallCrossing" || $CurrentMission $= "Bulwark")
{
if( %targetObject.invincible && %targetname $= "StationInventory" )
{
//NBRAssetSound( %game, %sourceObject );
return;
}
}
else if(!$Host::TournamentMode && $Host::NoBaseRapeEnabled && $Host::NoBaseRapePlayerCount > $TotalTeamPlayerCount)
{
if( %targetname $= "GeneratorLarge" || %targetname $= "StationInventory" || %targetname $= "SolarPanel" )
{
//Notify only if asset is on other team
if( %targetObject.team !$= %sourceObject.team )
{
NBRAssetSound( %game, %sourceObject );
}
return;
}
}
parent::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType);
}
};
// Prevent package from being activated if it is already
if (!isActivePackage(NoBaseRape))
activatePackage(NoBaseRape);