mirror of
https://github.com/ChocoTaco1/TacoServer.git
synced 2026-01-20 00:24:49 +00:00
485 lines
18 KiB
C#
485 lines
18 KiB
C#
//discordKill(); to kill bot connection
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//discordCon(); to force connect
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//sendToDiscord(%message, %channel); to send a message manually
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//exec("scripts/autoexec/zzDiscordBot.cs");
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//ip of the bot
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$discordBot::IP = "";
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$discordBot::reconnectTimeout = 3 * 60000;
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//auto connect on start
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$discordBot::autoStart = 0;
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//used on the bot to help split thigns up
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$discordBot::cmdSplit = "%c%";
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$discordBot::cmdSubSplit = "%t%";
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//These are set via the bot
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$discordBot::monitorChannel = 0;
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$discordBot::serverFeed = 1;
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package discordPackage
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{
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//function chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 )
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//{
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//parent::chatMessageAll( %sender, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10 );
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//if ( getsubstr(detag(%a2),0,1) !$= "/" ){
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//sendToDiscord(%sender.nameBase SPC %a2,1);
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//}
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//}
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function messageAll(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13)
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{
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parent::messageAll(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10, %a11, %a12, %a13);
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%type = getTaggedString(%msgType);
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switch$(%type)
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{
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case "msgExplosionKill" or "msgSuicide" or "msgVehicleSpawnKill" or "msgVehicleCrash" or "msgVehicleKill" or "msgTurretSelfKill" or "msgTurretSelfKill" or "msgCTurretKill" or "msgTurretKill" or
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"msgSelfKill" or "msgOOBKill" or "msgCampKill" or "msgTeamKill" or "msgLavaKill" or "msgLightningKill" or "MsgRogueMineKill" or "MsgHeadshotKill" or "MsgRearshotKill" or "MsgLegitKill":
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%message = getTaggedString(%msgString);
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%message = strreplace(%message,"%1",getTaggedString(%a1));
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%message = strreplace(%message,"%2",getTaggedString(%a2));
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%message = strreplace(%message,"%3",getTaggedString(%a3));
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%message = strreplace(%message,"%4",getTaggedString(%a4));
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%message = strreplace(%message,"%5",getTaggedString(%a5));
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%message = strreplace(%message,"%6",getTaggedString(%a6));
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%message = strreplace(%message,"%7",getTaggedString(%a7));
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%message = strreplace(%message,"%8",getTaggedString(%a8));
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%message = stripChars(%message, "\cp\co\c0\c6\c7\c8\c9");
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sendToDiscordEmote(%message, $discordBot::serverFeed);
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}
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if($missionName !$= $discordBot::cm && ClientGroup.getCount() > 2){
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sendToDiscordEmote("The mission changed to" SPC $missionName, $discordBot::serverFeed);
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$discordBot::cm = $missionName;
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}
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}
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function CTFGame::flagCap(%game, %player)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("flagCap", %game, %player, %var3, %var4, %var5, %var6);
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parent::flagCap(%game, %player);
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}
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function CTFGame::playerTouchEnemyFlag(%game, %player, %flag)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("touchEnemyFlag", %game, %player, %flag, %var4, %var5, %var6);
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parent::playerTouchEnemyFlag(%game, %player, %flag);
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}
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function CTFGame::playerDroppedFlag(%game, %player)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("droppedFlag", %game, %player, %var3, %var4, %var5, %var6);
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parent::playerDroppedFlag(%game, %player);
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}
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function CTFGame::flagReturn(%game, %flag, %player)
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{
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parent::flagReturn(%game, %flag, %player);
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if(discord.lastState $= "Connected")
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discordBotProcess("flagReturn", %game, %flag, %player, %var4, %var5, %var6);
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}
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function SCtFGame::flagCap(%game, %player)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("flagCap", %game, %player, %var3, %var4, %var5, %var6);
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parent::flagCap(%game, %player);
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}
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function SCtFGame::playerTouchEnemyFlag(%game, %player, %flag)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("touchEnemyFlag", %game, %player, %flag, %var4, %var5, %var6);
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parent::playerTouchEnemyFlag(%game, %player, %flag);
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}
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function SCtFGame::playerDroppedFlag(%game, %player)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("droppedFlag", %game, %player, %var3, %var4, %var5, %var6);
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parent::playerDroppedFlag(%game, %player);
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}
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function SCtFGame::flagReturn(%game, %flag, %player)
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{
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parent::flagReturn(%game, %flag, %player);
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if(discord.lastState $= "Connected")
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discordBotProcess("flagReturn", %game, %flag, %player, %var4, %var5, %var6);
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}
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function LakRabbitGame::playerTouchFlag(%game, %player, %flag)
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{
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if(discord.lastState $= "Connected")
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discordBotProcess("lakTouchFlag", %game, %player, %flag, %var4, %var5, %var6);
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parent::playerTouchFlag(%game, %player, %flag);
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}
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// In LakRabbitGame.cs inside lakrabbit override
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// function Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC)
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// {
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// Armor::damageObject(%data, %targetObject, %sourceObject, %position, %amount, %damageType, %momVec, %mineSC);
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// if(discord.lastState $= "Connected")
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// discordBotProcess("lakMApoints", %sourceObject, %points, %hitType, %weapon, %distance, %vel);
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// }
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function dtEventLog(%log, %save)
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{
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parent::dtEventLog(%log, %save);
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if(discord.lastState $= "Connected")
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sendToDiscord(%log, $discordBot::monitorChannel);
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}
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function LogMessage(%client, %msg, %cat){
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if(discord.lastState $= "Connected")
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sendToDiscord("Message" SPC %client.nameBase SPC %msg, $discordBot::monitorChannel);
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parent::LogMessage(%client, %msg, %cat);
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}
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};
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if(!isActivePackage(discordPackage))
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activatePackage(discordPackage);
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function discordBotProcess(%type, %var1, %var2, %var3, %var4, %var5, %var6)
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{
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//echo(%type SPC %var1 SPC %var2 SPC %var3 SPC %var4 SPC %var5 SPC %var6);
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switch$ (%type)
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{
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case "flagCap":
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%game = %var1;
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%player = %var2;
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%flag = %player.holdingFlag;
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%held = %game.formatTime(getSimTime() - %game.flagHeldTime[%flag], false);
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%msg = getTaggedString(%player.client.name) SPC "captured the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag. (Held:" SPC %held @ ")";
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case "touchEnemyFlag":
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%game = %var1;
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%player = %var2;
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%flag = %var3;
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if(!%player.flagTossWait)
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{
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%grabspeed = mFloor(VectorLen(setWord(%player.getVelocity(), 2, 0)) * 3.6);
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if(%flag.isHome)
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%msg = getTaggedString(%player.client.name) SPC "took the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag. (Speed:" SPC %grabspeed @ "Kph)";
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else if(!%flag.isHome)
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%msg = getTaggedString(%player.client.name) SPC "took the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag in the field. (Speed:" SPC %grabspeed @ "Kph)";
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}
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case "droppedFlag":
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%game = %var1;
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%player = %var2;
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%flag = %player.holdingFlag;
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%held = %game.formatTime(getSimTime() - %game.flagHeldTime[%flag], false);
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%msg = getTaggedString(%player.client.name) SPC "dropped the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag. (Held:" SPC %held @ ")";
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case "flagReturn":
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%game = %var1;
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%flag = %var2;
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%player = %var3;
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if(%player !$= "")
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%msg = getTaggedString(%player.client.name) SPC "returned the" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag.";
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else
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%msg = "The" SPC getTaggedString(%game.getTeamName(%flag.team)) SPC "flag was returned to base.";
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case "lakTouchFlag":
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%game = %var1;
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%player = %var2;
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%flag = %var3;
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if(!%player.client.flagDeny && %player.getState() !$= "Dead" && PlayingPlayers() > 1)
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%msg = getTaggedString(%player.client.name) SPC "has taken the flag.";
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case "lakMApoints":
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%sourceObject = %var1;
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%points = %var2;
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if(%points !$=1)
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%s = "s";
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%hitType = %var3;
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%weapon = %var4;
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%distance = %var5;
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%vel = %var6;
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if(%points)
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%msg = getTaggedString(%sourceObject.client.name) SPC "receives" SPC %points SPC "point" @ %s @ "! [" @ %hitType SPC %weapon @ "] [Distance:" SPC %distance @ "] [Speed:" SPC %vel @ "]";
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}
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if(%msg !$= "")
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{
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%msg = stripChars(%msg, "\cp\co\c0\c6\c7\c8\c9");
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sendToDiscordEmote(%msg, $discordBot::serverFeed);
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}
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}
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function sendToDiscord(%msg,%channel)
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{
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if(isObject(discord) && %msg !$= "")
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{
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if(discord.lastState $= "Connected")
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{
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discord.send("MSG" @ $discordBot::cmdSplit @ (%channel) @ $discordBot::cmdSplit @ "0" @ $discordBot::cmdSplit @ %msg @ "\r\n");
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}
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}
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}
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function sendToDiscordEmote(%msg,%channel)//emote filter will be applyed used in server feed
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{
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if(isObject(discord) && %msg !$= "")
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{
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if(discord.lastState $= "Connected")
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{
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discord.send("MSG" @ $discordBot::cmdSplit @ (%channel) @ $discordBot::cmdSplit @ "emote" @ $discordBot::cmdSplit @ %msg @ "\r\n");
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}
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}
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}
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function discordCon(){
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if(discord.lastState !$= "Connected" && discord.lastState !$= "Connecting"){
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if(isEventPending($discordBot::reconnectEvent))
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cancel($discordBot::reconnectEvent);
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if(isObject(discord))
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discord.delete();
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new TCPObject(discord);
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discord.lastState = "Connecting";
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//discord.connect($discordBot::IP);
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discord.schedule(1000, "connect", $discordBot::IP);
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//discord.schedule(5000, "send", "AUTH" @ $discordBot::cmdSplit @ $discordBot::cmdSplit @ $Host::GameName @ "\r\n");
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}
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}
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function discordKill(){
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if(isEventPending($discordBot::reconnectEvent))
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cancel($discordBot::reconnectEvent);
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discord.delete();
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}
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function discord::onDNSFailed(%this){
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%this.lastState = "DNSFailed";
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error("Discord" SPC %this.lastState);
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}
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function discord::onConnectFailed(%this){
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if(isEventPending($discordBot::reconnectEvent))
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cancel($discordBot::reconnectEvent);
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$discordBot::reconnectEvent = schedule($discordBot::reconnectTimeout,0,"discordCon");
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%this.lastState = "ConnectFailed";
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error("Discord" SPC %this.lastState);
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discord.delete();
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}
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function discord::onDNSResolved(%this){
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%this.lastState = "DNSResolved";
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error("Discord" SPC %this.lastState);
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}
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function discord::onConnected(%this){
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discord.schedule(1000, "send", "AUTH" @ $discordBot::cmdSplit @ $discordBot::cmdSplit @ $Host::GameName @ "\r\n");
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%this.lastState = "Connected";
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error("Discord" SPC %this.lastState);
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}
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function discord::onDisconnect(%this){
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if(%this.lastState $= "Connecting" && $discordBot::failCon++ < 20){
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schedule(5000,0,"discordCon");
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}
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if(isEventPending($discordBot::reconnectEvent))
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cancel($discordBot::reconnectEvent);
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$discordBot::reconnectEvent = schedule($discordBot::reconnectTimeout,0,"discordCon");
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%this.lastState = "Disconnected";
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error("Discord" SPC %this.lastState);
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discord.delete();
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}
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function discord::onLine(%this, %line){
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%lineStrip = stripChars(%line,"\r\n");
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%cmd = getWord(%lineStrip,0);
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switch$(%cmd){
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//case "Discord":
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//messageAll( 'MsgDiscord', '\c3Discord: \c4%1 %2',getWord(%lineStrip,1),getWords(%lineStrip,2,getWordCount(%lineStrip) -1));
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case "PLOTSTOP":
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$pathMaps::running = 0;
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case "PLOTPLAYER":
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startPlayerPlot(getWord(%lineStrip,1));
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case "GETSTAT":
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%var = getWord(%lineStrip,1);
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%mon = getWord(%lineStrip,2);
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%year = getWord(%lineStrip,3);
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%game = getWord(%lineStrip,4);
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%returnIndex = getWord(%lineStrip,5);
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%nameList = $lData::name[%var,%game,"month",%mon,%year];
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%dataList = $lData::data[%var,%game,"month",%mon,%year];
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%nameList = strreplace(%nameList,"\t","%t");
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%dataList = strreplace(%dataList,"\t","%t");
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error("Discord" SPC "GETSTAT" SPC %var SPC %mon SPC %year SPC %game SPC %returnIndex);
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discord.schedule(32,"send","SINSTAT" @ "%c%" @ %nameList @ "%c%" @ %dataList @ "%c%" @ %returnIndex @ "%c%" @ %var @ "\r\n");
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case "GENSTATS":
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if(!$genStatsLockout){
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$genStatsLockout = 1;
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%month = getWord(%lineStrip,1);
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%year = getWord(%lineStrip,2);
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if(%month > 0 && %year > 0){
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schedule(1000, 0, "sendLDATA", %month, %year, "CTFGame");
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}
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}
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else{
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sendToDiscord("Already Building Please Wait", $discordBot::monitorChannel);
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}
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case "PING":
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discord.send("PONG" @ $discordBot::cmdSplit @ "\r\n");
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case "PINGAVG":
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%min = 10000;
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%max = -10000;
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%lowCount = %lowPing = 0;
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for(%i = 0; %i < ClientGroup.getCount(); %i++){
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%cl = ClientGroup.getObject(%i);
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%ping = %cl.isAIControlled() ? 0 : %cl.getPing();
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%min = (%ping < %min) ? %ping : %min;
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%max = (%ping > %max) ? %ping : %max;
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if(%ping < 250){
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%lowCount++;
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%lowPing += %ping;
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}
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%pc++;
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%pingT += %ping;
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}
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%lowCount = (%lowCount == 0) ? 1 : %lowCount;
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if(!%pc){
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sendToDiscord("Ping AVG:" @ 0 SPC "Low Avg:" @ 0 SPC "Min:" @ 0 SPC "Max:" @ 0, $discordBot::monitorChannel);
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}
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else{
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%avg = mFloor(%pingT/%pc);
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%lavg = mFloor(%lowPing/%lowCount);
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sendToDiscord("Ping AVG:" @ %avg SPC "Low Avg:" @ %lavg SPC "Min:" @ %min SPC "Max:" @ %max, $discordBot::monitorChannel);
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}
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case "PINGLIST":
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if(isObject(discord) && discord.lastState $= "Connected"){
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if(ClientGroup.getCount() > 0){
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for(%i = 0; %i < ClientGroup.getCount(); %i++){
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%cl = ClientGroup.getObject(%i);
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%ping = %cl.isAIControlled() ? 0 : %cl.getPing();
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%msg = %cl.namebase @ $discordBot::cmdSubSplit @ %ping @ $discordBot::cmdSubSplit @ %i;
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discord.schedule(%i*32,"send","MSGSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ %msg @ "\r\n");
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}
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discord.schedule((%i+1)*32,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "msgList" @ "\r\n");
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}
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}
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default:
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error("Discord Bad Command" SPC %line);
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}
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}
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if(!isObject(discord) && $discordBot::autoStart){
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discordCon();
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}
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function sendLDATA(%month, %year, %type){
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%file = new FileObject();
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RootGroup.add(%file);
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%folderPath = "serverStats/LData/*.cs";
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%count = getFileCount(%folderPath);
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%found = 0;
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for (%i = 0; %i < %count; %i++){
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%filepath = findNextfile(%folderPath);
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%fieldPath =strreplace(%filePath,"-","\t");
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%game = getField(%fieldPath,1);
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%m = getField(%fieldPath,2); // 0 path / 1 game / 2 mon / 3 year / 4 type / 5 .cs
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%y = getField(%fieldPath,3);
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//%lType = getField(%fieldPath,4);
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if(%month $= %m && %y $= %year && %game $= %type){
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%found = 1;
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break;
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}
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}
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$dtSendDataMon = %month;
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$dtSendDataYear = %year;
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$dtSendDataType = %type;
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if(isFile(%filepath) && %found){
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sendToDiscord("Building Big Stats", $discordBot::monitorChannel);
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%file.OpenForRead(%filepath);
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%i = 0;
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while(!%file.isEOF()){
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%line = %file.readLine();
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if(strPos(%line,"%tguid") == -1){
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discord.schedule((%i++)*32,"send","STATSDATA" @ "%c%" @ $dtSendDataMon @ "%c%" @ $dtSendDataType @ "%c%" @ %line @ "\r\n");
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}
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}
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error("Sent LData To Discord" SPC %month SPC %year SPC %type SPC %i);
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discord.schedule((%i++*32)+1000,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "buildStats" @ $discordBot::cmdSplit @ %month @ $discordBot::cmdSplit @ %year @ $discordBot::cmdSplit @ %type @ $discordBot::cmdSplit @ "\r\n");
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schedule((%i++*32)+1000, 0, "unlockStatGen");
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}
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else{
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sendToDiscord("Error no file found", $discordBot::monitorChannel);
|
|
$genStatsLockout = 0;
|
|
}
|
|
%file.close();
|
|
%file.delete();
|
|
}
|
|
function unlockStatGen(){
|
|
$genStatsLockout = 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//Player Path Maps
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
$pathMaps::maxCount = 32000;// default point count
|
|
$pathMaps::speed = 500;
|
|
function sendPrx(%x){
|
|
for(%i = %x; %i < $prx::count && (%i - %x) < 50; %i++){
|
|
%line = $prx::data[%i];
|
|
%msg = "CDATA" @ "%c%" @ %i @ "%c%" @ %line @ "\r\n";
|
|
if(isObject(discord))
|
|
discord.send(%msg);
|
|
//discord.schedule(%i,"send",%msg);
|
|
}
|
|
if(%i < $prx::count)
|
|
schedule(128, 0, "sendPrx", %i);
|
|
else
|
|
discord.schedule(5000,"send","PROCSTACK" @ $discordBot::cmdSplit @ ($discordBot::monitorChannel) @ $discordBot::cmdSplit @ "buildprx" @ $discordBot::cmdSplit @ $prx::terFile @ $discordBot::cmdSplit @ $prx::misFile @ "\r\n");
|
|
}
|
|
|
|
function startPlayerPlot(%count){
|
|
if(!$pathMaps::running && (($MatchStarted + $missionRunning) == 2)){
|
|
if(%count > 1000){
|
|
$pathMaps::maxCount = %count;
|
|
}
|
|
$prx::terFile = Terrain.terrainFile;
|
|
$prx::misFile = $missionName;
|
|
$prx::count = 0;
|
|
$pathMaps::running = 1;
|
|
pathMapData();
|
|
sendToDiscord("Player Plot Started" SPC $pathMaps::maxCount, $discordBot::monitorChannel);
|
|
error("Player Plot Started");
|
|
}
|
|
else{
|
|
sendToDiscord("Game Has Not Started Yet", $discordBot::monitorChannel);
|
|
}
|
|
}
|
|
function floorVector(%vec){
|
|
return mFloor(getWord(%vec,0)) SPC mFloor(getWord(%vec,1)) SPC mFloor(getWord(%vec,2));
|
|
}
|
|
function pathDataPoint(%client){
|
|
%player = %client.player;
|
|
if(isObject(%player)){
|
|
%veh = (isObject(%client.vehicleMounted)) ? %client.vehicleMounted.getDataBlock().getName() : 0;
|
|
$prx::data[$prx::Count] = %client.nameBase @ "%c" @ %pos @ "%c" @ %client.team @ "%c" @ isObject(%player.holdingFlag) @ "%c" @ %veh @ "%c" @ getSimTime();
|
|
$prx::count++;
|
|
}
|
|
}
|
|
function pathMapData(){ //loop to collect player position data
|
|
for(%x = 0; %x < ClientGroup.getCount(); %x++){
|
|
%client = ClientGroup.getObject(%x);
|
|
%player = %client.player;
|
|
if(isObject(%player)){
|
|
%pos = %player.getPosition();
|
|
%fpos = floorVector(%pos);
|
|
if(%player.lpm !$= %fpos){
|
|
%veh = (isObject(%client.vehicleMounted)) ? %client.vehicleMounted.getDataBlock().getName() : 0;
|
|
$prx::data[$prx::Count] = %client.nameBase @ "%c" @ %pos @ "%c" @ %client.team @ "%c" @ isObject(%player.holdingFlag) @ "%c" @ %veh @ "%c" @ getSimTime();
|
|
$prx::count++;
|
|
}
|
|
%player.lpm = %fpos;
|
|
}
|
|
}
|
|
if(!($prx::eCount++ % 10)){error("pathMapData" SPC $prx::Count);}
|
|
|
|
if($pathMaps::running && (($MatchStarted + $missionRunning) == 2) && $prx::Count < $pathMaps::maxCount){// note will stop at end of mission
|
|
schedule($pathMaps::speed, 0,"pathMapData");
|
|
}
|
|
else{
|
|
$pathMaps::running = 0;
|
|
sendToDiscord("Player Plot Processing", $discordBot::monitorChannel);
|
|
error("Player Plot Tracking Has Ended");
|
|
sendPrx(0);
|
|
}
|
|
} |